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Framebuffer

@framebuffer.cl
111 followers 57 following 175 posts

🐺, with horns. 🇨🇱 🏳️‍🌈 | 28 --- 💻 computer sorcerer + architect 🌐 framebuffer.cl 🏢 makes buildings with code 🐲 I play waaaaaaay too much DnD

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Framebuffer @framebuffer.cl · 03/04/2026
i'm spicy #SAFE2026
me, looking menacing, on a three-point poseme doing pew pew
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Framebuffer @framebuffer.cl · 03/04/2026
I gave a panel at #SAFE2026 (almost 2 months ago lol) about my laser-cut cardboard badge with an e-ink display on a Raspberry Pi. One of my greatest achievements ever. Thanks to everyone that came to see me!
me pointing at a screenframe has a microphone and is talkingPOV: from the back of the room, with everyone attending, and me in the middle with my laptop presenting the thing.my badge: cardboard, CNC-cut, a Raspberry Pi and e-ink display
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Framebuffer @framebuffer.cl · 21/01/2026
I (the green lizardboi) spent 3/4 of the battle unconscious (as usual), but I lived to tell the tale. #dnd #drawing #painting
A battle with big bad birds, and a single (1) gigant spider in the background. Our warriors are: Strykert (dragonborn, sorcerer), Meragh (elf, artificer), Athyra (gnome, warlock), Nalten (dragonborn, barbarian), Caelus (human, paladin), Malonco (goliath, monk). Strykert is about to die (again) but Nalten is coming to save the day!
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Framebuffer @framebuffer.cl · 25/12/2025
I'm really digging this technique/brush of just gradient map, blending and wild brushing #art #furry #painting
A work in progress painting my fursona, a dog (with horns) hiding on a tree.
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Framebuffer @framebuffer.cl · 23/12/2025
Here's all of my #dnd OCs: Erabus (the lion with the crossbow) Harbinger (the tiefling/foxxo at the bottom) Asher (catto with the sword) Moontracer (doggo at the front) Stock (catto, with the bandana thing) Aitken (the buff Dragonborn) Tarkus (the Dragonborn with the staff) #painting #art
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Framebuffer @framebuffer.cl · 02/12/2025
choose your fav room, mine is the powder room cooked my ass.
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Framebuffer @framebuffer.cl · 02/12/2025
hey folks, turns out that, magically, i got a job (after 18 months!) and am in the middle of moving... which means the #badge is now a weekend project.
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Framebuffer @framebuffer.cl · 22/11/2025
they doin surgery on a [cardboard] dog (with horns) #badge #furry
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Framebuffer @framebuffer.cl · 19/11/2025
laser goes nyooooooom #badge [Done at @amaqueta on Instagram]
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Framebuffer @framebuffer.cl · 15/11/2025
you know it's gonna get serious when you get the CAD software out.
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Framebuffer @framebuffer.cl · 15/11/2025
so, I had this issue where I moved the lines from Affinity to AutoCAD... and they were all destroyed. So I had to redo a lot of the badge
Overlapping lines on a CAD file.Overlapping lines on a CAD file.
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Framebuffer @framebuffer.cl · 11/11/2025
#badge ready to print!
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Framebuffer @framebuffer.cl · 07/11/2025
If you wanna check out the progress on my #badge (and check what I've been doing with the display itself), I opened up the repo: github.com/Framebuffers... #furcon #safe2026
github.com
GitHub - Framebuffers/badge: Code for my furcon badge
Code for my furcon badge. Contribute to Framebuffers/badge development by creating an account on GitHub.
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Framebuffer @framebuffer.cl · 06/11/2025
Update on the #badge: - now supports text and QR code generation - it now runs a library that adds a buuuuuunch of things, like drawing shapes
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Framebuffer @framebuffer.cl · 05/11/2025
this one's gonna be the Experience(tm) of all time. (thanks @kiwa.space for being the bestestetstst ever)
An Ender 4 3D-printer
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Framebuffer @framebuffer.cl · 04/11/2025
#badge progress:
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Framebuffer @framebuffer.cl · 23/10/2025
here's the start of my next adventure: making my new badge for #SAFE2026 ! so, here's the first piece:
A Macintosh PowerBook 150
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Framebuffer @framebuffer.cl · 29/07/2025
bro I was trying to game
The crash screen of the game RoboCop vs the Terminator for the Sega Genesis.
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Framebuffer @framebuffer.cl · 25/07/2025
un-un-unraveling #art #vectorart
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Framebuffer @framebuffer.cl · 22/07/2025
me vs myself
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Framebuffer @framebuffer.cl · 20/07/2025
squish that cat
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Framebuffer @framebuffer.cl · 10/07/2025
launching a professional blog at bimcaster.com (and on bsky at bsky.app/profile/bimc...) it's about a niche in arch called "BIM (building information modelling". probably gonna post other more "normal" posts here
bimcaster.com
BIMcaster
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Framebuffer @framebuffer.cl · 10/07/2025
and, for the nth time, gonna be *rebranding* to more "varied" content, mostly more techy stuff. consider unfollowing, thanks.
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Framebuffer @framebuffer.cl · 10/06/2025
why touch grass when you can touch glass #apple #liquidglass
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Framebuffer @framebuffer.cl · 18/04/2025
guess who absolutely annihilated its website database and didn't notice until now: this is not supposed to be this low. I have to piece together a backup from several sources and **I HOPE** that it has at least up to the last devlog. My most sincere: apologies.
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Framebuffer @framebuffer.cl · 25/02/2025
WOO 🥳🎉 100 FOLLOWERS AAAAA Thank you vvvv much to everyone that likes what I do (with lots of love and care) Let's keep this going, with more games and creative things. I love this and I'm glad you do too. Love y'all -frame #100followers #milestone #gamedev
My profile page displays 100 followers. Epic!
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Framebuffer @framebuffer.cl · 18/02/2025
I made *detailed and simple* instructions for a GitHub Workflow that automatically deploys Godot games to @itch.io. They go from *what is a workflow* to having your game up and running! #gamedev #indie #indiedev #gamedevtools #devtools github.com/Framebuffers...
github.com
GitHub - Framebuffers/godot-itch-deploy: A GitHub Workflow to deploy a game from a repository directly to itch.io. Detailed instructions on how to use it are included.
A GitHub Workflow to deploy a game from a repository directly to itch.io. Detailed instructions on how to use it are included. - Framebuffers/godot-itch-deploy
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Framebuffer @framebuffer.cl · 15/02/2025
i went to college for 8 years to do this: #sims #simsultimatecollection
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Framebuffer @framebuffer.cl · 12/02/2025
Want to know why my #PirateJam went so wrong? I *finally* made the postmortem/devlog for Manipulation: the game that went so bad, it ended up with me in the ER: framebuffer.xyz/a-game-jam-b... #gamedev #indie #devlog #postmortem #indiedev
framebuffer.xyz
A game jam brought me to the ER (I'm fine): Manipulation post-mortem
Yes, I am fine. This is not a post-mortem on myself (yet). However, the way I dealt with this, wasn't. And no matter how much you want to become a game developer, this is a warning that crunch is not ...
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Framebuffer @framebuffer.cl · 08/02/2025
I had this #vgm moment where I was listening to #TheSims 1 music, and then Build Mode Song 5 appeared. I legit teared up a bit, cause it's one of those songs that makes you stop and say: what the hell happened? Indeed it's like rebuilding after a fire in your life. www.youtube.com/watch?v=F2MF...
youtube.com
The Sims Soundtrack: Building Mode 5
YouTube video by andyserkis
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Reposted by Framebuffer
HexagonNico 🔜 GodotFest @hexagonnico.eurosky.social · 05/02/2025
I can't express how many weird quirks popped up while developing the mobile port, but it's coming! Hopefully it will release by the end of the month! #gamedev #indiegames #godot #pixelart #zelda #zeldalike
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Reposted by Framebuffer
★ winnie ★ @winonaparadise.bsky.social · 06/02/2025
After a month of work animating walk cycles, you can now talk to your crush and your mom in my game. Which I guess makes it an indie horror :') #gamedev
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Framebuffer @framebuffer.cl · 30/01/2025
Have footage for the rest of the jam, the whole process documents and a 80% build of the game, running on itch. Not going to release it. I'm going to write a #gamejam #postmortem and a video about it, to launch my YT channel. Stay tuned for uhhh, gaming! I guess...
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Framebuffer @framebuffer.cl · 30/01/2025
well folks, I wanted to finish the #PirateJam but, well... Remember that food poisoning I mentioned before? Yeah that ate my whole safety margin and then some. The joys of #gamedev Picture: just me on an IV drip. CW'd just in case.
An IV line through my arm, after I had a pretty bad case of food poisoning that killed my game jam submission.
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Framebuffer @framebuffer.cl · 29/01/2025
whoops #PirateJam #gamedev #indiedev
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Framebuffer @framebuffer.cl · 28/01/2025
gonna be crunching the game rn so probably not much content
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Framebuffer @framebuffer.cl · 28/01/2025
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Framebuffer @framebuffer.cl · 25/01/2025
📝 On day 7: food poisoning!
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Framebuffer @framebuffer.cl · 24/01/2025
📝 On day 6: well, more modelling. I have a new idea for a map, gonna have to rig up and try. I need to get to gameplay rn  #gamedev #indiedev #PirateJam
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Framebuffer @framebuffer.cl · 23/01/2025
📝 On day 5: started to model the map and try some ideas out. I found it's a little bit cramped, so I'll try another idea today! #gamedev #indiedev #PirateJam
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Framebuffer @framebuffer.cl · 22/01/2025
📝 On day 4: I started doing the 3D modelling for the map itself. Gonna go with the same style I've been perfecting since I did my first game back in September. It's easier now that I have all the boilerplate done. #gamedev #indiedev #PirateJam
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Framebuffer @framebuffer.cl · 22/01/2025
📝 On day 3: ...well I started from scratch. Why? I was spending way too much time trying to make some basic things. I felt that I would be able to go faster if I went with something tried and tested. So, this is the new game, I guess. #gamedev #indiedev #PirateJam
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Framebuffer @framebuffer.cl · 22/01/2025
📝 On day 2: the game started to come alive! I did the code for the tilework and some basic movement between tiles. #gamedev #indiedev #PirateJam
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Framebuffer @framebuffer.cl · 22/01/2025
📝 On day 1: dev work on graphics started. The style: isometric tile-based 2D graphics, for a second-person game. You are controlling yourself from above. #gamedev #indiedev #PirateJam
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Framebuffer @framebuffer.cl · 20/01/2025
testing testing 123 #gamedev #indiedev 📷 - Instagram @ framebuffer.svg ☕️ - ko-fi.com/framebuffer
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Framebuffer @framebuffer.cl · 17/01/2025
This is the 4-part thread of: version control for #gamedev jammers! If you ever lost a jam lost or corrupted files, this one is for you. 1: bsky.app/profile/fram... 2: bsky.app/profile/fram... 3: bsky.app/profile/fram... 4: bsky.app/profile/fram...
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Framebuffer @framebuffer.cl · 17/01/2025
And at last, the final part of my #gamedev version control series, part 4: git-lfs, or "the cupboard is too small" Disclaimer, this involves a *personal technique* that you may not like. I'll start saying the important bit, and skip the part where I detail my own process. Let's go!
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Framebuffer @framebuffer.cl · 17/01/2025
Part 3 of the #gamedev version control series: branches, pull requests, and working with teams. This is probably the most complicated part of git, and where things can go wrong really quickly. I *highly* suggest you read up on the topic before carrying on. I am not responsible for broken games.
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Framebuffer @framebuffer.cl · 17/01/2025
This is part 2 of: #gamejam version control. git, GitHub Desktop and you. Check out part 1 on my profile page. Let's gooooo!
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Framebuffer @framebuffer.cl · 17/01/2025
So, now that #PirateJam started, I'm gonna do a small series about "things I wish I did last game jam", explained in plain english. In this thread: #gamejam version control for beginners and not so. follow me for more!!! Part 1: setting up git + GitHub
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