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Robbert Prins

@foppygames.bsky.social
71 followers 72 following 81 posts

Hobbyist game developer

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Robbert Prins @foppygames.bsky.social · 28/06/2026
I just saw The Mandalorian and Groku in the cinema and enjoyed it, I liked the series and this has a similar feel. Groku is the best and I also like the music.
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Robbert Prins @foppygames.bsky.social · 25/02/2026
I got the c64 from my youth from the attic once more and have just loaded Beamrider (by Activision) from tape successfully. :)
A commodore 64 home computer on a desk next to a screen showing the game Beamrider. The game box is also on the desk.
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Robbert Prins @foppygames.bsky.social · 03/01/2026
I took part in #toyboxjam2025 and made a game (played with a keyboard) about defending chickens from alien invaders. foppygames.itch.io/batty-piglet It reminded me that it's fun creating small(er) games.
foppygames.itch.io
Batty Piglet by Foppygames
Two best friends team up in this invader shooter
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Robbert Prins @foppygames.bsky.social · 15/08/2025
Altough more substantial parts of my turn-based roguelike are still waiting to be developed, I decided to work on the look of the interface for a bit. I am changing the flat look it had before (which I did not hate) to a more 3d-ish look. This sets the interface apart from the world graphics.
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Robbert Prins @foppygames.bsky.social · 20/07/2025
In this screenshot of the game I am working on, the player is carrying a loaded bow and a shield, which is controversial. In the center of the room is a stone troll, which will only move if it is angered by repeated attacks and proximity. This can lead to puzzles on how to get through a room.
View of a 2d dungeon game showing the player carrying a loaded bow and a shield, standing close to a grey troll and a red rat. The small room also contains two bones and an arrow, as well as three doors.
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Robbert Prins @foppygames.bsky.social · 15/04/2025
I am changing the "Skeleton Dungeon" graphics from 24x24 to 36x36 and centering the view on the player, so sprites can be seen better and the world can be larger than the screen. Now for some actual gameplay...
The image shows a 2d tile based dungeon game, with orange and brown walls. The player character is in the center of the view wearing old rags and holding a large bone they found earlier, facing a yellow snake and a harmless rat.
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Robbert Prins @foppygames.bsky.social · 22/02/2025
As my game does not have a levelling system, I am adding armor that can absorb damage, as a means of effectively increasing the hp pool of player and monsters. Here the player is wearing 'cloth armor' (one step up from 'old rags'). Maybe the player sprite should be a tad bigger.
In this screenshot of a 2d roguelike game, a player figure stands next to a goblin. The player is wearing cloth armor. A message reads "The goblin hits you for 3 hp (2 absorbed)".
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Robbert Prins @foppygames.bsky.social · 10/02/2025
A playable demo of my turn based roguelike (in portrait mode for phones) is now on itch.io. I plan to update it regularly. Right now it's just one level. Still much to do! foppygames.itch.io/skeleton-dun...
foppygames.itch.io
Skeleton Dungeon by Foppygames
Work in progress turn based roguelike
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Robbert Prins @foppygames.bsky.social · 06/02/2025
The player can now throw items in my #turnbased game, but it will not hit monsters yet, just the wall.
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Robbert Prins @foppygames.bsky.social · 27/01/2025
I added an animation system to my turn based roguelike. Now it is easier to see how an item moves from one location to another. Next I plan to add sequencing of messages and animations, so results of actions can be presented to the player step by step instead of all at once.
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Robbert Prins @foppygames.bsky.social · 11/01/2025
"Skeleton Dungeon" (GameMaker) now has snakes that can bite and poison the player. They only attack if the player gets close. I am considering to not have an XP system as I want to avoid having to kill all creatures just to level up. Instead the collected items make the player stronger.
Screenshot of a 2d roguelike game showing a few rooms and a snake next to a figure holding a sword. A message reads "The snake bites you for 1 hp".
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Robbert Prins @foppygames.bsky.social · 01/12/2024
My roguelike uses a simple line of sight system: the room you are in is visible, and from a doorway both rooms are visible. This suits the room layout which is made using 'binary space partitioning', giving only rectangular rooms.
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Robbert Prins @foppygames.bsky.social · 26/11/2024
Name a game with a 10/10 soundtrack.
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Robbert Prins @foppygames.bsky.social · 20/11/2024
I have been working on this turn based roguelike in GameMaker for a few months now. It is to be played on phones. The player can attack enemies, now code has to be added for the enemies to act. I am happy with how GameMaker works and was even able to test on my phone without much hassle.
Screenshot showing small figures in a 2d dungeon, as well as on-screen buttons to control the game.
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