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Gamehooe

@gamehooe.bsky.social
37 followers 57 following 54 posts

Solo game developer making games in #GodotEngine, just for fun. #godot #indiedev #gamedev

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Reposted by Gamehooe
Riez @riekay.itch.io · 11/06/2026
my typography for game UIs talk is up. thanks again to @godotcon.bsky.social for having me, and my little presentation on the big screen^^ youtu.be/1OfHPADyB6s
youtu.be
That UI looks dope, wish it wasn’t so hard to read tho – Henni – GodotCon 2026
YouTube video by Godot Engine
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Gamehooe @gamehooe.bsky.social · 25/05/2026
I've got fed up with trees looking kind of broken, so I'ev written a script to generate random clumps of leaves. Maybe the rest of the tree will follow along soon. #gamedev #Godot #IndieDev
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Gamehooe @gamehooe.bsky.social · 22/05/2026
This is going to great. I’ve always looked at the asset stores of other engine with envious eyes. No longer. I shall ensure all my plugins are added there and might even release some models.
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Gamehooe @gamehooe.bsky.social · 21/05/2026
I've been really busy for the last few weeks, but finally making some solid progress on my Godot terrain system. The foliage system has come a long way since my last update. It supports arbitary numbers of trees per biome, with variations on every instance. #gamedev #Godot #IndieDev
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Gamehooe @gamehooe.bsky.social · 15/05/2026
Been busy working on the terrain system and plants system for the last few weeks. Landscape is starting to look really nice. I'll show the plants and trees in more detail soon, but I now have a system that automatically places millions of trees in real time. #gamedev #Godot #IndieDev
Terrain in Godot game engine
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Gamehooe @gamehooe.bsky.social · 14/04/2026
Recently I released an addon for Godot that merges all selected MeshInstance3D's into a single mesh instance. It's ideal for creating meshes that can be easily used in a MultiMeshInstance3D for example. Search in AssetLib: "mesh merge" or github.com/rikh42/meshm... #godot #indiedev #gamedev
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Gamehooe @gamehooe.bsky.social · 13/04/2026
This is my solution that fades in objects without using alpha blending. Instead it discards some fragments depending on how far away that fragment is. But why... 🧵👇 #godot #godotengine #vfx #gamedev #indiedev
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Gamehooe @gamehooe.bsky.social · 31/03/2026
I've been working on the plants and vegetation system for the last couple of weeks. Here's a quick look at the biome system finally working. Each mesh colour represents a region in a different biome for testing. (sorry for the janky flying) #godot #indiedev #gamedev
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Gamehooe @gamehooe.bsky.social · 28/03/2026
A quick update on my Godot terrain system. Here's a short clip of the collisions working... Building a collision mesh for the entire 32km x 32km world isn't practical. Therefore, any entity in the game can request that a collision mesh be built around it. #gamedev #Godot #IndieDev
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Gamehooe @gamehooe.bsky.social · 24/03/2026
Work in progress on my new terrain system for a game I'm developing with Godot. Supports a 32km x 32km world with 1m precision, requiring only a few MB of storage. 4 different biomes, each with multiple materials, all computed on the GPU. #godot #godotengine
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