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Ari Karate

@firstbaseman.bsky.social
74 followers 48 following 18 posts

Kccitystar from MVPMods. IT infrastructure by day, and Unity dev in training by night. I yap about modding/game dev/baseball/tech/wrasslin a lot.

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Ari Karate @firstbaseman.bsky.social · 11/09/2026
🚨 Progress Update - DirectX 8 on the left, Vulkan frame on the right. They don't match yet but that's the point: now there's something to measure. The scoreboard and strike-zone overlay aren't in the Vulkan pass yet, and the lighting is off but hey it's something!
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Ari Karate @firstbaseman.bsky.social · 01/08/2026
So, v0.20 of my League Import Tool for Super Mega Baseball 4 on PC is out, with QOL improvements via refactoring! Here's my GH for download: github.com/firstbaseman... Share your #SMB4 custom leagues formally with friends and have shared leagues work with your own saves!
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Ari Karate @firstbaseman.bsky.social · 26/07/2026
On PC, MVP Baseball 2005 never had an internal framerate cap. Most monitors at the time went to 60hz and that was your FPS, basically. I managed to hard code an FPS limiter into the mvp2005.exe though. Now it's a consistent, solid 16.67ms/60FPS, no matter what the refresh rate. Smooth as silk.
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Ari Karate @firstbaseman.bsky.social · 19/03/2026
Some more tinkering with the lighting
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Ari Karate @firstbaseman.bsky.social · 19/03/2026
Doing some modding for RBI Baseball '21 by tinkering with contact shadows/ambient occlusion. Lots of cool under the hood stuff. I've also been tweaking offsets for jersey numbers too. Check out the #2 on the jersey, big change between the home (fixed) and road (default) placement!
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Ari Karate @firstbaseman.bsky.social · 26/04/2025
oof what's going on with these wall ads/textures
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Ari Karate @firstbaseman.bsky.social · 25/04/2025
tonight’s entertainment #mlbtheshow
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Ari Karate @firstbaseman.bsky.social · 22/03/2025
oh god how did i get here i am not good with computer
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Ari Karate @firstbaseman.bsky.social · 18/02/2025
I think AMD's Brixelizer Global Illumination is a pretty solid sweet spot between RTGI and SSGI, without the heavy-handed RTX tax. You still get performant, dynamic GI that's fast and lightweight. Did I mention it's entirely compute-based? GPUOpen’s been cooking🔥
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