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Folded Fox

@foldedfox.games
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Richard Meredith @rtm223.me · 29/05/2025
Hi @terrarandoma.bsky.social - thanks for hosting #TurnBasedThursday this week I'm prototyping a tactical dungeon crawler that combines the cardplay and skill tests from Arkham Horror: The Card Game with the hex-based dungeon crawling of Gloomhaven #indiedev #gamedev #indiegame
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Richard Meredith @rtm223.me · 10/05/2025
ICYMI: My tactical dungeon-crawler card game inspired by Arkham Horror & Gloomhaven has a prototype build downloadable for free at foldedfox.itch.io/delvetoodeep... There's about 90 mins of gameplay there, and I'd love to know what people think @itch.io #gamedev #ScreenshotSaturday #indiegame
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Richard Meredith @rtm223.me · 08/05/2025
Hi #TurnBasedThursday! I'm making a tactical dungeon crawler / deckbuilder inspired by Gloomhaven & Arkham Horror: The Card Game I've released a prototype on @itch.io with about 90 minutes of gameplay; free to download & I'd love to hear what you think! foldedfox.itch.io/delvetoodeep... #indiegame
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Richard Meredith @rtm223.me · 05/05/2025
My prototype tactical dungeon-crawler card game is now available to play at foldedfox.itch.io/delvetoodeep.... It's free, so there's no excuse to not try it out! #gamedev #indiegame #videogame
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Richard Meredith @rtm223.me · 27/04/2025
I missed #ScreenshotSaturday yesterday due to chaotic travelling, but I wanted to share how much of a glow up my little game has had over the last 9 weeks #gamedev #indiedev #indiegame
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Richard Meredith @rtm223.me · 22/03/2025
Started on proper level content for the prototype this week, but got distracted by the realisation that a dungeon crawler needs locks and keys (and bouncy doors, and moody flickering lights and...) Feels like it's starting to look like A Game though now #ScreenshotSaturday #indiegame #gamedev #dtd
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Richard Meredith @rtm223.me · 15/03/2025
Card tech update for #ScreenshotSaturday this week. I can now search deck/discard, choose & discard cards from hand, and mulligan. Modifier cards are also hooked up properly so they are ready for skill test manipulation Mostly on debug for now, but can be triggered from anywhere #indiegame #gamedev
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Richard Meredith @rtm223.me · 08/03/2025
Added several new features this week to implement a player second character focussed on ranged combat and some enemy management (pushback, stun etc) Shoutout to @kaylousberg.bsky.social for the 3D assets, which are making this prototyping so much quicker #ScreenshotSaturday #indiedev #gamedev
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