Reposted by Flo_12344STUNTBOOST 🛹 Julian @bytinggames.com · 22/09/2026Our game STUNTBOOST just launched 🥹 Play it on Steam! #speedrun #skating #gaming 618390
Flo_12344 @flo12344.bsky.social · 12/01/2026For the past few weeks, I've taken a little pause from Sizebound and worked on a little side project, YACPPM (Yet Another C++ Manager) Currently, it's not the most stable but I'm working toward being able to use it for GDExtension later ^^ github.com/Flo12344/yac... #c++ #indiegamedev #codingtool 0111
Flo_12344 @flo12344.bsky.social · 12/12/2025🦦 Finally !! 🦦 Sizebound new demo is now available on Steam ^^ store.steampowered.com/app/3285410/... Took way longer then expected but now I can start working on the full game and fix new bugs x) #indiegamedev #solodev #godotenginestore.steampowered.comSizebound on SteamSizebound is a puzzle game where you will use physics and perspective slightly differently. 1165
Flo_12344 @flo12344.bsky.social · 28/11/2025Small update ^^ Issues with the Windows build are fixed! I'm currently fixing the last few bugs found during testing So next update should be the release of the new demo! ^^ #indiegamedev #solodev 061
Flo_12344 @flo12344.bsky.social · 20/11/2025Small update ^^ It's been a while since my last post, I've been focusing on finishing the demo Just need to figure out these Windows build issues now ^^ (the Linux side had no issue because it's my main branch x)) Hoping the next one will be the new Demo release! ^^ #indiegamedev #solodev 181
Flo_12344 @flo12344.bsky.social · 27/10/2025No visual update ^^ Finally done on the UI side! Just need to add some missing objects in the level editor ^^ #indiegamedev #solodev 0111
Flo_12344 @flo12344.bsky.social · 20/10/2025Small update ^^ Finished the pause menu And fixed a lot of issue in the level editor ^^ #indiegamedev #godotengine #solodev 0221
Flo_12344 @flo12344.bsky.social · 11/10/2025This week I worked on setting up #godotsteam in my project ^^ It took longer than expected to link it to my GDextension x) But now it's running smoothly! ^^ #indiegamedev #solodev #godotengine 0202
Flo_12344 @flo12344.bsky.social · 04/10/2025Small update ^^ Spent the whole week on pushing the game toward a release-ready state for the new demo And it's starting to get a bit smoother I should wrap up the level editor soon and next it's mostly just bug fixing ^^ #indiegamedev #solodev #godotengine 1201
Flo_12344 @flo12344.bsky.social · 23/09/2025Small update ^^ Still working on fixing that interaction issue with portals TvT I ended up making a custom raycast node with built-in portal support Still need some work but it's a bit better than before ^^ #indiegamedev #solodev #godotengine 0230
Flo_12344 @flo12344.bsky.social · 16/09/2025Working with portals is interesting... Every new bug ends up giving me a headache x) #indiegamedev #solodev #godotengine 1141
Flo_12344 @flo12344.bsky.social · 12/09/2025Small update ^^ Experimenting with simple UI for input tutorials, To move them out of Clappy's dialogs ^^ #indiegamedev #solodev #godotengine 0161
Flo_12344 @flo12344.bsky.social · 05/09/2025Small update ^^ I think I've fixed most bugs for the demo part ^^ Mouse/keyboard inputs are done, just need to setup the controller part And check each menu for controller navigation ^^ Next level selection and the editor ^^ #indiegamedev #solodev #godotengine 0182
Flo_12344 @flo12344.bsky.social · 28/08/2025No visual update ^^' Currently fixing quite a few bugs I found while making the new levels Some of them are a bit tricky to solve (mostly portal-related ones) #indiegamedev #solodev #godotengine 051
Flo_12344 @flo12344.bsky.social · 20/08/2025Still working on new levels ^^ I would've loved to release the demo update today for the 1-year anniversary of the first itch release of Sizebound, but there's still some work to be done before that ^^ #indiegamedev #godotengine #solodev 0193
Flo_12344 @flo12344.bsky.social · 17/08/2025Almost done updating the levels of the demo ^^ So I started working on some new levels, to showcase some of the new mechanics in the demo ^^ #indiegamedev #solodev #godotengine 0241
Flo_12344 @flo12344.bsky.social · 15/08/2025Small update ^^ Currently working on level transition and game settings to update the demo So quite a lot of stuff to handle ^^ #indiegamedev #solodev #godotengine 3251
Flo_12344 @flo12344.bsky.social · 09/08/2025Small update ^^ Remaking the levels of the demo Some levels won't work with the new mechanics and also I'd like to add some more levels ^^ #indiegamedev #solodev #godotengine 1171
Flo_12344 @flo12344.bsky.social · 04/08/2025The level system is slowly getting there ^^ Added child/parent saving and extra data for object links and arrays #indiegamedev #solodev #godotengine 1191
Flo_12344 @flo12344.bsky.social · 01/08/2025Started working on saving/loading levels for the editor ^^ #indiegamedev #solodev #godotengine 0160
Flo_12344 @flo12344.bsky.social · 28/07/2025Small update ^^ Fixed some of the bugs and made it work with the previous room system #indiegamedev #godotengine #solodev 1110
Flo_12344 @flo12344.bsky.social · 26/07/2025Starting to add the undo/redo for the room edit mode ^^ Still some issues, but it's getting there slowly #indiegamedev #godotengine #solodev 0160
Flo_12344 @flo12344.bsky.social · 21/07/2025Small update ^^ Overlapping faces are fixed! I think I finally know how to handle the undo/redo, I just need to link the logic with the current level editor, and it should be good for now ^^ #indiegamedev #solodev #godotengine 0221
Reposted by Flo_12344STUNTBOOST 🛹 Julian @bytinggames.com · 21/07/2025A tower racing contest like Trackmania's Deep Dip? 👀 Tomorrow! 🗓️ Fastest 5 get some 💸 #trackmania #speedrun 2308
Flo_12344 @flo12344.bsky.social · 18/07/2025Small update ^^ Still need to clear overlapping extruded faces, but I think it's getting close to being usable for simple level modeling ^^ #indiegamedev #solodev #godotengine 2211
Flo_12344 @flo12344.bsky.social · 15/07/2025Slowly it's starting to work ^^ The main ways to move the mesh are working Next up, adding back extrusions ^^ #indiegamedev #solodev #godotengine 1240
Flo_12344 @flo12344.bsky.social · 10/07/2025Small update ^^ Now the code is a bit cleaner Still need to add back edge edit, extrude and figuring out a way to undo the extrudes Working on that room system has also helped me simplify the gizmo system ^^ #indiegamedev #solodev #godotengine 0180
Flo_12344 @flo12344.bsky.social · 03/07/2025Small update ^^ It doesn't look much different, but now that I have a good enough idea of how to handle most parts of it, I should be able to go further ^^ #indiegamedev #solodev #godotengine 0111
Flo_12344 @flo12344.bsky.social · 30/06/2025Now there are better normals and edge editing ^^ I think once it will be good enough, I'll make it available to use in Godot for both editor and games So next up, multi-selection and adding CSG support ^^ #indiegamedev #solodev #godotengine 1251
Flo_12344 @flo12344.bsky.social · 27/06/2025It's getting somewhere ^^ Next up should be multi-face extrude/move and edge editing I think this system could also make it easier for me to add UV-based texturing for levels ^^ #indiegamedev #godotengine #solodev 3221
Flo_12344 @flo12344.bsky.social · 26/06/2025Update on the room system ^^ Now I'm not just moving the faces, I'm extruding them ^^ While working on this system, I found 2 other ways I could handle it if I'm not happy with the result #indiegamedev #solodev #godotengine 1171
Flo_12344 @flo12344.bsky.social · 24/06/2025Small update ^^ Here's the experiment I'm working on for the room system It's a very early prototype ^^ #indiegamedev #solodev #godotengine 1212
Flo_12344 @flo12344.bsky.social · 21/06/2025Some more "progress" ^^ For the past few days, I've worked on the room system, and slowly I'm starting to think I should maybe handle it in another way Or maybe it's because it's taking a lot of time ^^ What do you think? #indiegamedev #solodev #godotengine 1212
Flo_12344 @flo12344.bsky.social · 16/06/2025Undo/Redo and remove done ^^ Still needs some testing, but for now it works #indiegamedev #solodev #godotengine 0131
Flo_12344 @flo12344.bsky.social · 14/06/2025Small update ^^ Now objects can be linked and type-restricted in the inspector Still need the removing and the undo ^^ #indiegamedev #solodev #godotengine 0183
Flo_12344 @flo12344.bsky.social · 13/06/2025Slowly, it's getting there ^^ Now the inspector supports custom data It can almost store object links, and has almost complete array support As obvious as it might seem, it was challenging x) #indiegamedev #solodev #godotengine 091
Flo_12344 @flo12344.bsky.social · 09/06/2025Undo fixed with the inspector! ^^ Now I'll need to add more complex type visualizers, Like object links and arrays for objects like doors which can need multiple activated objects to open ^^ #indiegamedev #solodev #godotengine 1101
Flo_12344 @flo12344.bsky.social · 06/06/2025Small update ^^ Slowly making the inspector working But currently the Undo is broken with it TvT #indiegamedev #solodev #godotengine 071
Reposted by Flo_12344Mael Duin 🧩 @maelduinplays.bsky.social · 06/06/2025Before we get further into June🏳️🌈 and Next Fest and summer events take over (if Cerebral Puzzle Showcase hasn't already!): I played 37 more demos of upcoming puzzle games during May (tally currently at 135 this year!), and these are the top 5* that I found most exciting: 👇 151
Flo_12344 @flo12344.bsky.social · 02/06/2025This time, the setup of the inspector should support custom inputs in an easier and cleaner way ^^ Updates are a bit more spread out because I'm trying to make the editor modular for modded objects, which is quite challenging x) #indiegamedev #solodev #godotengine 0161
Flo_12344 @flo12344.bsky.social · 29/05/2025Small update ^^ A bit more work on object movement And implemented back the object panel and undo/redo Still a lot to work on before getting back to what was in the demo, but at least it's already way easier to use x) #indiegamedev #godotengine #solodev 091
Flo_12344 @flo12344.bsky.social · 24/05/2025Small update ^^ Almost finished porting the outliner for the editor And started working on the scene buttons ^^ #indiegamedev #solodev #godotengine 0152
Flo_12344 @flo12344.bsky.social · 22/05/2025For the past few days, I've started porting the level editor to C++ While doing so, I've decided to give another try to the docking idea, and I'm really happy with the result ^^ The system is inspired by : github.com/gilzoide/god... #indiegamedev #solodev #godotengine 1153
Flo_12344 @flo12344.bsky.social · 16/05/2025Another small update ^^ Almost finished adding back the full door and button system, but with modding and multiplayer in mind this time ^^ #indiegamedev #solodev #godotengine 2131
Flo_12344 @flo12344.bsky.social · 12/05/2025Small update ^^ Some more experiments with effects, in multiplayer this time, and a test with a simple Lua object (the second box) #indiegamedev #solodev #godotengine 1111
Flo_12344 @flo12344.bsky.social · 11/05/2025The multiplayer server corrections are getting there After a few days of trying to figure out how to handle it and also a few days of not being able to focus x) Still some small inconsistencies, but it should be good for now ^^ #indiegamedev #solodev #godotengine 0102
Flo_12344 @flo12344.bsky.social · 07/05/2025Small update ^^ The clipping issue is mostly fixed And I've added back the effect system but this time it's fully moddable ^^ #indiegamedev #solodev #godotengine 2222
Flo_12344 @flo12344.bsky.social · 05/05/2025Finally managed to transfer the multiplayer to C++ ^^ Next up are the interactions and the custom data tests for modded/scripted objects And once more, I'll have to take a look at the portals because the flickering frame is back TvT #indiegamedev #godotengine #solodev 0201
Flo_12344 @flo12344.bsky.social · 01/05/2025Since I'm on the Lua system, let's bring back the box spiral ^^ The button is a bit special because I'm making it so it can be scripted for any map So I need to experiment with and add most of the Lua modding system ^^ #indiegamedev #solodev #godotengine 0171