Foozle @foozlecc.bsky.social · 03/10/2026youtu.be/WVbV5IrGdGkyoutu.be2D Sprites in 3D Have a Hidden ProblemYouTube video by FoozleCC 000
Foozle @foozlecc.bsky.social · 03/10/2026New video! I wanted to cover a simple yet important nuance on how to handle 2D sprites in 3D for 2.5D games. I am using it for #DungeonCrashers and love how it turned out! YT link below #gamedev #Construct3 173
Foozle @foozlecc.bsky.social · 01/10/2026Testing a new #DungeonCrashers character - Cinder Cook... I think my favorite thing I added was his grill, which has a chance to flip a dish over as a buff pickup 🥩 Working to get my Steam page up soon! #gamedev Made in #Construct3 0123
Foozle @foozlecc.bsky.social · 07/05/2025Working on a #threejs platformer experiment using Kay Kit assets. Just finished getting targeting cannons with homing bullets- my test level is getting a bit manic! #gamdev 051
Foozle @foozlecc.bsky.social · 16/02/2025Nothing like seeing your kids try your game ideas out! #gamedev #dad 070
Foozle @foozlecc.bsky.social · 16/02/2025Water Jetpack game??media.tenor.coma cartoon character is flying through the air with a city in the backgroundALT: a cartoon character is flying through the air with a city in the background 120
Foozle @foozlecc.bsky.social · 16/02/2025Still looks as awesome as it did. Glad to see it pop up again! 000
Foozle @foozlecc.bsky.social · 16/02/2025This continues to be one of the more interesting C3 games I am following - nice work! 110
Foozle @foozlecc.bsky.social · 09/02/2025Looking good! I’ve always enjoyed that alpha clamp technique 010
Foozle @foozlecc.bsky.social · 31/01/2025Goblin boss! 🧌First boss proto complete for working title "hold my wand". Was fun implementing & is a step up from the wolf mob. Change directions or he will intercept you with his charge or slingshot. Now time for some environment work! #gamedev #indiegamedev #Construct3 082
Foozle @foozlecc.bsky.social · 28/01/2025New enemy type for my game hold my wand is finished for now. The wolf will occasionally charge using intercept math on where you are going, not where you were! #gamedev #indiegamedev #Construct3 072
Foozle @foozlecc.bsky.social · 25/01/2025Well - for me I like it because I can make most 2D games very fast and it just “clicks” for me. I also mix in a lot of JavaScript with the event sheets which you don’t need to do but gives you the ability to make more complex systems when needed. Lots of good free alternatives but I still use it lol 130
Foozle @foozlecc.bsky.social · 24/01/2025Spent some time today on adding some spawn portals! Didn't want to just have them spawn off screen anymore :D I think it is coming together #gamedev #indiegamedev #Construct3 1132
Foozle @foozlecc.bsky.social · 23/01/2025Ignore the giant rats which are errr giant. Added spiders with spidey sense that try to get out of the way of your attacks. Now need to set up the other 10 or so enemies in the first zone. #gamedev #indiegamedev #Construct3 0224
Foozle @foozlecc.bsky.social · 14/01/2025Finished my entry "hold my wand." for the #GDKO and #Construct3 game jams going on. It is an incremental game blending some prior work I have done and inspiration from nodebuster. For a jam I feel that I got this pretty far! Makes me want to finish it. #IndieGameDev #gamedev 0112
Foozle @foozlecc.bsky.social · 11/01/2025Some progress on my #GDKO and #Construct3 jam entry. A nodebuster style idle progression. Features flood fill pathfinding/repulsion systems for the enemies following the elemental orbs floating around. Your attacks rotate between elements and you do / take dmg based on the combinations. #indiedev 040
Foozle @foozlecc.bsky.social · 19/12/2024Pretty happy with how the generations feel. Now onto the next challenge! #gamedev #indiedev 061
Foozle @foozlecc.bsky.social · 18/12/2024Zooming way out to show how the stage generation is turning out using a mix of seeding and wave function collapse. The star's will be hand crafted rooms that players will need to clear to beat the stage. Numbers are calculated "reward" drop points for exploring further. Fun times! #gamedev 040
Foozle @foozlecc.bsky.social · 17/12/2024Pretty happy with where I have performance at. 2k enemies and holding 60 fps with z ordering, pathfinding & separation. Been fun diving back into this. Just finished revamping the level generation, now to work on the primary game loop of clearing the stages. #Construct3 #gamedev 1142
Foozle @foozlecc.bsky.social · 13/12/2024Tinkering with this project again. Added new controls besides shooting/dodging. One is an aimed "melee" attack & one is a "special" for screen clearing types of abilities. For melee, I am currently using the move angle (left stick).. but should it be the aim angle (right stick)? #gamedev 050
Foozle @foozlecc.bsky.social · 05/12/2024Looks awesome. I also initially wondered if any 3D was used in the workflow until reading comments. Amazing 010
Foozle @foozlecc.bsky.social · 03/12/2024🧱Prototype of "Brick Snake" complete!🐍 Twist on a classic where you have to stack your bricks. Currently has 5 unique game mod bricks. Art is currently from @kenney.bsky.social 🤝 Part of a wip #Construct3 course. Will try to figure out how to get a later version on @poki.com hopefully! #gamedev 0152