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【 Grizzlu 】

@grizz.lu
72 followers 99 following 68 posts

🇫🇷 I'm a French indie creator driven by curiosity and a wish to craft experiences that make people feel, reflect, and dream. Working on Potch (iOS App) & Dawnless Era (Game in development) ▶︎ grizz.lu

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【 Grizzlu 】 @grizz.lu · 26/09/2026
A quick photo of @potch.app on a demo iPhone 18... wait… though I think I'll pass on actually installing it, haha 😅. Still, I can't wait to see the iPhone Duo. Designing an interface that folds just right is going to be a fun challenge. #indiedev #iosdev #iphone18 #iphoneduo
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【 Grizzlu 】 @grizz.lu · 23/09/2026
This is fixed in the upcoming v2.0.5 (144). While I was at it, I also squashed a few similar bugs that were pretty rare and only showed up at certain specific GPS coordinates. I'll share the full changelog as soon as the update is live on the App Store! #indiedev #iosdev bsky.app/profile/griz...
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【 Grizzlu 】 @grizz.lu · 09/08/2026
Git activity 💼 #indiedev
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【 Grizzlu 】 @grizz.lu · 03/08/2026
A new little software that I wanted to make recently, finally I think I will publish it soon. I wanted to do something like retro UI. (maybe Linux & Windows in the future) grizz.lu/en/works/gri... #indiedev #music #macos
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【 Grizzlu 】 @grizz.lu · 18/07/2026
When I wrote the Q&A article for v2, I included a bunch of paragraphs, but also with before/after shot showing how the interface evolved. I thought it’d be interesting to share that evolution, since this is my first iOS app. What do you think? #iosdev #indiedev #ui
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【 Grizzlu 】 @grizz.lu · 17/07/2026
lol I found this 🫢 when I was walking in Kyoto
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【 Grizzlu 】 @grizz.lu · 13/07/2026
I found a small bug in my app @potch.app : the feed of news doesn't update because of a too strict cache rule. I have identified the bug and it will be for a minor update 2.0.4 scheduled for the week! I will also add article image cache management + an in-app option to empty this cache ! #indiedev
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【 Grizzlu 】 @grizz.lu · 11/07/2026
Potch 2.0.3 is now awaiting verification. This update fixes bugs and improves a few features. Here the change log. Have a good day ! ☺️ #indiedev #iosapp #indieapp #indiegame
Hi! This update fixes bugs and improves a few features:
◎ The XP-gain window shown after adding a win was wrongly stating that expanding the garden was possible at certain levels that didn't actually match the game.

◎ The win search had stopped taking many keywords into account, in particular date searches (e.g. "20 May 2025") in different languages, and sometimes returned inconsistent results.

◎ Editing a win's text, or adding/removing photos, wasn't showing up straight away in the hub that gathers all of your wins.

◎ The Face ID / Touch ID authentication button was only translated into French.

■ Improvement: Context menu → The icons in a win's context menu now have a label, making it easier to understand what each one does.

■ Improvement: The keyboard no longer opens automatically on the "Search" view, so it won't hide the suggestions.

■ Improvement: Wins category hub → The month is now shown so you can tell apart a win written in a previous month. The old layout only showed the day number and the weekday name, which made them impossible to distinguish in the hub.

— 
Join the Potch community on Discord to chat, or send us a message to share feedback or ask a question:
https://potch.app/en/contactiOS Submission page screenshot. Awaiting verification of iOS App 2.0.3 (Potch app)
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【 Grizzlu 】 @grizz.lu · 07/07/2026
I'm not very active on social networks because I recently moved to Japan which takes me a little time to finalize some administrative things. And, I'll learn Japanese 🇯🇵 language at the same time as developing my projects @potch.app & my game @dawnlessera.com ! #indiegame #indiedev
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【 Grizzlu 】 @grizz.lu · 28/05/2026
ok tonight I'm going to the Clair Obscur: Expedition 33 orchestral concert in Paris and I already know this is going to be something special I love orchestras: hearing a game soundtrack with real instruments just hits different, like your whole body feels every note #Expedition33 #GameMusic #GameDev
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【 Grizzlu 】 @grizz.lu · 25/05/2026
2/2 When you log a win, you earn XP. By accumulating XP, you level up. And every day, you can get a raffle ticket. You exchange your ticket in the garden to get a random seed. There are rarities: common, uncommon, rare, epic. You plant your seed in a plot, and it grows over time. #indiegame #iosapp
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【 Grizzlu 】 @grizz.lu · 25/05/2026
Potch 2.0 is here. The major new update is now available in the App Store. 📲 apps.apple.com/us/app/potch... #iOS #indiedev #indieapp #indiegames 1/2
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【 Grizzlu 】 @grizz.lu · 22/05/2026
Funny dev story: spent hours wondering why haptics kept dropping on my iPhone in my iOS app Potch. Cold restarts, nothing. Plot twist: it was my own thermal protection. iOS quietly cuts haptics in serious/critical thermal state. Now Potch tells you why (^_^) #indiedev #buildinpublic
Screenshot about "Performance View Settings" in iOS App called Potch. "Good to know
If your device gets warm or you'd like to save battery, you can tweak these settings. The automatic mode takes care of everything for you.
chip icon A14 Bionic
thermometer icon: Automatic adjustment
Your device is heating up right now, and that can come from many things (an app update, charging the battery, etc.). Potch adapts on its own with fewer visual effects and vibrations. Everything comes back once it cools down. (^_^)"
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【 Grizzlu 】 @grizz.lu · 11/05/2026
Some screenshots #progress #buildinpublic
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【 Grizzlu 】 @grizz.lu · 11/05/2026
After months of work, Potch 2.0 hit Release Candidate, now live on TestFlight with a small group of testers. Goal: hunt down the last bugs before the App Store launch. Finally seeing the finish line on this v2, started late 2025. Launching late May 2026. #buildinpublic #indiedev #iOSapp
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【 Grizzlu 】 @grizz.lu · 09/05/2026
"Get it done first. You can make it better later." Before → After [ #indiedev #indiegame #iosapp #buildinpublic]
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【 Grizzlu 】 @grizz.lu · 03/05/2026
Spent the weekend on a new onboarding flow starring my mascot Potch, fully animated, and added gendered text options: non-binary, feminine, masculine, or unspecified. Every scenario is covered: fresh install, update, reinstall with iCloud restore. Shipping in v2 this month 👨‍💻 #buildinpublic #indiedev
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【 Grizzlu 】 @grizz.lu · 26/04/2026
A few shots of the upcoming V2 of Potch app, running on a real iPhone 👀 Take a look and let me know what you think! #indiedev #gamedev #indiegame #iosgame #buildinpublic (UI is in French here, but the final app will be available in 7 languages.)
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【 Grizzlu 】 @grizz.lu · 24/04/2026
About my future game "Dawnless Era" : first pass at the official color palette. Two rules I set for myself: no pure black, no pure white. ▶︎ In a world lit only by a dying red dwarf, even darkness keeps a bit of warmth. #pixelart #ui #gamedev #indiedev #indiegame #solodev #godot
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【 Grizzlu 】 @grizz.lu · 23/04/2026
Potch's mascot now breathes and blinks. Worked with a Rive animator to bring the little pot to life: blinks are triggered randomly from code for a natural feel. V2 coming soon. Thoughts on the new look? ☺️🤔 #buildinpublic #indiedev
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【 Grizzlu 】 @grizz.lu · 11/04/2026
And for longer articles... #indiedev #iosapp
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【 Grizzlu 】 @grizz.lu · 11/04/2026
Before → After: Potch app illustrations replace cold generic style for the website! Some still WIP/missing + early v2.0 screenshots to refresh 👀🛠️ #indiedev #buildinpublic #iosapp
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【 Grizzlu 】 @grizz.lu · 01/04/2026
Alongside my other projects like Potch, my game "Dawnless Era" is still very much alive! Been pushing forward on several fronts lately, here's a peek at where things stand 👀 #gamedev #indiedev #godot #devlog
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【 Grizzlu 】 @grizz.lu · 29/03/2026
My website now looks more modern and cleaner ☺️ Available in French 🇫🇷 and English 🇬🇧 #buildinpublic #indiecreator #indiedev #indiegame
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【 Grizzlu 】 @grizz.lu · 27/03/2026
I love working with Liquid Glass on iOS! I’m using the native look, but in some gamified views of my app I’m also adding textured surfaces and custom buttons. Hope you like it, I’m really happy with the result! Coming soon in the new update of @potch.app around April. #iOSDev #UIDesign #IndieDev
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【 Grizzlu 】 @grizz.lu · 22/03/2026
🌱 @potch.app V2 dev update: working on the Garden It's a journaling app, and this new feature lets plants grow as you write. Isometric view, Japanese-inspired art, built with SpriteKit. First final assets are replacing placeholders. A barn, a Torii gate, ... #gamedev #buildinpublic #iosapp
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【 Grizzlu 】 @grizz.lu · 20/03/2026
I'm building new background environments in Swift for @potch.app with some new animations. It was so annoying having to recompile every time, so I'm making a debug mode to place the elements in the right place, a HUGE time-saver 😂 #buildinpublic #ios #gamedev
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【 Grizzlu 】 @grizz.lu · 22/02/2026
These past few weeks: no code 🧑‍🔬 Instead: a GDD & 80 pages of musical direction. And hours of research (cosmology, physics, theories about the universe). Not to be "200% realistic," but so every element of the lore has logic behind it. The kind that makes a fictional universe hold together. #indiedev
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【 Grizzlu 】 @grizz.lu · 08/02/2026
POV: you're trying to keep every sounds/assets neatly sorted for a game with way too many locations. The rabbit hole of subfolders never ends. But at least when I need that one specific file, I know exactly where it is. Worth it. #solodev #indiedev #godot #gamedev
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【 Grizzlu 】 @grizz.lu · 28/01/2026
Behind The Scenes: Lore organization The lore of my future game "Dawnless Era" lives in a structured library of themed documents. This helps keep the universe coherent and avoid contradictions as it evolves. #gamedev #indiedev #worldbuilding #scifi
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【 Grizzlu 】 @grizz.lu · 16/01/2026
Dawnless Era : logo WIP 🌑 Pixel art version, nearly final. A few tweaks left. #pixelart #ui #gamedev #scifi #indiedev #indiegame #solodev #godot
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【 Grizzlu 】 @grizz.lu · 06/01/2026
Or maybe with dithering, I think I like it better ! #pixelart #ui #gamedev #indiedev #indiegame #solodev #godot #aseprite
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【 Grizzlu 】 @grizz.lu · 06/01/2026
I'm trying to make pixel art icons, the left version is the most recent one. I kinda like it and I think I'll stick with this style? (These are in-game screenshots) #pixelart #ui #gamedev #indiedev #indiegame #solodev #godot #aseprite
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【 Grizzlu 】 @grizz.lu · 19/12/2025
November vs December A month spent on Dawnless Era title screen. Main tasks: finding the right planetary scale, developing realistic atmospheres with cloud patterns, crafting a living red dwarf surface with visible eruptions, and establishing a cohesive visual style. #gamedev #indiedev #godotengine
Pixel art space scene showing a glowing orange-red dwarf star on the left with visible surface activity and eruptions, and the curved edge of a dark planet with a bright orange atmospheric rim on the right, set against a deep red-to-black starfield background. Title screen work-in-progress for Dawnless Era.
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【 Grizzlu 】 @grizz.lu · 22/11/2025
The name is set: Dawnless Era ✦ The last age before the end of starlight. And below, a small video from the game, just an early prototype #gamedev #indiegame #scifi #indiedev #godotengine #spacegame
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