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giraffekey

@giraffekey.bsky.social
56 followers 199 following 84 posts

Developer of indie games and open source software. masterofgiraffe.itch.io github.com/giraffekey

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giraffekey @giraffekey.bsky.social · 17/09/2026
He's about to travel to Undertale
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giraffekey @giraffekey.bsky.social · 17/09/2026
The idea that social media is rewiring children’s brains and causing an epidemic of mental illness is not supported by science. It originates from someone who believes gender dysphoria is a social contagion being transmitted through social media.
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giraffekey @giraffekey.bsky.social · 17/09/2026
Isn't ChatGPT always a year outdated in its information?
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giraffekey @giraffekey.bsky.social · 17/09/2026
This "great rewiring" narrative is behind the ban on social media usage for children younger than 16 that Newsom recently signed into California legislation. The policy is the result of a moral panic, not scientific evidence. Additionally, the ID verification it requires is a threat to privacy.
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giraffekey @giraffekey.bsky.social · 17/09/2026
Jonathan Haidt has spoken at the Heritage Foundation, argued against the inclusion of women in STEM, and is a member of the "anti-woke" University of Austin. He believes that gender dysphoria is a social contagion spread through social media usage, a viewpoint he elaborates in his book.
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giraffekey @giraffekey.bsky.social · 17/09/2026
The claim that social media is the cause of the mental health crisis in youth is based on shoddy evidence. This concept comes from a poorly researched "great rewiring" narrative that originates from psychologist Jonathan Haidt. www.nature.com/articles/d41...
nature.com
The great rewiring: is social media really behind an epidemic of teenage mental illness?
The evidence is equivocal on whether screen time is to blame for rising levels of teen depression and anxiety — and rising hysteria could distract us from tackling the real causes.
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giraffekey @giraffekey.bsky.social · 10/09/2026
Oh no!
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giraffekey @giraffekey.bsky.social · 10/09/2026
Usually you're fine if you don't run the EXE directly. But cookies can do some pretty weird shit so not a bad idea to wipe it all.
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giraffekey @giraffekey.bsky.social · 02/09/2026
I wonder if asking for permission from the user before executing build scripts would resolve some of these issues. Though I suspect most people would just hit "yes" to everything or use the equivalent of "-y".
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giraffekey @giraffekey.bsky.social · 03/08/2026
Looks at the suspiciously longer than two hours length of the first VOD.
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giraffekey @giraffekey.bsky.social · 02/08/2026
Another one for the roster.
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giraffekey @giraffekey.bsky.social · 01/08/2026
Let the yuri commence.
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giraffekey @giraffekey.bsky.social · 20/07/2026
static.klipy.com
Celeste Madeline Animated Loop
ALT: Celeste Madeline Animated Loop
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giraffekey @giraffekey.bsky.social · 20/07/2026
Not to mention that your play count suddenly goes from ten plays per day to one play per month when the jam ends.
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giraffekey @giraffekey.bsky.social · 20/07/2026
WasmBoy
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giraffekey @giraffekey.bsky.social · 19/07/2026
I created a small tool today that can be used to bundle GameBoy ROMs for the web. If you make games for the GameBoy you now have an easy way to make them playable in the browser and publish to Itch io! github.com/giraffekey/g... #gbdev #retrodev #gamedev #indiedev
github.com
GitHub - giraffekey/gb2web: A simple tool to bundle GameBoy games for the web
A simple tool to bundle GameBoy games for the web. Contribute to giraffekey/gb2web development by creating an account on GitHub.
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giraffekey @giraffekey.bsky.social · 19/07/2026
I remember trying various times and settling for 100ms.
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giraffekey @giraffekey.bsky.social · 19/07/2026
I made sure to add these to my own platformer game.
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giraffekey @giraffekey.bsky.social · 18/07/2026
HEXLOCK v0.1.1 is out! masterofgiraffe.itch.io/hexlock/devl... #gamedev #indiedev #solodev #raylib
masterofgiraffe.itch.io
HEXLOCK v0.1.1 updates
About HEXLOCK is a witch-themed action game with a grid battle system inspired by Mega Man Battle Network. It was created with raylib, written entirely in C, and recently submitted to the raylib 6.x g...
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giraffekey @giraffekey.bsky.social · 18/07/2026
The next version of my game will support mouse and touchscreen input. You can click or scroll to select your spell and click in the enemy field to shoot or cast spells. For touchscreen it's swipe to move, tap to shoot, and double tap to cast spell. #gamedev #indiedev #solodev #raylib
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giraffekey @giraffekey.bsky.social · 18/07/2026
Someone found a very funny bug today where if you press inputs fast enough you're able to move out of bounds. Whoops! #gamedev #indiedev #solodev #raylib
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giraffekey @giraffekey.bsky.social · 18/07/2026
I've certainly seen some game jam entries that needed a tutorial. Takes like 20 minutes just to figure out how to play them sometimes.
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giraffekey @giraffekey.bsky.social · 18/07/2026
no
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giraffekey @giraffekey.bsky.social · 18/07/2026
Working on a witch-themed action game with a grid battle system inspired by MMBN. Coded entirely in pure C using raylib. #screenshotsaturday #gamedev #indiedev
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Reposted by giraffekey
GAMEDEVELOPERS @gamedevelopers.bsky.social · 18/07/2026
Good Morning, a new saturday a new #screenshotsaturday 😀 Let's see all those great #indiegames 🐦LIKE and RETWEET this thread 🕹️ADD your own #indiegame ❤️LIKE and COMMENT on your fav game 🥇WINNER is the most liked #indiegame #gamedev #IndieDev #indiegamedev
static.klipy.com
Happy Saturday Morning! Smiling Sun Graphic
ALT: Happy Saturday Morning! Smiling Sun Graphic
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giraffekey @giraffekey.bsky.social · 18/07/2026
Probably. Haven't tried it.
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giraffekey @giraffekey.bsky.social · 18/07/2026
This game looks really good!
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giraffekey @giraffekey.bsky.social · 18/07/2026
I wouldn't even use PHP for the things it's meant to be used for.
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giraffekey @giraffekey.bsky.social · 17/07/2026
It's mostly math. From what I remember I just manually dragged sprites and area2ds where I wanted the tiles to be, but you can also do it programatically.
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giraffekey @giraffekey.bsky.social · 17/07/2026
I would never fear Dagada.
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giraffekey @giraffekey.bsky.social · 17/07/2026
This game really helped me perpetuate the cycle of existence.
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giraffekey @giraffekey.bsky.social · 17/07/2026
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giraffekey @giraffekey.bsky.social · 17/07/2026
Kenneygender
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giraffekey @giraffekey.bsky.social · 17/07/2026
I think hexagonal games are better off restricting themselves to mouse/touch and maybe joystick controls. Turn-based games are also better suited for hex grids than real-time ones. Some people used keyboard input but it resulted in weird control schemes like QWEASD or AWEDXZ.
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giraffekey @giraffekey.bsky.social · 17/07/2026
The theme for the jam was "hex + merge" and the most common interpretations were hexagonal, hexadecimal, and witch's spell. I went with the witch interpretation. I could have made the grid hexagonal as many jam entries did, but in my opinion keyboard/controller input is terrible for hex grids.
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giraffekey @giraffekey.bsky.social · 16/07/2026
I started working on adding new animations to spice up the game (spawn/hit/death). They're only a couple frames long so might seem minor, but they feel pretty different when playing the game. #gamedev #indiedev #solodev #raylib
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giraffekey @giraffekey.bsky.social · 16/07/2026
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giraffekey @giraffekey.bsky.social · 13/07/2026
crème
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giraffekey @giraffekey.bsky.social · 12/07/2026
Footage of my real-time grid battle game HEXLOCK. #gamedev #indiedev #solodev #gamejam #raylib
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giraffekey @giraffekey.bsky.social · 12/07/2026
I used raylib's GetFrameTime() function in order to create a timer for a tick system.
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giraffekey @giraffekey.bsky.social · 12/07/2026
Participated in the raylib 6.x gamejam! I made a witch-themed action game similar to Mega Man Battle Network, coded entirely in C. Learned a lot about raylib and got more experience in pixel art and sound design. masterofgiraffe.itch.io/hexlock #gamedev #indiedev #solodev #gamejam #raylib
masterofgiraffe.itch.io
HEXLOCK by masterofgiraffe
You must find patterns in the stars in order to hex your enemies.
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giraffekey @giraffekey.bsky.social · 24/06/2026
It's hard to believe she's vegan.
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giraffekey @giraffekey.bsky.social · 11/06/2026
Punch Punch Forever!, Lackadaisy, Ramshackle, ENA, Monkey Wrench, Atlas and the Stars, The Art of Murder.
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giraffekey @giraffekey.bsky.social · 01/06/2026
I don't believe I've seen dumber controversies than the ones you have been forced to deal with. It's really unfortunate that it's ruined the experience for you. Just be proud that you made something awesome that's connected with so many people.
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giraffekey @giraffekey.bsky.social · 28/12/2025
Now that the jam is over, I was able to publish an update to my game that added 20 new cards, alongside other changes. I think it helps make the game feel more balanced and adds more variety to the gameplay. #gamedev #indiedev #solodev #gamejam #roguelike #cardgame
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giraffekey @giraffekey.bsky.social · 24/12/2025
No one seems to have noticed this Easter Egg yet. #gamedev #indiedev #gamejam #roguelike #cardgame
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giraffekey @giraffekey.bsky.social · 22/12/2025
My submission for Godot Wild Jam #88 went incredibly well! I managed to create a fleshed out card game in less than 9 days. Here's the final result. #gamedev #indiedev #gamejam #roguelike #cardgame
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giraffekey @giraffekey.bsky.social · 21/12/2025
You are a swarm of alien microorganisms infiltrating the human body. You have but one goal: Complete and utter domination of the mind. Play my roguelite deckbuilder here: masterofgiraffe.itch.io/prefrontal-v... #gamedev #indiedev #gamejam #roguelike #cardgame
masterofgiraffe.itch.io
Prefrontal Vortex by masterofgiraffe
You are a swarm of alien microorganisms. Your one goal: Complete and utter domination of the human mind.
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giraffekey @giraffekey.bsky.social · 18/12/2025
Added more variety to cards and enemies in my jam game. #gamedev #indiedev #gamejam #roguelike #cardgame
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giraffekey @giraffekey.bsky.social · 17/12/2025
It's easier to read what's happening in the game now because of added visual indicators and icons. Still going to need some tooltips and animations to improve the flow of things. #gamedev #indiedev #gamejam #roguelike #cardgame
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