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Studio Ganzheit

@ganzheitstudio.com
174 followers 45 following 36 posts

Solo Game Developer | Making Liminal City: Axiom of Maria | Demo Available store.steampowered.com/app/3397260

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Studio Ganzheit @ganzheitstudio.com · 23/08/2026
threshold gameplay polish done for now. back to the real world stages. #indiegame #gamedev
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Studio Ganzheit @ganzheitstudio.com · 03/07/2026
Two months to finish the last boss. That was rough. Starting full assembly + polish. #indiegame #gamedev
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Studio Ganzheit @ganzheitstudio.com · 20/06/2026
armored vs unarmored. the armor gets thrown off mid-phase. modeling alone took a week. this thing eats time. texturing next. #gamedev #indiegame #solodev
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Studio Ganzheit @ganzheitstudio.com · 15/06/2026
modeling in progress #gamedev #indiegame #solodev #metroidvania
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Studio Ganzheit @ganzheitstudio.com · 13/06/2026
boss burnout - vacation with some game improvements. - Kay's scarf got flashier - Attune: read info from the environment - a photo mode: Kay looking at photos of her daughter #gamedev #indiegame #solodev #metroidvania
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Studio Ganzheit @ganzheitstudio.com · 06/06/2026
3 seconds of effects. 1 week to make. kill me. #gamedev #indiegame
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Studio Ganzheit @ganzheitstudio.com · 30/05/2026
Working on the boss getting back up after being stunned and transitioning to the next phase. Lots of small details to get through. #gamedev #indiegame
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Studio Ganzheit @ganzheitstudio.com · 28/05/2026
A solo-dev 3D metroidvania set in a near-future Seoul, now a ghost city left to AI: you can hack enemies through Contact — making them self-destruct, or turn on their own side. #gamedev #indiegame
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Studio Ganzheit @ganzheitstudio.com · 23/05/2026
Added a way to attack the new boss. #indiegame #gamedev
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Studio Ganzheit @ganzheitstudio.com · 21/05/2026
current capsule vs new one for solo-dev 3D metroidvania. #1 or #2? #indiegame #gamedev
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Studio Ganzheit @ganzheitstudio.com · 20/05/2026
A solo-dev 3D metroidvania set in a near-future Seoul, now a ghost city left to AI: wall-jump count grows from 1 to 2 to 3 as you find new abilities. You can't re-jump off the same wall, so which wall you kick off first matters — wrong order, wrong height. #indiegame #indiedev #gamedev
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Studio Ganzheit @ganzheitstudio.com · 16/05/2026
Put a food processor on the boss's front legs... might have made it a bit too powerful. #gamedev #metroidvania
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Studio Ganzheit @ganzheitstudio.com · 13/05/2026
A solo-dev 3D metroidvania set in a near-future Seoul. Korea's birthrate once dropped to 0.72, leaving the Liminal City — maintained by AI. The dead are backed up to a virtual world called Beyond. The AI preserves the spaces people left behind — tenderly, but in twisted ways. #gamedev #metroidvania
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Studio Ganzheit @ganzheitstudio.com · 10/05/2026
day 3: now it can dance while walking. #gamedev #indiedev #metroidvania #unrealengine
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Studio Ganzheit @ganzheitstudio.com · 06/05/2026
day 1: can it dance. day 2: can it walk. it has 12 legs btw. #gamedev #indiedev #metroidvania #unrealengine
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Studio Ganzheit @ganzheitstudio.com · 05/05/2026
The new trailer of Liminal City: Axiom of Maria — Humanity is gone. The city left alone. AI tended to it — carefully, and wrong. An elegiac 3D Platformer Metroidvania. Demo Available: s.team/a/3397260 #indiegame #metroidvania
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Studio Ganzheit @ganzheitstudio.com · 22/03/2025
The Steam page is now live. Demo coming soon. Please wishlist Liminal City. Thanks. store.steampowered.com/app/3397260 #screenshotsaturday #gamedev #indiegames
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Studio Ganzheit @ganzheitstudio.com · 15/03/2025
Testing has started. Learning a lot again. Added a tutorial on boss mechanics before the fight. #screenshotsaturday #gamedev #indiegames
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Studio Ganzheit @ganzheitstudio.com · 08/03/2025
Mid-century modern style. #screenshotsaturday #gamedev #indiegames
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Studio Ganzheit @ganzheitstudio.com · 15/02/2025
Added a dumb terminal for puzzles and working on controller support. Retro. #screenshotsaturday #gamedev #indiegames
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Studio Ganzheit @ganzheitstudio.com · 08/02/2025
Steam page review is done, and the trailer is ready, but for now, I’ve only partially opened the homepage. Not much new for DevLog followers, but feel free to check it out. The link is in my bio. #screenshotsaturday #gamedev #indiegames
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Studio Ganzheit @ganzheitstudio.com · 02/02/2025
🚀 Preparing the Steam page and the official website. 😮‍💨 #screenshotsaturday #DevlogGame #indiegames
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Studio Ganzheit @ganzheitstudio.com · 26/01/2025
Finished the background work and packaged the build. It’s been about a year, and the game is roughly 1/3 to 1/2 complete. Planning another test with friends and preparing the Steam page and materials. Thinking about getting feedback from Metroidvania fans as well. #indiegame #screenshotsaturday
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Studio Ganzheit @ganzheitstudio.com · 18/01/2025
Quickly progressing with background work, focusing on the overall mood. #gamedev #indiegame #screenshotsaturday
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Studio Ganzheit @ganzheitstudio.com · 12/01/2025
WIP) Focusing on setting the mood rather than details, progressing quickly. Baking lightmaps occasionally for checks is quite a hassle. #gamedev #indiegame #screenshotsaturday
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Studio Ganzheit @ganzheitstudio.com · 21/12/2024
WIP: Coex ASEM Square. Working on backgrounds while applying test feedback. #screenshotsaturday #gamedev #indiegames
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Studio Ganzheit @ganzheitstudio.com · 15/12/2024
It's been a while since the last devlog. Started decorating the game. Applying feedback from testing has brought quite a few changes to the game. #screenshotsaturday #gamedev #indiegames
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Studio Ganzheit @ganzheitstudio.com · 09/11/2024
F4GuideBot is a bot that guides visitors in preservation zones. #screenshotsaturday
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Studio Ganzheit @ganzheitstudio.com · 09/11/2024
Finishing up gameplay revisions, with a few more tweaks here and there. I should be able to start testing and begin background work next week. Once the backgrounds are properly done, it should look a bit better. #screenshotsaturday #gamedev #indiegames
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Studio Ganzheit @ganzheitstudio.com · 02/11/2024
Still refining the gameplay. Added quick flanking, which usually deals double damage when getting behind enemies. Depending on the enemy, some react more aggressively to being flanked. #screenshotsaturday #gamedev #indiegames
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Studio Ganzheit @ganzheitstudio.com · 26/10/2024
Want to use Bluesky differently from Twitter, but no ideas yet—just posting the same videos for now. Refining the pitching build. Should be mostly done by the end of next week, minus the backgrounds. Then testing with friends—nervous about the feedback. #screenshotsaturday #gamedev #indiegames
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Studio Ganzheit @ganzheitstudio.com · 20/10/2024
I've opened a Bluesky account. Managing social media was hard for me, so I stopped using them all except Twitter. Yet I've added another. I want to use this differently but have no ideas yet. For now, I'll use it as I get familiar. #gamedev #IndieGameDev #indiegame
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