Studio Ganzheit @ganzheitstudio.com · 23/08/2026threshold gameplay polish done for now. back to the real world stages. #indiegame #gamedev 071
Studio Ganzheit @ganzheitstudio.com · 03/07/2026Two months to finish the last boss. That was rough. Starting full assembly + polish. #indiegame #gamedev 080
Studio Ganzheit @ganzheitstudio.com · 20/06/2026armored vs unarmored. the armor gets thrown off mid-phase. modeling alone took a week. this thing eats time. texturing next. #gamedev #indiegame #solodev 081
Studio Ganzheit @ganzheitstudio.com · 15/06/2026modeling in progress #gamedev #indiegame #solodev #metroidvania 020
Studio Ganzheit @ganzheitstudio.com · 13/06/2026boss burnout - vacation with some game improvements. - Kay's scarf got flashier - Attune: read info from the environment - a photo mode: Kay looking at photos of her daughter #gamedev #indiegame #solodev #metroidvania 061
Studio Ganzheit @ganzheitstudio.com · 06/06/20263 seconds of effects. 1 week to make. kill me. #gamedev #indiegame 070
Studio Ganzheit @ganzheitstudio.com · 30/05/2026Working on the boss getting back up after being stunned and transitioning to the next phase. Lots of small details to get through. #gamedev #indiegame 051
Studio Ganzheit @ganzheitstudio.com · 28/05/2026A solo-dev 3D metroidvania set in a near-future Seoul, now a ghost city left to AI: you can hack enemies through Contact — making them self-destruct, or turn on their own side. #gamedev #indiegame 141
Studio Ganzheit @ganzheitstudio.com · 23/05/2026Added a way to attack the new boss. #indiegame #gamedev 091
Studio Ganzheit @ganzheitstudio.com · 21/05/2026current capsule vs new one for solo-dev 3D metroidvania. #1 or #2? #indiegame #gamedev 071
Studio Ganzheit @ganzheitstudio.com · 20/05/2026A solo-dev 3D metroidvania set in a near-future Seoul, now a ghost city left to AI: wall-jump count grows from 1 to 2 to 3 as you find new abilities. You can't re-jump off the same wall, so which wall you kick off first matters — wrong order, wrong height. #indiegame #indiedev #gamedev 071
Studio Ganzheit @ganzheitstudio.com · 16/05/2026Put a food processor on the boss's front legs... might have made it a bit too powerful. #gamedev #metroidvania 051
Studio Ganzheit @ganzheitstudio.com · 13/05/2026A solo-dev 3D metroidvania set in a near-future Seoul. Korea's birthrate once dropped to 0.72, leaving the Liminal City — maintained by AI. The dead are backed up to a virtual world called Beyond. The AI preserves the spaces people left behind — tenderly, but in twisted ways. #gamedev #metroidvania 121
Studio Ganzheit @ganzheitstudio.com · 10/05/2026day 3: now it can dance while walking. #gamedev #indiedev #metroidvania #unrealengine 061
Studio Ganzheit @ganzheitstudio.com · 06/05/2026day 1: can it dance. day 2: can it walk. it has 12 legs btw. #gamedev #indiedev #metroidvania #unrealengine 081
Studio Ganzheit @ganzheitstudio.com · 05/05/2026The new trailer of Liminal City: Axiom of Maria — Humanity is gone. The city left alone. AI tended to it — carefully, and wrong. An elegiac 3D Platformer Metroidvania. Demo Available: s.team/a/3397260 #indiegame #metroidvania 082
Studio Ganzheit @ganzheitstudio.com · 22/03/2025The Steam page is now live. Demo coming soon. Please wishlist Liminal City. Thanks. store.steampowered.com/app/3397260 #screenshotsaturday #gamedev #indiegames 24110
Studio Ganzheit @ganzheitstudio.com · 15/03/2025Testing has started. Learning a lot again. Added a tutorial on boss mechanics before the fight. #screenshotsaturday #gamedev #indiegames 072
Studio Ganzheit @ganzheitstudio.com · 08/03/2025Mid-century modern style. #screenshotsaturday #gamedev #indiegames 072
Studio Ganzheit @ganzheitstudio.com · 15/02/2025Added a dumb terminal for puzzles and working on controller support. Retro. #screenshotsaturday #gamedev #indiegames 192
Studio Ganzheit @ganzheitstudio.com · 08/02/2025Steam page review is done, and the trailer is ready, but for now, I’ve only partially opened the homepage. Not much new for DevLog followers, but feel free to check it out. The link is in my bio. #screenshotsaturday #gamedev #indiegames 042
Studio Ganzheit @ganzheitstudio.com · 02/02/2025🚀 Preparing the Steam page and the official website. 😮💨 #screenshotsaturday #DevlogGame #indiegames 0112
Studio Ganzheit @ganzheitstudio.com · 26/01/2025Finished the background work and packaged the build. It’s been about a year, and the game is roughly 1/3 to 1/2 complete. Planning another test with friends and preparing the Steam page and materials. Thinking about getting feedback from Metroidvania fans as well. #indiegame #screenshotsaturday 192
Studio Ganzheit @ganzheitstudio.com · 18/01/2025Quickly progressing with background work, focusing on the overall mood. #gamedev #indiegame #screenshotsaturday 0103
Studio Ganzheit @ganzheitstudio.com · 12/01/2025WIP) Focusing on setting the mood rather than details, progressing quickly. Baking lightmaps occasionally for checks is quite a hassle. #gamedev #indiegame #screenshotsaturday 0245
Studio Ganzheit @ganzheitstudio.com · 21/12/2024WIP: Coex ASEM Square. Working on backgrounds while applying test feedback. #screenshotsaturday #gamedev #indiegames 1124
Studio Ganzheit @ganzheitstudio.com · 15/12/2024It's been a while since the last devlog. Started decorating the game. Applying feedback from testing has brought quite a few changes to the game. #screenshotsaturday #gamedev #indiegames 2175
Studio Ganzheit @ganzheitstudio.com · 09/11/2024F4GuideBot is a bot that guides visitors in preservation zones. #screenshotsaturday 011
Studio Ganzheit @ganzheitstudio.com · 09/11/2024Finishing up gameplay revisions, with a few more tweaks here and there. I should be able to start testing and begin background work next week. Once the backgrounds are properly done, it should look a bit better. #screenshotsaturday #gamedev #indiegames 062
Studio Ganzheit @ganzheitstudio.com · 02/11/2024Still refining the gameplay. Added quick flanking, which usually deals double damage when getting behind enemies. Depending on the enemy, some react more aggressively to being flanked. #screenshotsaturday #gamedev #indiegames 061
Studio Ganzheit @ganzheitstudio.com · 26/10/2024Want to use Bluesky differently from Twitter, but no ideas yet—just posting the same videos for now. Refining the pitching build. Should be mostly done by the end of next week, minus the backgrounds. Then testing with friends—nervous about the feedback. #screenshotsaturday #gamedev #indiegames 0152
Studio Ganzheit @ganzheitstudio.com · 20/10/2024I've opened a Bluesky account. Managing social media was hard for me, so I stopped using them all except Twitter. Yet I've added another. I want to use this differently but have no ideas yet. For now, I'll use it as I get familiar. #gamedev #IndieGameDev #indiegame 0120