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Gil Reis

@gilzoide-dev.bsky.social
99 followers 86 following 139 posts

Game Developer / Software Engineer / Musician making software with a focus on usability gilzoide.github.io

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Reposted by Gil Reis
Rafael Moco @rafaelmoco.art · 15/09/2026
Galera, pelamor né, thread rápida aqui, vamo lá Perceberam como nas últimas semanas calhou de todos os CEOs de empresa de AI vir com esse papo de "a IA vai acabar com a humanidade, é melhor parar"? Não é a tôa, pelo contrário, é muito bem coordenado e spoiler, não tem a ver com salvar a humanidade
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Reposted by Gil Reis
Purple Shore Studio @purpleshore-studio.bsky.social · 11/09/2026
👁️ THE BIG DAY HAS ARRIVED A mystery hides in the alleys of the city. While some struggle to see, high atop the tower, there is an eye that sees all. WE ARE HERE! 🌊 We are Purple Shore, a Brazilian independent game studio. Stay tuned for updates! tinyurl.com/yc8697u9
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Gil Reis @gilzoide-dev.bsky.social · 10/08/2026
Maaassa, precisando de qualquer ajuda é só chamar! Pode abrir Issue / Discussão no GitHub, mandar email ou DM por aqui pra mim tb que a gente troca uma ideia =]
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Gil Reis @gilzoide-dev.bsky.social · 10/08/2026
#Lua #GDExtension disponível na #GodotAssetStore! Só buscar pela tag "#lua" e cês vão achar rapidim ^^ E claro, ambas versões com Lua 5.4 e #LuaJIT estão por lá 🚀 #gamedev #indiedev #indiegamedev #Godot #GodotEngine
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Gil Reis @gilzoide-dev.bsky.social · 10/08/2026
#Lua #GDExtension now available in #GodotAssetStore! Just search for the tag "#lua" you'll find it right away ^^ Of course, both Lua 5.4 and #LuaJIT versions are available 🚀 #gamedev #indiedev #indiegamedev #Godot #GodotEngine
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Gil Reis @gilzoide-dev.bsky.social · 02/08/2026
Apresentando #Tutorial #Highlight: solução super simples pra tutoriais usando #Unity #UI 🍾 - Graphic custom com cutout - Controlador com RectTransforms como passos de tutorial - Métodos simples + Unity Events github.com/gilzoide/uni... #gamedev #indiedev #indiegamedev #MadeWithUnity #Unity3D
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Gil Reis @gilzoide-dev.bsky.social · 02/08/2026
Presenting #Tutorial #Highlight: dead simple solution for tutorials using #Unity #UI 🍾 - Custom Graphic with cutout - Controller with target RectTransforms for tutorial steps - Simple methods + Unity Events github.com/gilzoide/uni... #gamedev #indiedev #indiegamedev #MadeWithUnity #Unity3D
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Reposted by Gil Reis
lotovik is making ornament tower 🏰 @lotovik.com · 03/06/2026
🚨 hi everyone! 🚨 ornament tower has an official steam page! WISHLIST IT NOW!💙💚 ...there's also cool news on the way. stay tuned! 📻 store.steampowered.com/app/4780280
store.steampowered.com
Ornament Tower on Steam
After getting transformed by a curse for approaching the Ornament Tower, Azulin and Guaraná decide to climb it together in order to recover their original bodies. Solve puzzles, defeat enemies and rea...
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Gil Reis @gilzoide-dev.bsky.social · 17/05/2026
Atualização minor de #Lua #GDExtension, 0.8.1 tá lançado! - Corrigido crash das antiga no operador `#` pra Variants (Dictionary, Array...) - Atualizado Lua pra 5.4.8 e #LuaJIT prum commit mais novo - Construa Callables diretamente de funções Lua #gamedev #indiedev #indiegamedev #GodotEngine
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Gil Reis @gilzoide-dev.bsky.social · 17/05/2026
Minor update for #Lua #GDExtension, 0.8.1 is now released! - Fixed a long standing crash when using operator `#` with Variants (Dictionary, Array...) - Updated Lua to 5.4.8 and #LuaJIT to a newer commit - Construct Callables from Lua functions #gamedev #indiedev #indiegamedev #GodotEngine
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Reposted by Gil Reis
Subversive Memories | Available Now! @southwardstudio.bsky.social · 08/04/2026
Subversive Memories is out NOW! THERE IS NO FUTURE WITHOUT MEMORY ██ ████ SURVIVE ████. ████ ESCAPE ██████, ████ ██████. ████ ██ ███ REMEMBER █ ██████. BUY IT ON STEAM: store.steampowered.com/app/2821110/ #indiegame #PS1 #lowpoly #ローポリ #HorrorGames
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Gil Reis @gilzoide-dev.bsky.social · 05/04/2026
Massa demais, #Lua #GDExtension tá com mais de 300 estrelas no #GitHub e passou seu irmão mais velho, o #PluginScript pra #Godot 3.X! ✨ Brigadão pra geral que acredita no projeto e tá usando ele pro que quer que seja! 🥰 #gamedev #indiedev #indiegamedev #GodotEngine #LuaJIT
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Gil Reis @gilzoide-dev.bsky.social · 05/04/2026
Nice, #Lua #GDExtension has more than 300 stars on #GitHub and has surpassed its #Godot 3.X #PluginScript older sibling! ✨ Thanks to everyone that believes in and is using the project! 🥰 #gamedev #indiedev #indiegamedev #GodotEngine #LuaJIT
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Gil Reis @gilzoide-dev.bsky.social · 30/03/2026
Aí, #Lua #GDExtension 0.8.0 tá disponível na #Godot #AssetLibrary 🤘 - Métodos relacionados a GC no LuaState - Variáveis to-be-closed suportando Variants (Lua 5.4+) - Fix ref counts / leaks de objetos com LuaScripts - E mais! 🌚 Baixe agora! 🌝 #gamedev #indiedev #indiegamedev #LuaJIT #GodotEngine
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Gil Reis @gilzoide-dev.bsky.social · 30/03/2026
Yo, #Lua #GDExtension 0.8.0 is available on #Godot #AssetLibrary 🤘 - GC-related methods in LuaState - To-be-closed Variant variables (Lua 5.4+) - Fix ref counts / leaks of objects with LuaScripts attached - And more! 🌚 Download now! 🌝 #gamedev #indiedev #indiegamedev #LuaJIT #GodotEngine
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Gil Reis @gilzoide-dev.bsky.social · 01/03/2026
Essa é ps dev de #GDExtension por aí: fiz esse script #Python pra #LLDB que adiciona preview do valor de Variants durante debugging de projetos que usam #godot-cpp 😆 Altos trem pra melhorar, mas v0 tá aqui: github.com/gilzoide/lld... #gamedev #indiegamedev #indiedev #Godot #GodotEngine #C++
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Gil Reis @gilzoide-dev.bsky.social · 01/03/2026
This one is for all #GDExtension devs out there: I made this #Python script for #LLDB that adds custom summaries of Variant types when debugging stuff that uses #godot-cpp 😆 Lots to improve, but here's v0: github.com/gilzoide/lld... #gamedev #indiegamedev #indiedev #Godot #GodotEngine #C++
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Gil Reis @gilzoide-dev.bsky.social · 09/02/2026
For this case of definition files, there's no C++ involved. But I guess you want to discuss other ideas about the plugin, right? I like GitHub for this kind of discussion to be public and others be able to join. We can talk about plugin internals/C++ and schedule calls later on as necessary =]
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Gil Reis @gilzoide-dev.bsky.social · 09/02/2026
Oh yeah, I noticed that LLS takes some time reading the whole files, but I didn't feel my IDE slow, just the LLS stuff (using VSCode here). If we split everything into several files, would it be faster? I say because it will probably still read all files and load everything anyways 🤔
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Reposted by Gil Reis
Godot Engine @godotengine.org · 26/01/2026
#Godot 4.6 is out, and all about your flow! This release puts you and your workflow first with a new theme, flexible docks, and dozens of UX improvements. And Jolt Physics by default, revamped IK, better reflections, and more. Less wrestling with UI. More making games. godotengine.org/releases/4.6
godotengine.org
Godot 4.6 Release: It's all about your flow
With the stability gained over the past five releases, it's time for polish and quality of life improvements for everyday development.
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Reposted by Gil Reis
Nastro Studios @nastrostudios.bsky.social · 07/02/2026
Hey! 👋 -I'm a Solo indie dev -Working on Ellan: The Lost Soul -Love playing and talking about video games If you share similar interests, then let’s be friends :) #gamedev #indiedev #indiegame
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Gil Reis @gilzoide-dev.bsky.social · 07/02/2026
you mean like to add documentation comments to the "lua_api_definitions/*.lua" files, so they appear in IDEs when you hover over the symbol? So to answer the previous question, no, I hadn't though of it indeed! I guess that's doable 🤔 Not sure about the format though, if it would look nice
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Gil Reis @gilzoide-dev.bsky.social · 06/02/2026
Hi! I'll be honest and say I don't quite get what "godot web api parsing to inline the definition comments?" means there 🤔 Could you please explain further? Btw, if you think this could be useful for others and should belong in the plugin for everyone, feel free to open a PR with you changes \o/
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Gil Reis @gilzoide-dev.bsky.social · 06/02/2026
Thanks =D
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Gil Reis @gilzoide-dev.bsky.social · 06/02/2026
Thanks =D
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Gil Reis @gilzoide-dev.bsky.social · 04/02/2026
Sou oficialmente um contribudor da #GodotEngine 🎉 Uma correção pra evitar um crash ao abrir projetos com #Lua #GDExtension (e possivelmente outras extensões também) pela primeira vez no editor. Felizão em contribuir pelo bem da comunidade \o/ #gamedev #indiedev #indiegamedev #Godot
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Gil Reis @gilzoide-dev.bsky.social · 04/02/2026
I'm officially a contributor of #GodotEngine 🎉 A fix to avoid crashes when opening a project with #Lua #GDExtension (and possibly other extensions as well) for the first time in the editor. Happy to contribute for the good of the community \o/ #gamedev #indiedev #indiegamedev #Godot
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Gil Reis @gilzoide-dev.bsky.social · 28/01/2026
Aí, #Lua #GDExtension 0.7.0 lançado! 🚀 - RPC config - Android com páginas de 16kb - Funções `export_*`: `export_range` e tal - Arquivos de definição pra Lua Language Server - Corrigido mem leak e outros erros Disponível na #Godot #AssetLibrary #gamedev #indiedev #indiegamedev #LuaJIT #GodotEngine
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Gil Reis @gilzoide-dev.bsky.social · 28/01/2026
Yo, #Lua #GDExtension 0.7.0 is out! 🚀 - RPC config - Android with 16kb pages - `export_*` functions such as `export_range` - Lua Language Server definition files - Fixed mem leak and reference counting errors Available in #Godot #AssetLibrary #gamedev #indiedev #indiegamedev #LuaJIT #GodotEngine
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Reposted by Gil Reis
Syndicat des Travailleureuses du Jeu Vidéo @stjv.fr · 28/01/2026
🇬🇧✊🌀 Ubisoft : enough is enough! Faced with the arbitrary decision of the CEO who doesn’t even dare talking to employees anymore, unions are calling for a strike on February 10th, 11th and 12th.
Ubisoft is no more, long live Ubisoft!

On January 21, 2026, Yves Guillemot announced the end of remote work, closure of several studios, cancellation of projects, and a new 200€ million “cost-cutting” plan. We were informed of this at the same time as the press — as none of these changes had been discussed during the mandatory consultations with the works councils a few days earlier! On January 26, 2026, management announced the implementation of a voluntary departure plan that will affect 200 people at Ubisoft’s headquarters.

We are promised autonomy for « Creative Houses », but what about autonomy for employees? We have been negotiating for over a year on remote work policy, sometimes under difficult conditions. An agreement has been in place since September in some studios. Trampled underfoot!

We are told about responsibilities, but those who wield this word so easily do not take any responsibility for the consequences of their catastrophic management.We are not fooled: rather than taking financial responsibility for layoffs, they prefer to push us out by making our working conditions unbearable. It’s outrageous.

It is because we love Ubisoft that this situation revolts us. Ubisoft’s unions are calling for a massive international strike by all Ubisoft employees on the 10th, 11th and 12th of February 2026.

NO
to their anti-remote-work obsession
to “cost-cutting” plans on employees’ backs
to top-down decisions
to coercive control on our working conditions

YES
to our leaders truly taking their responsibilities
to management’s duty of sincerity in the face of its failings

It is time for our management to understand that they cannot do whatever they want, whether with public money or the work of hundreds of people!

Without us, Ubisoft would never have conquered and transformed video games as it has. WE ARE UBISOFT.
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Gil Reis @gilzoide-dev.bsky.social · 03/12/2025
Ó que legal: CFFI #GDExtension v0.2.0 lançado! 🚀 - Acesse variáveis globais - Crie pointeiros para funções a partir de Callables e passe elas como void* - StreamPeerCFFIPointer Logo mais disponível também na #Godot #AssetLibrary #gamedev #indiedev #indiegamedev #GodotEngine #FFI
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Gil Reis @gilzoide-dev.bsky.social · 03/12/2025
Here's some cool news: CFFI #GDExtension v0.2.0 is released! 🚀 - Access global variables - Create function pointers from Callables and pass them around as void* - StreamPeerCFFIPointer Soon also available on #Godot #AssetLibrary #gamedev #indiedev #indiegamedev #GodotEngine #FFI
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Gil Reis @gilzoide-dev.bsky.social · 15/11/2025
Fiz uma biblioteca de #StructOfArrays simples em #C++ usando #CompileTime #Reflection 🪞 - soa<T> funciona pra basicamente qualquer tipo struct - API similar a std::vector - Accesse campos por nome com soa.get<"..."> - Header-only 👉 github.com/gilzoide/soa... #gamedev #indiedev #indiegamedev #C++20
github.com
GitHub - gilzoide/soa.hpp: Struct of Arrays (SoA) container template for C++20 that uses compile-time reflection to iterate over existing fields and access fields by name.
Struct of Arrays (SoA) container template for C++20 that uses compile-time reflection to iterate over existing fields and access fields by name. - gilzoide/soa.hpp
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Gil Reis @gilzoide-dev.bsky.social · 15/11/2025
Made a simple #StructOfArrays template library for #C++ leveraging #CompileTime #Reflection 🪞 - soa<T> works for pretty much any struct type - API similar to std::vector - Access fields by name with soa.get<"..."> - Header-only 👉 github.com/gilzoide/soa... #gamedev #indiedev #indiegamedev #C++20
github.com
GitHub - gilzoide/soa.hpp: Struct of Arrays (SoA) container template for C++20 that uses compile-time reflection to iterate over existing fields and access fields by name.
Struct of Arrays (SoA) container template for C++20 that uses compile-time reflection to iterate over existing fields and access fields by name. - gilzoide/soa.hpp
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Gil Reis @gilzoide-dev.bsky.social · 10/11/2025
Já faz um tempim que não falo nada, então tó novidade: CFFI #GDExtension foi lançado na #Godot #AssetLibrary 🚀 Acesse bibliotecas nativas e chame funções nativas diretamente de #GDScript via #FFI! godotengine.org/asset-librar... #gamedev #indiegamedev #indiedev #GodotEngine
godotengine.org
CFFI GDExtension - Godot Asset Library
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Gil Reis @gilzoide-dev.bsky.social · 10/11/2025
It's been some time, but here's some news: CFFI #GDExtension is now released in #Godot #AssetLibrary 🚀 Access native libraries and call native functions directly from #GDScript via #FFI! godotengine.org/asset-librar... #gamedev #indiegamedev #indiedev #GodotEngine
godotengine.org
CFFI GDExtension - Godot Asset Library
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Gil Reis @gilzoide-dev.bsky.social · 17/10/2025
Aquele momento que você abre um projeto legado novo e existe uma pasta "_NewCode" dentro da pasta "Code", que nem tem todo o código específico do projeto 😅 #gamedev #fun #meme #unity #unity3d #MadeWithUnity
A imagem mostra o editor da Unity na aba Project. Há uma pasta chamada "_NewCode" dentro da pasta "Code". A imagem também mostra um script C# fora dessas duas pastas.
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Gil Reis @gilzoide-dev.bsky.social · 17/10/2025
That moment you open a brand new #legacy project and there's a folder named "_NewCode" inside the "Code" folder, which doesn't even contain all project specific code 😅 #gamedev #fun #meme #unity #unity3d #MadeWithUnity
The image shows the Unity Editor Project tab. A folder named "_NewCode" is shown inside a folder named "Code". There is also a C# script outside these two folders.
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Gil Reis @gilzoide-dev.bsky.social · 22/09/2025
#Lua #GDExtension 0.6.0 disponível na #Godot #AssetLibrary 🚀 🌝 - Array/Dictionary tipados - Objetos inválidos -> nil - Escolha se editor executa script ou não - Simplifica conexão de signals - Correções de crash, mem leak e mais! Baixe agora! #gamedev #indiedev #indiegamedev #LuaJIT #GodotEngine
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Gil Reis @gilzoide-dev.bsky.social · 22/09/2025
#Lua #GDExtension 0.6.0 now available in the #Godot #AssetLibrary 🚀 🌝 - Typed Arrays/Dictionaries - Freed objects are now nil - Toggle evaluation of scripts in editor - Easier signal connection - Crashes, mem leak and other fixes Download now! #gamedev #indiedev #indiegamedev #LuaJIT #GodotEngine
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Gil Reis @gilzoide-dev.bsky.social · 19/09/2025
Agora sim, #CloudSave no #Godot #iOS plugins usando a API de cloud save do #GameCenter. O PR tá lá, se alguém tiver interessado em testar =D github.com/godot-sdk-in... #gamedev #indiedev #indiegamedev #GodotEngine
github.com
Add support for cloud save in Game Center by gilzoide · Pull Request #84 · godot-sdk-integrations/godot-ios-plugins
This PR adds GameKit&#39;s save game API to the Game Center module. I followed how the API is documented in the module&#39;s README, but to be honest it doesn&#39;t help much, people still need to ...
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Gil Reis @gilzoide-dev.bsky.social · 19/09/2025
Now we're talking, #CloudSave in #Godot #iOS plugins using #GameCenter cloud save API. The PR is there, if anyone's interested in testing =D github.com/godot-sdk-in... #gamedev #indiedev #indiegamedev #GodotEngine
github.com
Add support for cloud save in Game Center by gilzoide · Pull Request #84 · godot-sdk-integrations/godot-ios-plugins
This PR adds GameKit&#39;s save game API to the Game Center module. I followed how the API is documented in the module&#39;s README, but to be honest it doesn&#39;t help much, people still need to ...
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Gil Reis @gilzoide-dev.bsky.social · 08/09/2025
Boaaa, #Lua #GDExtension passou de 200 estrelas no #GitHub 🤩⭐️🌟 Só mais 128 pra chegar no #PluginScript, vamo timeeeee 🔥🔥🔥 Muitíssimo obrigado pra todo mundo que acredita nesse projeto, vocês são demais! #gamedev #indiedev #indiegamedev #Godot #GodotEngine #LuaJIT #C++ #godot-cpp
A imagem mostra os repositórios populares do usuário gilzoide no GitHub. O primeiro da lista é godot-lua-pluginscript com 331 estrelas. O segundo é godot-dockable-container com 219 estrelas. O terceiro é lua-gdextension com 203 estrelas. O quarto é unity-update-manager com 185 estrelas. O quinto é unity-flex-ui com 184 estrelas. O último é unity-sqlite-net com 180 estrelas.
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Gil Reis @gilzoide-dev.bsky.social · 08/09/2025
Nice #Lua #GDExtension passed the 200 stars on #GitHub 🤩⭐️🌟 Just 128 more to reach Lua #PluginScript, let's gooooo 🔥🔥🔥 Thanks everyone for believing in this project, you folks are awesome! #gamedev #indiedev #indiegamedev #Godot #GodotEngine #LuaJIT #C++ #godot-cpp
The image shows GitHub popular repositories for gilzoide user. The first one is godot-lua-pluginscript with 331 stars. The second is godot-dockable-container with 219 stars. The third is lua-gdextension with 203 stars. The fourth is unity-update-manager with 185 stars. The fifth is unity-flex-ui with 184 stars. The last one is unity-sqlite-net with 180 stars.
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Gil Reis @gilzoide-dev.bsky.social · 05/09/2025
It's super nice when people use this kind of stuff we build ^^ Sometimes issues appear on GitHub, and I'm like "oh man, something to fix", but then I think "well, someone is using it, awesome!" (or at least trying) xD vlw demais, tmj \o/
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Gil Reis @gilzoide-dev.bsky.social · 03/09/2025
Tava procurando por plugins de #CloudSave baseado em #GameCenter pra #Godot #iOS e na segunda página da pesquisa achei meu próprio plugin pra #Unity 😂 Se alguém interessar, tá aqui: github.com/gilzoide/uni... #gamedev #indiedev #indiegamedev
A imagem mostra uma pesquisa no Google com as palavras chave "godot ios game center cloud save", onde um dos sites pesquisados é o repositório "gilzoide/unity-cloud-save" do GitHub.
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Gil Reis @gilzoide-dev.bsky.social · 03/09/2025
I was looking for #iOS #GameCenter based #CloudSave plugins for #Godot and in the search's 2nd page appeared my own plugin for #Unity 😂 If anyone's interested, here it is: github.com/gilzoide/uni... #gamedev #indiedev #indiegamedev
The image shows a Google search with the keyworks "godot ios game center cloud save" and one of the search results being "gilzoide/unity-cloud-save" repository on GitHub.
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Gil Reis @gilzoide-dev.bsky.social · 24/08/2025
E o pior é que funciona direitim na minha máquina Windows 🙃
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Gil Reis @gilzoide-dev.bsky.social · 24/08/2025
The worst part is that it works on my Windows machine 🙃
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Gil Reis @gilzoide-dev.bsky.social · 23/08/2025
Saco, fiz umas mudanças de boaça aqui no #Lua #GDExtension (dá pra ver no print os testes passando) e agora o teste automático crasha quando fecha #Godot mas só no #Windows. Por quêeeeeeeeee 😭 #gamedev #indiedev #indiegamedev
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