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Rodrigo

@flipacholas.bsky.social
195 followers 1 following 30 posts

www.copetti.org Enjoying writing about computer architecture. Busy during weekdays but will try to answer DMs asap. Profile pic by Roger Dean. Photo of Ronda taken by me.

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Rodrigo @flipacholas.bsky.social · 08/02/2026
The fourth book is live! It includes the Game Boy, Game Boy Color, Game Boy Advance, Nintendo DS, and PlayStation Portable studies. I'm really happy with the result. You can get a copy here amazon.com/dp/B0GLP3Q8HB
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Rodrigo @flipacholas.bsky.social · 17/01/2026
I managed to fix the quotes issue, hopefully now it's a _bigger_ joy to browse, heh. Thanks!
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Rodrigo @flipacholas.bsky.social · 16/01/2026
It looks you are using the wrong URL, it's blink.copetti.org . Others enforce HTTPS
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Rodrigo @flipacholas.bsky.social · 03/01/2026
I'm curious to know the extent of devices it can run on. Do let me know if you view it on your retro computer!
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Rodrigo @flipacholas.bsky.social · 03/01/2026
In honour of all those computers still running after 30 years, I’ve released a new edition of the website designed to work on legacy browsers. It uses a 90s‑style design, built with HTML 2 and plain HTTP. blink.copetti.org
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Rodrigo @flipacholas.bsky.social · 19/12/2025
Amazon will offer the option to download eBooks directly as EPUB and PDF, as long as the seller doesn't include DRM. Well, I've never included DRM in mine, so the Architecture of Consoles eBooks will offer these options asap www.kdpcommunity.com/s/article/Ne...
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Rodrigo @flipacholas.bsky.social · 05/12/2025
Don’t have an article about the DSi yet 🙃
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Rodrigo @flipacholas.bsky.social · 04/12/2025
It will include GB, GBC, GBA, NDS, and PSP.... had to leave the 3DS for another book!
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Rodrigo @flipacholas.bsky.social · 01/12/2025
Many thanks to the community that helped me (github.com/flipacholas/...)
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Rodrigo @flipacholas.bsky.social · 01/12/2025
I've revamped the GBA article with new info about backwards compatibility, hidden modes in the PPU (which I suspect they were meant for a stereoscopic mode, a la 3DS) and the wonders of the Link cable. This is to prepare for an upcoming book release. www.copetti.org/writings/con...
copetti.org
Game Boy Advance Architecture | A Practical Analysis
An in-depth analysis that explains how this console works internally
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Rodrigo @flipacholas.bsky.social · 17/10/2025
I meant the M5, which recently came out
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Rodrigo @flipacholas.bsky.social · 17/10/2025
I see a lot of people talking about it but no documented specs anywhere (only percentages by Apple). I'm most interested in whether they've finally implemented the Scalable Vector Extension (SVE) to unlock better support from the compiler (www.phoronix.com/news/Apple-M...)
phoronix.com
Apple M4 Support Added To The LLVM Compiler, Confirming Its ISA Capabilities
Apple compiler engineers have contributed Apple M4 CPU support to the upstream LLVM/Clang compiler via the new -mcpu=apple-m4 target
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Reposted by Rodrigo
retrorgb.com @retrorgb.com · 25/08/2025
The latest book in @flipacholas.bsky.social's Architecture of Consoles series is now available to purchase as either a hardcover or paperback. Links and pics of the one I bought in the post: www.retrorgb.com/architecture...
retrorgb.com
Architecture of Consoles Book #3: The Pioneer Race
Rodrigo Copetti has just released the third book in his Architecture of Consoles series, called "The Pioneer Race".  This book focuses on the Sega Saturn, PlayStation, Virtual Boy, and Nintendo 64.  A...
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Rodrigo @flipacholas.bsky.social · 20/08/2025
I've also improved the overall template of the books. For instance, I've managed to add page numbers in cross references. This was very difficult to make it work for both books and eBooks at the same time.
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Rodrigo @flipacholas.bsky.social · 20/08/2025
As always, this is not a lazy copy-paste from the website. All articles have been renovated and optimised for the physical format
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Rodrigo @flipacholas.bsky.social · 20/08/2025
Good news! The third book of the Architecture of Consoles series is out! 'The Pioneer Race' collects the analyses of the Sega Saturn, PlayStation, Virtual Boy, and Nintendo 64. You can find it here www.amazon.com/dp/B0FMXYJ6LS
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Rodrigo @flipacholas.bsky.social · 10/06/2025
If you ask me, both editions have their unique advantages. The paperback is great for its compact size and portability, while the hardcover is ideal for those who prefer focusing on the larger photography.
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Rodrigo @flipacholas.bsky.social · 10/06/2025
By popular request, I’m now offering hardcover editions alongside the paperback version. The new edition is larger, printed with Amazon's premium ink and bound with a sturdy cover. amazon.com/dp/B0F4P5RB25
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Reposted by Rodrigo
retrorgb.com @retrorgb.com · 25/05/2025
While I thought @flipacholas.bsky.social's 1st book was good, this one really hit home, as it's all my favorite consoles! Any retro dev's, or just passionate retro nerds might want this one - Links and more details in the post: www.retrorgb.com/architecture...
retrorgb.com
Architecture of Consoles Book #2 - The Sprite Decade
Rodrigo Copetti has just released the second physical book in his Architecture of Consoles series, this time focusing on "The Sprite Decade".  While the first book was about the Xbox 360 & PlayStation...
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Rodrigo @flipacholas.bsky.social · 23/05/2025
I've just used Amazon KDP, it allows anyone to set up an account
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Rodrigo @flipacholas.bsky.social · 23/05/2025
It's so you can see complex photographs and large diagrams in full detail. It looks really good on paper.
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Rodrigo @flipacholas.bsky.social · 23/05/2025
The actual pages are very crisp and without watermarks, that’s just Amazon’s previewer
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Rodrigo @flipacholas.bsky.social · 23/05/2025
Those six articles took a lot of work to make it worthwhile for a book... If you check recent commits, you'll find a big one revamping the six articles and adding lots of content. All of these changes made the book experience unique. I hope you enjoy it!
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Rodrigo @flipacholas.bsky.social · 23/05/2025
The second book of the Architecture of Consoles series has been released! This time, it compiles the NES, Master System, PC Engine, Mega Drive, SNES, and Neo Geo articles - a group I've named 'The Sprite Decade'. You can find the book here: bookgoodies.com/a/B0F9LQPPNZ
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Reposted by Rodrigo
retrorgb.com @retrorgb.com · 16/04/2025
I just received my copy of @flipacholas.bsky.social 's book and was really impressed. I mean, I'd read most of it before on his site, but there's something about owning an actual copy that makes it much cooler!: www.retrorgb.com/architecture...
retrorgb.com
Architecture of Consoles Book #1 - Xbox 360 & PS3
Rodrigo Copetti has just released the first physical book in his Architecture of Consoles series, which focuses on the Xbox 360 & PlayStation 3.  Rodrigo has been doing deep-dive analysis of consoles ...
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Rodrigo @flipacholas.bsky.social · 14/04/2025
This marks the first attempt to bring the series into print. So, if the reception is positive, I'll work on new compilations featuring other articles (around a common topic). Meanwhile, I hope readers find this volume enjoyable bookgoodies.com/a/B0F4P5V47K
bookgoodies.com
The supercomputers: An architecture analysis of the Xbox 360 and PlayStation 3 (Architecture of Consoles: A practical analysis (book))
The supercomputers: An architecture analysis of the Xbox 360 and PlayStation 3 (Architecture of Consoles: A practical analysis (book)) [Copetti, Rodrigo] on Amazon.com. *FREE* shipping on qualifying offers. The supercomputers: An architecture analysis of the Xbox 360 and PlayStation 3 (Architecture of Consoles: A practical analysis (book))
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Rodrigo @flipacholas.bsky.social · 14/04/2025
This edition includes extra chapters to help navigate through the technical jargon, recognise supporters and provide the complete bibliography. I've also enhanced the build scripts to print the diagrams using their original vector format, so the result is very crisp.
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Rodrigo @flipacholas.bsky.social · 14/04/2025
The first book of the Architecture of Consoles series is now available! This compilation features the Xbox 360 and PS3 analysis for an interesting comparative study. Notice the cover was designed to contrast both systems. You can find the book here: bookgoodies.com/a/B0F4P5V47K
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Rodrigo @flipacholas.bsky.social · 11/04/2025
I've extended the PlayStation 2 article to talk about the PowerPC inside Slim models. I thought it was just a simple CPU along with an emulator to run PS1 games, but it's the weirdest SoC I've ever seen. Thanks svk77 for reporting this. www.copetti.org/writings/con...
copetti.org
PlayStation 2 Architecture | A Practical Analysis
An in-depth analysis that explains how this console works internally
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Rodrigo @flipacholas.bsky.social · 10/03/2025
To be precise, the books will instead be a compilation of articles of the same topic (like in this case, the Xbox 360 + PlayStation 3). The content will be the same but the styling will be optimised for physical pages, with a structure similar to academic books
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Rodrigo @flipacholas.bsky.social · 10/03/2025
I've been busy experimenting with a new medium that a lot of people have been asking me: An actual book! I think I found a nice balance and I really like the result. Soon I'll be sharing it with friends and supporters to gather more feedback before making it public
Architecture of consoles, book edition
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Rodrigo @flipacholas.bsky.social · 16/02/2025
I've spent the last weeks improving the build scripts of the website, eBooks and PDFs. Now, hyperlinks in translated articles point to the article of the same language (if available) and PDFs display useful footnotes. This will become handy for producing a physical book!
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Rodrigo @flipacholas.bsky.social · 16/02/2025
As promised, here is a new article: PlayStation Vita (Part 1). Enjoy! www.copetti.org/writings/con...
copetti.org
PlayStation Vita Architecture (Part 1) | A Practical Analysis
An in-depth analysis that explains how this console works internally
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