Sign in

Garbage Cat Apocalypse

@garbagecatapoc.bsky.social
9 followers 14 following 33 posts

Solo #gamedev building a roguelike dungeon crawler. Join The Discord! discord.gg/N9pC67SwMj Itch elicdavis.itch.io/garbage-cat-apoca…

PostsRepliesMedia
Garbage Cat Apocalypse @garbagecatapoc.bsky.social · 13/06/2026
Working on a new bug enemy shapurr.com/graph/ad6a33... #indiegamedev #gamedev #ScreenshotSaturday
0111
Garbage Cat Apocalypse @garbagecatapoc.bsky.social · 31/05/2026
Low-poly bomb shapurr.com/graph/d48ab0... #indiegamedev #gamedev
092
Garbage Cat Apocalypse @garbagecatapoc.bsky.social · 24/05/2026
For some fucking reason the enemies can't shoot the player anymore. All I've been doing this weekend is adding debug utilities. The lines show, based on the current object's trajectory, where it'll be 5s from now. We know things collide if the colors of the lines match when the lines intersect.
001
Garbage Cat Apocalypse @garbagecatapoc.bsky.social · 16/05/2026
Day job has been beating my ass this week, but here's a look at the improvements to the environmental destruction render feature. Excited to animate some of these shader parameters as the game progresses. #indiedev #indiegame #gamedev #ScreenshotSaturday
0185
Garbage Cat Apocalypse @garbagecatapoc.bsky.social · 09/05/2026
Been working on a screen space effect to procedurally add detail to the environment, independent of material/geometry. Right now it's just cracks, but the groundwork is laid for a lot of cool future stuff. Consider following if this interests you! #indiedev #indiegame #gamedev #ScreenshotSaturday
0144
Garbage Cat Apocalypse @garbagecatapoc.bsky.social · 08/05/2026
attempting to create a render pass to apply extra detail in screenspace
100
Garbage Cat Apocalypse @garbagecatapoc.bsky.social · 04/05/2026
The entire day has just been UI work. From shitty programmer placeholders to slightly less shitty programmer placeholders. #indiegamedev #ui
031
Garbage Cat Apocalypse @garbagecatapoc.bsky.social · 03/05/2026
Enemies now flash when taking damage. Implemented using a render pass for objects set on a "Damage" layer. #indiedev #indiegame #gamedev
0105
Garbage Cat Apocalypse @garbagecatapoc.bsky.social · 01/05/2026
Start of a boss floor! #indiedev #indiegame #gamedev
0102
Garbage Cat Apocalypse @garbagecatapoc.bsky.social · 26/04/2026
Buncha UI work today. Making text readable with the CRT post-processing effect is a challenge, but worth it imo #indiegamedev #gamedev
062
Garbage Cat Apocalypse @garbagecatapoc.bsky.social · 25/04/2026
Huge modding overhaul! Enemies + player are moving to a unified `model + overrides` flow. Way less loader spaghetti/redundancy + perf improvements by detecting duplicate material configurations and reusing existing mats. #gamedev #indiedev #unity #roguelike
031
Garbage Cat Apocalypse @garbagecatapoc.bsky.social · 21/04/2026
A closer look at the enemy
011
Garbage Cat Apocalypse @garbagecatapoc.bsky.social · 21/04/2026
No more sphere place holders! First enemy model! (and some basic procedural animations). #indiegamedev #gamedev
082
Garbage Cat Apocalypse @garbagecatapoc.bsky.social · 19/04/2026
Mouse model! shapurr.com/graph/8efc76... #indiedev #indiegame #gamedev
0122
Garbage Cat Apocalypse @garbagecatapoc.bsky.social · 18/04/2026
All bullet-based enemy attack patterns now can take an optional "path" config that can change how a bullet travels. This entire miniboss is loaded from JSON! #indiedev #indiegame #gamedev #ScreenshotSaturday
054
Garbage Cat Apocalypse @garbagecatapoc.bsky.social · 04/04/2026
Mini boss WIP 3 phases, 5 different attack patterns. Had to create a new OP player loadout that's editor-only just so I could beat it. Now time for lots of balancing/tweaking... #indiedev #indiegame #gamedev #ScreenshotSaturday
0115
Garbage Cat Apocalypse @garbagecatapoc.bsky.social · 04/04/2026
Making progress with the UI slowly but surely! #indiegamedev #rougelike #screenshotsaturday
051
Garbage Cat Apocalypse @garbagecatapoc.bsky.social · 01/04/2026
First stab at rendering the contents of the loaded mods in-game. I can make things functional, but god I suck at making them look good. #indiegamedev #rougelike
031
Garbage Cat Apocalypse @garbagecatapoc.bsky.social · 26/03/2026
Pros of this enemy system is the amount of configurability you can have for an enemy. Cons is that you have so much to configure for an enemy. #indiegamedev #rougelike
031
Garbage Cat Apocalypse @garbagecatapoc.bsky.social · 24/03/2026
Spending more time on editor utilities than the actual game at the moment. Regardless, pretty happy with how configurable enemy behaviour is at the moment. #indiegamedev
051
Garbage Cat Apocalypse @garbagecatapoc.bsky.social · 21/03/2026
Wrote my first unit test for the project and immediately found 2 bugs. Mama I'm home
000
Garbage Cat Apocalypse @garbagecatapoc.bsky.social · 21/03/2026
Very happy with the new item system. Building something complex as "Give 20 Luck, subtract it away until it's back to 0 as you pick up items" takes just a couple of minutes to set up. #screenshotsaturday #indiegamedev
031
Garbage Cat Apocalypse @garbagecatapoc.bsky.social · 20/03/2026
Item refactor is done... All items can have multiple effects that have triggers that invoke an array of actions... More complicated examples will follow soon... or work will continue to kick my ass.
010
Garbage Cat Apocalypse @garbagecatapoc.bsky.social · 07/03/2026
Health Potion shapurr.com/graph/0aa6cd... #indiegamedev #rougelike #screenshotsaturday #gamedev
0103
Garbage Cat Apocalypse @garbagecatapoc.bsky.social · 03/03/2026
Item bag model shapurr.com/graph/d7549f...
110
Garbage Cat Apocalypse @garbagecatapoc.bsky.social · 01/03/2026
Fix one room generation bug, and 2 crop up in its death
000
Garbage Cat Apocalypse @garbagecatapoc.bsky.social · 28/02/2026
New Explosion effect for self-destructing enemies! #gamedev #indiegames #screenshotsaturday #rougelike
0114
Garbage Cat Apocalypse @garbagecatapoc.bsky.social · 25/02/2026
Animated Minimap! It's actually the same texture that overlays the entire map to do the room reveal effect, just blitted through a different shader. #gamedev #indiegamedev
0172