ThatFishDev @fishp1.bsky.social · 05/07/2026Finished semi-solid platforms this week, and I’m honestly surprised how much they changed the way I think about level design. It’s funny how one small mechanic suddenly makes me rethink entire rooms. This week I’m moving on to falling rocks and ores. What game mechanics should I add next? 110
ThatFishDev @fishp1.bsky.social · 23/06/2026Getting to work on the next dev log ASAP this time! Finished up making unbreakable tiles so players can't break EVERYTHING I create. Orange means you can break it, grey means you can't. I wonder what you'll find if you dig around and find out... 010