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Gugustinette

@gugustinette.com
122 followers 330 following 103 posts

24 yo 🇫🇷 Web developer gugustinette.com

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Kevin Deng @sxzz.dev · 26/05/2026
npm increasingly feels like a zombie org under GitHub. As someone who's been around the JS ecosystem and part of multiple OSS orgs for years, what I'm seeing isn't just "big co moves slow." It's quiet neglect of critical infrastructure the entire JS world runs on. A short thread 🧵
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SpeeDons @speedons.fr · 11/05/2026
2 344 688 € récoltés pour soutenir les actions de @mdmfrance.bsky.social ! 2 344 688 mercis pour cette édition hors norme de @speedons.fr ! 🫶🫶🫶
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VoidZero @voidzero.dev · 07/05/2026
🚀Rolldown 1.0 is here!🚀 Rust-based high-performance JavaScript bundler. 🏎️ Runs at native speed that’s up 30x faster than Rollup 🤝 Compatible with existing Rollup & Vite plugins ⚡The underlying bunder for Vite After 2 years, Rolldown is officially stable and has 20+M weekly downloads.
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Yacht Club Games @yachtclubgames.bsky.social · 06/05/2026
TRUE FINAL RELEASE DATE!! 🐭🙌 Mina the Hollower launches May 29 for only $19.99! Prepare yourself for one of the greatest top-down adventures ever to be delivered directly to your soul for less than 20 bucks. Mark your calendars. Tell your friends. Wishlist now - links below! 🧵
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Gugustinette @gugustinette.com · 31/03/2026
Releasing GusEmu 🎮 gusemu.org An online documentation dedicated to emulation. Both in english and french 🇫🇷🥖
gusemu.org
Emulation, made easy.
Concrete resources on emulators, ROMs, and community projects.
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SpeeDons @speedons.fr · 19/03/2026
Le voici enfin ! Le tant attendu planning des runs de SpeeDons est là ! Quelle est la run qui vous hype le plus ? 🙌
Planning complet de SpeeDons 6 (du 7 au 10 mai 2026), marathon de speedrun pour Médecins du Monde. Le visuel violet regroupe les 4 jours et est illustré par des "béboules". Une scène en bas montre une interview de béboule.

Le marathon débute le jeudi à 17:45 (Introduction) et se termine le dimanche à 23:26 (Clôture). Parmi les 80 runs prévues : Zelda Skyward Sword (Vendredi 10h46), Hollow Knight Silksong (Samedi 22h36) et Hades II (Dimanche 19h08). Pour le détail complet des jeux et runners, se référer aux visuels par jour sur les autres posts du compte en commentaire.
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npmx @npmx.dev · 03/03/2026
npmx is now in alpha: this is our story, as told by our team and friends
npmx.dev
Announcing npmx: a fast, modern browser for the npm registry
Today we're releasing the alpha of npmx.dev – a fast, modern browser for the npm registry, built in the open by a growing community.
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Motion Twin - WINDBLOWN now in Early Access! @motiontwin.com · 12/02/2026
@evilempirestudio.bsky.social has been cooking! It is awesome to see Castlevania: Belmont’s Curse finally revealed to the world after all these years! Kudos to everyone in the dev team and at @konamina.bsky.social! To know more please check our latest post: store.steampowered.com/news/app/588...
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Smokage of the Burning Leaf @pattheflip.bsky.social · 09/02/2026
Ten years on 2XKO, 12 at Riot and I got laid off with 30min notice lol Gonna take some time.
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npmx @npmx.dev · 05/02/2026
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npmx @npmx.dev · 01/02/2026
We'll reach 50 open PRs soon! Come help us review and hash them out together so we can all start using these features 🙏
github.com
GitHub - npmx-dev/npmx.dev: a fast, modern browser for the npm registry
a fast, modern browser for the npm registry. Contribute to npmx-dev/npmx.dev development by creating an account on GitHub.
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Gugustinette @gugustinette.com · 31/01/2026
with a u
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npmx @npmx.dev · 31/01/2026
hey bluesky 👋
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VoidZero @voidzero.dev · 22/01/2026
Rolldown 1.0 RC is here 🎉 🔒 Stable API: No breaking changes planned before 1.0 ⚡ 10-30x faster than Rollup while staying compatible 🧩 Multiple chunking algorithm improvements 📦 3,400+ commits since beta: 749 features, 682 fixes, 109 perf optimizations
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Vite @vite.dev · 03/12/2025
⚡️ The first Vite 8.0 beta is here! - Powered by Rolldown, bringing significantly faster production builds and more consistency - New features such as tsconfig paths or emitDecoratorMetadata support - Bumping browser targets aligned with Baseline Widely Available Read more in our announcement post!
voidzero.dev
Vite 8 Beta: The Rolldown-powered Vite
The first beta of Vite 8, powered by Rolldown, is now available. Vite 8 ships significantly faster production builds and unlocks future improvement possibilities. Read more about the migration, new fe...
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Evan You @evanyou.me · 10/10/2025
Just talked about Vite+ at @viteconf.org - check out more at viteplus.dev :) More detailed announcement on Monday!
viteplus.dev
Vite+
The Unified Toolchain for the Web
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Rob Palmer @robpalmer.bsky.social · 10/10/2025
Vite+ unified CLI will bring together many existing features and a new monorepo task runner.
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Tantacrul @tantacrul.bsky.social · 03/10/2025
New video is OUT! - How We're Building Audacity 4 youtu.be/QYM3TWf_G38?...
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Tantacrul @tantacrul.bsky.social · 05/10/2025
Fun times. It's going to be a busy week 🙂 For those wondering, this is exactly the reason I wanted to soft-launch the branding: to give me time to deliver the feedback to the creators. Beyond that, I'm incredibly pleased by the reaction to my own team's work. www.theverge.com/news/792368/...
theverge.com
If you can get past the terrible logo, Audacity 4 looks pretty great
Over 25 years Audacity has gone from simple audio editor, to a UX nightmare. If you can get past the terrible logo, version 4 looks like it might fix that.
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ZEVENT @zevent.fr · 08/09/2025
C'est la fin de ce #ZEVENT2025 exceptionnel sur tous les points. 💚 Merci à tous ceux qui se sont mobilisés, sur place et à distance ! 💚 Merci à tous ceux qui ont donné ! Vous êtes exceptionnels ! 💚
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Team Cherry @teamcherry.bsky.social · 04/09/2025
The hunt is on! Hollow Knight: Silksong is available now on all platforms, including day one on Xbox Game Pass!
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Team Cherry @teamcherry.bsky.social · 01/09/2025
Four days until release! Hollow Knight: Silksong will be available on 4th September. Release times: 7AM PT | 10AM ET | 4PM CEST | 11PM JST Game price: USD $19.99 | EUR €19.99 | JPY ¥2300
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Team Cherry @teamcherry.bsky.social · 21/08/2025
Hollow Knight: Silksong will be available September 4 on all platforms and day one on Xbox Game Pass! Watch the release trailer: youtu.be/6XGeJwsUP9c
youtu.be
Title: Hollow Knight: Silksong - Release Trailer
YouTube video by Team Cherry
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ViteConf (Oct 15, 2026) @viteconf.org · 18/08/2025
⚡ Speaker highlight: Kevin Deng, Creator of tsdown When it comes to publishing and packing libraries, there are tons of things to consider. Luckily, @sxzz.dev built an all-in-one solution! Meet tsdown and learn about automatic dts generation, dependency analysis, multi-format output and more!
ViteConf 2025 speaker card of Kevin Deng, who is the creator of tsdown and will talk about his tool
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ZEVENT @zevent.fr · 27/07/2025
Le ZEVENT est de retour ! 💚
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Nuxt @nuxt.com · 15/07/2025
Nuxt 4.0 is here at last … and it's all about DX ✨ 🗂️ app/ directory for better organisation 🔄 smarter data fetching ⚡️ a faster CLI with socket communication 🔧 improved TypeScript integration ... and a smooth upgrade experience. 💚 👉 nuxt.com/blog/v4
nuxt.com
Announcing Nuxt 4.0 · Nuxt Blog
Nuxt 4.0 is here! A thoughtful evolution focused on developer experience, with better project organization, smarter data fetching, and improved type safety.
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danielroe @danielroe.dev · 08/07/2025
I am delighted to announce that @vercel.com are investing in Nuxt! they are backing our vision of the open web, hiring me as well as other core team members (@atinux.com, @pi0.io + @antfu.me), to continue to work full time on Nuxt we remain independent — and our vision and ethos are not changing 💚
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Vite @vite.dev · 24/06/2025
⚡️ Vite 7.0 is out! - Browser Target Changed to Baseline Widely Available - Node 18 support dropped. Vite is now distributed as ESM only - And feats, fixes, and cleanups, while we prepare for rolldown!
vite.dev
Vite 7.0 is out!
Vite 7 Release Announcement
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VoidZero @voidzero.dev · 10/06/2025
We're thrilled to announce the first stable release of Oxlint - version 1.0! Our Rust-powered JavaScript/TypeScript linter delivers 50~100x faster performance than ESLint with 500+ rules and zero configuration required. Time to give it a try! voidzero.dev/posts/announ...
voidzero.dev
Announcing Oxlint 1.0
The first stable version of Oxlint, a fast & easy-to-use Rust-powered linter for JavaScript and TypeScript, is out. Learn about its 50~100x speed advantage over ESLint, support for 500+ rules, real-wo...
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VoidZero @voidzero.dev · 30/05/2025
Today we are excited to announce Rolldown-Vite: a technical preview of the version of @vite.dev entirely powered by the Rust stack we built over the past year (Oxc + @rolldown.rs) voidzero.dev/posts/announ...
voidzero.dev
Announcing Rolldown-Vite
We are building the next generation of JavaScript tooling
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Gugustinette @gugustinette.com · 24/05/2025
@t3.gg X is down please say anything here idk
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Kenney @kenney.nl · 05/05/2025
ALMOST! ✨ Just a few more supporters before the Kenney plush can enter production and will find a home on your desk! If you haven't done so yet, please consider supporting - you'll also support the creation of more free #gameassets for everyone! www.makeship.com/petitions/ke...
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Kenney @kenney.nl · 01/05/2025
I'm so excited to announce the Kenney plushie! ✨ But I need your help, 200 people should pledge to the @Makeship petition in order to get it produced! www.makeship.com/petitions/ke... Please consider supporting 🙇‍♂️
Help bring the Kenney plushie to life! (concept art of Kenney plushie shown), makeship.com/petitions/kenney-mascot, Kenney x Makeship logo
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VoidZero @voidzero.dev · 27/04/2025
Don't miss what happened in the last weeks - tsdown is now part of VoidZero - Vite Devtools Sneak Peek - oxc-minify in Rolldown - rolldown-vite improvements - ViteConf Speaker Overview - Upcoming meetup in San Francisco - Goxc and Godown More in this thread 👇
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Gugustinette @gugustinette.com · 21/04/2025
I had to
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Kevin Deng @sxzz.dev · 15/04/2025
Big news! tsdown has officially been adopted by @rolldown.rs as part of their core ecosystem and will become the foundation for Rolldown Vite’s Lib Mode! 🎉 Excited to see it evolve as part of the official ecosystem. Stay tuned for more updates! github.com/rolldown/tsd...
github.com
GitHub - rolldown/tsdown: An even faster bundler powered by Rolldown.
An even faster bundler powered by Rolldown. Contribute to rolldown/tsdown development by creating an account on GitHub.
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Gugustinette @gugustinette.com · 03/04/2025
Hey @openjdk.org 👋 Is there anyway you could provide a raw release page like @nodejs.org does ? nodejs.org/download/rel... That is VERY useful when automating installations in different environments, and turns out pretty much every tech has a similar page... Except OpenJDK 😭
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Fibbo @fibbo.dev · 17/03/2025
New release ✨ It's improving the DX by automatically inferring the actual scene from your context. github.com/fibbojs/fibb...
github.com
Release v0.0.16 · fibbojs/fibbo
🚧 Breaking changes The scene is now an optional constructor that is included in the options argument for EVERY constructor. This means this : new FCuboid(scene, {...options}) Can now be written lik...
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Boshen @boshen.github.io · 16/03/2025
Announcing Oxlint Beta: oxc.rs/blog/2025-03...
oxc.rs
The JavaScript Oxidation Compiler
A collection of high-performance JavaScript tools written in Rust
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SpeeDons @speedons.fr · 14/03/2025
2 231 146 mercis, chiffrés, pour cette édition 2025 hors norme ! #SpeeDons
Une infographie des informations majeures, et certaines futiles, de l'édition 2025 de SpeeDons
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TypeScript @typescriptlang.org · 11/03/2025
Today we're thrilled to announce our effort to port the TypeScript compiler and language service to native code, gaining a 10x speed boost in build times and editor responsiveness! devblogs.microsoft.com/typescript/t...
devblogs.microsoft.com
A 10x Faster TypeScript - TypeScript
Embarking on a native port of the existing TypeScript compiler and toolset to achieve a 10x performance speed-up.
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Nuxt @nuxt.com · 07/03/2025
We're thrilled to announce Nuxt v3.16 is here! 🎉 ⚡️ `npm create nuxt` starter 🚀 unhead v2 upgrade 🕰️ Delayed/lazy hydration support 🔧 Devtools v2 with config tracking 📛 Named layer aliases 🧪 Better error handling 🔍 Granular debug options ⚙️ Major performance boosts nuxt.com/blog/v3-16
nuxt.com
Nuxt 3.16 · Nuxt Blog
Nuxt 3.16 is out - with packed with features and performance improvements
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danielroe @danielroe.dev · 08/03/2025
a few words that I think are important to say on diversity, equity and inclusion in open source (and more generally) much love ❤️ roe.dev/blog/diversity
roe.dev
Diversity, equity and inclusion
I'm in favour of diversity, equity and inclusion in open source communities, and here's why I think it matters.
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Deno @deno.land · 07/03/2025
#FreeJavaScript: We responded to Oracle's Motion to Dismiss our fraud claim. Oracle argues submitting one valid specimen excuses submitting a fraudulent one. Our position: one legitimate submission doesn't erase another fraudulent act. deno.com/blog/deno-v-...
deno.com
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Fibbo @fibbo.dev · 02/03/2025
✨ Releasing v0.0.15 ✨ We're introducing an internal pipeline system which will help building more stable and optimized experiences across devices. github.com/fibbojs/fibb...
github.com
Release v0.0.15 - Pipeline refactor · fibbojs/fibbo
🚧 Breaking changes You can now add multiple controllers to a component, which mean the new way to attach a controller to a component is : component.addController(new Controller()) 🚀 Features Add...
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SpeeDons @speedons.fr · 27/02/2025
Ils reviennent pour mettre en image les runs de notre marathon caritatif et détestent quand les runners battent leur PB. Retrouvez le planning des illustrations ici. #SpeeDons
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Kevin Deng @sxzz.dev · 25/02/2025
Made by @rzmu.bsky.social ❤️
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SpeeDons @speedons.fr · 13/02/2025
Nouvelle année, nouveau design. Toujours par l'excellent @dzoho.bsky.social. #SpeeDons
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Evan You @evanyou.me · 09/02/2025
It’s happening
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