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Ian Durra

@freddifish.bsky.social
214 followers 422 following 1.3K posts

Mostly solo game development occasional politics (Leftist)

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Ian Durra @freddifish.bsky.social · 09/10/2026
buddy is not beating the allegations.
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Ian Durra @freddifish.bsky.social · 07/10/2026
Up for a nightcap? I want to include the horror of getting hit on at your workplace #gamedev #godot
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Ian Durra @freddifish.bsky.social · 05/10/2026
stomach's a good one. I'm definitely thinking of a few gags in that direction (no pun intended)
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Ian Durra @freddifish.bsky.social · 05/10/2026
guy who looks like a zombie but is just badly food poisoned #godot #indiegame what can I add to sell this better
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Ian Durra @freddifish.bsky.social · 02/10/2026
A horror game on a cruise ship. Added a tiny room where the ship's employees live. #godot #psx #horror
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Ian Durra @freddifish.bsky.social · 30/09/2026
forgot how much I like game writing, really can just put whatever you want, and the zanier the better. #godot also implementing a simple dialogue system was neat.
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Ian Durra @freddifish.bsky.social · 30/09/2026
this scared me so bad #godot Courtesy of a degrees-to-radians bug
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Ian Durra @freddifish.bsky.social · 28/09/2026
Pepper’s ghost contraption!
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Ian Durra @freddifish.bsky.social · 28/09/2026
Creepy hotel. Been having fun making 128x128 albedo-only textures using blender, ucupaint, krita, and #godot. Shoutout @passivestar.bsky.social who created a great tutorial on this process. passivestar.xyz/posts/proced...
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Ian Durra @freddifish.bsky.social · 19/09/2026
Anyone know how to flip the right and left motion of a Bluetooth mouse connected to an iPad? Up and down is correct but because of the mirror involved, mouse right is now left etc… all the text is backwards in game to compensate but mouse is still flipped left/right #godot #peppersghost
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Ian Durra @freddifish.bsky.social · 18/09/2026
Making a game that will be projected using a hologram. Part physical diorama, part digital interface. Turns out the digital UI is reversed and blurry, so i will have to compensate for that. This is why we prototype!
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Ian Durra @freddifish.bsky.social · 17/09/2026
small games are good for the soul. Working on an incremental in between development sprints of my main game. #godot
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Ian Durra @freddifish.bsky.social · 16/09/2026
A roguelike deckbuilder where you play as a degenerate gambling addict. I'm looking for players to join the public playtest. #godot #gamedev store.steampowered.com/app/4155880/...
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Ian Durra @freddifish.bsky.social · 16/09/2026
Opened the public playtest for Lucky Break. Been doing friends and family testing, and ready to open it up. store.steampowered.com/app/4155880/...
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Ian Durra @freddifish.bsky.social · 12/09/2026
What's behind this door? A quick art test I put together trying to nail down a ps1 aesthetic #godot #blender
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Ian Durra @freddifish.bsky.social · 12/09/2026
is this type of texture work (Cloverpit) possible without Substance Painter? #gamedev I hate Adobe so much.
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Ian Durra @freddifish.bsky.social · 10/09/2026
Extremely related image below
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Ian Durra @freddifish.bsky.social · 10/09/2026
an incremental game about a haunted wishing well... is what I will say once I add the art assets! Making this for a jam.
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Ian Durra @freddifish.bsky.social · 07/09/2026
It's gonna be really cool to have people in different languages play the game. Testing out Spanish now. Yo quiero hispano-hablantes podir a jugarlo.
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Ian Durra @freddifish.bsky.social · 31/08/2026
Just bought #reaper and to learn the program made a Beach House Wishes cover. The solo at the end was fun.
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Ian Durra @freddifish.bsky.social · 26/08/2026
Mocking up a Pepper’s Ghost game project. Would involve a trip to Home Depot lumber to get the wood cuts, but I think it’s doable #gamedev
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Ian Durra @freddifish.bsky.social · 19/08/2026
What should I call this little guy? #godot #blender
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Ian Durra @freddifish.bsky.social · 18/08/2026
Rainy night at the motel. #gamedev #godot
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Ian Durra @freddifish.bsky.social · 15/08/2026
Two associates from the I.P.A. (Ironic Punishments Agency)
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Ian Durra @freddifish.bsky.social · 13/08/2026
My first two game releases
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Ian Durra @freddifish.bsky.social · 11/08/2026
super helpful (did my first ease ever and added a .5 curve). Today I learned you can adjust an easing curve within a Godot animation (not just code). Always appreciate the tips!!
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Ian Durra @freddifish.bsky.social · 11/08/2026
Made it so players can change the game language from the main menu. Was really tricky to figure out #godot
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Ian Durra @freddifish.bsky.social · 01/08/2026
added some more feedback to the symbols. Pretty happy with the results, although still working through bugs #godot
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Ian Durra @freddifish.bsky.social · 31/07/2026
A cool spiral exit animation. Discovered this spiral effect by accident as well. #godot
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Ian Durra @freddifish.bsky.social · 30/07/2026
Really happy with the Godot team and specifically the 4.7 update. Which has made UI layer tweens much easier.
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Ian Durra @freddifish.bsky.social · 20/07/2026
Biscuit Maker. You are a cat running a Parisian bakery. Serve customers, make biscuits, take a nap.
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Ian Durra @freddifish.bsky.social · 19/07/2026
preparing a patch for Zero Warning that should fix the crazy Godot bug regarding shadows. Also I enjoy this game even though it's full of rookie mistakes.
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Ian Durra @freddifish.bsky.social · 18/07/2026
Added some zero-g coins to the game. Please ignore that they spawn from the void #godot #gamedev
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Ian Durra @freddifish.bsky.social · 16/07/2026
added some positive feedback for acing the mini-game #godot UI improvement is next
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Ian Durra @freddifish.bsky.social · 15/07/2026
added a mini game (that I failed lol), and that's a wrap on one week of development time! #godot #gamedev
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Ian Durra @freddifish.bsky.social · 13/07/2026
adding some torpedos #godot what else should I add?
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Ian Durra @freddifish.bsky.social · 13/07/2026
My game takes place in an alternate future where space ships still have analog tv's for monitors. Also added sparks, monitors, ship controls. #godot all hand-drawn
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Ian Durra @freddifish.bsky.social · 12/07/2026
Working on the spaceship, and using my approximation of the Cowboy Bebop artstyle, hopefully not borrowing too much
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Ian Durra @freddifish.bsky.social · 12/07/2026
a diegetic level-select from the viewport of a spaceship. #Godot still prototyping so open to feedback
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Ian Durra @freddifish.bsky.social · 10/07/2026
Wander the foggy city streets looking for late-night customers. Another prototype in #godot
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Ian Durra @freddifish.bsky.social · 10/07/2026
Prototype of a Bounty Hunter space game where when you earn coins they float around your ship. #godot
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Ian Durra @freddifish.bsky.social · 09/07/2026
just hibernated all my meta and linkedin accounts. Can't quite bring myself to nuke them but it's a start + deleting off phone. Traced this picture to commemorate the occasion
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Ian Durra @freddifish.bsky.social · 20/06/2026
current mood
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Ian Durra @freddifish.bsky.social · 13/06/2026
I made everything on screen from start to finish, that's pretty cool! #godot
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Ian Durra @freddifish.bsky.social · 13/06/2026
I drew 15 icons today. Some pretty good, some not as good. Here are my best three! #programmerart
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Ian Durra @freddifish.bsky.social · 06/06/2026
Anyone else? or just me
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Ian Durra @freddifish.bsky.social · 03/06/2026
implemented controller rebinding with some caveats. 1. I don't let players rebind LMB as it would require "focus" to be enabled without a controller plugged in. 2. I only accept keyboard + mouse button rebindings or controller rebindings -- no mixing and matching controller types.
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Ian Durra @freddifish.bsky.social · 03/06/2026
creating my own menus so I can have them for future games. Controller remapping is so hard, but everything's functional so that's nice.
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Ian Durra @freddifish.bsky.social · 29/05/2026
figuring out the optimal discount for my game
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Ian Durra @freddifish.bsky.social · 24/05/2026
Lucky Break demo is small, small. It's a one room game with 3d assets, so pretty happy with this.
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