gamedevjeff @gamedevjeff.pixelturkey.com · 13/05/2026New SFX repack for the 1993 DOS game Dinopark Tycoon. A business sim with some chill background music that was hard to appreciate because of the wildly loud sound samples. gamedevjeff.pixelturkey.com/dinopark/SND... (DOS . exe only, runs under DOSBox after unzipping in the game's directory) 21810
gamedevjeff @gamedevjeff.pixelturkey.com · 11/03/2026Saving this 2004 smoking etiquette campaign signage as a reference for when I get around to working on a 3D environment set in a Tokyo-like city - source: www.tokyotimes.org/smoking-mann... 0104
gamedevjeff @gamedevjeff.pixelturkey.com · 09/08/2025oh huh, he made a Windows 3.1 version of this too? 010
gamedevjeff @gamedevjeff.pixelturkey.com · 09/04/2025Reminded myself of VGA overscan when testing a game build. The 1st palette index would set border colour, be that black or no. Here's Crystal Caves, early 1990s DOS game on IBM ThinkPad 1450 (Tillamook Pentium MMX 266MHz · Neomagic MagicGraph128XD) and a Trinitron E230 CRT #retrocomputing #DOSgaming 1102
gamedevjeff @gamedevjeff.pixelturkey.com · 10/03/2025where do you stand on the lorem ipsum issue? nostalgic throwback or the sky is falling? 261
gamedevjeff @gamedevjeff.pixelturkey.com · 24/02/2025Wanting to apply any retroarch shader to arbitrary X11 Window contents on Linux to test CRT + upscaling on test art/gamedev WIPs, I created a retroarch core called Xcompy as a quick hack to do just that. Scroll through open windows with mouse-wheel. github.com/DOSisGOOD/xc... #linux 1100