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The Last Islands of Man

@forkedtailstudio.bsky.social
770 followers 241 following 2.4K posts

Part time game dev, full time father/husband/factory worker. Also Sff writer and avid gamer. Geomancy/terraforming and multiple choice endings litter my work.

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The Last Islands of Man @forkedtailstudio.bsky.social · 3h
Progress on The Last Islands of Man 2 continues! Now the severe weather fed by the anger of the Wind god doesn't destroy your FPS. The game is running better and better, both in overworld and in town with all the events and doodads. I'm very happy that lag is gone. #gamedev #rpgmaker #indiegame
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The Last Islands of Man @forkedtailstudio.bsky.social · 18/09/2026
The Last Islands of Man 2 is an epic new story filled with infectious curses and disastrous geomancy. Piece together a party of 5 with desperate survivors of the drought and find the corrupt elemental gods and their cursed accomplices using more than just strength. #indiedev #rpgmaker #gamedev
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The Last Islands of Man @forkedtailstudio.bsky.social · 16/09/2026
My schedule is in such flux that I'm struggling. But, I'm still getting work done on The Last Islands of Man 2. I've been working on polish and frame rate specifically. Culling lights and doodads and re coding old events. I might have to tone down the weather effects 😱 #gamedev #indiegame #rpgmaker
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The Last Islands of Man @forkedtailstudio.bsky.social · 31/08/2026
All new character sprites, check. 6 new side quests, check. I also snuck in some story progress and dialog. check! It's been a busy few months, no doubt. I still have battle sprites to do but this is serious progress. More and more complete everyday. I love it! #gamedev #indiegame #rpgmaker
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The Last Islands of Man @forkedtailstudio.bsky.social · 10/08/2026
I've been working hard on Taller Sprites for The Last Islands of Man 2. I'm not quite done finishing walking sprites. I'm redoing my 11 Heroes, 3rd time, and am pretty happy with the results. I'm finding the details that matter now. I can't wait to see them in game. #gamedev #indiegame #rpgmaker
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The Last Islands of Man @forkedtailstudio.bsky.social · 22/07/2026
Promises are the side quests of The Last Islands of Man 2. If you make a promise you'll enjoy the social benefits until you break that promise. That choice may not always be yours to make so beware what you promise, or you'll be seen as someone you don't want to be. #gamedev #rpgmaker #indiegame
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The Last Islands of Man @forkedtailstudio.bsky.social · 18/07/2026
I've had a very successful week. All my characters are now tall custom sprites. Here are the humanoid Elemental Gods as they are confronted for their poor leadership. Push them too far and you'll feel their true power. Be prepared for that test or you'll be dust too. #indiegame #rpgmaker #gamedev
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The Last Islands of Man @forkedtailstudio.bsky.social · 14/07/2026
I'm killing it. 7 tall character walking sprites done in the last few days. These are the Bloodstained Brothers, a cursed family who can't drink water and whose blood is contagious. Their veins are visible through their skin so keep an eye open or you'll be cursed too! #gamedev #rpgmaker #indiegame
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The Last Islands of Man @forkedtailstudio.bsky.social · 05/07/2026
I got distracted by unimportant things like buying a car and fixing the house. So I've only got 2 characters for the 2 days of work that I managed. Pretty good. This is one of the Bloodstained brothers that are hidden. The car is nice as well. 2010 was a solid year? #gamedev #rpgamker #indiedev
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The Last Islands of Man @forkedtailstudio.bsky.social · 27/06/2026
I made 5 tall characters in the last 7 days. I'm spotting the problems quicker now and I hope I can keep up this pace. This is the Council of Magi, a proudly chaotic group of magicians eager to fix things by using the remaining drinking water. They can teach you magic. #rpgmaker #indiegame #gamedev
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The Last Islands of Man @forkedtailstudio.bsky.social · 16/06/2026
I pulled together 5 tall walking sprites and 15 short ones this weekend, they look pretty good. The Protectors of Order are now present in the village of Hillah. Will you favor their values or carve out your own? Can you stand against them when they force your hand? #indiegame #rpgmaker #gamedev
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The Last Islands of Man @forkedtailstudio.bsky.social · 09/06/2026
I've been splitting my time between playtesting and sprite work and another character is done. It didn't take nearly as long as it did the first time through. I also went back and shrank the heads from the generator to 80% on other sprites. Looks so much better now. #indiegame #rpgmaker #gamedev
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The Last Islands of Man @forkedtailstudio.bsky.social · 18/05/2026
TLIOM2 takes place on the islands of Babylon, a mountainous region dried out after the Calamity. That impact crator now dominates the north coast. Mountains have moved, so youll have to make maps as you go. Windstorms will also blind you, disguising your path. Survive! #indiedev #rpgmaker #gamedev
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The Last Islands of Man @forkedtailstudio.bsky.social · 11/05/2026
I've been sneaking in some hours on making things pretty for TLIOM2. I pulled my maps together and am fixing the edges for the "world map". There's a few big nonplayable areas to work out. Not the hardest work but it takes time. Cheers! #gamedev #indiegame #rpgmaker
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The Last Islands of Man @forkedtailstudio.bsky.social · 01/05/2026
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The Last Islands of Man @forkedtailstudio.bsky.social · 20/04/2026
Working on bits and bobs like my vehicle images, for various amounts of damage and upgrades. Also doing a walk through and tweaking some of the lighting. Here's my attempt at a more typical title screen for this day and age, I'm still partial to the epic landscapes. #gamedev #rpgamaker #indiegame
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The Last Islands of Man @forkedtailstudio.bsky.social · 17/04/2026
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The Last Islands of Man @forkedtailstudio.bsky.social · 14/04/2026
In TLIOM 2 the final pair of characters that you recruit is determined by the orderly or chaotic choices that you have made throughout the journey. A homeless man and the town's inventor or a stoic wandering nomad and a gentle assassin with a doggo. Who will be your friends? #rpgmaker #indiegame
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The Last Islands of Man @forkedtailstudio.bsky.social · 05/04/2026
I've taken the last two weekends off of game dev of TLIOM2. It's good to get a break. Here's some of my fav screenshots from the last few months. I'm really happy with how it's going and I can see a clear road ahead. I'm starting work on UI and menus soon. Cheers. #rpgmaker #gamedev #indiegame
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The Last Islands of Man @forkedtailstudio.bsky.social · 31/03/2026
In The Last Islands of Man 2 there are 11+ playable characters all with discoverable histories: Spend some time in camp, witness a major event or watch a friend break down after a traumatic battle. Understand your friends and their choices to help you understand yours. #rpgmaker #gamedev #indiegame
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The Last Islands of Man @forkedtailstudio.bsky.social · 21/03/2026
In TLIOM 2 you'll be rewarded for exploring, one easier to find item is a Book of Beasts. It adds a bestiary menu for researching monsters and their item drops, attacks and elements. My last week or so has been spent getting descriptions filled out. Solid Progress. #gamedev #rpgmaker #indiegame
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The Last Islands of Man @forkedtailstudio.bsky.social · 28/02/2026
I've been putting my spare hours into producing my smaller art assets. Knocking these edits off the list has been super motivating. and seeing the cleaning up of the game is very satisfying. I can almost see the end of the road for TLIOM2, it's far, but I can see it. #rpgmaker #gamedev #indiedev
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The Last Islands of Man @forkedtailstudio.bsky.social · 17/02/2026
The Eastern cliffs of Babylonia in TLIOM2 are precariously steep, hiding the Fire God's Temple. Their power boils over the mountains and creates more land. You'll drive the cliffs, pushing boulders and monsters out of your way. No fast travel in this Survival game. #rpgmaker #indiegame #gamedev
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The Last Islands of Man @forkedtailstudio.bsky.social · 08/02/2026
I'm well into my 3rd iteration of The Last Islands of Man's overworld map. The 2nd was fully functional but now the epic scale is apparent. Suffer the ever drying desert, steep cliffs and sand storms. Collect Water, improve your vehicle and craft equipment. Or Die! #rpgmaker #indiegame #gamedev
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The Last Islands of Man @forkedtailstudio.bsky.social · 02/02/2026
Work on The Last Islands of Man 2 continues! A new Petrified Forest map, more Boss Battles and smoothing out the endgame takes up my time lately. Also I've been getting the puzzles polished to help out the player more. Work on the Tutorial is increasingly necessary. #rpgmaker #indiegame #gamedev
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The Last Islands of Man @forkedtailstudio.bsky.social · 05/01/2026
I know I said sprites were a priority for The Last Islands of Man 2, but I changed my mind. I pivoted quickly to item, skill and monster balancing and my progress over the last 3 weeks has been great. It feels like a full game now! A few more pieces to go. Progress!! #rpgmaker #indiegame #gamedev
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The Last Islands of Man @forkedtailstudio.bsky.social · 02/12/2025
Today I'm just chilling with my friends at camp. Looks like we've got a break in the weather so we're heading east to the cliffs in search of the Fire Temple. It has to be somewhere out there. For now, a quick bite and nap before we push forward. In The Last Islands of Man 2. #gamedev #rpgmaker.
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The Last Islands of Man @forkedtailstudio.bsky.social · 01/12/2025
Working on sprite work and figuring out animations is boring. I defaulted back to scripting and lighting for a bit. I ended up going through a major plot event in the middle of a sand storm! Is it too dark? I also made it to one of the many endings last night. Exciting! #gamedev #rpgmaker #indiedev
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The Last Islands of Man @forkedtailstudio.bsky.social · 10/11/2025
I got a good amount. Made a little snowman.
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The Last Islands of Man @forkedtailstudio.bsky.social · 08/11/2025
Well, I've done some art, and borrowed some others. The Last Islands of Man 2 gets a minor visual upgrade. I'm working on the overworld a piece at a time, as well as putting together costumes and new sprites. Tall sprites are a real challenge that should be worth it. #indiegame #rpgmaker #gamedev
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The Last Islands of Man @forkedtailstudio.bsky.social · 20/10/2025
I've still been smoothing out mechanics for TLIOM 2. Camping, time management, weather, water supplies, shops and always more lighting and shadows. It keeps looking and running better and better. Lots more to go, but it's got some personality now. Cheers. #rpgmaker #indiegame #gamedev
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The Last Islands of Man @forkedtailstudio.bsky.social · 22/09/2025
In The Last Islands of Man 2 water is rationed per person, per day. It is the only source of Magic. Balance your tactics or your support at home might collapse. The citizens need water too. If you can get past the guard you can fill your own canteen, it's your choice. #gamedev #rpgmaker #indiegame
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The Last Islands of Man @forkedtailstudio.bsky.social · 06/09/2025
I'm not an artist, I've replaced the placeholders I had with my own concept art. It'll take a bit to get used to and I can already see where I will improve the next versions. Eventually, I'll afford an artist for all the characters in The Last Islands of Man 2. #rpgmaker #gamedev #indiedev
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The Last Islands of Man @forkedtailstudio.bsky.social · 26/08/2025
I finally got tired of the default windows in The Last Islands of Man 2. I was trying out a few free ones from hiddenones and I settled on this one for now. More brown! lol. Looks better. #gamedev #indiedev #rpgmaker
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The Last Islands of Man @forkedtailstudio.bsky.social · 10/08/2025
I'm working on ironing out my Quest section of my GDD. 25 main quests, and a handful of side quests. This will allow me to organize and expand everything. For reference my GDD is at 120k words, containing my to dos, script, brainstorming, history, characters, everything. #rpgmaker #gamedev #indiedev
my Game design document within scrivener.
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The Last Islands of Man @forkedtailstudio.bsky.social · 07/08/2025
I'm currently scratching through the stone wall of #gamedev. My fingers are sore, but I'm making progress. 30 minutes a day works, if you're organized. My GDD is a lifesaver. Here's a peak at my current works with The Last Islands of Man 2. All art is in progress, of course. #rpgmaker #indiedev
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The Last Islands of Man @forkedtailstudio.bsky.social · 28/07/2025
Not everyone can agree on how to solve the world's problems. In The Last Islands of Man 2 you'll be punished for your choices, one way or another. Sometimes, those obstacles need to be removed, violently. How many lives will you destroy on your journey to save everyone? #rpgmaker #gamedev #indiedev
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The Last Islands of Man @forkedtailstudio.bsky.social · 21/07/2025
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The Last Islands of Man @forkedtailstudio.bsky.social · 14/07/2025
I've got my random weather and daytime tints and player lighting/shadows and HUD all working together today. It's so nice making visible progress. Next on my list is a lot of quest work to polish up on. New descriptions and non hand holding objectives. Not the funnest. #rpgmaker #indiegame #gamedev
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The Last Islands of Man @forkedtailstudio.bsky.social · 13/07/2025
So, In a world starved of water for over a decade, the plants withered and dust, the only weather you get is Hot&Sunny or Windy&Dusty. Here's my first attempts at gauging the effects for The Last Islands of Man 2. Don't forget your canteen or getting lost will end you. #rpgmaker #indiedev #gamedev
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The Last Islands of Man @forkedtailstudio.bsky.social · 05/07/2025
I'm still working on interior lighting for The Last Islands of Man 2. Here's a quick look at the Mayor's office of the nearby Tourist port town. I'm almost done the lights. Still more decorations and population after that. I think I'm going to work on weather first. #rpgmaker #gamedev #indiedev
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The Last Islands of Man @forkedtailstudio.bsky.social · 26/06/2025
Umm, I guess I got distracted. Interior lighting isn't fun I guess. Making Horizontal doors is!! This looks so much better than before. Time to propagate it everywhere else! I'll get back to doodads tomorrow. Cheers to minor success! #gamedev #rpgmaker #indiedev
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The Last Islands of Man @forkedtailstudio.bsky.social · 21/06/2025
Hey you all everybody! Here's a few screen shots with interior sunlight effects and torches. I still need some doodads but this is a nice step forward. Those doors need replacing as well... What do ya think? Coming eventually in The Last Islands of Man 2! #gamedev #rpgmaker #indiedev
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The Last Islands of Man @forkedtailstudio.bsky.social · 15/06/2025
After a quick break I'm back to working on The Last Islands of Man 2. Interior lighting and doodads!😅 Here's the Last Village's Training rooms and Inn. Resting at the Inn doesn't restore your MP, you'll have to use your water ration for that. Visit the water tent soon! #gamedev #indiedev #rpgmaker.
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The Last Islands of Man @forkedtailstudio.bsky.social · 07/06/2025
Hey all, I'm showing off my latest map, it's a training room basement, meant to teach basic jumps, lightable candles and personal torches. The Last Islands of Man 2 is going well, at about 45mins a day lol. I'm using Mv, Doodads and CL with ossrax's basic shadows. #indiegames #rpgmaker #gamedev
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The Last Islands of Man @forkedtailstudio.bsky.social · 28/05/2025
I've been playing around with Doodads and found out that they can be activated by switches. This saves me soo much time with remapping. Here's a successful attempt with fixing a water stream. Polish can be so satisfying. #indiedev #rpgmaker #gamedev
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The Last Islands of Man @forkedtailstudio.bsky.social · 26/05/2025
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The Last Islands of Man @forkedtailstudio.bsky.social · 06/05/2025
Hey all, I need help. I'm using Yanfly's MoveRouteCore. I find that my characters, hidden events having their image changed, are on a lower layer than my main character and doodads. I tried using Set event location instead but the issue seems to remain. Any help or suggestions? #gamedev #rpgmaker
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The Last Islands of Man @forkedtailstudio.bsky.social · 04/05/2025
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The Last Islands of Man @forkedtailstudio.bsky.social · 20/04/2025
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