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Grindalf

@grindalf.bsky.social
126 followers 20 following 154 posts

Game dev, dick latte art maker, rollerblader, old...

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Grindalf @grindalf.bsky.social · 21/09/2026
Libraries can now generate. These will act as shops where you can buy Recipes and Maps. #gamedev #indiedev #rpg #indiegame #NoAI
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Grindalf @grindalf.bsky.social · 14/09/2026
Work on potion brewing is almost complete. #gamedev #indiedev #indiegame #rpg #Procedural #NoAI
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Grindalf @grindalf.bsky.social · 11/09/2026
New npc #gamedev #indiedev #indiegame #rpg #procedural #NoAI
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Grindalf @grindalf.bsky.social · 10/09/2026
And the outside of the Blacksmith. #gamedev #indiedev #indiegame #procedural #NoAI #rpg
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Grindalf @grindalf.bsky.social · 10/09/2026
Blacksmith generation is at a point that I'm happy with so its time to move onto the next shop. #gamedev #indiedev #indiegame #rpg #procedural #NoAI
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Grindalf @grindalf.bsky.social · 05/09/2026
Weirdly enough it was quite a battle to get this npc to load in correctly. #gamedev #indiedev #indiegame #rpg #NoAI
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Grindalf @grindalf.bsky.social · 01/09/2026
I love Cube World Alpha :)
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Grindalf @grindalf.bsky.social · 01/09/2026
Interior generation of Potion shops is coming along nicely. I still need to fix up the UV textures on the counter and load in the Shopkeeper. #gamedev #indiedev #indiegame #rpg #NoAI
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Grindalf @grindalf.bsky.social · 31/08/2026
A week off work so hopefully I can finish off town generation(I still need to do roads) #gamedev #indiedev #indiegame #rpg #NoAI
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Grindalf @grindalf.bsky.social · 27/08/2026
I rewrite the house/town generation and its so much better now #gamedev #indiedev #indiegame #NoAI
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Grindalf @grindalf.bsky.social · 25/08/2026
Yep 100% I think I'm going to gut the town generation code and try a different approach. See if coming at it from a different angle can fix the issue
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Grindalf @grindalf.bsky.social · 25/08/2026
Still working on town/house generation. I have shops spawning in and they spawn in correctly about 50% of the time, unfortunately thats progress XD #gamedev #indiedev #indiegame #NoAI #rpg
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Grindalf @grindalf.bsky.social · 20/08/2026
Working on potion shop generation. It's still a bit messy at the moment. I think I need to rewrite the house generation code. #gamedev #indiedev #indiegame #NoAI #RPG
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Grindalf @grindalf.bsky.social · 18/08/2026
Finished the Cauldron. the Crafting table for making potions. #gamedev #indiedev #indiegame #NoAI #procedural #rpg
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Grindalf @grindalf.bsky.social · 15/08/2026
Looking good dude
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Grindalf @grindalf.bsky.social · 15/08/2026
Eventually fixing up crafting #gamedev #indiedev #indiegame #NoAI
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Grindalf @grindalf.bsky.social · 15/08/2026
Eventually fixing up crafting #gamedev #indiedev #indiegame #NoAI
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Grindalf @grindalf.bsky.social · 10/08/2026
All games need a mushroom man. #indiegame #indiedev #gamedev #rpg #NoAI
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Grindalf @grindalf.bsky.social · 09/08/2026
Blitz3D :)
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Grindalf @grindalf.bsky.social · 09/08/2026
Just a bug hunt this morning. Tracked down a terrain generation bug that has been.... bugging me for a while XD #gamedev #indiegame #indiedev #NoAI #rpg
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Grindalf @grindalf.bsky.social · 08/08/2026
Dungeons can now spawn with different texture sets giving each region a little more personality. #gamedev #indiedev #indiegame #NoAI
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Grindalf @grindalf.bsky.social · 07/08/2026
I now have better dungeon entrances spawning correctly #gamedev #indiedev #indiegame #NoAI
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Grindalf @grindalf.bsky.social · 05/08/2026
Still working on giving the boss some nice attacks #gamedev #indiedev #indiegame #NoAI
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Grindalf @grindalf.bsky.social · 04/08/2026
Slowly getting the boss specials working. #gamedev #indiedev #indiegame #NoAI
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Grindalf @grindalf.bsky.social · 04/08/2026
Adding a few props to make dungeons feel a little more interesting. #gamedev #indiedev #indiegame #NoAI
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Grindalf @grindalf.bsky.social · 04/08/2026
First boss loading in correctly #gamedev #indiedev #indiegame #NoAI
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Grindalf @grindalf.bsky.social · 03/08/2026
Spent the day fixing up dungeons. #gamedev #indiedev #indiegame #NoAI
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Grindalf @grindalf.bsky.social · 31/07/2026
Well these guys are neutral so they will only attack if attacked first
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Grindalf @grindalf.bsky.social · 31/07/2026
A new mob, the Earth elemental. (someone on Discord called it the Meatball elemental XD ) #gamedev #indiedev #indiegame #NoAI
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Grindalf @grindalf.bsky.social · 30/07/2026
A new enemy enters the world. #gamedev #indiedev #indiegame #NoAI
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Grindalf @grindalf.bsky.social · 30/07/2026
Bees are now neutral mobs that will defend their hive. #gamedev #indiedev #indiegame #NoAI
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Grindalf @grindalf.bsky.social · 29/07/2026
A new enemy enters the world #gamedev #indiedev #indiegame #NoAI
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Grindalf @grindalf.bsky.social · 28/07/2026
Was not feeling the flow the last few days. All I've managed to do is make this Anvil(It will be a crafting table) #gamedev #indiedev #indiegame #NoAI
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Grindalf @grindalf.bsky.social · 28/07/2026
That was the good thing about console development. They new exactly what their limitations were and pushed it as hard as they could, also AAA team who knew their hardware better than anybody else out there. For pc dev everybody works on the beefiest machine they can and dont care about low specs
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Grindalf @grindalf.bsky.social · 28/07/2026
This is now now a good excuse for devs to learn how to optimise their games Here is an early pic of my game running on an i5 laptop with 2gb of ram and no graphics card and its keeping 60fps. Its not impossible people have just gotten lazy because working on optimizing the game is not the "fun part"
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Grindalf @grindalf.bsky.social · 25/07/2026
I had to go on an adventure to test out a new feature this morning, it was a fun trip. #gamedev #indiedev #indiegame #noai
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Grindalf @grindalf.bsky.social · 24/07/2026
Working on the beginning of my game trying to get a playable section for testing. #gamedev #indiedev #indiegame #noai
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Grindalf @grindalf.bsky.social · 22/07/2026
Spent the day updating my textures(adding in the dithering and extra shading) #gamedev #indiedev #indiegame #noai
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Grindalf @grindalf.bsky.social · 21/07/2026
I've been working on ores and smelting today. So far I've added, Tin Ore, Copper Ore, Iron Ore, Coal, Emerald, Ruby, Tin Ingot, Copper Ingot, Bronze Ingot, and Iron Ingot. #gamedev #indiedev #indiegame
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Grindalf @grindalf.bsky.social · 13/07/2026
Not quite. Its a heightmap with pillars pulled up to the heightmap positions. Allows for smaller increments in tile heights making nicer terrain but without the same benefits of world editing
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Grindalf @grindalf.bsky.social · 13/07/2026
Still need to fix a few things(small slime shadows, repulsion doing multi hits) but I'm happy with enemy skill progress. #gamedev #indiedev #Indiegame
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Grindalf @grindalf.bsky.social · 10/07/2026
Two more enemies enter the world(wind and fire elemental) #gamedev #indiedev #indiegame
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Grindalf @grindalf.bsky.social · 09/07/2026
A new enemy enters the game. #gamedev #indiedev #indiegame
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Grindalf @grindalf.bsky.social · 07/07/2026
A new enemy for the desert areas. #Gamedev #Indiedev #Indiegame
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Grindalf @grindalf.bsky.social · 06/07/2026
A new enemy and a new biome from todays work. #gamedev #indiedev #indiegame
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Grindalf @grindalf.bsky.social · 04/07/2026
Working on mew enemies today. Is this the derpiest Gnat you've ever seen. #gamedev #indiedev #indiegame
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Grindalf @grindalf.bsky.social · 30/06/2026
Still working on dungeons and the dungeon map. #gamedev #indiedev #indiegame
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Grindalf @grindalf.bsky.social · 28/06/2026
Progress has been slow with all this heat but I've managed to get the basics of dungeons generating and cave and dungeon icons now show on the map. #gamedev #indiedev #indiegame
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Grindalf @grindalf.bsky.social · 22/06/2026
I just finished rewriting world generation and got everything running again, I'm quite happy with the results. #gamedev #indiedev #indiegame
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Grindalf @grindalf.bsky.social · 17/06/2026
Currently working on generating npc house interiors #gamedev #indiedev #indiegame
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