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GarageCraft Games

@garagecraft.games
66 followers 75 following 126 posts

Indie Game Development 🕹️ garagecraft.games | thorsten.suckow-homberg.de | @thorsten.suckow-homberg.de

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GarageCraft Games @garagecraft.games · 30/08/2026
They are the same picture! 👀 I've been improving the #helios dev experience by implementing a compile-time dependency resolver for game-specific systems and managers. Goodbye to the UpdateContext, supreme ruler of #infrastructure and omniscient know-it-all! #indiegames #indiedev 👾
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GarageCraft Games @garagecraft.games · 15/08/2026
#GameWorld in #helios has come a long way. On my journey towards a system scheduler supporting conflict-free concurrency, the #EcsWorld now serves as the underlying #ECS, providing domain-specific partitions & #GameWorld acts as a container for runtime resources and engine-level state information.
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GarageCraft Games @garagecraft.games · 27/07/2026
👾 You have only 3 lives. An unforgiving collision system. And no sound at all. Because in space, no one can hear you scream... (we call this "immersive"). Download helios ascending now! 🎮 garagecraft.games/helios-ascen... #indiedev #indiegames #gamedev #ecs #enginedev
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GarageCraft Games @garagecraft.games · 20/04/2026
You could bind your (gameplay) systems to the various states of a state machine - once the game is in state "paused", do not process specific systems in the game loop. Makes it easy to consider those systems that should still be running (e.g. ui, input).
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GarageCraft Games @garagecraft.games · 03/04/2026
finished my project assignment on the exploratory dev of an #ECS-based #gameengine. Now it’s time to refactor the remaining tech debt into more idiomatic ECS. Out with the old (SceneGraph), in with the new! (flat list of components sharing relationships) #helios #indiedev #gamedev #indiegames
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GarageCraft Games @garagecraft.games · 21/02/2026
As I’m closing in on milestone_6 of #helios, I’m adding high scores and player lives as components and systems in my #ecs #gameengine - come join me! twitch.tv/garagecraft_... #twitch #streamer #gamedev #enginedev #indiegames #indiedev
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GarageCraft Games @garagecraft.games · 14/02/2026
#helios now supports #GameState management and menu rendering. Next up: Implementing menu commands! #gamedev #enginedev #indiedev #indiegames
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GarageCraft Games @garagecraft.games · 09/02/2026
ECS refactor drop in #helios 🔧 Value-type GameObject handles, tag-based filtering, centralized component registration, plus new unit tests. #gamedev #cpp #ecs #indiedev #gameengine #indiegames #enginedev
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GarageCraft Games @garagecraft.games · 31/01/2026
Now that collision detection and SpawnPlans are in place, I’m moving on to 2D UI integration - score display and menus next. Let’s go! #gamedev #indiedev #indiegames #helios #twitch #streamer twitch.tv/garagecraft_...
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GarageCraft Games @garagecraft.games · 25/01/2026
✅ Collision Detection - working ✅ Spawn Scheduling - implemented Next: Span queues & support for more Spawn logic. Let's go! 🔧 #gamedev #indiedev #indiegames #gameengine #helios
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GarageCraft Games @garagecraft.games · 31/12/2025
Wrapping up the year with GameObject pooling and a SpawnSystem based on conditions and strategies. On to collision detection! 🕹️ 👾 #helios #gameengine #gamedev #indiedev #indiegames #cpp #programming
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GarageCraft Games @garagecraft.games · 25/12/2025
🎮 #helios v0.3.0-milestone3 is out! Component-based architecture, physics systems, level bounds and a proper twin-stick shooter demo with projectile pooling are now in place. 🚀 P.S.: The gang of four was right! garagecraft.games/devlog/2025/... #gamedev #indiedev #indiegames
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GarageCraft Games @garagecraft.games · 13/12/2025
#helios milestone_2 changes and improvements: ✨ ImGui Debug Overlay (Log, FPS, Settings) 🎮 Real-time Gamepad & Camera Widgets 🎥 Refactored Camera System (Scene Graph integration) ⏱️ Frame Pacing & Stats Next up: Physics & Gameplay! 🕹️ #screenshotsaturday #gamedev #indiedev #indiegames
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GarageCraft Games @garagecraft.games · 04/12/2025
New devlog: #ImGui integration, frame pacing, and some breaking changes in #helios 🎮 Debug overlays are in! FPS widget, #gamepad visualization, log console. Also refactored the rendering setup with RenderPrototype for better resource sharing. #tooling #gamedev #indiedev #indiegames
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GarageCraft Games @garagecraft.games · 02/12/2025
there are two kinds of people in this world... #gamedev #indiedev #indiegames #programming
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GarageCraft Games @garagecraft.games · 15/11/2025
Going live! ✨ Streaming #helios #dev on #Twitch right now. We're diving back into the #gamepad input #demo. Stop by and say hi! www.twitch.tv/garagecraft_... #gamedev #indiedev #TwitchStream #coding #indiegames #streamer
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GarageCraft Games @garagecraft.games · 19/10/2025
Just make it exist first: From #SceneGraph to #Snapshot to #RenderPass to an animated cube - Rendering pipeline for #helios is taking shape! 🕹️ Ready for the next subsystem. Details in my latest #devlog: garagecraft.games/devlog/2025/... #indiedev #gamedev #indiegames #programming #coding #games
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GarageCraft Games @garagecraft.games · 18/10/2025
Coffee, #progressive #house (Adriatique's Cercle set from Alpe d'Huez is 😙👌), and a dialed-in IDE. That's the vibe for pushing code on weekends. What keeps YOU in the zone? 🕹️ #CodingLife #FlowState #gamedev #indiegames #indiedev #cpp #streamer #twitch www.twitch.tv/garagecraft_...
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GarageCraft Games @garagecraft.games · 17/10/2025
Happy with how the #renderengine semantics and syntax for #helios turned out! Aiming to wrap this up this weekend, write some intro docs, then on to the next #subsystem! 🕹️ #gameengine #gamedev #indievev #indiegames #backseatcoding 🕹️ www.twitch.tv/garagecraft_...
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GarageCraft Games @garagecraft.games · 20/09/2025
I can hear this picture. #ik+ #international #karate #commodore #amiga500 #retrogaming
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GarageCraft Games @garagecraft.games · 17/09/2025
I'm continuing my exploration of the #OpenGL rendering pipeline's mathematical foundation, examining #projection #matrices, one of the final computational steps before #rasterization. #indiedev #gamedev #math #linearalgebra #computergraphics #games #programming garagecraft.games/devlog/2025/...
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GarageCraft Games @garagecraft.games · 09/09/2025
When you add in limited healing, and punishing boss fights, it can shift the focus away from that exploratory satisfaction. That being sad - I'm a sucker for this concept! Reminds me of countless trial&error in Gargoyle's Quest on the #gameboy (3/3)
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GarageCraft Games @garagecraft.games · 04/09/2025
Happy Release Day, #Hollow #Knight #Silksong. Looks like the thirst is real! :) #git #gud
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GarageCraft Games @garagecraft.games · 02/09/2025
M*R local-space vs. R*M world-space - I'm breaking down #matrix composition for rotating objects around external/local origins, using active and passive transformation. garagecraft.games/devlog/2025/... #gamedev #computergraphics #linearalgebra #indiedev #indiegame #3dgraphics #math
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GarageCraft Games @garagecraft.games · 30/08/2025
Continuing development on the #helios #game engine today, implementing transformation matrices for the rendering pipeline and working through the mathematical foundations. #GameDev #ComputerGraphics #backseatcoding #indiedev www.twitch.tv/garagecraft_...
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GarageCraft Games @garagecraft.games · 23/08/2025
#CMake has entered the chat! I’m parting ways with #MSVS (for now) and letting automated tooling take care of dependency management. Tune in and watch me stumble through it! www.twitch.tv/garagecraft_... #backseatcoding #indiedev #gamedev #solodev #indiegames
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GarageCraft Games @garagecraft.games · 16/08/2025
Doing a bit of backseat coding today. Mostly housekeeping: moving prototypes into proper namespaces and tidying up unit tests. www.youtube.com/live/IWssyOi... #gamedev #indiedev #indiegames
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GarageCraft Games @garagecraft.games · 15/08/2025
From puzzles to pixels: This little warehouserobot from #AdventofCode 2024, Day 15 kicked off my #gamedev journey. Thrilled to start my hobby and share my progress and connect with fellow creators. Join the adventure! garagecraft.games/devlog/Hello... #IndieDev #indiegame #devlog
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