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GameDevHobby

@gamedevhobby.bsky.social
26 followers 19 following 9 posts

DevLog: www.gamedevhobby.com Itch: gamedevhobby.itch.io

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GameDevHobby @gamedevhobby.bsky.social · 09/10/2025
Testing out the "new" Unity input system. Now with floating joysticks! #Unity2D #IndieDev
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GameDevHobby @gamedevhobby.bsky.social · 09/10/2025
The open beta for Clone Station is live on Google Play! It’s a fast-paced top-down sci-fi shooter roguelike where every run takes you deeper into a broken research station. Blog post: www.gamedevhobby.com/posts/071025... Play now: play.google.com/store/apps/d...
gamedevhobby.com
Open Beta Release
this description shows up when the blog is linked from social media
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GameDevHobby @gamedevhobby.bsky.social · 08/10/2025
A few action shots of a recent playthrough of Clone Station!
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GameDevHobby @gamedevhobby.bsky.social · 15/07/2025
As I'm getting Clone Station ready for Open Beta I've been thinking about the next project I want to work on. I have had some ideas for a really long time, and others came about more recently, but I don't want to box myself into something. What sorts of genres are you all working on?
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GameDevHobby @gamedevhobby.bsky.social · 11/07/2025
World 1 is now complete in Clone Station. New enemies, early game balancing, floating joysticks, and updated branding are all in. Getting close to open beta. Read the latest devlog: www.gamedevhobby.com/posts/100725...
gamedevhobby.com
Gearing up for Open Beta
Clone Station's World 1 is finally playable from start to finish! New enemies, better controls with floating joysticks, balance tweaks, and a fresh app icon are all part of the push toward open beta. ...
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GameDevHobby @gamedevhobby.bsky.social · 22/05/2025
Some late night gamedev! Working on some QoL Input updates
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GameDevHobby @gamedevhobby.bsky.social · 15/05/2025
I'm most excited for the dotnet web export features that are being tested!
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GameDevHobby @gamedevhobby.bsky.social · 14/05/2025
Read about how I filled my procedural dungeons with props: www.gamedevhobby.com/posts/120525...
gamedevhobby.com
Filling the Void
I set out to give the rooms in Clone Station more personality and gameplay flavor.
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GameDevHobby @gamedevhobby.bsky.social · 14/05/2025
I was testing the new Spawner GameObject in my game Clone Station and wandered off without exiting. #CloneStation
Oval Room with Spawner and hundreds of enemies surrounding the player.
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