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Gegy

@gegy.dev
1.7K followers 182 following 56 posts

Java Developer on Minecraft at Mojang ⛏️ Organiser for Love Tropics 🌴❤️ she/her

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Love Tropics @lovetropics.org · 25/09/2026
So much can change in 10 years—including the amount of change you can make! We're proud to announce that we're partnering with @Seacology for Love Tropics 26! Join us Nov 6-8 as we celebrate our 10th year & stay tuned for more announcements. You’ll want to SEA this!
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Love Tropics @lovetropics.org · 01/09/2026
Wanna help us make the coolest & fanciest version of an... upcoming project? We’re looking for builders! You can apply by joining the Discord via the link below & sending us a ModMail ticket! discord.gg/DbzMR8J
discord.gg
Join the Love Tropics Discord Server!
Check out the Love Tropics community on Discord – hang out with 1052 other members and enjoy free voice and text chat.
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Love Tropics @lovetropics.org · 30/08/2026
GOOD HEAVENS WOULD YOU LOOK AT THE TIME
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Gegy @gegy.dev · 27/08/2026
this is how I find out I’m actually not a former modder, but a large language model developed by openai 😔🤖
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Gegy @gegy.dev · 25/08/2026
Chunk generation should be a bit faster in the latest snapshot! Of course, your mileage may vary :)
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Gegy @gegy.dev · 04/08/2026
As a fan of the far lands personally, I’m definitely a bit sad to see it lost - though I don’t know if it justifies the technical debt of preserving the bug. 😁 Ultimately a design question over a technical one though. 🙂
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Gegy @gegy.dev · 04/08/2026
Super fun screenshots and discussion! Admittedly it was a totally accidental change from splitting that code up into more reusable components for data pack developers. 😅
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Gegy @gegy.dev · 16/07/2026
wayland enjoyers rejoice 🎉
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Gegy @gegy.dev · 06/07/2026
I'm curious to know more about the restrictions on vegetation/tree decorators that you're running into? :) And I guess with the noise pattern specifically, would part of the problem there be not being able to filter by noise in placement modifiers?
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Gegy @gegy.dev · 06/07/2026
Makes sense! I think though as you say even in the last case, feature types and placement types that would support that use-case would likely be preferable - evaluating a block state provider for every block would certainly get expensive. 😁
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Gegy @gegy.dev · 06/07/2026
That's a great highlight! ☺️ Do I understand correct that you mean control in terms of what is being placed (e.g. equipment/variant/other entity data) as opposed to the "when/where"? (though of course there's room to improve there too)
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Gegy @gegy.dev · 06/07/2026
That makes a lot of sense, thanks for the super clear example too! (that poor building 😁)
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Gegy @gegy.dev · 06/07/2026
I'm curious on the first point - generally I would imagine that to be the role of surface rules, but maybe those are missing some capability too? For what kinds of use-cases are you missing that functionality? :)
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Gegy @gegy.dev · 06/07/2026
Been messing around with a bit of worldgen modding recently, and keep running into gaps in the built-in set of primitive types. 😅 It’s got me curious - what are you as a modder/datapack creator missing most when it comes to working with the game’s worldgen systems?
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slicedlime @slicedlime.bsky.social · 28/03/2026
The Data Pack version of Minecraft 26.1 is 101.1 and with that we get World Clocks, data-driven Villager Trades and much more. Here's an in-depth look at all the news! #minecraftemployee www.youtube.com/watch?v=UCZxN8Snfig
The Data Pack version of Minecraft 26.1 is 101.1 and with that we get World Clocks, data-driven Villager Trades and much more. Here's an in-depth look at all the news! #minecraftemployee
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Gegy @gegy.dev · 04/03/2026
I can empathise where it comes from, but the take that “AI is simply a tool to enhance my work, and isn’t ever going to replace humans” really doesn’t sit well with me. 😔 Why should that be true when business incentives are such that all human creativity is better optimised away?
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Gegy @gegy.dev · 18/02/2026
if you’ve ever found yourself explaining why your desktop background is a giant stretched walrus on a minecraft texture atlas, walrus.fan is for you
walrus.fan
walrus.fan
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slicedlime @slicedlime.bsky.social · 18/02/2026
Another step towards vibrant visuals www.minecraft.net/en-us/article/ano…
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Gegy @gegy.dev · 17/02/2026
GLFW currently has some issues on Wayland unfortunately, not feasible to swap over at the moment
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Gegy @gegy.dev · 16/02/2026
As of late there’s a few of us on the Java team, at least 🙂
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Gegy @gegy.dev · 16/02/2026
I’ve been using Kubuntu for a few years now, but recently been trying out CachyOS too! :)
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Gegy @gegy.dev · 16/02/2026
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Gegy @gegy.dev · 16/02/2026
(at least it’s not Windows 🙏)
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Gegy @gegy.dev · 16/02/2026
The Linux experience is all about having a broken system and being happy about it 😎
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Gegy @gegy.dev · 15/02/2026
it sucks to see what seems on the surface to be a really neat project, realise it was entirely vibe-coded, and instantly not care anymore. i miss appreciating things *because* of humans that cared to put in the time & effort - not just for some end product that looks cool.
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slicedlime @slicedlime.bsky.social · 19/12/2025
The pack news videos are moving to a new channel! You can find it here - please subscribe if you like the technical news videos: www.youtube.com/@MinecraftPackNews
The pack news videos are moving to a new channel! You can find it here - please subscribe if you like the technical news videos:
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Love Tropics @lovetropics.org · 23/11/2025
That's a wrap on Love Tropics '25, thank you for all of your donations and support! for Pachamama Alliance this year! ❤️ 🌴 #lt25
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Gegy @gegy.dev · 22/11/2025
Congrats - you played super well! 🙌 And thank you so much for joining! ☺️
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Love Tropics @lovetropics.org · 22/11/2025
Thank you to @mysticat.live for such an exciting string of mini-games for our third segment of the day, and helping to raise $6,577.36 so far for the Pachamama Alliance! ❤️ 🌴 Now it's time to pass it onto the building master @fwhip.bsky.social, so come join us for some more shenanigans! #lt25
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Love Tropics @lovetropics.org · 15/11/2025
ONE WEEK TO GO!! Love Tropics 2025 goes LIVE at 1pm EST/ 6pm UTC on November 21! See you there! 🌴 ❤️ #lt25 lovetropics.org
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Love Tropics @lovetropics.org · 10/11/2025
We are delighted to be supporting Pachamama Alliance this year at Love Tropics! While you wait, why not learn more about their work:
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Gegy @gegy.dev · 04/11/2025
what the disco??
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slicedlime @slicedlime.bsky.social · 29/10/2025
Removing obfuscation in Java Edition www.minecraft.net/en-us/article/rem…
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Love Tropics @lovetropics.org · 24/10/2025
We are excited to announce that we are fundraising for Pachamama Alliance this year for LT25! 🌴 ❤️ Join us on Twitch from Nov 21 - 23 and help raise money for Pachamama Alliance’s School of the Amazon project. More info coming soon, so stay tuned! #LT25 1/2
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slicedlime @slicedlime.bsky.social · 10/10/2025
Snapshot 25w41a is here our first look at the Mounts of Mayhem features! Check out this chonker of a snapshot right here! #minecraftemployee www.youtube.com/watch?v=uW0rhMk8DwE
Snapshot 25w41a is here our first look at the Mounts of Mayhem features! Check out this chonker of a snapshot right here! #minecraftemployee
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Daniel @c418.org · 18/09/2025
trans rights
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Gegy @gegy.dev · 15/09/2025
best part for sure 🫡
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Gegy @gegy.dev · 15/09/2025
A few positions have opened on the Minecraft Java Platform team (that’s where I work!) If you’re living in the EU and interested, you might like to take a look! 🙂 job-boards.greenhouse.io/mojangab
job-boards.greenhouse.io
Mojang Studios
<p><img src="https://imgur.com/SqOHfD4.jpg" alt="" width="988" style="max-width: 100%;"></p> <p><span data-contrast="none">Hello, we’re Mojang Studios! We’re best known as the creators of Minecraft, b...
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Bartek Bok @boq.xn--jxe.net · 04/08/2025
How To Fix Any Bug
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slicedlime @slicedlime.bsky.social · 29/07/2025
New Minecraft Snapshot: 25w31a www.minecraft.net/en-us/article/min…
New Minecraft Snapshot: 25w31a
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etanaratsastaja @dat.trieu.se · 29/07/2025
何と意味ですか
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Gegy @gegy.dev · 15/07/2025
If you have an Intel iGPU and are experiencing graphical corruption issues in 1.21.7, we would appreciate if you give this release candidate a try and let us know on the bug tracker if you still encounter any issues! ☺️
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Gegy @gegy.dev · 04/07/2025
Between the soundtrack and the satisfaction, the hardest part of defeating Simon in Clair Obscur has got to be leaving that end screen 😱
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MC Championship @mcchampionship.com · 20/06/2025
That’s the teams for MCC Pride 25! 🌈✨ Join us on 28th June at 8pm and help us raise money to LGBTQIA+ people around the world! mcc.live/pride
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MC Championship @mcchampionship.com · 19/06/2025
👑 Announcing team Green Geckos 👑 Cojomax99 Gegy Ulraf Xilefian Watch them in MCC on Saturday 28th June at 8pm BST!
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Gegy @gegy.dev · 07/06/2025
(expedition 33) bestie is so ace-coded 😭🥺 🖤🩶🤍💜
Chalier: “Yet I feel no particular attraction to any of them. I feel only…”Chalier: “How do the others fight so effortlessly? With such abandon?”Chalier: “And why am I unable to do the same?”
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Gegy @gegy.dev · 28/05/2025
But Juxtapposed showing her (in my opinion very cool!) interpretation of how she would redesign the UI.. doesn’t harm anyone. There’s valid feedback to give, of course, but your comment reads far more defensive to me than it needs to be. 😔 There are no stakes here!
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Gegy @gegy.dev · 28/05/2025
I do agree with a lot of your points - and I don’t think this overall would be a direction we take the Java UI. (We know it’s a sensitive topic - and that’s very clear in the comments 😅)
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Gegy @gegy.dev · 27/05/2025
I just thought the video was fun, I don’t mean to allude to anything
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Gegy @gegy.dev · 27/05/2025
I died, this is too real 😳😭😄
A horrified face below the text: when I’m in “most confusing UI ever” competition and my opponent is Minecraft Java
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