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FrogmanDev

@frogmandev.bsky.social
3.2K followers 385 following 193 posts

Technologist / Artist / GameDev • Architectural background • Chasing low poly vibes • Developing DEEP STATE 👽 👉 linktr.ee/FrogmanDev

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FrogmanDev @frogmandev.bsky.social · 25/09/2026
There is some vertex manipulation going on as well as a diffuse texture that scrolls + an additional noise texture that scrolls against it which creates the distorted pulsing effect
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FrogmanDev @frogmandev.bsky.social · 23/09/2026
🍝
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FrogmanDev @frogmandev.bsky.social · 14/09/2026
The free aim is inspired by a mod for Unreal Tournament called Infiltration (but smoother and more polished), it's spiritually similar to goldeneye but different: www.youtube.com/watch?v=SZU0...
youtube.com
INFiltration, Unreal Tournament '99 mod, unique gun length collision
YouTube video by moeburn
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FrogmanDev @frogmandev.bsky.social · 14/09/2026
Little WIP 🛸
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FrogmanDev @frogmandev.bsky.social · 13/09/2026
Reasonable force
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FrogmanDev @frogmandev.bsky.social · 05/08/2026
👽
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FrogmanDev @frogmandev.bsky.social · 03/08/2026
#indiegame WIP 🧪 (not sure why the hands are vibrating, ignore that 🤫)
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Reposted by FrogmanDev
Banana Hardsoft @bhardsoftgames.bsky.social · 31/07/2026
PARKSIDE: DECAYED SOUL MANIPULATION IS OUT NOW ON STEAM Shoot, hack, and either save or sour the future of humanity in the dystopian city of Abbotsford, California in the awful year of 2038. Will you serve the Divine Rod? LINK IN COMMENTS #gamedev #indiegame #immersivesim
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FrogmanDev @frogmandev.bsky.social · 13/07/2026
🧠
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FrogmanDev @frogmandev.bsky.social · 11/07/2026
👽
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FrogmanDev @frogmandev.bsky.social · 09/07/2026
Nope doesn't lock you in place, essentially behaves like a traditional lean except instead of the player camera leaning the gun gets offset to the side. So you can move and aim freely just as you would if you were leaning.
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FrogmanDev @frogmandev.bsky.social · 09/07/2026
OICW wip 🛠️ Thought it could be cool to disable lean for this gun and instead invoke a Land Warrior style HMD for aiming around corners... #indiedev
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FrogmanDev @frogmandev.bsky.social · 07/07/2026
Still jank but the mags are transparent 👽
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FrogmanDev @frogmandev.bsky.social · 07/07/2026
💥
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FrogmanDev @frogmandev.bsky.social · 22/06/2026
Dart gun WIP 💤
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FrogmanDev @frogmandev.bsky.social · 19/06/2026
Wireframe 🟧
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FrogmanDev @frogmandev.bsky.social · 18/06/2026
Scrubbed up 🧼
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FrogmanDev @frogmandev.bsky.social · 22/05/2026
Deep States the name of the game yah, a full game made in Unity. The game actually has deadzone weapon handling directly inspired by INF mod... I even host an inf/ut99 server and do game nights with our discord community occasionally.
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FrogmanDev @frogmandev.bsky.social · 22/05/2026
After being on the back burner for a few months the texture regions are finally working Lets us draw shapes directly on textures to tag areas by material type, each having unique bullet hole decals, impact sfx, particles, and other surface-specific behavior 👽
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FrogmanDev @frogmandev.bsky.social · 21/05/2026
Merc WIP
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FrogmanDev @frogmandev.bsky.social · 15/04/2026
Hazmat goons ☣️ Haven't decided on the color scheme yet
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FrogmanDev @frogmandev.bsky.social · 10/04/2026
playing with gasmask vibes 🛸
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FrogmanDev @frogmandev.bsky.social · 07/04/2026
Frogmobile
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FrogmanDev @frogmandev.bsky.social · 06/04/2026
This is what the half sphere and vertex colors looks like, incase that's helpful
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FrogmanDev @frogmandev.bsky.social · 06/04/2026
Skybox has static clouds painted into it + large half-sphere mesh in the air with two scrolling cloud textures + noise to add subtle distortion. The halfsphere uses a vertex color mask to fade out the far edges and around the sun to blend the scrolling clouds into the skybox in the background
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FrogmanDev @frogmandev.bsky.social · 03/04/2026
Tried adding some cracks below this ice, crazy what a difference it makes compared to the flat texture 🧊 #indiegame
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FrogmanDev @frogmandev.bsky.social · 02/04/2026
🥖❄️
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FrogmanDev @frogmandev.bsky.social · 27/03/2026
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FrogmanDev @frogmandev.bsky.social · 26/03/2026
Unfortunately making game textures in PS is kind of a lost art and sites like youtube are oversaturated with low effort tutorial slop geared toward graphic design. It's tricky to find resources but a good starting point is this archive of old GoldSrc skinning tutorials: the303.org/tutorials/go...
the303.org
GoldSrc Model Texturing Links
Texturing Link Resources for GoldSrc engine games
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FrogmanDev @frogmandev.bsky.social · 25/03/2026
Redid the texture for this guy 🧼 #photoshop #blender #indiegame
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FrogmanDev @frogmandev.bsky.social · 05/03/2026
Years in the making
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FrogmanDev @frogmandev.bsky.social · 24/02/2026
Delta update 🟢🟢
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FrogmanDev @frogmandev.bsky.social · 23/02/2026
Snow-fit continued ❄️
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FrogmanDev @frogmandev.bsky.social · 16/02/2026
Noticed this anomaly in my take cover animations 🍑 #indiedev
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Dylan Alexander | Developing CHOPPING BLOCK 🥩 @dylanalexander.bsky.social · 05/02/2026
Workin' on a little Office Space™ #indiedev #gamedev #blender #ゲーム制作
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FrogmanDev @frogmandev.bsky.social · 05/02/2026
Cutscene WIP 🛠️
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FrogmanDev @frogmandev.bsky.social · 30/01/2026
Warp shader test 🍝 #indiegame
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FrogmanDev @frogmandev.bsky.social · 27/01/2026
The games got a light switch now 👽 #indiegame
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FrogmanDev @frogmandev.bsky.social · 06/01/2026
Comparing the feel of a diegetic wrist-mounted light meter versus a traditional thief-like hud element 🧪 Also you can shoot-out vertex lights now 🎯 #indiegame #unity
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FrogmanDev @frogmandev.bsky.social · 24/12/2025
I hope so, had some preliminary chats with them but nothings official yet.
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FrogmanDev @frogmandev.bsky.social · 22/12/2025
It's called DEEP STATE store.steampowered.com/app/2788210/...
store.steampowered.com
DEEP STATE on Steam
DEEP STATE is a retro FPS that combines elements of the immersive-sim genre with classic 90's FPS action. Travel the globe, navigating expansive levels offering multiple routes and ways to complete ob...
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FrogmanDev @frogmandev.bsky.social · 22/12/2025
Can't shake this urge to force the player through a pitch-dark tunnel network crawling with subterranean ETs 💀 #indiedev
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FrogmanDev @frogmandev.bsky.social · 06/12/2025
nvg wip 🌙
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FrogmanDev @frogmandev.bsky.social · 04/12/2025
Half-Life inspired flashlight test 🔦 #indiegame
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FrogmanDev @frogmandev.bsky.social · 02/12/2025
oh hell yah 🤌
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Azure Midsummer @millenia3d.net · 28/11/2025
quick oldschool material test in photoshop in the vein of the goldsrc mod work i was doing in the mid 00s, just photoshop filters & basic round brush used, all mouse work. 250x150px & truecolour (though it looks nearly identical with a 256 colour palette as the HL1 engine would use)
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FrogmanDev @frogmandev.bsky.social · 14/11/2025
Join us 🫵👽 (Huge thanks to everyone who's applied so far, will be reaching out for interviews soon 🙏)
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FrogmanDev @frogmandev.bsky.social · 09/11/2025
I'm on the look out for an additional Programmer to help us on DEEP STATE 📣 Appreciate any help spreading the word, you can apply now at the link below 👽🤝👽 #gamedev #indiedev
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FrogmanDev @frogmandev.bsky.social · 09/11/2025
Make sure you are logged into a google account before opening the link, that seems to have been the issue 👍
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FrogmanDev @frogmandev.bsky.social · 09/11/2025
Some people are having trouble with the link above, try this one as an alternative if that one isn't working: docs.google.com/forms/d/e/1F...
docs.google.com
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