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Steve Turner Graftgold Studios

@graftgoldstudios.bsky.social
77 followers 2 following 26 posts

Veteran Graftgold games developer, author of Avalon, Dragontorc, Quazatron, Ranarama and many others. Still developing games, Latest project is Deepest Blue.

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Steve Turner Graftgold Studios @graftgoldstudios.bsky.social · 05/05/2026
I have been rewriting my multiplayer comms to use irs own thread and callbacks to cut down round trip time. Had some interesting issues. Crashed the Ms memory allocator. Thought it was a threading issue. Took ages to fing. I had just used a wrong structure so built a long message in a short space .
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Steve Turner Graftgold Studios @graftgoldstudios.bsky.social · 15/03/2026
Deepest Blue new version is available. store.steampowered.com/news/app/399...
store.steampowered.com
Deepest Blue - V1.0.05 - Steam News
Issues fixed: Ships invisible on some laptops. Music playing when volume zero, not responding to volume setting and continuing when game starts. Crash when game exits. Reduced glare from ship. Save lo...
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Steve Turner Graftgold Studios @graftgoldstudios.bsky.social · 17/02/2026
Deepest Blue. The way I start. Select SOLO, CREATE GAME. then PLAY. Then on the space screen select DB at the bottom. Select the form that appears in the centre. Use the arrow to change to ship 2, press BUY. Then select a miner and ORDER. Repeat to order a freight. Then select MISSION for each.
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Steve Turner Graftgold Studios @graftgoldstudios.bsky.social · 30/12/2025
Deepest Blue: Just discovered my updated versions were not released on Steam. I have just released a new version with many important updates.
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Steve Turner Graftgold Studios @graftgoldstudios.bsky.social · 21/12/2025
New version available, runs even better on slower machines. Also tweaked gameplay. The enemy now have a bridgehead in the start system which gives earlier interaction.
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Steve Turner Graftgold Studios @graftgoldstudios.bsky.social · 14/12/2025
It has been a tough couple of weeks with a lot of late nights getting Deepest Blue ready. It's in prerelease while I complete the multiplayer testing.
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Steve Turner Graftgold Studios @graftgoldstudios.bsky.social · 14/12/2025
Deepest Blue is now available on Steam. store.steampowered.com/app/3998150/...
store.steampowered.com
Deepest Blue on Steam
A futuristic space combat simulation set in deep space featuring 1st person combat, exploration of new warp paths and sectors, prospecting resource, shipping freight, base building or munitions deploy...
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Steve Turner Graftgold Studios @graftgoldstudios.bsky.social · 13/11/2025
Deepest Blue: Big battle going on by this warp point. The Seiddab are determined this sector belongs to them but Sol Federation built a base.
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Steve Turner Graftgold Studios @graftgoldstudios.bsky.social · 08/11/2025
Deepest Blue: Testing a heavy freighter v a Seiddab destroyer
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Steve Turner Graftgold Studios @graftgoldstudios.bsky.social · 08/11/2025
Deepest Blue: Mining for comet fragments in a moody sector. Ran the game all night all looking good for release. Look out for a test version in the next few days.
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Steve Turner Graftgold Studios @graftgoldstudios.bsky.social · 05/11/2025
Deepest Blue is coming soon. The Steam store page is up and running. Here is the link. t.co/HfZJlFTHD8
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Steve Turner Graftgold Studios @graftgoldstudios.bsky.social · 24/07/2025
I tried out a destroyer, designed to hunt fighters. Managed to defeat 4 fighters and an enemy destroyer before something hit me from behind setting fires all along my ship. I escaped just for a bit of emergency repair. The shader dents your ship and makes bits glow when damaged.
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Steve Turner Graftgold Studios @graftgoldstudios.bsky.social · 24/07/2025
#DeepestBlue testing all day. Went to a system I had never been to. 1 sector was close to a giant star that was so big it dazzled the whole screen and gave my plot routine problems. Added a maximum display size.
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Steve Turner Graftgold Studios @graftgoldstudios.bsky.social · 12/07/2025
#DeepestBlue map screen lets you see what is in known sectors. You can zoom out to system level or galaxy level, You can use it to set a destination for the current ship.
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Steve Turner Graftgold Studios @graftgoldstudios.bsky.social · 12/07/2025
#DeepestBlue Here is an example of an in game nebula. It has a couple of layers that swirl slowly. The shader picks off RGB layers from an input image and plays with them changing scale colour, relative rotation etc then recombines. So it can get many effects.
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Steve Turner Graftgold Studios @graftgoldstudios.bsky.social · 12/07/2025
Ive been adding a cloud shader to Deepest Blue. I wrote my own editor so it is easy to use my data and models. It can compile, show errors but has no debug. I am used to writing a shader, commented out most of the lines then adding back each line sending the output to the colour to check range.
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Steve Turner Graftgold Studios @graftgoldstudios.bsky.social · 12/07/2025
Finally got round to opening my BlueSky account. I am Steve Turner author of Avalon, Dragontorc, Quazatron Ranarama and many more. Now finishing a 3d epic remake of 3d Soace Wars called Deepest Blue, soon to be released by Graftgold Studios on Itch.
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