Reposted by FSAFSA @fsa3d.bsky.social · 10/07/2026Abandon hope, all ye who enter here You will not return Another texturing WIP~ 516928
Reposted by FSAFSA @fsa3d.bsky.social · 08/08/2025Pressed into the folds of Sailynn's stomach, the only thing giving you company are those who came before you, at least what's left of them. There's no escape. You're just like them: FOOD! Please consider supporting me on Ptron, link in bio! #VoreDay 221192232
FSA @fsa3d.bsky.social · 28/07/2026It was a trick question, the answer is 0, no bones at all. It's all geometry nodes :) 3479
FSA @fsa3d.bsky.social · 27/07/2026Further WIPs and a bit more in-depth explanation on the p-sitepatreon.comKi'yati Fins Progress | FSA_3DKi'yati Fins Progress by FSA_3D on Patreon. Join FSA_3D's community for exclusive content and updates. 022
FSA @fsa3d.bsky.social · 27/07/2026Just testing some things on my new character model. Guess how many bones this setup has 🤔 718723
FSA @fsa3d.bsky.social · 22/07/2026Unbirth? At least I don't think I have seen that from you yet ^^ 270
FSA @fsa3d.bsky.social · 11/07/2026The model still needs a quite a bit of work until it's ready. Probably going to do some vore, but it's not going to be the main focus 110
FSA @fsa3d.bsky.social · 10/07/2026More WIPs on Pete www.patreon.com/FSA_3D/posts...patreon.comMore Ki'yati WIPs | FSA_3DMore Ki'yati WIPs by FSA_3D on Patreon. Join FSA_3D's community for exclusive content and updates. 041
FSA @fsa3d.bsky.social · 10/07/2026Abandon hope, all ye who enter here You will not return Another texturing WIP~ 516928
Reposted by FSAFSA @fsa3d.bsky.social · 18/12/2025Public release of the 1st entry of my animation doodles side project! If you like what you see, please consider supporting me on my P-site, link in bio~ 4590107
FSA @fsa3d.bsky.social · 27/03/2026Found some ancient relics while digging through my old folders. So have a birb model progression from when I first tried to make an anthro bird in Blender up to now 1567
FSA @fsa3d.bsky.social · 15/03/2026[Animation Doodle 3] - Outdoor Urges If you like the things I do, please consider supporting me on pete, link in bio~ 331774
Reposted by FSACrimsonCreatureCreations @crimsoncreature.bsky.social · 26/02/20265 Years of animations. Thank you for all your support over the years 🥹❤️ Here's to the next 5 years! 🍾🍸 1228942
FSA @fsa3d.bsky.social · 10/02/2026I don't mind helping people out with specific questions about geonodes or blender in general. But making actual tutorials is not in my interest, especially not for more complex setups like this. 210
Reposted by FSAFSA @fsa3d.bsky.social · 09/02/2026[Animation Doodle 2] - Sailynn's Alone Time If you like the things I do, please consider supporting me on pete, link in bio~ 81022226
FSA @fsa3d.bsky.social · 10/02/2026But what I can do is point you towards Bad Normals, Joey Carlino and Johnny Matthews on Youtube. From those people I at least know that they actually try to explain what they are doing and why things work the way they do. 000
FSA @fsa3d.bsky.social · 10/02/2026That's the problem though, I cannot point you to a sepcific tutorial for an effect like this, because I didn't follow one to create it. Nor do I know of any specific geonode beginner tutorials for newer blender versions. 200
FSA @fsa3d.bsky.social · 09/02/2026Thank you so much! And well, making scenes is something I do enjoy a lot, so I might go a little overboard sometimes ^^ 130
FSA @fsa3d.bsky.social · 09/02/2026[Animation Doodle 2] - Sailynn's Alone Time If you like the things I do, please consider supporting me on pete, link in bio~ 81022226
FSA @fsa3d.bsky.social · 09/02/2026The simulation itself is very efficient, it can do hundreds of strings in more or less real time. The real performance sinkhole is turning them into a mesh after the simulation 030
FSA @fsa3d.bsky.social · 09/02/2026If I want textures on the strings, then yes I do need some sort of UV / mapping vector. Problem is none of the default mapping vectors are bound to the strings, so the strings may move, but the textures will just stay in place. 120
FSA @fsa3d.bsky.social · 08/02/2026All the knowledge you need is freely scattered around the internet, it's up to you to go look for it ^^ 110
FSA @fsa3d.bsky.social · 07/02/2026It's nodes after nodes after nodes after nodes after nodes after nodes after nodes 240
FSA @fsa3d.bsky.social · 07/02/2026That's currently a bit up in the air, because I'm unsure if I'll be keeping the node library access available on my patreon. But first I'll be testing it properly in an actual animation. If I keep the access tier it'll be made available there, if not I'll have to see 120
FSA @fsa3d.bsky.social · 07/02/2026The hardest part was getting somewhat stable UVs on the strings after remeshing. The simulation itself was relatively straight forward 120
FSA @fsa3d.bsky.social · 29/12/2025You're undeniably my favourite vore artist right now, it's always a treat when you share something new ^^ Your art just hits differently, in an amazing way~ 120
Reposted by FSADzät @dzat.bsky.social · 26/12/2025Feasting 🍖 Collab with bunch of 3d artists. Full list of people on the FA post. www.furaffinity.net/view/63445044/ 121634
FSA @fsa3d.bsky.social · 19/12/2025I feel you, combing definitely takes its time, but it's like any other process, you'll get better and better the more you do it! And about the fur resetting, that's sadly just a limitation of the particle fur afaik, one of the many reasons I switched over to geonode hair when it released. 010
FSA @fsa3d.bsky.social · 19/12/2025Sailynn uses around 3.5 - 4gb of vram during render. If no motion blur is enabled at least. 010
FSA @fsa3d.bsky.social · 19/12/2025And my two cents about fur: In my experience fur tends to look a lot better when you add more strands, but in turn make the strands really thin, it gives the fur a really soft and fluffy look. Also try to add variation to different settings, that helps to make it more interesting and less monotone 130
FSA @fsa3d.bsky.social · 19/12/2025My GPU sure hates me when I do that ^^ And if you do start dabbling with geonodes, start simple, learn about the bascis of the context, fields and how to handle attributes. Once you know the basics, the whole system opens up immensely. 130
FSA @fsa3d.bsky.social · 19/12/2025And I am more than happy that people are enjoying the result of the pain it was to figure out and set all of it up ^^ 110
FSA @fsa3d.bsky.social · 19/12/2025For the curious: Sailynn's feathers aren't based on alpha cards nor instances. Every single feather is generated from a single geonode hair strand or curve, based on how it's shaped and a bunch of vertex groups sampled from the body mesh. Every feather is ✨Unique ✨ 5565
FSA @fsa3d.bsky.social · 18/12/2025Public release of the 1st entry of my animation doodles side project! If you like what you see, please consider supporting me on my P-site, link in bio~ 4590107
FSA @fsa3d.bsky.social · 06/10/2025Thanks a lot! But don't get your hopes up for audio, making sounds isn't my strong suit, and in the end this was only meant as a test animation for the physics. 020
FSA @fsa3d.bsky.social · 06/10/2025Meh, the animation itself could have used some more time and polish, but I wanted to move on to other things. In the end it was about testing the physics, and I'm very happy with those ^^ 120
FSA @fsa3d.bsky.social · 05/10/2025Thank you so much ^^ The avian goods deserve only the best spotlight~ 140