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Free Skies - احرار السماء

@freeskies.bsky.social
191 followers 34 following 58 posts

Silly little arcade skating platformer developed by @vevianart.bsky.social and 3 others not on this site linktr.ee/freeskiesgame

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Free Skies - احرار السماء @freeskies.bsky.social · 23/05/2026
Trying to add branches too, looks and moves great around the ankle area since that's a more-or-less 'rigid' zone but prolly needs to be mapped to a curve on the upper-shin area concept by @vevianart.bsky.social
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Free Skies - احرار السماء @freeskies.bsky.social · 23/05/2026
Can get some less uniform look easily by just mapping spiral position to a curve and that makes it super simple to get some really interesting and complicated looking shapes
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Free Skies - احرار السماء @freeskies.bsky.social · 23/05/2026
spring leeeeeeeegs rendering = tube renderer passing in spiral points and modulating radius of the spiral based on the arc-length of a spline mapped to the shin for squash n stretch having the tube-renderer already ready, setup itself was honestly pretty simple #gamedev #vfx #screenshotsaturday
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Free Skies - احرار السماء @freeskies.bsky.social · 22/04/2026
just one more Dear ImGui Unity integration i promise (with not very cross-platform Multi-Viewport support & Dear ImGui inlined to unity editor spaces) #gamedev #unity
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Free Skies - احرار السماء @freeskies.bsky.social · 10/04/2026
Completely redid our input system the past few days Time Spent %: - Debug GUI: 70% (it looks so fun tho) - Actual Thing: 20% - Asking if it's even necessary: 10% #gamedev #unity
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Free Skies - احرار السماء @freeskies.bsky.social · 04/04/2026
Hammer importer finally done and setup with all our level objects 🥹 Turned out super nice and the Hammer -> Unity Level importing pipeline is now just "work fully in hammer, ctrl+s, play" no additional clicking or whatnot after the first VMap save #leveldesign #gamedev #unity #screenshotsaturday
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Free Skies - احرار السماء @freeskies.bsky.social · 31/03/2026
Being able to write arbitrary colors to our bloom target (post pre filtering) is now my favorite thing, feels very freeing lol lowk wanted to do this ever since @dreamgirlgames.bsky.social showed off their vfx shader with custom emission color output ontop of base render #gamedev #shaders #unity
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Free Skies - احرار السماء @freeskies.bsky.social · 28/03/2026
[InjectBasePasses] is basically a "gimme all of the default expected URP passes (motion vec,normal,etc) shader inheritance is a new one, but can override shaderlab commands, and in a parent shader specify hook points. This ones still a WIP but kinda curious to see how useful it's actually gonna be.
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Free Skies - احرار السماء @freeskies.bsky.social · 28/03/2026
now able to write URP shaders without drowning in boilerplate with this importer. Can automatically add custom features/passes (like tessellation and outlines), some concept of shader inheritance, and automates additional passes correctly w/ simple [InjectPass] markers #unity #shaders #gamedev
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Free Skies - احرار السماء @freeskies.bsky.social · 26/03/2026
Source 2 Hammer VMap importer for unity with custom entity support (level object placement, player, enemies, camera volumes, etc...), curves, and logic IO importing and auto-import on save maaaaaaaaaaaaaaaaaaaybe #leveldesign #gamedev #unity
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Free Skies - احرار السماء @freeskies.bsky.social · 20/03/2026
عيدكم مبارك 🌙
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Free Skies - احرار السماء @freeskies.bsky.social · 24/02/2026
super aliyah physics bug
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Free Skies - احرار السماء @freeskies.bsky.social · 24/02/2026
Alsoooooo vmap importer w/ entity replacement support do be workin nice. Will share the repo when it's fully done but already working pretty well, barring some triangulation bugs. Biggest W is it makes the import pipeline a lot simpler since vmaps already store meshes as half-edges #leveldesign
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Free Skies - احرار السماء @freeskies.bsky.social · 24/02/2026
doin a lil speed-stage testing #leveldesign #gamedev #madeinunity
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Free Skies - احرار السماء @freeskies.bsky.social · 14/02/2026
celebrating having railgrind animations with a quick run-through of lava shelter 😤 #gamedev #screenshotsaturday
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Free Skies - احرار السماء @freeskies.bsky.social · 08/02/2026
idk why thought the 1000th changelist would've been lil grander #gamedev
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Free Skies - احرار السماء @freeskies.bsky.social · 23/01/2026
Sorry for the late reply, but thank you so much! Ended up trying it through docker+WinApps (non-steam version) and it's working perfectly! Appreciate it!
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Free Skies - احرار السماء @freeskies.bsky.social · 17/01/2026
Style switching schmoovement (almost jank-free) Still tuning things, but it's almooost feeling alright #gamedev #indiedev #unity3d #screenshotsaturday
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Free Skies - احرار السماء @freeskies.bsky.social · 10/01/2026
its very satisfying lol
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Free Skies - احرار السماء @freeskies.bsky.social · 10/01/2026
Oh also another fun mesh tool is our mesh profile extruder with some fun features like ground-snapping. Inspired by the tools shown off by @jacobwmills.bsky.social in this Rollerdrome talk youtu.be/mBXDTEjar9E?... Ground snappings done by scaling each extrude segment based on an anchor vertex.
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Free Skies - احرار السماء @freeskies.bsky.social · 10/01/2026
4. Unity setup Back in unity, now you can just drag your hammer map to the scene and all meshes with "preserve_" should have their edge selector working. Double clicking on an edge selects the edge loop then "Ctrl+G" sets a spline to it. All done!
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Free Skies - احرار السماء @freeskies.bsky.social · 10/01/2026
Hammer 2 -> Unity Level Design Pipeline: Hammer's our primary level editor, and we wanted a way to be able to author QPs & Rails directly in hammer. Gist is: - Tag meshes - Preserve original topology on import - Edge loop selection -> splines 🧵 #gamedev #indiedev #leveldesign #screenshotsaturday
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Free Skies - احرار السماء @freeskies.bsky.social · 08/01/2026
nvm we good now
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Free Skies - احرار السماء @freeskies.bsky.social · 08/01/2026
"we have SSR at home" SSR at home: #gamedev #indiedev #unity
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Free Skies - احرار السماء @freeskies.bsky.social · 04/01/2026
اللهم ارفع عن أهل غزة البرد والجوع والخوف، وارزقهم دفئًا وسترًا وأمانًا لا يزول
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Free Skies - احرار السماء @freeskies.bsky.social · 03/01/2026
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Free Skies - احرار السماء @freeskies.bsky.social · 03/01/2026
chat is this gameplay #gamedev #indiedev #screenshotsaturday
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Free Skies - احرار السماء @freeskies.bsky.social · 03/01/2026
Debug cameras are lowkey great for a make-shift photomode #gamedev #indiedev #screenshotsaturday
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Free Skies - احرار السماء @freeskies.bsky.social · 01/01/2026
Happy New Year! Lots of stuff happened the last year: - Got grant funding!!! - Moved to Unity... - Panicked - Remembered this account exists But now we've got stuff to share so we'll be posting a lot more this year! Art by @vevianart.bsky.social #gamedev #indiedev #indiegame #unity
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Free Skies - احرار السماء @freeskies.bsky.social · 16/11/2024
Small lil' combat test we cooked up the last two weeks #screenshotsaturday #unrealengine #gamedev
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Free Skies - احرار السماء @freeskies.bsky.social · 03/11/2024
Finished up the write-up on how to expose lighting data to your materials, you can get this working by only modifying existing shader files so it's possible in launcher builds not just source builds! dev.epicgames.com/community/le... #unrealengine #screenshotsaturday #shaders
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Free Skies - احرار السماء @freeskies.bsky.social · 27/10/2024
Accessing all lighting data in MY Unreal Engine materials??? Say it aint so 😔 #screenshotsaturday #gamedev #unrealengine #shaders #techart
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