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Final Defect

@finaldefect.bsky.social
504 followers 203 following 52 posts

Mature open-world immersive sim set in a brutal future Mountain West, USA. Includes RPG, stealth, combat, base building, strategy, and sandbox elements. Inspired by Deus Ex, Stalker, Morrowind, Dying Light, Valheim, Dwarf Fortress, Kenshi, and many others.

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Final Defect @finaldefect.bsky.social · 22/04/2025
Hey, great to hear it resonated! :) I'm working on the AI behavior and combat at the minute, hoping to get a playable demo up over the next 3-6 months (eyes on Steam Next Fest in Oct).
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Final Defect @finaldefect.bsky.social · 02/03/2025
Something more surreal. This is another one of the in-game virtual spaces, a kind of procedural wasteland. These spaces are a lore-friendly way for me to create environments without being constrained to the game's much more grounded physical world. #UnrealEngine #indiegame #indiegames
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Final Defect @finaldefect.bsky.social · 01/03/2025
I'd make it optional and go wild. I personally disable the crosshair if I can ADS, and if I do use a crosshair I always replace gun-specific versions for a simple dot if I can. I don't think you can go wrong if you add stuff like this to the options menu.
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Final Defect @finaldefect.bsky.social · 28/02/2025
We are seriously overdue another first-person Red Faction!
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Final Defect @finaldefect.bsky.social · 26/02/2025
Will start updating more often when I have gameplay to show. In the mean time.. - More environment design (Mountain West USA) - Procedural world generator (using UEs PCG) #unrealengine #indiegame #indiegames #solodev
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Final Defect @finaldefect.bsky.social · 23/02/2025
Hi! It's an auto feed based on tags #indiegame and #indiegames, so your posts will be included if they have those tags. However, it is sorted by most likes/reposts and so it won't be at the top of the feed unless it picks up enough engagement.
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Final Defect @finaldefect.bsky.social · 13/12/2024
Yeh, I don't get the strict multiplayer aspect of it. I do think an optional co-op imsim could work where SP is still the main show, which is why I'm building it into mine. It's interesting because we don't have much to go on with mp, we need more fleshed out attempts at it.
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Final Defect @finaldefect.bsky.social · 25/10/2024
Not sure any more space, another UE game dev here 🤚
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Final Defect @finaldefect.bsky.social · 22/10/2024
And a Top Unreal Engine feed: bsky.app/profile/did:... #unrealengine #ue
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Final Defect @finaldefect.bsky.social · 22/10/2024
Top Indie Games feed is now working and shows the top posts over the last few days: bsky.app/profile/did:... This is complementary to the other indiegame feeds such as Indie Devs and Games, which post the latest content: bsky.app/profile/did:... #indiegames #gamedev
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Final Defect @finaldefect.bsky.social · 21/10/2024
Yeh, somewhere around toggle physics, I think the node you're looking for is Set Collision Enable.
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Final Defect @finaldefect.bsky.social · 21/10/2024
It does look like a collision issue between object and character (capsule?). What happens if you disable collision on the object when you attach? Long-term solution would probably be a collision channel so object/char ignore each other when holding.
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Final Defect @finaldefect.bsky.social · 20/10/2024
On the performance side of things, this might be useful: www.youtube.com/watch?v=Fifj... I've mostly used PCG for placement of larger elements, not used it for grass as yet. I suspect that may improve in 5.5 with the new GPU features.
youtube.com
Make Optimized PCG GRASS in Unreal Engine 5 (Reusable Graph)
YouTube video by Aziel Arts
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Final Defect @finaldefect.bsky.social · 20/10/2024
PCG is a game changer for solo/small teams. I love it. Have a look at Massive World and Massive Village on the marketplace for more inspiration. And Procedural Minds on YT for buildings.
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Final Defect @finaldefect.bsky.social · 20/10/2024
It's in a fascinating place of being both engineering and art.
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Final Defect @finaldefect.bsky.social · 20/10/2024
Pretty much. The problem is it can get complicated very quickly when you start adding conditional dialogue. You'll learn quite a bit by going through the BPs/code/docs/Discord of a decent premade system such as Not Yet: github.com/NotYetGames/...
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Final Defect @finaldefect.bsky.social · 20/10/2024
Yeh something like that, similar to the vid of Control. I'd be interested to see how that affects the feel of it. NP was just thinking aloud.
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Final Defect @finaldefect.bsky.social · 20/10/2024
In your example the crosshair is delayed behind the object, how does it look/feel the other way around so the object drags behind the crosshair?
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Final Defect @finaldefect.bsky.social · 20/10/2024
Looks good! I'd be tempted to slow it down further and add a bit of bounce when changing direction. I quite like how Control does it: youtu.be/-T0MdUMxjkU?...
youtu.be
Control gameplay: Fun with telekinesis
YouTube video by PC Gamer
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Final Defect @finaldefect.bsky.social · 19/10/2024
I'm very excited to see what becomes of Core Decay :) it really does look like a spiritual successor to OG Deus Ex.
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Final Defect @finaldefect.bsky.social · 19/10/2024
*TS technically transpiled to JS (for any experienced devs who care to correct me haha)
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Final Defect @finaldefect.bsky.social · 19/10/2024
As much as I don't like the idea of starting on a bad programming language, it's probably a good thing. TypeScript is even more advanced because it involves static type checking and compilation. There is a big difference in JS dynamically typed and interpreted, and TS statically typed and compiled.
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Final Defect @finaldefect.bsky.social · 19/10/2024
It's unfortunate you can't really get away from JS on the frontend nowadays. Way back you could probably have a career in HTML/CSS alone. It'll be the programming side of it, it takes literal years to build skills with programming. Painful but very powerful stuff once you get going!
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Final Defect @finaldefect.bsky.social · 19/10/2024
Here is a place to start with git: docs.github.com/en/get-start... They're called version control systems (VCS), another common one is Subversion. It seems like unnecessary complexity at first, the value is how each and every line can be backed up/referred to.
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Final Defect @finaldefect.bsky.social · 19/10/2024
It's a whole other rabbit hole, but if you plan to work professionally in software then you can't avoid it. You'll find most places use git via github.com. The basic idea is after you save files, you "commit" them into version control and push them to a remote/backup location (github).
github.com
GitHub: Let’s build from here
GitHub is where over 100 million developers shape the future of software, together. Contribute to the open source community, manage your Git repositories, review code like a pro, track bugs and fea...
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Final Defect @finaldefect.bsky.social · 19/10/2024
To add to this, get on version control (e.g. git). You'll want to get into that frame of mind sooner than later, any professional work will very likely involve version control.
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Final Defect @finaldefect.bsky.social · 19/10/2024
It's worth trying at least one other (decent) programming language so you can see if it's JS or programming itself that is causing you problems. There is no way around it, you have throw time into this stuff. My head was spinning for the first few years. You'll get there, just takes time.
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Final Defect @finaldefect.bsky.social · 19/10/2024
Don't worry, JavaScript gives us all a headache 😅even those who have been using it for a long while.
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Final Defect @finaldefect.bsky.social · 19/10/2024
Download a game engine and get going! I won't lie, it's seriously challenging work, but it's also incredibly rewarding once you find your feet. The more time you spend with it the more you'll be able to do, very empowering stuff!
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Final Defect @finaldefect.bsky.social · 19/10/2024
Ahh, more of a hobby then. I'm sure you'll have a lot of fun without the commercial pressure. You're pretty much only limited by your imagination nowadays, so many great tools and resources out there. NP good luck with it! :)
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Final Defect @finaldefect.bsky.social · 19/10/2024
Just be aware that it's a long road and very few indies manage to breakthrough into any kind of commercial success. It's an incredible creative outlet, you'll be able to stretch your arms and legs in all directions. It'd be worth trying out a few game engines, Godot is a great place to start.
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Final Defect @finaldefect.bsky.social · 19/10/2024
What are your reasons for it? Indie dev, career, hobby? From a commercial perspective, it's a notoriously difficult market to break into and generally underpaid/overworked compared to other software fields. I made my career in full-stack web, only got into gamedev as a hobby/indie.
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Final Defect @finaldefect.bsky.social · 18/10/2024
The soundtrack is sublime. It makes me painfully nostalgic, I wish so much I could go back and experience it all again for the first time. As a dev I'm incredibly inspired by Bethesda RPGs, at times I've had the whole ES OST on repeat for months while working through many nights :)
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Final Defect @finaldefect.bsky.social · 18/10/2024
🥺🤚
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Final Defect @finaldefect.bsky.social · 18/10/2024
Agreed! It's a shame how money poisons art. I'd love to be able to create unrestrained and unburdened. But here we are, no way to avoid the reality!
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Final Defect @finaldefect.bsky.social · 18/10/2024
Have you looked into PCG? It'd be perfect for this kind of layout. Procedural Minds on YT has a load of excellent tutorials on it, particularly their building generator. Ofc you lose some control but I think it's worth it for the sheer time saved.
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Final Defect @finaldefect.bsky.social · 18/10/2024
Me with light bleeding issues :/ UE is great until something doesn't work. I have lost many hours on things that you'd think would be solved problems by now.
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Final Defect @finaldefect.bsky.social · 17/10/2024
I can see how it might be frustrating for it to quickly mess up the terrain and handling. Could maybe limit to only a certain level of explosions and/or a percentage of them.
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Final Defect @finaldefect.bsky.social · 17/10/2024
I don't think you can go wrong with Godot. You can always try other engines later when you have a better grip of game dev.
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Final Defect @finaldefect.bsky.social · 17/10/2024
We're all at the mercy of algorithms, it's gross haha
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Final Defect @finaldefect.bsky.social · 17/10/2024
Video quality test #2 with another night scene, this time showing the changeable flashlight bulbs.
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Final Defect @finaldefect.bsky.social · 17/10/2024
🤚🥺
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Final Defect @finaldefect.bsky.social · 17/10/2024
Without a large following... 4000 followers 🙃 Try it with a handful haha
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Final Defect @finaldefect.bsky.social · 17/10/2024
Thanks very much! :)
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Final Defect @finaldefect.bsky.social · 17/10/2024
Be sure to report any toxic stuff you find on here, don't let the trolls feel welcome for a second. How this place ends up will depend on the quality of moderation. If it turns into another toxic hellhole like almost every other social platform I think I'll have to stick to small, private groups.
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Final Defect @finaldefect.bsky.social · 17/10/2024
Let's hope this latest exodus from Twitter/X leads to a tipping point here. It looks promising!
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Final Defect @finaldefect.bsky.social · 17/10/2024
At very least I think it's worth posting to multiple social accounts to reduce the risk of any one of them going belly up. There are services for that which help you publish to multiple apps, but then the apps started to lockdown the APIs and turn into walled gardens. 🤷
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Final Defect @finaldefect.bsky.social · 17/10/2024
Yeh, it's frustrating. It's called "platform risk", it's particularly bad for centralized platforms in which you have little control. Your account/audience can be nuked overnight at the whims of an algorithm or policy change. Own your audience, as they say -- your domain, emails.
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Final Defect @finaldefect.bsky.social · 17/10/2024
I think it just needs to reach a certain level of activity and engagement on here. There is nothing worse than publishing into the void. I think it'll be rough for some to give up their bigger audiences elsewhere.
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Final Defect @finaldefect.bsky.social · 17/10/2024
I didn't realize it was a feature, great idea!
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