GlaireDaggers🍉🏳️⚧️🎃 @glairedaggers.bsky.social · 55mI always return to this shit but like oh yeah. that's the good stuff. delicious. 171
GlaireDaggers🍉🏳️⚧️🎃 @glairedaggers.bsky.social · 1hOne of the reasons this is important is that you can set gloss bounces to 0 and use a glossy bsdf for plain specular highlight with no reflections, but then use a ray portal to add the reflections back in for a very "retro" look 010
GlaireDaggers🍉🏳️⚧️🎃 @glairedaggers.bsky.social · 1hAnd that as a result you can just plug a reflection vector into it to get reflections 010
GlaireDaggers🍉🏳️⚧️🎃 @glairedaggers.bsky.social · 1hoh. Huh. Somebody discovered that the Ray Portal bsdf in Blender works even if you set glossy bounces to 0. 260
GlaireDaggers🍉🏳️⚧️🎃 @glairedaggers.bsky.social · 1h(I know I'm just saying, for *just* the cost of that all by itself they could've been pouring those costs into an actual game and end up with a significantly better result I bet) 110
GlaireDaggers🍉🏳️⚧️🎃 @glairedaggers.bsky.social · 2h$1000 a day on shit that looks like straight up asset flip shovelware. Genuinely impressive 2130
GlaireDaggers🍉🏳️⚧️🎃 @glairedaggers.bsky.social · 2hWeird, I thought AI would make game development "accessible" and "cheaper" 1366
GlaireDaggers🍉🏳️⚧️🎃 @glairedaggers.bsky.social · 5hGenuinely fuckin exhausted today I want to go back to bed so bad 080
GlaireDaggers🍉🏳️⚧️🎃 @glairedaggers.bsky.social · 14hFor example my music engine ran just fine on the Mister PS1 core *without* the workaround (which is to spin wait until two subsequent clock reads return the same value), most likely because it just implements the timers as a single atomic 16 bit read 010
GlaireDaggers🍉🏳️⚧️🎃 @glairedaggers.bsky.social · 14hNo it's a single 16 bit read from the CPU's POV but the hardware itself might be actually doing two 8 bit reads or something like that 110
GlaireDaggers🍉🏳️⚧️🎃 @glairedaggers.bsky.social · 15h(only reason one person caught it is bc they've seen other hardware with a similar quirk and came up with that theory, which the workaround appears to fix) 110
GlaireDaggers🍉🏳️⚧️🎃 @glairedaggers.bsky.social · 15hCurrent theory is that it's a 16 bit value split into two reads, upper then lower, but sometimes can be updated in between reads and if that increment overflows the lower 8 bits then the resulting value will be wrong 110
GlaireDaggers🍉🏳️⚧️🎃 @glairedaggers.bsky.social · 15hThe quirk in question is a metastability issue - at least when timer 1 is driven by hblank, occasionally sampling at the right time gives a corrupt value. 110
GlaireDaggers🍉🏳️⚧️🎃 @glairedaggers.bsky.social · 15hNot sure, maybe somebody somewhere knew about it, but several emulator maintainers in the PSX Dev server were not aware of it and I don't think official PS dev docs mention it 110
GlaireDaggers🍉🏳️⚧️🎃 @glairedaggers.bsky.social · 15hShockingly productive considering I didn't really add more than like 5 lines of code to it today lmao 070
GlaireDaggers🍉🏳️⚧️🎃 @glairedaggers.bsky.social · 15hWell a piece of PS1 homebrew I was making to demonstrate my music engine: - Exposed a bug/quirk with reading Timer 1 on real hardware - Which helped improve the open source Psyqo library (which added a workaround) - And also exposed a separate audio timing issue in PCSX-Redux 2181
GlaireDaggers🍉🏳️⚧️🎃 @glairedaggers.bsky.social · 19h(this is how I know FF7 did not turn off occlusion on player meshes lmao) 030
GlaireDaggers🍉🏳️⚧️🎃 @glairedaggers.bsky.social · 19hMan I hate the default Unreal engine culling so much. The like... One frame of shit popping into view is so distracting 😭 2110
GlaireDaggers🍉🏳️⚧️🎃 @glairedaggers.bsky.social · 21hI would still classify those two as turn based (or at least mostly turn based). Vagrant Story is still a bit less action-oriented than I'm thinking 000
GlaireDaggers🍉🏳️⚧️🎃 @glairedaggers.bsky.social · 08/10/2026It's semi turn based like 7 & 8 are (ATB system) I'm thinking more action based (Star Ocean and Tales of Phantasia are a bit closer, though they're 2.5D) 120
GlaireDaggers🍉🏳️⚧️🎃 @glairedaggers.bsky.social · 08/10/2026(with a camera that sits inside of the play space more I suppose) 010
GlaireDaggers🍉🏳️⚧️🎃 @glairedaggers.bsky.social · 08/10/2026I guess that's a good example, just with 3D characters is what I was thinking 110
GlaireDaggers🍉🏳️⚧️🎃 @glairedaggers.bsky.social · 08/10/2026Had a thought about a game that would have like PS1 style prerendered background (FF7, RE, Star Ocean etc) but then combat is just fully realtime in a 3D arena Are there any PS1 games that do something like that? 5123
GlaireDaggers🍉🏳️⚧️🎃 @glairedaggers.bsky.social · 08/10/2026One attempt ago I just watched her eat a cluster of Time Bombs directly to her face with zero attempt to move out of the way. Or even do anything at all. She literally wasn't even attacking. Any time I'm not controlling a party member they always do shit like this 020
GlaireDaggers🍉🏳️⚧️🎃 @glairedaggers.bsky.social · 08/10/2026GIRL YOU ARE **RANGED**!! WHY ARE YOU NOT BACKING UP!!!!! 250
GlaireDaggers🍉🏳️⚧️🎃 @glairedaggers.bsky.social · 08/10/2026I feel like I'm missing something, what could be the issue with discussing a patent that's been filed? It's public information, is it not? 120
Reposted by GlaireDaggers🍉🏳️⚧️🎃X ΘΔ (Giant Tyrant Overlord) @xkeeper.net · 08/10/2026disingenuous and utterly misleading reporting by RPS here: Discord did not suffer any kind of breach this is a completely-unaffiliated-with-Discord service 121660925
GlaireDaggers🍉🏳️⚧️🎃 @glairedaggers.bsky.social · 07/10/2026Having that swipe be a completely different action instead is the worst option imho 040
GlaireDaggers🍉🏳️⚧️🎃 @glairedaggers.bsky.social · 07/10/2026Idk what the term is but I really wish they would try and keep their shit "spatially consistent" if that makes sense? Like if you have the visual of the server list sliding away to one side, then my expectation is often that I can slide it back in by swiping or something 160
GlaireDaggers🍉🏳️⚧️🎃 @glairedaggers.bsky.social · 07/10/2026One of my least favorite gestures in chat apps like Discord or this Matrix client I'm using is "swipe a message sideways to reply to it" You know how many times I've tried to slide out the member list or list of servers I'm in but nope that replies to a message instead? 2171
GlaireDaggers🍉🏳️⚧️🎃 @glairedaggers.bsky.social · 07/10/2026Something I have thought would be really cool (but haven't considered all of the logistics of admittedly) is that, since I like to make retro style games, I would love to have a setup at a con or something where I demo my game on an actual CRT lmao, and distribute CDs or something of that nature 😅 130
GlaireDaggers🍉🏳️⚧️🎃 @glairedaggers.bsky.social · 06/10/2026It's actually impressive how predictably badly it went so quickly. 130
GlaireDaggers🍉🏳️⚧️🎃 @glairedaggers.bsky.social · 06/10/2026I do not envy the (apparently only *four*??) moderators but holy shit I'm not sure they could have underestimated that worse if they actually tried 140
GlaireDaggers🍉🏳️⚧️🎃 @glairedaggers.bsky.social · 06/10/2026Oh is the Sonic Discord is gone already? lmfao 570
Reposted by GlaireDaggers🍉🏳️⚧️🎃princess zandra but kinda chinese @spacehunterm.bsky.social · 06/10/2026 303174851
GlaireDaggers🍉🏳️⚧️🎃 @glairedaggers.bsky.social · 06/10/2026"It takes a language that only computers understand called binary -" 1101
GlaireDaggers🍉🏳️⚧️🎃 @glairedaggers.bsky.social · 06/10/2026*several people pointing out "Hey man, that is not even remotely the hard part. Good luck with the rest."* Guy: "Okay well I didn't say I was done, you guys just hate my methodology" I mean you could literally do this with Ghidra for free but hey it's your money, you can spend it on tokens I guess 270
GlaireDaggers🍉🏳️⚧️🎃 @glairedaggers.bsky.social · 06/10/2026"How is it slop if it produces C that compiles to the same binary?" *several people are typing* 190
GlaireDaggers🍉🏳️⚧️🎃 @glairedaggers.bsky.social · 06/10/2026My favorite part has to be "Ghidra outputs psuedo code that doesn't compile" "It's literally C and it does compile" "Wait, it does?" 180
GlaireDaggers🍉🏳️⚧️🎃 @glairedaggers.bsky.social · 06/10/2026Incredible exchange with a vibe decomp bro in the PSX Dev server happening lmfao 1110
GlaireDaggers🍉🏳️⚧️🎃 @glairedaggers.bsky.social · 06/10/2026If a pressure mechanic is, idk, "Exploit their elemental weakness while they are taunting" that's a more interesting thing I have to go out of my way to do. "Deal enough damage" I feel like kind of removes intentionality from it though, atp "pressuring" is kind of just a thing that happens 🤷♀️ 020
GlaireDaggers🍉🏳️⚧️🎃 @glairedaggers.bsky.social · 06/10/2026The main thing is that "doing damage" is something I'm already doing as a rule. Like, that's literally my whole goal with the fight is to do enough damage to kill my opponent lmao IMHO the more interesting pressure mechanics are ones that make you go out of your way to perform it 120
GlaireDaggers🍉🏳️⚧️🎃 @glairedaggers.bsky.social · 06/10/2026Thinking about this fight more to try and dissect more specifically why I didn't like it One of the things I think I dislike about the fight is the pressure criteria: "Deal enough damage to pressure him". The game does this with many enemies, and I'm not a big fan 160