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George Bohorquez

@goboho.bsky.social
196 followers 850 following 87 posts

Programmer at Clear River Games

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George Bohorquez @goboho.bsky.social · 17/06/2026
Added some new enemies 💀👻🎃🦇🐉🕷️🐍👿 They all operate the same way for now. Going to slowly override their individual objects to make them stand out from each other. Randomized events are also coming 🙂 It'll take some time ⏳⌛️⏳⌛️ #gamedev #indiegames #gaming #pixelart #programmer #indiegamedev
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George Bohorquez @goboho.bsky.social · 05/06/2026
Party members now walk with a bit more pep in their step🚶🚶‍♂️🚶‍♀️ Damage numbers have also been overhauled but we'll keep tweaking it until it's just right🔧🔧🔧 These small changes can make all the difference 🙂 #gamedev #indiegames #gaming #pixelart #programmer #indiegamedev
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George Bohorquez @goboho.bsky.social · 04/06/2026
So many monsters 😨 so many party members 💪 also a WIP game over screen 😀 To Do: update the placement of the walls as the simple enemy can't seem to navigate around concave corners very well 🤔 #gamedev #indiegames #gaming #pixelart #programmer #indiegamedev
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George Bohorquez @goboho.bsky.social · 03/06/2026
How it started lol #gamedev #indiegames #gaming #pixelart #programmer #indiegamedev #indiedev
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George Bohorquez @goboho.bsky.social · 03/06/2026
How it's going 🙂 there's still a lot to add and much more to polish but we'll get there 💯💯💯 Making use of the beautifully created sprites by @v3x3d.bsky.social Check out more of their stuff here: v3x3d.itch.io #gamedev #indiegames #gaming #pixelart #programmer #indiegamedev #indiedev
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George Bohorquez @goboho.bsky.social · 27/01/2026
Spent some time this evening getting the dialog (dialogue?) box up and running. There are still some adjustments I need to make here and there but I'm happy with how it's turning out functionally🙂 #RPG #JRPG #gamedev
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George Bohorquez @goboho.bsky.social · 24/01/2026
Some crude UI work this morning. Things are coming along slowly. Need to start thinking of better formulas for all the little #RPG things 🤔 #gamedev #jrpg #rpg
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George Bohorquez @goboho.bsky.social · 14/01/2026
Unreal lol
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George Bohorquez @goboho.bsky.social · 13/11/2025
Lots of fun blocking out the game world. You discover that there is always room for revisions! Currently using a tile based solution to check for the appropriate enemy power level as well as the background display for battle. Using the beautifully crafted Dragon Quest tiles as placeholder art 🙂
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