Ian Durra @freddifish.bsky.social · 07/10/2026Up for a nightcap? I want to include the horror of getting hit on at your workplace #gamedev #godot 0144
Ian Durra @freddifish.bsky.social · 05/10/2026stomach's a good one. I'm definitely thinking of a few gags in that direction (no pun intended) 110
Ian Durra @freddifish.bsky.social · 05/10/2026guy who looks like a zombie but is just badly food poisoned #godot #indiegame what can I add to sell this better 2123
Ian Durra @freddifish.bsky.social · 02/10/2026A horror game on a cruise ship. Added a tiny room where the ship's employees live. #godot #psx #horror 070
Ian Durra @freddifish.bsky.social · 30/09/2026forgot how much I like game writing, really can just put whatever you want, and the zanier the better. #godot also implementing a simple dialogue system was neat. 150
Ian Durra @freddifish.bsky.social · 30/09/2026this scared me so bad #godot Courtesy of a degrees-to-radians bug 1131
Ian Durra @freddifish.bsky.social · 28/09/2026Creepy hotel. Been having fun making 128x128 albedo-only textures using blender, ucupaint, krita, and #godot. Shoutout @passivestar.bsky.social who created a great tutorial on this process. passivestar.xyz/posts/proced... 0192
Ian Durra @freddifish.bsky.social · 19/09/2026Anyone know how to flip the right and left motion of a Bluetooth mouse connected to an iPad? Up and down is correct but because of the mirror involved, mouse right is now left etc… all the text is backwards in game to compensate but mouse is still flipped left/right #godot #peppersghost 140
Ian Durra @freddifish.bsky.social · 18/09/2026Making a game that will be projected using a hologram. Part physical diorama, part digital interface. Turns out the digital UI is reversed and blurry, so i will have to compensate for that. This is why we prototype! 020
Ian Durra @freddifish.bsky.social · 17/09/2026small games are good for the soul. Working on an incremental in between development sprints of my main game. #godot 051
Ian Durra @freddifish.bsky.social · 16/09/2026A roguelike deckbuilder where you play as a degenerate gambling addict. I'm looking for players to join the public playtest. #godot #gamedev store.steampowered.com/app/4155880/... 2110
Ian Durra @freddifish.bsky.social · 16/09/2026Opened the public playtest for Lucky Break. Been doing friends and family testing, and ready to open it up. store.steampowered.com/app/4155880/... 051
Ian Durra @freddifish.bsky.social · 12/09/2026What's behind this door? A quick art test I put together trying to nail down a ps1 aesthetic #godot #blender 040
Ian Durra @freddifish.bsky.social · 12/09/2026is this type of texture work (Cloverpit) possible without Substance Painter? #gamedev I hate Adobe so much. 4163
Ian Durra @freddifish.bsky.social · 10/09/2026an incremental game about a haunted wishing well... is what I will say once I add the art assets! Making this for a jam. 000
Ian Durra @freddifish.bsky.social · 07/09/2026It's gonna be really cool to have people in different languages play the game. Testing out Spanish now. Yo quiero hispano-hablantes podir a jugarlo. 120
Ian Durra @freddifish.bsky.social · 31/08/2026Just bought #reaper and to learn the program made a Beach House Wishes cover. The solo at the end was fun. 120
Ian Durra @freddifish.bsky.social · 26/08/2026Mocking up a Pepper’s Ghost game project. Would involve a trip to Home Depot lumber to get the wood cuts, but I think it’s doable #gamedev 092
Ian Durra @freddifish.bsky.social · 19/08/2026What should I call this little guy? #godot #blender 020
Ian Durra @freddifish.bsky.social · 15/08/2026Two associates from the I.P.A. (Ironic Punishments Agency) 000
Ian Durra @freddifish.bsky.social · 11/08/2026super helpful (did my first ease ever and added a .5 curve). Today I learned you can adjust an easing curve within a Godot animation (not just code). Always appreciate the tips!! 121
Ian Durra @freddifish.bsky.social · 11/08/2026Made it so players can change the game language from the main menu. Was really tricky to figure out #godot 240
Ian Durra @freddifish.bsky.social · 01/08/2026added some more feedback to the symbols. Pretty happy with the results, although still working through bugs #godot 140
Ian Durra @freddifish.bsky.social · 31/07/2026A cool spiral exit animation. Discovered this spiral effect by accident as well. #godot 030
Ian Durra @freddifish.bsky.social · 30/07/2026Really happy with the Godot team and specifically the 4.7 update. Which has made UI layer tweens much easier. 030
Ian Durra @freddifish.bsky.social · 20/07/2026Biscuit Maker. You are a cat running a Parisian bakery. Serve customers, make biscuits, take a nap. 010
Ian Durra @freddifish.bsky.social · 19/07/2026preparing a patch for Zero Warning that should fix the crazy Godot bug regarding shadows. Also I enjoy this game even though it's full of rookie mistakes. 220
Ian Durra @freddifish.bsky.social · 18/07/2026Added some zero-g coins to the game. Please ignore that they spawn from the void #godot #gamedev 0132
Ian Durra @freddifish.bsky.social · 16/07/2026added some positive feedback for acing the mini-game #godot UI improvement is next 081
Ian Durra @freddifish.bsky.social · 15/07/2026added a mini game (that I failed lol), and that's a wrap on one week of development time! #godot #gamedev 1172
Ian Durra @freddifish.bsky.social · 13/07/2026adding some torpedos #godot what else should I add? 040
Ian Durra @freddifish.bsky.social · 13/07/2026My game takes place in an alternate future where space ships still have analog tv's for monitors. Also added sparks, monitors, ship controls. #godot all hand-drawn 0110
Ian Durra @freddifish.bsky.social · 12/07/2026Working on the spaceship, and using my approximation of the Cowboy Bebop artstyle, hopefully not borrowing too much 050
Ian Durra @freddifish.bsky.social · 12/07/2026a diegetic level-select from the viewport of a spaceship. #Godot still prototyping so open to feedback 040
Ian Durra @freddifish.bsky.social · 10/07/2026Wander the foggy city streets looking for late-night customers. Another prototype in #godot 050
Ian Durra @freddifish.bsky.social · 10/07/2026Prototype of a Bounty Hunter space game where when you earn coins they float around your ship. #godot 050
Ian Durra @freddifish.bsky.social · 09/07/2026just hibernated all my meta and linkedin accounts. Can't quite bring myself to nuke them but it's a start + deleting off phone. Traced this picture to commemorate the occasion 150
Ian Durra @freddifish.bsky.social · 13/06/2026I made everything on screen from start to finish, that's pretty cool! #godot 040
Ian Durra @freddifish.bsky.social · 13/06/2026I drew 15 icons today. Some pretty good, some not as good. Here are my best three! #programmerart 100
Ian Durra @freddifish.bsky.social · 03/06/2026implemented controller rebinding with some caveats. 1. I don't let players rebind LMB as it would require "focus" to be enabled without a controller plugged in. 2. I only accept keyboard + mouse button rebindings or controller rebindings -- no mixing and matching controller types. 100
Ian Durra @freddifish.bsky.social · 03/06/2026creating my own menus so I can have them for future games. Controller remapping is so hard, but everything's functional so that's nice. 030
Ian Durra @freddifish.bsky.social · 24/05/2026Lucky Break demo is small, small. It's a one room game with 3d assets, so pretty happy with this. 120