Ribbons @fuzzycodestudio.com · 12/09/2026Just dance #gamedev #mmorpg #indiedev #screenshotsaturday 0121
Ribbons @fuzzycodestudio.com · 27/08/2026The world is getting bigger, and now has an ocean #gamedev #mmorpg #indiedev 061
Ribbons @fuzzycodestudio.com · 12/07/2026So much happening right now, lets take a moment to meditate and regain some mana #gamedev #mmorpg #indiedev 092
Ribbons @fuzzycodestudio.com · 20/06/2026What do you mean they don't look like natural formations? #ScreenshotSaturday #gamedev #mmorpg #indiedev 0103
Ribbons @fuzzycodestudio.com · 06/06/2026Making progress on the terrain splatmap shader #ScreenshotSaturday #gamedev #mmorpg #indiedev 0143
Ribbons @fuzzycodestudio.com · 13/05/2026Been learning how to use shader graph to make shapes with fills for telegraph style abilities #gamedev #mmorpg #indiedev 042
Ribbons @fuzzycodestudio.com · 02/05/2026Working on a dice rolling mechanic for locked boxes #ScreenshotSaturday #gamedev #mmorpg #indiedev 073
Ribbons @fuzzycodestudio.com · 08/04/2026Added idle wander behavior to the animal NPCs. Really helps them seem more alive. #gamedev #mmorpg #indiedev 082
Ribbons @fuzzycodestudio.com · 26/03/2026Working on a re-usable animal animation controller. It's a lot of connections just to give varied idle behavior! #gamedev #mmorpg #indiedev 062
Ribbons @fuzzycodestudio.com · 11/03/2026Starting to add some animals, first up this bear friend #gamedev #mmorpg #indiedev 052
Ribbons @fuzzycodestudio.com · 26/02/2026Death is just a suggestion apparently #gamedev #mmorpg #indiedev 072
Ribbons @fuzzycodestudio.com · 10/02/2026Items, abilities, NPC behavior progress! NPCs can finally fight back! NPC behavior also continues to improve- they can now smoothly (sub-cell) path around trees as well as 'flee' when too far from their spawn. #gamedev #mmorpg #indiedev 172
Ribbons @fuzzycodestudio.com · 28/01/2026I'm experimenting with a body parts system for combat. Players and NPCs can take damage and wounds to various body parts based on positioning and other factors. #gamedev #mmorpg #indiedev 072
Ribbons @fuzzycodestudio.com · 14/01/2026Added 'pack/group' behaviors to some NPCs, some NPCs will all attack if one of their pack is damaged. The red guys are a group, the yellow ones single. #gamedev #mmorpg #indiedev 062
Ribbons @fuzzycodestudio.com · 01/01/2026Starting to connect targeting npcs and ability use systems. Each hit applies a bleed effect, i need to refine a bit yet so its not sending dmg ticks every frame from the server! #gamedev #mmorpg #indiedev 093
Ribbons @fuzzycodestudio.com · 17/12/2025Testing out floating damage numbers for combat feedback. I implemented 3 variations- simple float, arc, and static. #gamedev #mmorpg #indiedev 0113
Ribbons @fuzzycodestudio.com · 04/12/2025Smart tab targeting implemented - prioritizes what you're actually looking at instead of random nearby enemies. Single UI panel handles all health bars efficiently. The tab targeting feels pretty good now #gamedev #mmorpg #indiedev 0103
Ribbons @fuzzycodestudio.com · 19/11/2025NPCs now have basic health bars and the first server-driven status effect: a simple bleed DoT ticking their health down. No visuals yet, but the server authoritatively sends state updates handling every tick. A small step towards the full combat loop! #gamedev #mmorpg #indiedev 0122
Ribbons @fuzzycodestudio.com · 05/11/2025NPCs now remember where they belong and head back if you pull them too far. No more dragging enemies across the world! Another small step forward. #gamedev #mmorpg #indiedev 0104
Ribbons @fuzzycodestudio.com · 22/10/2025NPCs now use distance-based aggro with spatial partitioning. They spot players, give chase, and only check distances for targets already in their AOI cells - keeps server CPU happy even with hundreds of NPCs. #gamedev #mmorpg #indiedev 1103
Ribbons @fuzzycodestudio.com · 15/10/2025It's been a busy year full of developments! Several Fuzzy Code Studio projects have seen significant updates and I wanted to take a moment to reflect on the progress made this year. #gamedev #mmorpg #indiedev 090
Ribbons @fuzzycodestudio.com · 08/10/2025Fixed NPCs rubber-banding when entering view. Now they spawn with their full movement state, still efficient and no more teleporting NPCs. Spatial partitioning working smoothly. #gamedev #mmorpg #indiedev 0132
Ribbons @fuzzycodestudio.com · 24/09/2025Implemented spatial partitioning of NPCs. The server spawns or de-spawns NPCs around a player based on the player's area of interest radius. AOI cell look ups are fast, no expensive distance calcs per npc needed. #gamedev #mmorpg #indiedev 0122
Ribbons @fuzzycodestudio.com · 10/09/2025200 NPCs now pathfinding smoothly thanks to async job queues spreading work over multiple frames on the server. No more cpu spikes when everyone decides to move at once. #gamedev #mmorpg #indiedev 062
Ribbons @fuzzycodestudio.com · 30/08/2025Got 100 NPCs pathfinding on dynamic terrain with batched network messages. Zone server handles all pathfinding authoritatively - no client prediction needed. Pretty happy with the performance so far. #gamedev #mmorpg #indiedev 082
Ribbons @fuzzycodestudio.com · 28/03/2025Ada RPG has evolved significantly in the past year and a half on Twitch! Recently it hit a milestone of being in 50 channels I'm so happy folks are enjoying it and that it's part of so many communities 000
Reposted by Ribbons90’s anime @90sanimepics.bsky.social · 07/10/2023Anime : Princess Mononoke (1997). 7587119
Ribbons @fuzzycodestudio.com · 05/09/2023I started a new project- it's going to be a text based chat RPG for Twitch and Discord. It's been a lot of fun learning how to make it. 030