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Pipo

@gsimon.bsky.social
120 followers 152 following 42 posts
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Pipo @gsimon.bsky.social · 09/11/2025
Drawing is fun! Parallax effects are cool! (I might spend the next two days scrolling up and down to look at the effect) #indiegame #rpg
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Pipo @gsimon.bsky.social · 12/07/2025
Now that most features are implemented and I have some free time again, I've been adding more content. Keeping track of quest flags is a pain, but I'm pretty happy with my level editor now #indiedev #rpg #screenshotSaturday
Two screenshots of my upcoming game, "Golem Master". On the left screenshot, a panorama of a quiet farm village, with a few futuristic-looking domes in the middle of large green fields and high-tech towers in the background. A few interactable buttons are displayed on top of the image - the player can click on them. On the right screenshot, a dialog screen with a blue rusty robot looking like a vending machine, that the player can find around the farm.Two screenshots of my upcoming game, "Golem Masters". On the left screenshot, a glimpse of a dungeon - exploring a tower with multiple levels. On the right screenshot, a fight against one type of mimic - a large distorted ghost with an angry face, bursting from an innocent-looking wooden box.
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Pipo @gsimon.bsky.social · 03/05/2025
And one week later, here's a new city to explore. Next step: definitely fix the UI for the shops. (Ugh) #screenshotSaturday #indiedev
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Pipo @gsimon.bsky.social · 26/04/2025
When the sketch looks great if you squint but you just know it's going to be a painful illustration to finish #screenshotSaturday #indiedev
Picture of a rough sketch of a sci-fi castle, as if the Spaceship Yamato crashed on a purple mountain and a village was eventually built on the crash site.
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Pipo @gsimon.bsky.social · 15/03/2025
I should have finally written new quests this week - instead I updated the battle controls to feel more active (drag the attack forwards to target an enemy! Drag back to defend against attacks!) and drew mutant mushrooms. That still counts as progress! #indiedev #screenshotsaturday #rpg
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Pipo @gsimon.bsky.social · 01/03/2025
No screenshot today while I struggle to plan and write quests and storylines. At least it's fun to draw new characters. #screenshotsaturday #indiedev #rpg
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Pipo @gsimon.bsky.social · 15/02/2025
Inspired by this week's snowy weather (and Donkey Kong Country): overlay effects that can dynamically be changed by events in levels. The transitions are a bit rough but it'll do for now. #indiedev #screenshotSaturday #rpg #saga
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Pipo @gsimon.bsky.social · 01/02/2025
After an adventure, your golems each get to keep a "memory", giving them bonus attributes. Different choices made during an adventure lead to different memories available. And memory combinations lead to class changes and additional bonuses! #screenshotSaturday #indiedev #rpg #levelup
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Pipo @gsimon.bsky.social · 25/01/2025
Some time spent in Menu Development Hell this week. And then some more to redesign the consumable items. Health Candy, yum. #screenshotsaturday #indiedev #saga #ui
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Pipo @gsimon.bsky.social · 18/01/2025
Update of the week: allies that accompany you during quests no longer just sit watching you fight for your life, but now participate in battles. From time to time, that is. #indiedev #screenshotSaturday
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Pipo @gsimon.bsky.social · 11/01/2025
In 2025, i'm finally wrapping up this SaGa RPG project, no matter what - so i'm forcing myself to post something on Saturdays, even if it's not that exciting. This week: a new region & town. Every JRPG must start in a small rural village, even in futuristic settings. #indiedev #screenshotSaturday
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Pipo @gsimon.bsky.social · 17/08/2024
Marshes, jungles, hidden fortresses - there will be plenty to explore. Plenty of nasty monsters, too, cos otherwise it's not fun. #indiedev #screenshotSaturday #saga #rpg
Two screenshots of my upcoming game. On the left, the map of a jungle region, showing various available areas. On the right, a battle screen pitting a team of weird golems against ghosts, skeletons and spirits.
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Pipo @gsimon.bsky.social · 11/08/2024
I'm making a mobile game inspired by Unlimited SaGa. Build golems out of odd spare parts and take them to explore dungeons full of monsters and traps! Guaranteed without roulette reels. #screenshotSaturday #indieDev #SaGa
Two screenshots of my game project. On the left, a team of mismatched golems explore a green & purple colored jungle. On the right, cities are displayed as large dioramas - any shop or available dialogs are represented by little icons of shop banners or tents, among others.
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