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HyperCoven dev

@filmstars.itch.io
15 followers 9 following 42 posts

Novel RTS design with mix&match armies from captured Coven. tree buckerinos on steamo store.steampowered.com/app/3321850/…

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HyperCoven dev @filmstars.itch.io · 29/08/2025
In this clip, we see the player capturing Jugglernaut’s Coven just in time to deal with the appearing Invasion Gate. #indiegame
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HyperCoven dev @filmstars.itch.io · 23/08/2025
HyperCoven is OUT NOW on Steam!!! Play through 10 challenging campaign missions; Hunt highscores in 2 free-form randomized arcade modes; Or play whatever kind of match you like online with friends! It’s three bucks #indiegame #rtsgame
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HyperCoven dev @filmstars.itch.io · 17/08/2025
The performance test with over a thousand units looks pretty balanced again after recent changes to Rocket Bot #gamedev #indiegame
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HyperCoven dev @filmstars.itch.io · 16/08/2025
Chain reaction. #indiegame
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HyperCoven dev @filmstars.itch.io · 15/08/2025
New scenery in version 127 👌 #indiegame
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HyperCoven dev @filmstars.itch.io · 13/08/2025
Flame Adepts fighting Mushrooms. As every Adept is afraid of throwing Fireballs at locations very close to himself, the lot of them stumbles around foolishly. And one Flame Adept even falls to a pile of "friendly" Fireballs. #indiegame
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HyperCoven dev @filmstars.itch.io · 08/08/2025
New approach to balancing MG damage, the impact location sprays around the target, possible deviation increases with range -> floor or different unit may be hit instead -> bigger units are harder to miss -> hit damage scaling of machine gunners can remain identical to other units #gamedev #indiegame
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HyperCoven dev @filmstars.itch.io · 07/08/2025
V127 is out! Including the new Coven! Final tweaks on this guy: -Flame Vomit can be cancelled by player input -But the longer it keeps vomiting, the larger the circle of flames grows -Removed lava pool to reduce visual clutter, also flames alone deal plenty enough damage #indiegame #strategygame
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HyperCoven dev @filmstars.itch.io · 05/08/2025
Cooking scenery upgrades for the next version 👁‍🗨 #indiegame
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HyperCoven dev @filmstars.itch.io · 04/08/2025
Coven number 26 in the works. 👌 #gamedev #indiegame
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HyperCoven dev @filmstars.itch.io · 15/06/2025
There are many interesting unit designs in HyperCoven, for example this huge spider taking smol units in one gulp, turning them into lil spideys. #SteamNextFest #indiegame
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HyperCoven dev @filmstars.itch.io · 14/06/2025
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HyperCoven dev @filmstars.itch.io · 13/06/2025
Play HyperCoven at #SteamNextFest.
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HyperCoven dev @filmstars.itch.io · 12/06/2025
#COOP GAME MODES added to the #SteamNextFest demo endure the Invasion with youre friends or steamroll the unassuming universe in a joint Conquest attack
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HyperCoven dev @filmstars.itch.io · 11/06/2025
#SteamNextFest
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HyperCoven dev @filmstars.itch.io · 10/06/2025
PLAY HYPERCOVEN at #SteamNextFest this week❗️❗️ Fresh trailer #trailertuesday #indiegame
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HyperCoven dev @filmstars.itch.io · 06/06/2025
Glorious effect added to units coming through invasion mirrors #gamedev
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HyperCoven dev @filmstars.itch.io · 05/06/2025
The browser version on @itch.io has also been updated, allowing you to do exciting new things such as -check out the leaderboards (watch the replays) -choose a flavour for the campaign -send feedback -look at error messages #gamedev #webdev
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HyperCoven dev @filmstars.itch.io · 04/06/2025
Added a new game mode "Strategic" flavour turns the campaign into more of a puzzling challenge: It makes unit spawns REQUIRE Artifact charges. So you gotta devise a strategy not only for beating the objective, but also for acquiring enough Artifacts along the way. #gamedev
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HyperCoven dev @filmstars.itch.io · 30/05/2025
New Steam demo shipped including REAL menus as well as MULTIPLAYER !!right on time for #NextFest do give it a spin these days #gamedev
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HyperCoven dev @filmstars.itch.io · 25/05/2025
When you stacked the upgrades on those M.G.Trucks #gamedev
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HyperCoven dev @filmstars.itch.io · 22/05/2025
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HyperCoven dev @filmstars.itch.io · 18/05/2025
Preparations for upcoming #NextFest #gamedev
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HyperCoven dev @filmstars.itch.io · 21/03/2025
Accidentally turned mission 2 into a huge noob filter #gamedev
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HyperCoven dev @filmstars.itch.io · 18/03/2025
In Conquest Mode, you collect treasure and grow your empire, while trying not to lose too many units. #gamedev
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HyperCoven dev @filmstars.itch.io · 12/03/2025
A lot more decoration has been added these days. #gamedev #rtsgame
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HyperCoven dev @filmstars.itch.io · 03/03/2025
Fixed item drops in mission 3 and reintroduced enemy units casting a shadow into the fog of war behind them (attackers are revealed through fog) #gamedev #rtsgame
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HyperCoven dev @filmstars.itch.io · 02/03/2025
RELEASED first version of new movement / collision system stutter step is SNAPPY now #gamedev #rtsgame
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HyperCoven dev @filmstars.itch.io · 20/02/2025
Basic bones of new collision/movement/vision system Still full of bugs, but it can run a basic fight #gamedev
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HyperCoven dev @filmstars.itch.io · 19/02/2025
Footage from newly added mission 4 #rtsgame #gamedev
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HyperCoven dev @filmstars.itch.io · 15/02/2025
Released a new level about conquering volcanic islands with air forces. #rtsgame #gamedev
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HyperCoven dev @filmstars.itch.io · 15/02/2025
But prob gon enable shadows at least for larger ground units. Some already have.
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HyperCoven dev @filmstars.itch.io · 15/02/2025
I feel shadows on the small ground units turn out a bit too noisy. I’ve enabled shadows for all air units, though, makes a huge difference.
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HyperCoven dev @filmstars.itch.io · 19/01/2025
Bunch of great new sprites in the game, made by the talented SmallScaleInt. #rtsgame #gamedev
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HyperCoven dev @filmstars.itch.io · 26/11/2024
~ Trailer ~ sped up by 1/8 to fit under 60 seconds limit👌
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