Kevin Grawlich @grawlich.art · 30/09/2026Got around to finishing it today. Not the best I've ever done, but more than I expected to accomplish after such a long break! 054
Kevin Grawlich @grawlich.art · 28/09/2026Finally got back around to drawing again this weekend. Nothing huge, but it was still fun! Here's a WIP 342
Kevin Grawlich @grawlich.art · 12/08/2026I do not like how accurate this is. Stop calling me out. (I need to do WAY better about taking care of myself, too. I'm so tired these days.) 000
Kevin Grawlich @grawlich.art · 05/06/2026If you wanna know what I've been previewing, I've been building my own lens distortion compositng effects stack to get that physical + digital imperfection you tend to see in old camcorders. (I love poolrooms, liminal spaces and analog/found-footage horror. I don't share that fact often enough.) 111
Kevin Grawlich @grawlich.art · 14/03/2026Basically, the output just looks like this, since the albedo colors can be altered via the shader. I did drop the blue channel from the normal map to make room for an additional masks (AO/curvature), but that might not be the best plan going forward. Feel free to use these, if you really want to! 300
Kevin Grawlich @grawlich.art · 14/03/2026Oh, well. For now, I can add wallpaper to digital walls! I got into using Material Maker and created a simple mask generator that outputs a single image with a normalmap and mask in the alpha. It made it pretty subtle for testing, but there are normal map details! 200
Kevin Grawlich @grawlich.art · 02/02/2026Good news, I've made it difficult (but not impossible) for you to fall into the grinder. Even standing directly on the feed lip won't kill you! It requires determination. Sound mix came out mich differently in the recording. Sorry about that. 201
Kevin Grawlich @grawlich.art · 01/02/2026Back to the grind lmao I kinda wanna mess with audio today. We'll see, though 121
Kevin Grawlich @grawlich.art · 01/02/2026Managed to end the day with a mostly functional procedural level system. It still needs work on detecting room intersections, but I can still get a few completable seeds! I also grabbed an old HUD/minimap from an older version of this player controller. I'll get the map working later. 010
Kevin Grawlich @grawlich.art · 31/01/2026Alright, got the wall fill-in code done, so it will just do a "clean-up" step at the end of generation where it looks for if any doorway slots are unused and places a wall model there. I just ditched the physics door for now and left a normal door frame. I gotta put in the door frame bottom covers. 211
Kevin Grawlich @grawlich.art · 31/01/2026I spent some time this morning creating a procedural level generator based on what I observed while playing REPO. It's still very early, but I'm super happy with this. // WARNING: Rapid scene changes when mashing "regenerate" hotkey. 140
Kevin Grawlich @grawlich.art · 08/01/2026WE DID IT! Thank you all for such an amazing opportunity to do something great for all of us! I have just been absolutely blown away by the number of folks that can see the good we can do and willing to help us make it happen. This is as much for us as it is for you! Thank you, all, eternally ❤️🔥 196
Kevin Grawlich @grawlich.art · 01/01/2026Got inspired to finish this thing and spent too long playing with colors 031
Kevin Grawlich @grawlich.art · 30/12/2025During our countdown event yesterday, some advice was given about using Blender for making comics! I want to talk at length about this, and might make a blog post at some point, but here's an older file where I was making a 3D ref for Julia's bass with sketch lines: 1214
Kevin Grawlich @grawlich.art · 28/12/2025Welcome back artists! Quote Post with an old piece that you still like! (May not be in the spirit of it, but I honestly grew to love my finished works, so it was hard to choose. Have these) 141
Kevin Grawlich @grawlich.art · 22/12/2025We've made it to 2/3 of our funding goal! We're absolutely blown away by the number of people supporting us, both in the Kickstarter, and just in general! We had a ton of really cute and amazing drawings of Panelope for our first community event! Thank you to everyone! ❤️🔥 We've got more on the way! 042
Kevin Grawlich @grawlich.art · 17/12/2025Wanted to get a little warm-up/practice in today, so I drew my own Panelope! #DTIYS #DrawThisInYourStyle #ComixCleric 14113
Kevin Grawlich @grawlich.art · 13/12/2025I'm a bit all over the place with my personal (non-Comix Cleric) projects, but here's a basic railing generator I was building in Geometry Nodes today. It's gonna be part of a bigger thing. I had to rebuild my level creation assets for 4.3. 130
Kevin Grawlich @grawlich.art · 11/12/2025This was one of my favorite things I've drawn in general, but specifically for the comic as well! I'm really gonna have to build up the patience to draw stuff like this again. 040
Kevin Grawlich @grawlich.art · 11/12/2025It is neat getting to see how your characters grow with you over the years. 180
Kevin Grawlich @grawlich.art · 11/12/2025In honor of attempting to try making this comic again, I sketched the main characters to try and find their vibe again. Very rough, but it was such a fun outlet to draw and listen to more pop-punk again! 3123
Kevin Grawlich @grawlich.art · 05/12/2025I remember taking a tape measure to the walls of my last house to do this, so I could test renovations (that never happened) before did them. It was pretty interesting just to see the space from that perspective! 110
Kevin Grawlich @grawlich.art · 01/12/2025As a break from all the talk about apps and how much I hate the current corporate landscape, have a rough drawling of my newest DnD character, Damid Dynglir. 150
Kevin Grawlich @grawlich.art · 23/10/2025I did happen across an old project where I was experimenting with making a configurable neon glow button. Not great for accessibility, but it's neat at least! 021
Kevin Grawlich @grawlich.art · 23/10/2025Just finished actually submitting to my first "jam", solo! Glad I could finally use UI/UX for something this "practical." Anyway, here's my entry for the badux.lol World Cup! Made it pretty quick, but haven't touched it since and had to be convinced to post it... slotmachine-datepicker.vercel.app 123
Kevin Grawlich @grawlich.art · 23/10/2025I had started making some little props for a silly little game, but it probably won't get done in time for the jam. Oh, well, I still think it'll be a fun idea (you get to break stuff) 131
Kevin Grawlich @grawlich.art · 26/08/2025Testing out custom LODs in Godot! The only super noticeable change (to me) is the very lowest detail level. 021
Kevin Grawlich @grawlich.art · 11/07/2025(I wish this app would let me add a custom warning label for flickering lights!) A horrendous idea I had was to add a secret toggle that will activate all render layers on the player camera so you have to live with the flickering mess I have hidden from you hehehe 000
Kevin Grawlich @grawlich.art · 11/07/2025Here's a little gameplay! The map is coming along very well, but windows and doors are gonna do wonders for the feeling of it. The mesh for the mini-map is imported as a glTF, while the main level mesh is updated only in Blender! 123
Kevin Grawlich @grawlich.art · 11/07/2025I haven't posted a ton of my work lately (and I've been working on A LOT), so here's tonight's little shader/camera experiment! A mini-map in Godot 4.4 that uses render layers, SubViewport, and a shader that highlights the map based on the player's physical position/elevation! 133
Kevin Grawlich @grawlich.art · 24/06/2025This evening's coding adventure, brought to you by SvelteKit and my brain. I'm very new to SCP lore. 123
Kevin Grawlich @grawlich.art · 29/03/2025I've been practicing more industrial hard-surface design recently. Decided to create this fun light component that updates the lights and emission shader live in the editor, per instance! I'm sure there's negative performance implications to this, but it was fun! 152
Kevin Grawlich @grawlich.art · 17/02/2025I was creating a new startup scene, and now I can't get any work done because I'm just sitting here for hours orbiting this stupid cube every time I open Blender. Why does my brain like it so much?? 100
Kevin Grawlich @grawlich.art · 16/11/2024We're getting somewhere. I need to smooth out that ending quite a bit, but I setup the recentering weird, so it'll take some fiddling. I'm basically just using an empty object in the distance to point the gun towards, and animating the influence to recenter the the barrel. 110
Kevin Grawlich @grawlich.art · 12/11/2024I was studying character/weapon rigging and animation again, and capture this by pure chance lol 101
Kevin Grawlich @grawlich.art · 02/11/2024Retopo completed! Not my cleanest work, but I didn't wanna spend like a week on this. A major improvement on what was there, though! Time for UVs! 200
Kevin Grawlich @grawlich.art · 31/10/2024I'm loving the updated Gabor noise in Blender 4.3! I thought this looked nice as a wall decoration in a test level I'm making. Retopo on this is gonna be a pain, though. 240