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mewhi | Aldebaran, Horizon Breaker

@gorgons.mewhi.house
15 followers 2 following 24 posts

Making some kind of dungeon crawler RPG. Formerly titled Gorgons. Personal (18+): @mewhi.house

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mewhi | Aldebaran, Horizon Breaker @gorgons.mewhi.house · 06/04/2026
found out about texel density www.youtube.com/watch?v=me-H...
youtube.com
"THOUGHT ABOUT KILLING MYSELF!" - Steve Harvey
YouTube video by Eric Marley
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mewhi | Aldebaran, Horizon Breaker @gorgons.mewhi.house · 02/04/2026
Slightly bigger sword. #indiedev #gamedev #godot
A 3D model of a flamberge posed next to a 3D model of an arming sword.An ingame screenshot of the flamberge.
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mewhi | Aldebaran, Horizon Breaker @gorgons.mewhi.house · 25/03/2026
It's fun throwing together tools that only you'll get to appreciate.
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mewhi | Aldebaran, Horizon Breaker @gorgons.mewhi.house · 24/03/2026
Foley. #indiedev #gamedev #godot
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mewhi | Aldebaran, Horizon Breaker @gorgons.mewhi.house · 23/03/2026
Godot's subsurface scattering kinda sucks because of how visible the effect layers are, but that's nothing some dithering can't fix. Even better when you have a visually noisy game in the first place so a little extra noise won't hurt.
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mewhi | Aldebaran, Horizon Breaker @gorgons.mewhi.house · 23/03/2026
Been getting into candles lately. #indiedev #gamedev #godot
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mewhi | Aldebaran, Horizon Breaker @gorgons.mewhi.house · 21/03/2026
what a thrill
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mewhi | Aldebaran, Horizon Breaker @gorgons.mewhi.house · 21/03/2026
Dynamically creating a ladder visual out of prefabs #indiedev #gamedev #godot
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mewhi | Aldebaran, Horizon Breaker @gorgons.mewhi.house · 16/03/2026
They're friends. #indiedev #gamedev #godot
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mewhi | Aldebaran, Horizon Breaker @gorgons.mewhi.house · 16/03/2026
Am I doing this right #indiedev #gamedev #godot
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mewhi | Aldebaran, Horizon Breaker @gorgons.mewhi.house · 14/03/2026
Torch #indiedev #gamedev #godot
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mewhi | Aldebaran, Horizon Breaker @gorgons.mewhi.house · 10/03/2026
Getting closer to the inevitability of having to start chipping away at NPC systems
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mewhi | Aldebaran, Horizon Breaker @gorgons.mewhi.house · 10/03/2026
Quantity slider for item stacks. The architecture behind this probably sucks ass, but if it works right? #indiedev #gamedev #godot
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mewhi | Aldebaran, Horizon Breaker @gorgons.mewhi.house · 10/03/2026
Something something containers #indiedev #gamedev #godot
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mewhi | Aldebaran, Horizon Breaker @gorgons.mewhi.house · 06/03/2026
I'll have to reimplement the OptionButton just so I can control the Z layer of the PopupMenu.
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mewhi | Aldebaran, Horizon Breaker @gorgons.mewhi.house · 06/03/2026
Inventory groundwork #indiedev #gamedev #godot
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mewhi | Aldebaran, Horizon Breaker @gorgons.mewhi.house · 06/03/2026
HUD #indiedev #gamedev #godot
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mewhi | Aldebaran, Horizon Breaker @gorgons.mewhi.house · 03/03/2026
Any software cursor and archaic input method fans? We still implement mouse joystick, right? I should think about adding trackball movement... #indiedev #gamedev #godot
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mewhi | Aldebaran, Horizon Breaker @gorgons.mewhi.house · 02/03/2026
I suppose I could still attempt to fake it in dungeons, and then do something different for the overworld.
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mewhi | Aldebaran, Horizon Breaker @gorgons.mewhi.house · 02/03/2026
and SDFGI runs like ass. I'd fake it with cleverly placed omnilights and spotlights, but I also can't guarantee exactly where lights will be in the dungeon maps as I intend for those to be randomised...
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mewhi | Aldebaran, Horizon Breaker @gorgons.mewhi.house · 02/03/2026
Spent the day working on tooling. GI and reflection nodes can be set up in Trenchbroom, though whether I'll end up using them much remains to be seen. Godot's GI situation really leaves much to be desired if you're unable to use LightmapGI. VoxelGI leaks light no matter what I do with my geometry
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mewhi | Aldebaran, Horizon Breaker @gorgons.mewhi.house · 28/02/2026
paypal me 30000 dollars
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mewhi | Aldebaran, Horizon Breaker @gorgons.mewhi.house · 28/02/2026
Ladders. Gotta hook up the sfx signals but they're working good and are easy to set up in the map editor #indiedev #gamedev #godot
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mewhi | Aldebaran, Horizon Breaker @gorgons.mewhi.house · 27/02/2026
Wall climbing, with functioning traversal around both inside corners and outside corners. Complicated climbing routes probably won't come up too often, but this is now way more functional than my original iteration of it and I'm gonna wanna put it to use. #gamedev
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