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sam

@glasscage.bsky.social
26 followers 29 following 102 posts

First draft screenshots

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sam @glasscage.bsky.social · 07/10/2026
I kind of hate designing UI for a single screen. Ideally every device would have two screens where one can accommodate the action and the other can take care of the interface. Ideally every device would be a Nintendo DS
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sam @glasscage.bsky.social · 29/07/2026
Dynamic weather because I have been playing too much MGSV
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sam @glasscage.bsky.social · 27/07/2026
Big phone
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sam @glasscage.bsky.social · 17/07/2026
Geometry testing geometry testing
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sam @glasscage.bsky.social · 11/07/2026
Character model practice weekend no. 2
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sam @glasscage.bsky.social · 22/06/2026
After years of avoiding it I finally beat disco elysium and I think it’s great that western game devs accidentally walked backwards into creating a visual novel
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sam @glasscage.bsky.social · 20/06/2026
So awesome
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sam @glasscage.bsky.social · 16/06/2026
No one talks about how you can also get ebooks on soulseek
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sam @glasscage.bsky.social · 09/06/2026
Old model new engine
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sam @glasscage.bsky.social · 22/05/2026
I guess being able to have like 60k blades of grass without dropping below 120fps was a good enough reason to make my own engine
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sam @glasscage.bsky.social · 01/05/2026
This is where I make 70% of my video game
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sam @glasscage.bsky.social · 01/05/2026
Really fighting with my janky opengl post processing setup but I think it looks cool for a prototype
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sam @glasscage.bsky.social · 25/04/2026
Slider
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sam @glasscage.bsky.social · 24/04/2026
Working my own C++ framework is kinda helping with my prior feature creep problem where I’d spend days working on random features in Godot instead of actually making something. But the issue is that I have to worry about shit like memory and rendering pipelines now. That shit is for nerds
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sam @glasscage.bsky.social · 22/04/2026
Fixed a bunch of horrible physics/rendering engine bugs and then made a patches squat
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sam @glasscage.bsky.social · 15/04/2026
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sam @glasscage.bsky.social · 09/04/2026
The C++ engine is going
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sam @glasscage.bsky.social · 28/03/2026
Honestly bro I’m still in a dream snake eater
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sam @glasscage.bsky.social · 26/03/2026
Metal Gear Acid 2
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sam @glasscage.bsky.social · 15/03/2026
Haven’t been posting because I got the gnarliest head cold ever and also got a MRI and installed Linux and started coding in C++
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sam @glasscage.bsky.social · 06/03/2026
If marathon has worked out the plagiarism stuff I’d be down to try it but I’m wary because I had to drop Destiny like it was cigarettes in highschool
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sam @glasscage.bsky.social · 14/02/2026
Imported this book so I could finally have a physical version of the FFT Mime
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sam @glasscage.bsky.social · 12/02/2026
They graphic designed the hell out of this Romeo game
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sam @glasscage.bsky.social · 19/01/2026
Playing 13 Sentinels I wasn’t aware this game was like excellent
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sam @glasscage.bsky.social · 13/01/2026
I thought he deserved a real model
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sam @glasscage.bsky.social · 11/01/2026
Got a really good deal on a PS5 and honestly it's so disturbing to not see elden ring run at 20fps anymore
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sam @glasscage.bsky.social · 09/01/2026
I don't really know why I spent a week making this prototype but I guess if I ever want to make an SRPG I have a framework for that now
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sam @glasscage.bsky.social · 05/01/2026
Pointy
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sam @glasscage.bsky.social · 04/01/2026
Lil three day strategy game prototype jam. I added stealth
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sam @glasscage.bsky.social · 16/12/2025
Testing
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sam @glasscage.bsky.social · 15/12/2025
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sam @glasscage.bsky.social · 11/12/2025
Spent the morning figuring out a real deal eye rig lol
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sam @glasscage.bsky.social · 10/12/2025
Guy tests
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sam @glasscage.bsky.social · 06/12/2025
Bros
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sam @glasscage.bsky.social · 03/12/2025
wip modular gun
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sam @glasscage.bsky.social · 30/11/2025
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sam @glasscage.bsky.social · 25/10/2025
Completely pointless feature
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sam @glasscage.bsky.social · 23/10/2025
Probably shouldn’t put a tamagotchi in the game but it would be so easy and I accidentally already made the interface
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sam @glasscage.bsky.social · 23/10/2025
I ❤️ UI Prototype
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sam @glasscage.bsky.social · 22/10/2025
Tfw I use my phone
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sam @glasscage.bsky.social · 21/10/2025
Watched Pulse and it wasn’t exactly what I expected but very inspiring aesthetics going on there
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sam @glasscage.bsky.social · 19/10/2025
I've long held the opinion that like half of the modern indie game sphere wouldn't exist if not for Crypt Worlds
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sam @glasscage.bsky.social · 19/10/2025
Blocking out the city and posting this so when it looks awesome everyone claps
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sam @glasscage.bsky.social · 17/10/2025
Finished the logic now it’s time for aesthetic testing and drawing things which is 1000x harder than programming
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sam @glasscage.bsky.social · 15/10/2025
Working on a first-person on-rails Godot prototype right now that has what I can only describe as a “diabolical control scheme that nobody would enjoy”
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sam @glasscage.bsky.social · 04/10/2025
Godot 4.5 added stencil buffers and you can finally do the Killer 7 gradient shader the right way
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sam @glasscage.bsky.social · 03/10/2025
It’s really sad that you can’t make a game for the playstation vita anymore
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sam @glasscage.bsky.social · 02/10/2025
Been taking a break from dev stuff for about 2 weeks and now that I have some distance from the dungeon crawler I was working I kinda just wanna make a fixed camera visual novel or something
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sam @glasscage.bsky.social · 22/09/2025
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sam @glasscage.bsky.social · 19/09/2025
Decided I gotta grind out my blender skills before I keep working on video game. Thank you for your patience
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