mewhi | Aldebaran, Horizon Breaker @gorgons.mewhi.house · 06/04/2026found out about texel density www.youtube.com/watch?v=me-H...youtube.com"THOUGHT ABOUT KILLING MYSELF!" - Steve HarveyYouTube video by Eric Marley 000
mewhi | Aldebaran, Horizon Breaker @gorgons.mewhi.house · 02/04/2026Slightly bigger sword. #indiedev #gamedev #godot 0136
mewhi | Aldebaran, Horizon Breaker @gorgons.mewhi.house · 25/03/2026It's fun throwing together tools that only you'll get to appreciate. 000
mewhi | Aldebaran, Horizon Breaker @gorgons.mewhi.house · 24/03/2026Foley. #indiedev #gamedev #godot 1125
mewhi | Aldebaran, Horizon Breaker @gorgons.mewhi.house · 23/03/2026Godot's subsurface scattering kinda sucks because of how visible the effect layers are, but that's nothing some dithering can't fix. Even better when you have a visually noisy game in the first place so a little extra noise won't hurt. 000
mewhi | Aldebaran, Horizon Breaker @gorgons.mewhi.house · 23/03/2026Been getting into candles lately. #indiedev #gamedev #godot 1167
mewhi | Aldebaran, Horizon Breaker @gorgons.mewhi.house · 21/03/2026Dynamically creating a ladder visual out of prefabs #indiedev #gamedev #godot 193
mewhi | Aldebaran, Horizon Breaker @gorgons.mewhi.house · 16/03/2026They're friends. #indiedev #gamedev #godot 0114
mewhi | Aldebaran, Horizon Breaker @gorgons.mewhi.house · 16/03/2026Am I doing this right #indiedev #gamedev #godot 2134
mewhi | Aldebaran, Horizon Breaker @gorgons.mewhi.house · 14/03/2026Torch #indiedev #gamedev #godot 082
mewhi | Aldebaran, Horizon Breaker @gorgons.mewhi.house · 10/03/2026Getting closer to the inevitability of having to start chipping away at NPC systems 000
mewhi | Aldebaran, Horizon Breaker @gorgons.mewhi.house · 10/03/2026Quantity slider for item stacks. The architecture behind this probably sucks ass, but if it works right? #indiedev #gamedev #godot 072
mewhi | Aldebaran, Horizon Breaker @gorgons.mewhi.house · 10/03/2026Something something containers #indiedev #gamedev #godot 062
mewhi | Aldebaran, Horizon Breaker @gorgons.mewhi.house · 06/03/2026I'll have to reimplement the OptionButton just so I can control the Z layer of the PopupMenu. 010
mewhi | Aldebaran, Horizon Breaker @gorgons.mewhi.house · 06/03/2026Inventory groundwork #indiedev #gamedev #godot 141
mewhi | Aldebaran, Horizon Breaker @gorgons.mewhi.house · 06/03/2026HUD #indiedev #gamedev #godot 1123
mewhi | Aldebaran, Horizon Breaker @gorgons.mewhi.house · 03/03/2026Any software cursor and archaic input method fans? We still implement mouse joystick, right? I should think about adding trackball movement... #indiedev #gamedev #godot 062
mewhi | Aldebaran, Horizon Breaker @gorgons.mewhi.house · 02/03/2026I suppose I could still attempt to fake it in dungeons, and then do something different for the overworld. 000
mewhi | Aldebaran, Horizon Breaker @gorgons.mewhi.house · 02/03/2026and SDFGI runs like ass. I'd fake it with cleverly placed omnilights and spotlights, but I also can't guarantee exactly where lights will be in the dungeon maps as I intend for those to be randomised... 100
mewhi | Aldebaran, Horizon Breaker @gorgons.mewhi.house · 02/03/2026Spent the day working on tooling. GI and reflection nodes can be set up in Trenchbroom, though whether I'll end up using them much remains to be seen. Godot's GI situation really leaves much to be desired if you're unable to use LightmapGI. VoxelGI leaks light no matter what I do with my geometry 100
mewhi | Aldebaran, Horizon Breaker @gorgons.mewhi.house · 28/02/2026Ladders. Gotta hook up the sfx signals but they're working good and are easy to set up in the map editor #indiedev #gamedev #godot 182
mewhi | Aldebaran, Horizon Breaker @gorgons.mewhi.house · 27/02/2026Wall climbing, with functioning traversal around both inside corners and outside corners. Complicated climbing routes probably won't come up too often, but this is now way more functional than my original iteration of it and I'm gonna wanna put it to use. #gamedev 1102