Maeve talks Games! @gravityunwell.bsky.social · 15/03/2026My primary design goals with my current project TERNION are for it to be... ★Player-facing, meaning that players make all of the mechanical rolls, while the GM will roll dice for oracular purposes. ★Statless, meaning that PCs have as few numerical stats as I can justify. Hopefully none! 031
Maeve talks Games! @gravityunwell.bsky.social · 01/03/2026I am getting MTF bottom surgery tomorrow morning which unfortunately means that I'll lose all interest in such things as math, computers, and most of all ttRPGs. Gygax said as much. Cool guy. 2121
Maeve talks Games! @gravityunwell.bsky.social · 27/02/2026QUICK! Tell me about ttRPG design philosophies you like or dislike, theories you hold true or false! Send me your game design manifestos! #ttRPG 553
Reposted by Maeve talks Games!Thought Punks 🎲 TTRPGs + Punk 👩🎤 @thoughtpunks.com · 22/02/2026You know what? Work on heartbreakers. Resurrect the vibes you remember. Bring that stuff from your heart to reality. Leverage nostalgia to not remake those old things, but to share that idealized version you've held in the hands of the soul. Not accuracy, but fidelity. Sometimes ppl hear your song. 24618
Maeve talks Games! @gravityunwell.bsky.social · 23/02/2026Wrote a lot the last two days. There’s still work to be done on this iteration, but I think I have most of the core of Ternion down finally. I’d love feedback of any kind both here and in the doc’s comments. Everything helps and motivates me. #ttRPG #Terniondocs.google.comCore RulesTERNION ESSENTIALS ROLLING DICE Standard check: 3d4, +/– Mods; +/– Edges. Mods are added to or subtracted from the sum of the check. The sum of your check determines your row on the Result Matrix ta... 053
Maeve talks Games! @gravityunwell.bsky.social · 20/02/2026Working on a tabletop system I'm calling Ternion (it uses 3d4) It's a moderately lite system and a bit of an experiment for me since I'm used to making crunch-fests. The primary goal with this challenge is to make the system as equipment-based as I can justify. (1/5) 101
Maeve talks Games! @gravityunwell.bsky.social · 19/02/2026Just thought of a fun little step 1 for hostile creation that makes your setting so much worse: 1d4 It looks... 1. Human, and is human 2. Human, and is not human 3. Inhuman, and is inhuman 4. Inhuman, and is human 062
Maeve talks Games! @gravityunwell.bsky.social · 18/02/2026Opinions? I’m working on a system named Ternion at the moment (it uses 3d4) and I have a desire to make it equipment-based instead of skill-based if I can justify it. However, how should I handle PCs lacking requisit gear? Say a PC lacks gear for persuading somebody, such as an ensorceled mask,… 102
Maeve talks Games! @gravityunwell.bsky.social · 12/02/2026I mistakenly made the best game in the world a year ago and this is it. 061
Maeve talks Games! @gravityunwell.bsky.social · 10/02/2026I'm calling the system I'm working on Ternion unless something better comes to me. It's 3d4 and has a result matrix you refer to when rolling. I'm happy with it so far! It's a system for characters who succeed much more often than not, but not always without getting scuffed up in the process. 011
Maeve talks Games! @gravityunwell.bsky.social · 09/02/2026I take core resolution mechanics a bit seriously. I like to know how they work before I build off of them. Here, I found a curve I like for determining whether PCs get what they want, get it at a cost, or fail and suffer for it. 011
Maeve talks Games! @gravityunwell.bsky.social · 09/02/2026Me, trying to sound interesting at a party: "S-so, how about those rules eliding, huh?" 010
Maeve talks Games! @gravityunwell.bsky.social · 09/02/2026Toying around with a 3d4 core for a bizarre fantasy heist game. For clarity, Tier+0 is a threat or obstacle equal to the players. But that doesn’t mean a 50% chance of success of failure. It means absoute success, with a 68% chance of paying a cost for it. 102
Maeve talks Games! @gravityunwell.bsky.social · 07/02/2026My first published game! Scrungeon! grandeschaton.itch.io/scrungeongrandeschaton.itch.ioScrungeon by GrandEschatonA micro ttRPG about smashing skeletons and collecting gold coins 086