Graeme Borland @graebor.bsky.social · 24/09/2026I’m proud to announce that I’ve started my own company! This is something I’ve wanted to do for a long time, and now it’s really happening. Things are just getting started, but work is already underway on some fun stuff, so stay tuned… 2121
Graeme Borland @graebor.bsky.social · 22/04/2026Thank you so much!! I always love trying to push the juice in jams 😊 010
Graeme Borland @graebor.bsky.social · 20/04/2026🌟📡 TWILIGHT BEACON 📡🌟 Play: graebor.itch.io/twilight-beacon #LDJAM entry: ldjam.com/events/ludum-dare/59/twilight-beacon My #LD59 entry is a frantic radio tower game that will test your focus. Intercept as many signals as you can before the beacon is overwhelmed! #indiedev #gamedev #godotengine 2233
Graeme Borland @graebor.bsky.social · 20/04/2026Sound design is something I want to improve at, so I tried to make things satisfying and mix ideas together rather than just using janky foley like I usually do for jams. 000
Graeme Borland @graebor.bsky.social · 20/04/2026The difficulty curve in this game is controlled by 4 values, so the game just walks through this array of Vector4s, a different one for each difficulty level. Maybe a little eye-melty, but it made it easy to quickly iterate on the pacing! 110
Graeme Borland @graebor.bsky.social · 20/04/2026Home stretch today! It'll be a bunch of pretty minor tweaks, so here's my "design doc" for now. Had to cycle through a few ideas before latching onto this one. 150
Graeme Borland @graebor.bsky.social · 20/04/2026Dinnertime update - there's a bunch more sound design I want to improve and a few loose bits n pieces to fix, but it's getting there! 171
Graeme Borland @graebor.bsky.social · 19/04/2026It's looking more juicy now✨ Still a bunch to do, but lunch first!! #LDJAM 150
Graeme Borland @graebor.bsky.social · 19/04/2026Last #LDJAM update for Saturday! Still some bits of gameplay to finish up tomorrow, but mostly I'll be working on art next ✨ 160
Graeme Borland @graebor.bsky.social · 18/04/2026Progress! It's a bit difficult, but in a fun way (I hope...) 120
Graeme Borland @graebor.bsky.social · 27/03/2026Riotloc did an amazing job on the localization. The amount of silly jokes, wordplay, and strange dialogue in this game is huge - but they were up to the challenge, and the fact that more folks can now enjoy all of that in their native language is really exciting. 020
Graeme Borland @graebor.bsky.social · 27/03/2026It's hard to believe it's been over 10 years since Sort the Court's initial release. I've had a great time working with the folks at Poki to put together this update to revitalize it and bring the game to a new audience. 130
Graeme Borland @graebor.bsky.social · 27/03/2026Surprise! Sort the Court's had a big update! 👑✨ It's now playable on mobile, with a new "quests" feature, and - thanks to the awesome team at @riotloc.bsky.social - it's now in French, Spanish, Brazilian Portuguese, and Japanese! This new version is available on @poki.com: poki.com/en/g/sort-th... 1104
Graeme Borland @graebor.bsky.social · 07/10/2025lol, when I first saw this and didn't realize what I was looking at yet, my first thought was genuinely "uh oh is that some kind of graphics bug? There's no blue level!" 110
Graeme Borland @graebor.bsky.social · 07/10/2025✨🧙♀️ VAULT OF STARS 🧙♀️✨ Play: graebor.itch.io/vault-of-stars #LDJam entry: ldjam.com/events/ludum... Made in <72 hours for #LD58. It's a short puzzler with a mini-narrative based on the theme of "Collector". This was so fun to make, and I'm really proud of the result 😊 #gamedev #indiedev #godotengineyoutube.comVault of Stars (Jam Game Trailer)YouTube video by Graeme Borland 2134
Graeme Borland @graebor.bsky.social · 06/10/2025I can't wait to get more familiar with #godotengine and learn more. It's just a joy to work with, and iteration time is so fast - genuinely couldn't have pulled off this jam project without it! ✨ 040
Graeme Borland @graebor.bsky.social · 06/10/2025The fact that you can instantly run the current scene instead of the entire game also saves SO much time testing. I set things up so each puzzle/cutscene works on its own, and my main node just sequences them. Having no distinction between prefabs/scenes makes this so much cleaner! 100
Graeme Borland @graebor.bsky.social · 06/10/2025Another example, the built-in tween system is SO GOOD, and the fact that you can easily tween any property and manage/group tweens with different targets and settings is BEAUTIFUL. Never before have I so enjoyed peppering in little tweens everywhere. 110
Graeme Borland @graebor.bsky.social · 06/10/2025Working with Godot is making me realize how jaded I am from being exclusive to Unity for so long - when I find a built-in solution my instinct is to be skeptical and assume it'll be clunky or have lots of gotchas. But I'm finding 99% of the time in Godot things really are as simple as they seem. 100
Graeme Borland @graebor.bsky.social · 06/10/2025I wanted to do parallax backgrounds and assumed it was going to be a hassle, but NO! Godot's built-in Camera2D and Parallax2D nodes work SO WELL just out of the box, and the settings actually make sense so getting your desired behaviour is so intuitive 🤯 110
Graeme Borland @graebor.bsky.social · 06/10/2025There's so many little things in Godot that make life easier... For these mute buttons, they brighten based on mouse events from a Control node, and since you can set the modulate colour on the parent (or ANY 2D node) and it propagates through all its children (!!!) it was super clean to set up. 100
Graeme Borland @graebor.bsky.social · 06/10/2025I hadn't really messed with #godotengine tool scripts yet, but I made a couple for this game, including this nifty one to quickly scale/position the elements of my dialog boxes based on one shared "size" value. Being able to make small tool scripts like this with only a few lines of code is so fun! 120
Graeme Borland @graebor.bsky.social · 06/10/2025Can you tell I stayed up all night designing puzzles?? #LDJam 220
Graeme Borland @graebor.bsky.social · 05/10/2025I'm in for #LDJam / #LD58! Doing another project in #godotengine. It was a bit of a struggle to get some momentum started, but I'm enjoying where it's at now! I got sidetracked by art tinkering today, so it looks farther along than it is... Tomorrow's all about content/functionality! 👀 1150
Graeme Borland @graebor.bsky.social · 19/09/2025Yeah! Did a couple other small projects with it before this one and I’m sure I’ll do more - I really enjoy using it 😊 010
Graeme Borland @graebor.bsky.social · 17/09/2025It was “10 seconds”! I believe something similar was reused as a theme years later but that was the OG one 😅 010
Graeme Borland @graebor.bsky.social · 17/09/2025⭐ NXTWPN10 is out! ⭐ graebor.itch.io/nxtwpn10 This is a #godotengine remake of my first ever Ludum Dare entry, which was way back in 2013! I had a lot of fun re-creating and making some tweaks to this old idea to give it a bit of new life ✨ #gamedev #indiedev 3243
Reposted by Graeme Borlandgbsketch @gbsketch.bsky.social · 09/09/2025I've reached my 🎊5000th🎊 consecutive daily sketch! Every single day since January 1st, 2012, I've posted an original piece of art. You can find all of them on sketch.graemeborland.com ✨ #artsky #art #digitalart #conceptart #speedpaint 2365
Reposted by Graeme Borlandgbsketch @gbsketch.bsky.social · 05/08/2025Ships and clouds ☁️🚀✨ #speedpaint #conceptart #art #illustration #digitalart 092
Graeme Borland @graebor.bsky.social · 01/08/2025Pro tip: If you do the introductory #godotengine and #b3d tutorials at the same time, you'll unlock the "Godonut" 090
Graeme Borland @graebor.bsky.social · 29/07/2025Sketch of the Day is going to hit Day 5000 in September, so to preemptively celebrate I'm getting a couple of its social media accounts back up and running. gbsketch.tumblr.com is back too - just not with every single daily, only my own site will have those. 040
Graeme Borland @graebor.bsky.social · 01/05/2025It's still around! It just hasn't been updated in many years - I consider it to be complete and don't currently have any plans to go back to it. 100
Graeme Borland @graebor.bsky.social · 31/03/2025Looking back at the sketch archives again, these are all from March 2024. #art #digitalart #fantasy #illustration 2172
Graeme Borland @graebor.bsky.social · 20/03/2025⚔️♻️ BLADE & WHEEL ♻️⚔️ graebor.itch.io/blade-and-wh... Created in a week for #WHEELJAM. Check out my interpretation of the wheel as a battle system and exploration mechanic. This idea's been lodged in my brain almost since I heard about the jam, and it was a joy to build it out! #gamedev #indiedev 0154
Graeme Borland @graebor.bsky.social · 20/03/2025Was it worth staying up until 5am to make an unnecessarily dramatic battle entry sequence? Yes. Will I actually be able to finish this thing before the deadline on a couple hours of sleep? Uh... 110
Graeme Borland @graebor.bsky.social · 17/03/2025Thanks! The trick is that half the options are always negative - even during exploration some of the actions are things that will make your journey take longer or decrease the chance of treasure, so you don't want to use the big wedge on those 😉 120
Graeme Borland @graebor.bsky.social · 17/03/2025The other half of this idea is using the wheel to traverse the world. You travel along a set path towards a boss fight, but your wheeling affects the likelihood of random battles and treasure along the way! 310
Graeme Borland @graebor.bsky.social · 14/03/2025Today's #WHEELJAM update - it's rough and pretty hard to follow what's going on, but the bones of the combat system are working! 140
Graeme Borland @graebor.bsky.social · 13/03/2025Which has started to take on a bit of a life of its own now. Did this mockup as a culmination of all my mulling over the past while leading up to the jam - and it's feeling like something I think would be fun! Now to see if I can execute 👀 130
Graeme Borland @graebor.bsky.social · 13/03/2025The wheel is a mini puzzle to figure out the optimal way to use a small set of actions by thinking a few moves ahead, which is conceptually pretty close to something like Slay the Spire, so I started thinking about a kind of mashup... 120
Graeme Borland @graebor.bsky.social · 13/03/2025An early idea was this kind of wheel-driven dungeon crawler, where you move in the direction of the chosen quadrant, moving more spaces depending on how full it is. I feel like there might be something here, but I couldn't quite get it to click for myself so I moved on with brainstorming. 110
Graeme Borland @graebor.bsky.social · 13/03/2025🛞 #WHEELJAM time! 🛞 Here’s a thread where I’ll attempt to post a few status updates. Very excited about my idea so I hope I can execute it well 👀 1100
Graeme Borland @graebor.bsky.social · 07/03/2025Some favourite dailies from back in February 2024. I post original art every single day at sketch.graemeborland.com (4815 days in a row and counting)! #art #digitalart #fantasy 0221
Graeme Borland @graebor.bsky.social · 05/03/2025Hey there! I’m still getting established on Bluesky but have been making games in Manitoba for my whole career and would love to be on this 😊 140