Reposted by Grounded RavenEdd Coates | Game UI Database @eddcoates.bsky.social · 13/09/2026I'm pleased to announce that around 200 pages' worth of tutorial resources are coming to the Game UI Database for FREE via a brand new blog. No ads. No paywalls. No email signups. Here's a preview of the first piece dropping next week, all about crafting cross-platform control schemes and layouts! 7705252
Grounded Raven @groundedraven.bsky.social · 11/09/2026New video with updated vfx! Still not finished but not so placeholdery anymore :) Unfortunately something broke a month or so ago and now online multiplayer doesn't work, I've been looking into it. #indiegame #webgame #bomberman #solodev 280
Grounded Raven @groundedraven.bsky.social · 29/06/2026I have implemented public lobbies and a more polished handling of the player profiles! Next will be a friends list, randomly generated levels, and an art pass for vfx and world environments/backgrounds 010
Grounded Raven @groundedraven.bsky.social · 13/06/2026Updated the main menu and added some sound stuff to Mushboom #indiedev #solodev #gamedev #mushrooms 091
Grounded Raven @groundedraven.bsky.social · 12/06/2026There's now a 1st person camera on Mushboom! I really need to work on those puffballs and their vfx... #indiegame #bomberman #webgame #multiplayer 020
Grounded Raven @groundedraven.bsky.social · 07/06/2026Mushboom got a bit of a visual revamp plus some customization options for extra local players and npcs. Lots to do still but it's feeling much better! This is currently playable at: mushboom.groundedraven.com Both local and online multiplayer #indiegame #solodev #webgame #mushrooms #onlinegame 061
Grounded Raven @groundedraven.bsky.social · 05/06/2026Doesn't matter how many times I try or if I upload instead of pasting the image it seems to get bugged... is this happening to anyone else? #bsky 000
Grounded Raven @groundedraven.bsky.social · 05/06/2026The level is looking so much better now, it was way too dark. And added colored rings so players that look alike can identify each other easier now. CPUs get random outfits, now to implement it for extra local players and keep them between scene changes. 100
Grounded Raven @groundedraven.bsky.social · 11/04/2026Been quiet here lately... I've been pondering how to manage this account. I've decided it'll be for more than just Mushboom, but also other ventures. Especially as I've kept this project on the shelf for the last few weeks. 210
Grounded Raven @groundedraven.bsky.social · 20/02/2026You can now load the custom levels you make to play in them! And I finally fixed the texture so it's proper mushroom-like under the cap. Plus a third cap shape and 2 bodies. #mushboom #solodev #gamedev #webgame #mobilegame #bomberman #mushroom #leveleditor 061
Grounded Raven @groundedraven.bsky.social · 17/02/2026Testing out a new UI theme from @nooble.bsky.social and showcasing player customization + map creation, both saved locally and online to an account hosted on Talo. #indiegamedev #indiegame #solodev #funguy #godot #fungifriends 172
Grounded Raven @groundedraven.bsky.social · 17/02/2026Lately I've been mostly working with UI and the character customization set-up. Decided against static textures and allow further customization with gradients applied to patterns instead :D (UI very much still in progress) #indiegamedev #indiegame #mushboom #mushroom #funguy #godot 0112
Grounded Raven @groundedraven.bsky.social · 07/02/2026Got a new logo version for Grounded Raven Studio, I'm definitely no graphic designer so it still needs work, but what do yall think? Left is new, right is old. Give me your opinioooons pleasee #graphicdesign #logo #feedback #icon #photopea 040
Grounded Raven @groundedraven.bsky.social · 07/02/2026uh probably should've added some tags on that last post... deleting and reposting so it can actually be seen by people 000
Grounded Raven @groundedraven.bsky.social · 02/02/2026Today I made the UI and got Talo implemented to manage player authentication and saving/loading data per profile 😌 Talo is making dealing with the backend so much easier and it's open source with a super useful free tier! 000
Grounded Raven @groundedraven.bsky.social · 30/01/2026oof I'm not great at posting in social media but I've gotten some progress on the NPC logic and got started with the UI for character customization! It'll soon be time to work on the database and I'm not looking forward to that! Also I'm teaching a Blender bootcamp in March! 😁 more info next week 001
Grounded Raven @groundedraven.bsky.social · 06/01/2026I'm back! Took December to recharge and some light progress but now it's time to be a productive member of society. The CPU players now manage to place 2 bombs before taking themselves out! Big progress. Networking was hard, this is much harder! And also did some color experiments :) #indiegame #dev 021
Grounded Raven @groundedraven.bsky.social · 14/12/2025Been having to rework some of the innards of the systems built so they can be scalable and optimized, as well as experimenting a bit more with the art direction, here's a WIP peek 😁 Bit stuck with some materials behaving differently in editor than runtime but working on it! #indiedev #solodev #godot 030
Grounded Raven @groundedraven.bsky.social · 09/12/2025And I've gotten a first pass of what could be the logo... lemme know your thoughts! I suck at graphic design ✨ I chose the aurora as a background because that's my mom's name and without her support this wouldn't exist. My brother chose his company's name in her honour, I'm doing my logo instead 😁 210
Grounded Raven @groundedraven.bsky.social · 08/12/2025The website lives! And you can actually play the current state of the game there! GroundedRaven.com Lighting is a bit broken at this precise moment but I shall fix it soon. Got the hosting setup and working thanks to Alchemy Interactive, owned by an amazing guy that's an old friend of mine.groundedraven.comGrounded Raven Studio – Making Mushboom 000
Grounded Raven @groundedraven.bsky.social · 27/11/2025Not me getting distracted from working on the npc logic by making a level editor. I swear it's related alright 😂 This way it'll be easier for me to locate blocks with code and create maps 😁 It's using invisible screen space buttons but I gotta make them be world space #gamedev #indiegame #godot 172
Grounded Raven @groundedraven.bsky.social · 13/11/2025Added new match settings! Now there's the proper perma-death and you can choose your preferred match length. Smoothed the character rotation which improved the visuals a lot I think. It's really hard to play two players at the same time btw! #bomberman #indiegame #gamedev #indiedev 072
Grounded Raven @groundedraven.bsky.social · 05/11/2025Classic falling wall of death is in ! Sped it up for the video but it won't be as fast and there won't be re-spawning of course. So much math in this! #indiegame #solodev #indiedev #mushboom 092
Grounded Raven @groundedraven.bsky.social · 04/11/2025Lots of progress on the UI front from that first video! The lobby shows the characters, allows you to connect with a code instead of IP, and added the ability to kick players (the server host and the local host). Camera settings for the matches. And a winning screen! #indiegame #indiedev #bomberman 053
Grounded Raven @groundedraven.bsky.social · 01/11/2025Added dual touch screen controls. I've learnt that one must make the actual button area bigger than the graphic! #indiegame #gamedev #godotengine #solodev #bomberman 0115
Grounded Raven @groundedraven.bsky.social · 23/10/2025Hit a big milestone today and have one announcement. Announcement is that the game will go by Mushboom from now on. Tested online for the first time and it was almost flawless with one exception of peer not being able to kick the bomb on their client. With lobby codes instead of IPs! Thanks to Tube 010
Grounded Raven @groundedraven.bsky.social · 06/10/2025Hello! My name is Erika and I'm building a Bomberman game using Godot. It'll be web-based first, compatible with mobile, f2p, and focused on accessible multiplayer. Here's a peek ! Still very much wip but getting there! (I do not own rights to the song that I'm playing on the background) 140