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Flaman Studio

@flamanstudio.bsky.social
35 followers 62 following 34 posts

Making games the slow way, on purpose. No templates, no trends. Currently: IMPIOUS. A dark turn-based RPG about breaking free from indoctrination. 🔽 Steam 🔽 store.steampowered.com/app/3119710/…

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Flaman Studio @flamanstudio.bsky.social · 29/09/2026
You were free once... Will you let them break your will? Impious Demo out now! store.steampowered.com/app/3119710/... #indiegamedev #solodev #godot #godotengine #turnbased #rpg #nextfest #impious #indiegame
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Flaman Studio @flamanstudio.bsky.social · 25/09/2026
Hello Underworld! Impious Demo is out! Will you stay strong? Or become one of them? #indiegame #gaming #nextfest #demo #turnbased #rpg #godot #godotengine
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Flaman Studio @flamanstudio.bsky.social · 09/06/2026
After 3 years of solo dev, today I finally get to show what I've been building. 🔨 Impious is a dark turn-based RPG set inside an underground indoctrination center. Make your choice. Wishlist on Steam 🔗 store.steampowered.com/app/3119710/... #indiegame #rpg #roguelike #roguelite #godotengine #gamedev
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Flaman Studio @flamanstudio.bsky.social · 17/04/2026
@quasimorph.bsky.social For some reason , my cairo-dock in Linux decided that every steam window goes with Quasimorph logo. What's the trick? 😅 Btw such cool game! Keep on the good work!
icons showing quasimorph game instead the steam one
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Flaman Studio @flamanstudio.bsky.social · 21/02/2026
Setting the tone by creating some custom lights with projections and some fake ambient lighting in the rooms. Realized the whole thing was maybe way too dark in general, and that darkness doesn't make a game dark. #indiegame #gamedev #indiedev #godotengine #rpg #turnbased #impious
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Flaman Studio @flamanstudio.bsky.social · 18/02/2026
Enhancing characters Idle animationss with a custom IK solver + noise based oscillation . Needs tweaking but quite happy with the results and by being less dependant to framed animations. #indiegame #gamedev #indiedev #godotengine #rpg #turnbased #impious
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Flaman Studio @flamanstudio.bsky.social · 30/12/2025
2026. Impious ones. Your conduct is under review. Redemption shall be enforced. Wishlist on Steam: store.steampowered.com/app/3119710/... #indiegame #gamedev #indiedev #godotengine #rpg #turnbased
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Flaman Studio @flamanstudio.bsky.social · 16/12/2025
Giving the HUD bar a new look! Previously it was made of floating sections depending on the game context, but it was a pain to hide/unhide and keep track of everything. So I made it more classic RPG-like: more compact, fewer headaches, and it looks better 🤘 #godot #godotengine #gamedev #indiegame
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Christophe is making Prerolled! @qaqelol.bsky.social · 20/11/2025
My interactive tween guide for Godot is out ! If you have trouble using tweens, adding "Juice" or picking the right transition, it should hopefully help! The guide is free and will always be 🩵 qaqelol.itch.io/tweens #Godot #GameDev #Animation #Tutorial #Guide #Tweens
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Flaman Studio @flamanstudio.bsky.social · 03/11/2025
Working on itemization... got my first "unique"! Yay ... but I shouldn´t at level one 😂 .Time to test and keep balancing #gamedev #godotengine #godot #indiegame #impious #rpg
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Flaman Studio @flamanstudio.bsky.social · 23/07/2025
Just finished building a proper FTUE for my Godot 4 game, Impious. In this devlog I go through the full system: tutorial design, crafting, trading, shrine interactions and a UX overhaul. Hope you find it interesting. Cheers! #Godot #GameDev #IndieDev
youtube.com
Fixing My FTUE: From Broken to Playable | Impious Devlog (Godot 4)
YouTube video by Enrique Gándara
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Flaman Studio @flamanstudio.bsky.social · 10/07/2025
Working on a unified skin shader that can serve all characters,avoiding the need to texture each one individually,and saving tons of time when creating new ones. It works by blending different maps along with the character’s blend shapes. #GodotEngine #ucupaint #b3d #shaders #gamedev #indiedev
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Flaman Studio @flamanstudio.bsky.social · 30/04/2025
Time to get hands dirty with weighted RNG. Here, I'm tweaking the probability of finding a loot room so it increases with each failed roll — a way to make randomness feel fairer and empower player agency. Balance should start here :D #GodotEngine #gamedev #indiedev #rng #gamebalance #roguelite #rpg
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Guadalindie @guadalindie.bsky.social · 04/04/2025
We know that all the talks from these game dev experts are super interesting! That’s why we record and upload all of them to YouTube. This way, everyone can enjoy them, avoid FOMO during the event, and focus on the experience—while making game dev knowledge accessible to all. 🎟 buff.ly/3WSqkzl
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Flaman Studio @flamanstudio.bsky.social · 18/03/2025
Working on a foolproof first-time tutorial (crafting system bit). It's a challenge to track all the necessary sequences while ensuring nothing breaks the player's flow, but it's coming along well! #GodotEngine #IndieGameDev #Impious #Godot
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GameDev Cantabria @gamedevcantabria.bsky.social · 13/03/2025
📣 Nuevo evento de GameDev Cantabria 📣 💻 Marzo nos trae un nuevo taller de creación de videojuegos. En esta ocasión, un taller de Introducción al modelado 3D con Blender. 🗓️ El sábado 22 de Marzo, de 17:00 a 20:00, en el Espacio Joven de Santander.
Cartel anunciando un evento de GameDev Cantabria. Dos barras rojas y azules encuadran un centro blanco.
En la barra superior se ven los logos de la asociación y el texto "Taller de videojuegos".
En la inferior, la fecha, hora y ubicación del evento (22 de Marzo, 17:00, Sala de Eventos de Espacio Joven, en Santander).
En el centro, emojis de un gamepad y un ordenador portátil con el logo de Blender en la pantalla, el título del taller ("Introducción al modelado 3D con Blender"), y algunas indicaciones, además de las redes sociales de la asociación.
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Flaman Studio @flamanstudio.bsky.social · 20/02/2025
Heyy finally a new devlog after a while! This time covering some code refactor , architecture changes, design patterns, random stuff and a glance of the turn based combat system. #godot #godotengine #indiedev #indiegame www.youtube.com/watch?v=zF4g...
youtube.com
[ Impious ] Devlog #7 - Code Refactoring and Turn-Based Combat System in Godot
YouTube video by Enrique Gándara
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Flaman Studio @flamanstudio.bsky.social · 29/01/2025
Fun Fact (Not that fun 😑): Using #Godot since it was open-sourced (2014), while setting up the DAP in #neovim, I JUST REALIZED I can fix errors, quick-save, and resume. For years, I thought errors broke everything, so I always relaunched my projects every single time. It was always there smh ... 🤦‍♂️
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Flaman Studio @flamanstudio.bsky.social · 15/01/2025
New blog entry! A quick one about Implementing an Event Bus for #Impious #gamedev #godot #indiegamedev flaman.studio/en/4-impleme...
flaman.studio
#4 Implementing An Event Bus In Godot | Flaman Studio
The nightmare of every developer: null pointers, dangling references, objects that no longer exist... endless bugs and crashes, regardless of whether you're
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Flaman Studio @flamanstudio.bsky.social · 08/12/2024
What?! Now my custom projector started projecting the Godot editor itself, fully updated with the my recent new custom classes and everything 🤣🤣. Easy fix by pressing that @export_button, but still, pretty cool! #GodotEngine #Impious #Indiedev
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Flaman Studio @flamanstudio.bsky.social · 27/11/2024
🚀 New Blog Launch! I've started a blog to share insights and articles about the development of Impious. In my latest post, I dive into how I implemented an advanced projector system in Godot. 🎮✨ bit.ly/godot_projec... #GameDev #GodotEngine #IndieDev #Impious #shaders #VFX
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Flaman Studio @flamanstudio.bsky.social · 31/10/2024
Upon thee... the weight of sin, this helm shall bear #GodotEngine #indiegame #impious #IndieDevs
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GameDev Cantabria @gamedevcantabria.bsky.social · 26/10/2024
¡Último aviso, esto es esta tarde! ¿Buscas una idea interesante para un proyecto personal, aportar algo distinto en una preproducción en el trabajo, sorprender en una jam cercana...? Pásate por nuestro taller de creatividad y videojuegos: 📅 Hoy 🕠 17:30 📍 Espacio Joven de Santander
Cartel informativo acerca de un taller de pensamiento creativo organizado por GameDev Cantabria.
Muestra el logo y el nombre de la asociación y del taller en la parte superior.
En la zona central, se ven una ilustración de una persona pensando mientras usa un ordenador portátil, y dos frases que dicen "Vente a nuestro taller sobre pensamiento creativo orientado al videojuego" y "Descubre 10 herramientas para mejorar el pensamiento creativo y el proceso de diseño". Debajo están las redes sociales de la asociación.
En la parte inferior, la fecha y hora del evento, y la ubicación del lugar.
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