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Kevin Grawlich

@grawlich.art
118 followers 147 following 520 posts

Artist, Musician, Programmer (No AI) Sometimes NSFW Co-founder of Panel Party UI/UX Designer Working on comixcleric.com Blog: grawlich.art Business Email: kevin@grawlich.art

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Kevin Grawlich @grawlich.art · 30/09/2026
Got around to finishing it today. Not the best I've ever done, but more than I expected to accomplish after such a long break!
Kyle and Julia (OCs) jamming out in Kyle's living room, with Kyle on keys and Julia screaming into a mic, as usual
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Kevin Grawlich @grawlich.art · 28/09/2026
Finally got back around to drawing again this weekend. Nothing huge, but it was still fun! Here's a WIP
Kyle and Julia (OCs) having a jam session in Kyle's living room
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Kevin Grawlich @grawlich.art · 12/08/2026
I do not like how accurate this is. Stop calling me out. (I need to do WAY better about taking care of myself, too. I'm so tired these days.)
Undertale quiz results: I am "Kindness"A long description of "Kindness" explainging how we often take care of others before ourselves, as if letting our own needs slide helps anyone.
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Kevin Grawlich @grawlich.art · 05/06/2026
If you wanna know what I've been previewing, I've been building my own lens distortion compositng effects stack to get that physical + digital imperfection you tend to see in old camcorders. (I love poolrooms, liminal spaces and analog/found-footage horror. I don't share that fact often enough.)
A screenshot of Blender displaying two side-by-side 3D render previews showcasing real-time lens effect compositing in a small poolrooms environmentA screenshot of Blender displaying two side-by-side 3D render previews showcasing real-time lens effect compositing in a small poolrooms environmentA screenshot of Blender displaying two side-by-side 3D render previews showcasing real-time lens effect compositing in a small poolrooms environmentA screenshot of Blender displaying two side-by-side 3D render previews showcasing real-time lens effect compositing in a small poolrooms environment
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Kevin Grawlich @grawlich.art · 18/03/2026
Quick!! Draw what you're wearing in 5 mins!!
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Kevin Grawlich @grawlich.art · 14/03/2026
Basically, the output just looks like this, since the albedo colors can be altered via the shader. I did drop the blue channel from the normal map to make room for an additional masks (AO/curvature), but that might not be the best plan going forward. Feel free to use these, if you really want to!
a seamless 2K truchet wallpaper pattern texture containing only the red & green normal information and a single pattern mask in the alpha channela seamless 2K spiral wallpaper pattern texture containing only the red & green normal information and a single pattern mask in the alpha channela seamless 2K 45 industrial stripe wallpaper pattern texture containing only the red & green normal information and a single pattern mask in the alpha channela seamless 2K truchet wallpaper pattern texture containing only the red & green normal information and a single pattern mask in the alpha channel
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Kevin Grawlich @grawlich.art · 14/03/2026
Oh, well. For now, I can add wallpaper to digital walls! I got into using Material Maker and created a simple mask generator that outputs a single image with a normalmap and mask in the alpha. It made it pretty subtle for testing, but there are normal map details!
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Kevin Grawlich @grawlich.art · 02/02/2026
Good news, I've made it difficult (but not impossible) for you to fall into the grinder. Even standing directly on the feed lip won't kill you! It requires determination. Sound mix came out mich differently in the recording. Sorry about that.
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Kevin Grawlich @grawlich.art · 01/02/2026
Back to the grind lmao I kinda wanna mess with audio today. We'll see, though
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Kevin Grawlich @grawlich.art · 01/02/2026
I'm just having fun adding new rooms at this point lol
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Kevin Grawlich @grawlich.art · 01/02/2026
Managed to end the day with a mostly functional procedural level system. It still needs work on detecting room intersections, but I can still get a few completable seeds! I also grabbed an old HUD/minimap from an older version of this player controller. I'll get the map working later.
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Kevin Grawlich @grawlich.art · 31/01/2026
Alright, got the wall fill-in code done, so it will just do a "clean-up" step at the end of generation where it looks for if any doorway slots are unused and places a wall model there. I just ditched the physics door for now and left a normal door frame. I gotta put in the door frame bottom covers.
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Kevin Grawlich @grawlich.art · 31/01/2026
How it's going: New room, check. New doorway... check?
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Kevin Grawlich @grawlich.art · 31/01/2026
I spent some time this morning creating a procedural level generator based on what I observed while playing REPO. It's still very early, but I'm super happy with this. // WARNING: Rapid scene changes when mashing "regenerate" hotkey.
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Kevin Grawlich @grawlich.art · 17/01/2026
No new pictures, where are you mentally?
a VCR labeled "works, but makes sad noises"
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Kevin Grawlich @grawlich.art · 08/01/2026
WE DID IT! Thank you all for such an amazing opportunity to do something great for all of us! I have just been absolutely blown away by the number of folks that can see the good we can do and willing to help us make it happen. This is as much for us as it is for you! Thank you, all, eternally ❤️‍🔥
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Kevin Grawlich @grawlich.art · 01/01/2026
Got inspired to finish this thing and spent too long playing with colors
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Kevin Grawlich @grawlich.art · 30/12/2025
During our countdown event yesterday, some advice was given about using Blender for making comics! I want to talk at length about this, and might make a blog post at some point, but here's an older file where I was making a 3D ref for Julia's bass with sketch lines:
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Kevin Grawlich @grawlich.art · 28/12/2025
Welcome back artists! Quote Post with an old piece that you still like! (May not be in the spirit of it, but I honestly grew to love my finished works, so it was hard to choose. Have these)
a digital illustration of a small town gas station in the woods with signage saying "Valentín Stop & Shop"a digital painting of a shattered mirror with "Sorry about the mess" written on it in red lipsticka digital illustration of a goblin girl with her tongue sticking partially out, hearts, and lots of pink, her shirt reads "Glowbug"a digital illustration of a demonic tome, with a glowing eye on the cover, and tentacles coming from between the pages, on a transparent background
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Kevin Grawlich @grawlich.art · 22/12/2025
We've made it to 2/3 of our funding goal! We're absolutely blown away by the number of people supporting us, both in the Kickstarter, and just in general! We had a ton of really cute and amazing drawings of Panelope for our first community event! Thank you to everyone! ❤️‍🔥 We've got more on the way!
screenshot of the Comix Cleric Kickstarter campaign page displaying a total of $21,958 out of $32,000 with 16 days left to go
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Kevin Grawlich @grawlich.art · 17/12/2025
Wanted to get a little warm-up/practice in today, so I drew my own Panelope! #DTIYS #DrawThisInYourStyle #ComixCleric
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Kevin Grawlich @grawlich.art · 13/12/2025
I'm a bit all over the place with my personal (non-Comix Cleric) projects, but here's a basic railing generator I was building in Geometry Nodes today. It's gonna be part of a bigger thing. I had to rebuild my level creation assets for 4.3.
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Kevin Grawlich @grawlich.art · 11/12/2025
Man, sounds like I wrote these patch notes lmao
text reads: "unfuck the ordering of rebuilding in mesh component so mesh is built before collider, also don't use gameobject to scale geometry"
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Kevin Grawlich @grawlich.art · 11/12/2025
This was one of my favorite things I've drawn in general, but specifically for the comic as well! I'm really gonna have to build up the patience to draw stuff like this again.
Spencer and Kara holding water guns, back to back moving through an overgrown forest with crystal formationsforest background art with crystal formations and overgrowth
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Kevin Grawlich @grawlich.art · 11/12/2025
It is neat getting to see how your characters grow with you over the years.
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Kevin Grawlich @grawlich.art · 11/12/2025
In honor of attempting to try making this comic again, I sketched the main characters to try and find their vibe again. Very rough, but it was such a fun outlet to draw and listen to more pop-punk again!
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Kevin Grawlich @grawlich.art · 05/12/2025
I remember taking a tape measure to the walls of my last house to do this, so I could test renovations (that never happened) before did them. It was pretty interesting just to see the space from that perspective!
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Kevin Grawlich @grawlich.art · 01/12/2025
As a break from all the talk about apps and how much I hate the current corporate landscape, have a rough drawling of my newest DnD character, Damid Dynglir.
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Kevin Grawlich @grawlich.art · 23/11/2025
I won't let you take them
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Kevin Grawlich @grawlich.art · 23/10/2025
I did happen across an old project where I was experimenting with making a configurable neon glow button. Not great for accessibility, but it's neat at least!
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Kevin Grawlich @grawlich.art · 23/10/2025
Just finished actually submitting to my first "jam", solo! Glad I could finally use UI/UX for something this "practical." Anyway, here's my entry for the badux.lol World Cup! Made it pretty quick, but haven't touched it since and had to be convinced to post it... slotmachine-datepicker.vercel.app
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Kevin Grawlich @grawlich.art · 23/10/2025
I had started making some little props for a silly little game, but it probably won't get done in time for the jam. Oh, well, I still think it'll be a fun idea (you get to break stuff)
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Kevin Grawlich @grawlich.art · 06/09/2025
who filled my pool with Baja Blast™??
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Kevin Grawlich @grawlich.art · 26/08/2025
Testing out custom LODs in Godot! The only super noticeable change (to me) is the very lowest detail level.
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Kevin Grawlich @grawlich.art · 22/07/2025
Noooooo
release date count down showing 1 day and 11 hours remaining
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Kevin Grawlich @grawlich.art · 11/07/2025
(I wish this app would let me add a custom warning label for flickering lights!) A horrendous idea I had was to add a secret toggle that will activate all render layers on the player camera so you have to live with the flickering mess I have hidden from you hehehe
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Kevin Grawlich @grawlich.art · 11/07/2025
Here's a little gameplay! The map is coming along very well, but windows and doors are gonna do wonders for the feeling of it. The mesh for the mini-map is imported as a glTF, while the main level mesh is updated only in Blender!
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Kevin Grawlich @grawlich.art · 11/07/2025
I haven't posted a ton of my work lately (and I've been working on A LOT), so here's tonight's little shader/camera experiment! A mini-map in Godot 4.4 that uses render layers, SubViewport, and a shader that highlights the map based on the player's physical position/elevation!
A screen capture of a Godot 4.4 3D editor displaying a map floor mesh with a blue glow that fades from the center
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Kevin Grawlich @grawlich.art · 24/06/2025
This evening's coding adventure, brought to you by SvelteKit and my brain. I'm very new to SCP lore.
A web design for a retro DOS-style interface for the SCP Foundation entries and informationA mobile design for a retro DOS-style interface for the SCP Foundation entries and information
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Kevin Grawlich @grawlich.art · 22/05/2025
Oops... Well, I'll live and die as a trope lol
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Kevin Grawlich @grawlich.art · 29/03/2025
I've been practicing more industrial hard-surface design recently. Decided to create this fun light component that updates the lights and emission shader live in the editor, per instance! I'm sure there's negative performance implications to this, but it was fun!
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Kevin Grawlich @grawlich.art · 17/02/2025
Why am I like this??
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Kevin Grawlich @grawlich.art · 17/02/2025
I was creating a new startup scene, and now I can't get any work done because I'm just sitting here for hours orbiting this stupid cube every time I open Blender. Why does my brain like it so much??
Blender 4.3.0 viewport of a beveled cube with a concrete texture applied
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Kevin Grawlich @grawlich.art · 06/01/2025
"Neuron activation" meme with the monkey looking at the Supernova Joker card from the game Balatro.
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Kevin Grawlich @grawlich.art · 16/11/2024
We're getting somewhere. I need to smooth out that ending quite a bit, but I setup the recentering weird, so it'll take some fiddling. I'm basically just using an empty object in the distance to point the gun towards, and animating the influence to recenter the the barrel.
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Kevin Grawlich @grawlich.art · 12/11/2024
I was studying character/weapon rigging and animation again, and capture this by pure chance lol
Blender's 3D viewport displaying an EEVEE engine render of highly detailed arm and handgun models in a dynamic pose.Blender's 3D viewport displaying a wireframe render of highly detailed arm and handgun models in a dynamic pose.Blender's 3D viewport displaying an EEVEE engine render overlayed with a wireframe of highly detailed arm and handgun models in a dynamic pose.
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Kevin Grawlich @grawlich.art · 02/11/2024
We're getting somewhere!
3D Viewport displaying a textured abstract 3D model.
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Kevin Grawlich @grawlich.art · 02/11/2024
Retopo completed! Not my cleanest work, but I didn't wanna spend like a week on this. A major improvement on what was there, though! Time for UVs!
Blender's 3D viewport displaying a retopologized abstract decorative 3D object overlayed on the high-density version.Blender's 3D viewport displaying a close up of the previous image to illustrate the difference in high and low density meshes.
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Kevin Grawlich @grawlich.art · 31/10/2024
I'm loving the updated Gabor noise in Blender 4.3! I thought this looked nice as a wall decoration in a test level I'm making. Retopo on this is gonna be a pain, though.
Blender 3D viewport displaying an abstract hard-surface 3D model created using Gabor noise displacement.
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