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Daniel Catt Game Dev

@gddaniel289753.bsky.social
23 followers 11 following 21 posts
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Reposted by Daniel Catt Game Dev
Johnny Burkett @johnny-h1634.bsky.social · 01/10/2026
Week 0: The Introduction I plan to document my progress through my third and final year of my game design course at LSBU. Hopefully, I don't forget to do this each week. Link to itch: valkyrie64.itch.io #gamedev#indiedev#lsbugames#intro#student
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Daniel Catt Game Dev @gddaniel289753.bsky.social · 10/03/2026
Was recently working on a group project with @eloisegames.bsky.social and making a much neater looking set of design documentation!
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Reposted by Daniel Catt Game Dev
Eloise Tait @eloisegames.bsky.social · 17/02/2026
Went to this very trippy gig on Thursday. The Johnny Halifax Invocation playing at St Giles Church in Camberwell. Fantastic musicians and a spectacular venue, not to mention real-time graphics made with oil and water. I'm new to the genre of psychedelic rock but after this I think I'm a fan :)
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Daniel Catt Game Dev @gddaniel289753.bsky.social · 10/02/2026
New Team project been started at #lsbu and I am very excited to be back in game production!
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Daniel Catt Game Dev @gddaniel289753.bsky.social · 31/01/2026
A certain dynamic should exist at all or be in a genre shows some ignorance to how these genre's are born. Most modern day genre's came from a cool idea that resonates with people, that then has real thought put into it, and turned into something with a framework around it.
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Daniel Catt Game Dev @gddaniel289753.bsky.social · 31/01/2026
Should they have done that? I don't think there is really a definitive answer really. but I do think that there is some naivety in thinking that games shouldn't be built upon certain systems at all. if it's not your thing of course that is fair, but to say that you don't think-
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Daniel Catt Game Dev @gddaniel289753.bsky.social · 31/01/2026
Mechanics that objectively provide benefit to the game, is something being 'Fun' good enough? Devil May cry in specific has developed itself into a combo series, ever since 3 the games have very clearly wanted to push in the direction of combos, and whilst that is fun to some
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Daniel Catt Game Dev @gddaniel289753.bsky.social · 31/01/2026
The air, trivialising the difficulty of not only this enemy, but also all enemies around them, meaning some players can view it as 'Cheesy' which I can absolutely hear the argument for. But it this line of thinking leads to a question, should all video games only include-
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Daniel Catt Game Dev @gddaniel289753.bsky.social · 31/01/2026
Motivated to keep coming back. Now the only problem with this is that ultimately combos provide very little tangible benefit, in a lot of situations combos are not best means to taking out an enemy, and the few times they do help, it is because they let you juggle enemies in-
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Daniel Catt Game Dev @gddaniel289753.bsky.social · 31/01/2026
Modes, but also the players that do commit time often commit LUDICROUS levels of time comparable to live service games that have miles more content to consume. Entirely because intrinsically that system has enough complexity and good enough feedback that the player is-
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Daniel Catt Game Dev @gddaniel289753.bsky.social · 31/01/2026
This can lead to more investment in the base game mechanics, if you can make just playing any part of the core game fun, then the replayability sky rockets, I mean in most of the devil may cry games, not only is it intended to be replayed, like increased difficulties or extra-
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Daniel Catt Game Dev @gddaniel289753.bsky.social · 31/01/2026
Something that Combos excel at, whilst obviously there's no objective metric that everybody enjoys combos, as this argument has proven, there is enough of an audience that does in fact believe them to be fun. Combos Force a deeper interaction with the arsenal at hand
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Daniel Catt Game Dev @gddaniel289753.bsky.social · 31/01/2026
I think though that it boils down to how combos support the idea of Intrinsic rewards in games Intrinsic rewards or better known as Intrinsic Motivation means how fun the game is to play in terms of raw feeling, is movement fun? is combat satisfying? etc.
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Daniel Catt Game Dev @gddaniel289753.bsky.social · 31/01/2026
The core argument comes from Devil May Cry vs Ninja Gaiden fans And i get ninja gaiden fans point, that the point of these games is to survive a gauntlet of enemies and if you can simply juggle enemies forever then where is the difficulty or challenge?
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Daniel Catt Game Dev @gddaniel289753.bsky.social · 31/01/2026
This recent "Combo's shouldn't be in CAG's" mess recently has inspired me to talk about it a little more in depth. Because at the end of the day it does bring up a good point that is what is the point of combos in action games?
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Reposted by Daniel Catt Game Dev
_lemon @andylemon.bsky.social · 25/11/2025
:) Nipped into CEX on way in and bagged us a couple of additions to our Xbox 360 collection #lsbugames
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Daniel Catt Game Dev @gddaniel289753.bsky.social · 19/11/2025
Just had our presentation for... Peanut Pals! our team working on a new project! #LSBUGames #LANutoire #InANutShell
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Daniel Catt Game Dev @gddaniel289753.bsky.social · 12/11/2025
Something about a peanut with a bowler hat is tickling my fancy right about now… #LSBU
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Daniel Catt Game Dev @gddaniel289753.bsky.social · 10/11/2025
Working on the game jam over the weekend was not the best idea... Maybe next time bring a laptop that actually has good battery if you're going to use it on the road. Regardless here are some assets from the game.
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Daniel Catt Game Dev @gddaniel289753.bsky.social · 08/11/2025
At #LSBU they are hosting an awesome game jam, but due to personal reasons, I could not participate as much as I want to, so to make up for it, I have joined the Unity 2025 Game jam, from today to Sunday at 12pm! The theme is Timeless... Let's see how this goes. #GameJam #GameDev #Student
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Daniel Catt Game Dev @gddaniel289753.bsky.social · 26/07/2025
4️⃣ 4️⃣ 4️⃣ #LSBUGames #Student #FantasticFour #Posing #3DAnimation
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Daniel Catt Game Dev @gddaniel289753.bsky.social · 25/06/2025
Been experimenting with the VFX Graphs in unity, A couple hours (and a cheeky tutorial) and out this comes #LSBUGames #LSBU #Unity #VFX #Student
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Daniel Catt Game Dev @gddaniel289753.bsky.social · 25/06/2025
Got a project on the works very WHO inspired... #LSBUGames #LSBU #DOCTORWHO #GameDev #Student
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Daniel Catt Game Dev @gddaniel289753.bsky.social · 14/02/2025
Really excited about Portal Chess, Some of the models I have made for it #LSBUgames
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