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Riley Dirksen

@goinyumbo.bsky.social
51 followers 212 following 22 posts

I make video games. Not good at art. Ask me questions about Unreal Engine because it's my favorite thing.

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Reposted by Riley Dirksen
Fredrick Nolting @neeslow.bsky.social · 15/06/2026
THIS WEEK, CHECK OUT #RACKPUNK on #STEAMNEXTFEST Post-Apocalyptic ☢️ Rogue-Like 🎲 Pool-Like🎱 Take on Wasteland Gangs🦹 Destroy Their Bars 🍺 store.steampowered.com/app/3520280/...
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Reposted by Riley Dirksen
Fredrick Nolting @neeslow.bsky.social · 13/12/2025
Working on getting that Def Jam Icon environmental bounce🤌 #screenshotsaturday #indiegame #rankpunk #poolgame #roguelike #balatrolike
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Reposted by Riley Dirksen
Fredrick Nolting @neeslow.bsky.social · 15/11/2025
Happy #screenshotsaturday Been pretty quiet on here cuz goinyumbo.bsky.social and I are making a post-apocalyptic/roguelike/pool-like/balatro-like called RACKPUNK, CHECK IT OUT! #indiegame #gamedev #indiedev #rackpunk
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Riley Dirksen @goinyumbo.bsky.social · 11/03/2025
Time to make a new game. Fresh Trello lists. Will I actually remember to share development this time??? MAYBE
Empty Trello lists with the following categories. In Progress, TODO, Done, Later, Maybe, NOPE, and Notes.
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Riley Dirksen @goinyumbo.bsky.social · 03/12/2024
Working on a physics driven sports game with hooks and remote mines using Mover and network physics in #ue5. Targeting a playable experience at 150 ping. Still have a long way to go but this is me playing as a client at the target latency. Pretty happy with the results so far. #gamedev
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Riley Dirksen @goinyumbo.bsky.social · 26/11/2024
I was going through some of my old projects and honestly I think I was cookin' with chariot man jousting cart racer. Might have to fire this one back up. #indiegame #gamedev
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Riley Dirksen @goinyumbo.bsky.social · 20/11/2024
If I make the font bigger will I stop ignoring warnings?
An unreal engine setting that increases the font size from 9 to 14 so my old ass eyes can read it.
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Riley Dirksen @goinyumbo.bsky.social · 20/11/2024
Another day another new discord marketing scammer telling me I suck shit because my wishlists are so low. Never experienced this with my other games. Must be a fun new way to ensure I miss valid messages from actual players.
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Riley Dirksen @goinyumbo.bsky.social · 14/11/2024
Bendy swordy #ue5 #gamedev
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Riley Dirksen @goinyumbo.bsky.social · 13/11/2024
200 shadow projecting dynamic point lights. 14 ms render thread with MegaLights. 40 ms render thread without. #UE5
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Riley Dirksen @goinyumbo.bsky.social · 13/11/2024
It's time
An unreal engine post process property for MegaLights set to TRUE
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Riley Dirksen @goinyumbo.bsky.social · 11/11/2024
My kid told me this was the best character I've ever made and I don't know how to take that. #UE5 #GameDev
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Riley Dirksen @goinyumbo.bsky.social · 24/10/2024
I tend to rely on a lot of text and numbers to make up for my underwhelming art so I decided to try out some VFX for when you have high clutch. If this looks like a basic niagara emitter with simple color scaling, it's because that is exactly what it is. #gamedev #ue5
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Riley Dirksen @goinyumbo.bsky.social · 21/10/2024
Been enjoying working on the AI for a card game that involves taking tricks. Nice to do AI that doesn't require movement for once :) #gamedev #ue5
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Riley Dirksen @goinyumbo.bsky.social · 20/10/2024
@ozone.birb.house Can I get a Game Dev label? I work in AAA but I'm mostly gonna be posting my solo dev stuff here.
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Riley Dirksen @goinyumbo.bsky.social · 20/10/2024
Added card sorting. Swap and insert. Manual only. Auto-sort is for cowards. #gamedev #ue5
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Riley Dirksen @goinyumbo.bsky.social · 20/10/2024
This hand sucks. #gamedev #ue5
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Riley Dirksen @goinyumbo.bsky.social · 19/10/2024
I think the scale in Blender might have been off.
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Riley Dirksen @goinyumbo.bsky.social · 19/10/2024
Also messing around with a first person knife fighting thing. Trying to see if I can use UE5 physics control components in place of hit react anims. Early testing is positive! Gonna need to tune some values but its pretty cool what you can do with minimal setup. #ue5 #gamedev
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Riley Dirksen @goinyumbo.bsky.social · 18/10/2024
Been wanting the backboard to shatter for awhile so I threw that in the other night. I swap the glass with a geometry collection and apply some force to it. I also set simulate physics on the other parts of the backboard which are all separate static meshes.
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Riley Dirksen @goinyumbo.bsky.social · 18/10/2024
I'm Riley and I'm gonna try to post more #gamedev stuff. I like unreal engine and I make games. I'll try to share some things. Here is one of my blueprints so you can get an idea of the quality of content you can enjoy. I think it's important to tell at a glance what blueprint code is doing.
An absolute nightmare of an Unreal Engine blueprint
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Riley Dirksen @goinyumbo.bsky.social · 14/09/2024
I'm making a roguelite arcade basketball game and the players don't have heads. #screenshotsaturday #indiegame
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