Colby Hocking @gaffydev.bsky.social · 07/08/2026Is 3d overkill for a map screen? Oh, absolutely. That's why I'm fiddling with it! 000
Colby Hocking @gaffydev.bsky.social · 09/07/2026New update (0.2.1) for the game on web! Rewrote the camera system entirely, so now background scrolling should be alot smoother. Plus, this fixes some sections in Level 2, as the new camera can be stopped by things other than the edge of a room. 000
Colby Hocking @gaffydev.bsky.social · 20/05/2026With 0.2 out, I'm probably gonna slow down again, though I definitely have ideas rattling about. 000
Colby Hocking @gaffydev.bsky.social · 09/05/2026Level 2 is now functional! Thanks to a site restructuring, the game can now be played at gaffyweb.neocities.org/game.html, and a demo video can be seen at youtu.be/MXlDiA_UZWc!gaffyweb.neocities.orgGaffy Foxers Platformer 000
Colby Hocking @gaffydev.bsky.social · 08/05/2026Going to my college's Game Dev Beta Day! Bet there's gonna be some neat stuff there. 000
Colby Hocking @gaffydev.bsky.social · 06/05/2026Reminder, that modarchive.org is a very nice archive of music, plenty of which is Public Domain or CC0! Great for a new project llike this. 000
Colby Hocking @gaffydev.bsky.social · 22/04/2026New object alert! This one's very simple: a fragile wooden structure that breaks on contact with blunt forces. There's also a sneak-peak of a new tileset. 011
Colby Hocking @gaffydev.bsky.social · 15/04/2026Today's update: a new enemy type! Or, atleast somewhat an enemy. These creatures, currently using a placeholder graphic, doesn't do contact damage, but instead has a sturdy backside. You can use these to cross potentially hazardous areas! 012
Colby Hocking @gaffydev.bsky.social · 08/04/2026Help needed! Today's feature is sloped surfaces, and they're especially complicated (and possibly implemented strangely). Because of this, I'll be releasing this build to the public, at gaffyweb.neocities.org/game-indev 024
Colby Hocking @gaffydev.bsky.social · 04/04/2026This is a subtle but much wanted change, where screen transitions have a slightly more complicated, "stupid" fade effect mimicking what games like Sonic on the Genesis do. 043
Colby Hocking @gaffydev.bsky.social · 03/04/2026One last feature to stay on pace this week: Steel Boxes. They're too heavy to lift on your own, but dont shatter on contact with enemies. Whacking with a hammer still works the same as wooden ones. 022
Colby Hocking @gaffydev.bsky.social · 01/04/2026Newest update: Semi-Solid surfaces exist! Boxes, the player, and enemies can go up, but not down it (sides are a bit goofy, might adjust them a bit later on). Also, some much needed under the hood changes (and debug displays). 001
Colby Hocking @gaffydev.bsky.social · 01/04/2026Today in development: doors, and a level select! Music is already continuous between rooms, but player stats like coins and HP need to be moved over, too. 044
Colby Hocking @gaffydev.bsky.social · 23/03/2026I'm making a game! My latest demo from Fall 2026 classes is at gaffyweb.neocities.org/posts/GMS2-D...!gaffyweb.neocities.orgI'm making a game! 030