FrogmanDev @frogmandev.bsky.social · 25/09/2026There is some vertex manipulation going on as well as a diffuse texture that scrolls + an additional noise texture that scrolls against it which creates the distorted pulsing effect 020
FrogmanDev @frogmandev.bsky.social · 14/09/2026The free aim is inspired by a mod for Unreal Tournament called Infiltration (but smoother and more polished), it's spiritually similar to goldeneye but different: www.youtube.com/watch?v=SZU0...youtube.comINFiltration, Unreal Tournament '99 mod, unique gun length collisionYouTube video by moeburn 120
FrogmanDev @frogmandev.bsky.social · 03/08/2026#indiegame WIP 🧪 (not sure why the hands are vibrating, ignore that 🤫) 819335
Reposted by FrogmanDevBanana Hardsoft @bhardsoftgames.bsky.social · 31/07/2026PARKSIDE: DECAYED SOUL MANIPULATION IS OUT NOW ON STEAM Shoot, hack, and either save or sour the future of humanity in the dystopian city of Abbotsford, California in the awful year of 2038. Will you serve the Divine Rod? LINK IN COMMENTS #gamedev #indiegame #immersivesim 49828
FrogmanDev @frogmandev.bsky.social · 09/07/2026Nope doesn't lock you in place, essentially behaves like a traditional lean except instead of the player camera leaning the gun gets offset to the side. So you can move and aim freely just as you would if you were leaning. 110
FrogmanDev @frogmandev.bsky.social · 09/07/2026OICW wip 🛠️ Thought it could be cool to disable lean for this gun and instead invoke a Land Warrior style HMD for aiming around corners... #indiedev 49325
FrogmanDev @frogmandev.bsky.social · 22/05/2026Deep States the name of the game yah, a full game made in Unity. The game actually has deadzone weapon handling directly inspired by INF mod... I even host an inf/ut99 server and do game nights with our discord community occasionally. 010
FrogmanDev @frogmandev.bsky.social · 22/05/2026After being on the back burner for a few months the texture regions are finally working Lets us draw shapes directly on textures to tag areas by material type, each having unique bullet hole decals, impact sfx, particles, and other surface-specific behavior 👽 833840
FrogmanDev @frogmandev.bsky.social · 15/04/2026Hazmat goons ☣️ Haven't decided on the color scheme yet 416816
FrogmanDev @frogmandev.bsky.social · 06/04/2026This is what the half sphere and vertex colors looks like, incase that's helpful 120
FrogmanDev @frogmandev.bsky.social · 06/04/2026Skybox has static clouds painted into it + large half-sphere mesh in the air with two scrolling cloud textures + noise to add subtle distortion. The halfsphere uses a vertex color mask to fade out the far edges and around the sun to blend the scrolling clouds into the skybox in the background 110
FrogmanDev @frogmandev.bsky.social · 03/04/2026Tried adding some cracks below this ice, crazy what a difference it makes compared to the flat texture 🧊 #indiegame 1138849
FrogmanDev @frogmandev.bsky.social · 26/03/2026Unfortunately making game textures in PS is kind of a lost art and sites like youtube are oversaturated with low effort tutorial slop geared toward graphic design. It's tricky to find resources but a good starting point is this archive of old GoldSrc skinning tutorials: the303.org/tutorials/go...the303.orgGoldSrc Model Texturing LinksTexturing Link Resources for GoldSrc engine games 220
FrogmanDev @frogmandev.bsky.social · 25/03/2026Redid the texture for this guy 🧼 #photoshop #blender #indiegame 49216
FrogmanDev @frogmandev.bsky.social · 16/02/2026Noticed this anomaly in my take cover animations 🍑 #indiedev 3543
Reposted by FrogmanDevDylan Alexander | Developing CHOPPING BLOCK 🥩 @dylanalexander.bsky.social · 05/02/2026Workin' on a little Office Space™ #indiedev #gamedev #blender #ゲーム制作 24510
FrogmanDev @frogmandev.bsky.social · 06/01/2026Comparing the feel of a diegetic wrist-mounted light meter versus a traditional thief-like hud element 🧪 Also you can shoot-out vertex lights now 🎯 #indiegame #unity 57520
FrogmanDev @frogmandev.bsky.social · 24/12/2025I hope so, had some preliminary chats with them but nothings official yet. 110
FrogmanDev @frogmandev.bsky.social · 22/12/2025It's called DEEP STATE store.steampowered.com/app/2788210/...store.steampowered.comDEEP STATE on SteamDEEP STATE is a retro FPS that combines elements of the immersive-sim genre with classic 90's FPS action. Travel the globe, navigating expansive levels offering multiple routes and ways to complete ob... 000
FrogmanDev @frogmandev.bsky.social · 22/12/2025Can't shake this urge to force the player through a pitch-dark tunnel network crawling with subterranean ETs 💀 #indiedev 211510
FrogmanDev @frogmandev.bsky.social · 04/12/2025Half-Life inspired flashlight test 🔦 #indiegame 1428640
Reposted by FrogmanDevAzure Midsummer @millenia3d.net · 28/11/2025quick oldschool material test in photoshop in the vein of the goldsrc mod work i was doing in the mid 00s, just photoshop filters & basic round brush used, all mouse work. 250x150px & truecolour (though it looks nearly identical with a 256 colour palette as the HL1 engine would use) 1226034
FrogmanDev @frogmandev.bsky.social · 14/11/2025Join us 🫵👽 (Huge thanks to everyone who's applied so far, will be reaching out for interviews soon 🙏) 15014
Reposted by FrogmanDevFrogmanDev @frogmandev.bsky.social · 09/11/2025I'm on the look out for an additional Programmer to help us on DEEP STATE 📣 Appreciate any help spreading the word, you can apply now at the link below 👽🤝👽 #gamedev #indiedev 111752
FrogmanDev @frogmandev.bsky.social · 09/11/2025Make sure you are logged into a google account before opening the link, that seems to have been the issue 👍 000
FrogmanDev @frogmandev.bsky.social · 09/11/2025Some people are having trouble with the link above, try this one as an alternative if that one isn't working: docs.google.com/forms/d/e/1F...docs.google.com 100