Sign in

FG Software

@fgsoftware.bsky.social
448 followers 51 following 169 posts

・Retro game homebrewer (NES, PC Engine) ・Metroid Fanatic ・English/Français/Česky/日本語 ・Current project: Special Ninja Squad (PC Engine) ・🇨🇭🇨🇿🇯🇵

PostsRepliesMedia
FG Software @fgsoftware.bsky.social · 15/05/2026
Holy smokes Book Off delivered tonight!
080
FG Software @fgsoftware.bsky.social · 07/05/2026
Been drawing this lad in 16 colours these last few days :D
0121
FG Software @fgsoftware.bsky.social · 22/04/2026
Miniboss is coming together~ #pcengine #gamedev #turbografx
13810
FG Software @fgsoftware.bsky.social · 21/04/2026
PCEdev today. Still at it! I've done a little optimisation on the sound engine, and I've added the 2nd miniboss's ship coming in #gamedev #pcengine #turbografx
1347
FG Software @fgsoftware.bsky.social · 02/04/2026
April Fools! Did you get RickRoll'd? :P See you next year, and sorry for fooling you guys again. Special thanks to @pointerfunction.bsky.social and @iiomarsp.bsky.social for testing and serving as guinea pigs, sorry guys :D
092
FG Software @fgsoftware.bsky.social · 17/03/2026
You wanted parallax? You're getting parallax :P Of course, this is minus the miniboss, he's gonna be part of this as well #pcengine #gamedev #turbografx
4248
FG Software @fgsoftware.bsky.social · 15/03/2026
Found a spare screen for my PC Engine LT! Now it's not broken anymore :DDDDD Testing a homemade ROM on it #PCEngine #gamedev #turbografx
0287
FG Software @fgsoftware.bsky.social · 08/03/2026
Implementing the bike chase, and WOAH! Already found a ticking time bomb game breaking bug! Fixed now!😎 #pcengine #gamedev #turbografx
0153
FG Software @fgsoftware.bsky.social · 06/03/2026
Been also drawing these guys for fun recently, using PC Engine bit depth and 16 colours
0143
FG Software @fgsoftware.bsky.social · 03/03/2026
Not dead yet! Just been busy with other things :P Here's a miniboss I'm working on for Special Ninja Squad. Featuring a bike chase because I listen to you guys :P I should have most of the assets now. Just need to draw a few extra tiles and off to implementation! #pcengine #gamedev #turbografx
2275
FG Software @fgsoftware.bsky.social · 15/08/2025
I'm a terrible musician, but I made a 2nd tune for my sound engine's test ROM today. It's from Sorcerian by Yuzo Koshiro #pcengine #gamedev #turbografx
0184
FG Software @fgsoftware.bsky.social · 12/08/2025
I shall now reveal the gimmick of this boss now that it's full implemented: Smooth, real-time scaling on PC Engine hardware!!! #pcengine #gamedev #turbografx
34611
FG Software @fgsoftware.bsky.social · 27/07/2025
Oh Hard Off, how I missed thee...
090
FG Software @fgsoftware.bsky.social · 23/07/2025
Making boss #2. Trying to setup a fancy demo trick, but so far it's going about as well as you'd expect😂 #pcengine #gamedev #pcengine
0197
FG Software @fgsoftware.bsky.social · 16/07/2025
RIP my wallet On the positive side, I now have 12 carts left for a full PAL/NTSC NES set. Used to be my main focus before moving to Japan/getting into PC Engine, but I'm still grabbing the ones I need when I have the chance!
040
FG Software @fgsoftware.bsky.social · 15/07/2025
New enemy: The Zap-O-Matic! This specific one controls the express elevator so you need to destroy it :D #pcengine #gamedev #turbografx
0163
FG Software @fgsoftware.bsky.social · 01/07/2025
Here's a couple enemies I drew during my vacation so far😎 #pcengine #gamedev #turbografx
0195
FG Software @fgsoftware.bsky.social · 07/06/2025
Haven't had much chance to work on the game recently, sometimes life gets in the way. Still planning to go back to it as soon as I can though! For now, I found this silly manga about salaryman ninjas, I feel like I might get some inspiration for Special Ninja Squad :P
020
FG Software @fgsoftware.bsky.social · 17/05/2025
Been doodling some enemies for the next level, such as this cyborg amazon :D #pcengine #gamedev #turbografx
1134
FG Software @fgsoftware.bsky.social · 15/05/2025
Awww yeah!!! Mercari DELIVERED!!! #X68000
250
FG Software @fgsoftware.bsky.social · 11/05/2025
Stage B-2 is in, and I've made a lot of custom elevator routines for it to make it look like you're inside them :D #pcengine #gamedev #turbografx
1207
FG Software @fgsoftware.bsky.social · 10/05/2025
haha glitch helicopter go rrrrrrrrrrrrrrrrrrrrrrrrrr #pcengine #gamedev #turbografx
0111
FG Software @fgsoftware.bsky.social · 08/05/2025
Building a new level. A concept I had in Space Soviets already, but a bit more refined! #pcengine #gamedev #turbografx
0206
FG Software @fgsoftware.bsky.social · 25/04/2025
Does smashing the dead miniboss's head around bring anything to the gameplay?  No. Is it hella fun?  Absolutely! #pcengine #gamedev #turbografx
084
FG Software @fgsoftware.bsky.social · 24/04/2025
Stage 2 Miniboss: Mousey. Send the bombs back at him with your sword! (WIP) #gamedev #pcengine #turbografx
0178
FG Software @fgsoftware.bsky.social · 16/04/2025
Great read! I have two, one I got for less than peanuts in a lot of Famicom(?!) games on Mercari, and another one gifted to me by a friend on the condition I repair it and I give it a good home. It is such a fun handheld, especially for nerds beyond saving like me :P
010
FG Software @fgsoftware.bsky.social · 14/04/2025
A few tricky spots to make it work, but those motorcycle explosions came out nicely :D #pcengine #gamedev #turbografx
0194
FG Software @fgsoftware.bsky.social · 13/04/2025
Started adding some more complex Stage 2 enemies! Here's a biker cyborg for instance :D #pcengine #gamedev #turbografx
0227
FG Software @fgsoftware.bsky.social · 12/04/2025
Backup Booster: Works Saving: Works New decompression: Works Sometimes it feels good to get it all together :D #PCEngine #gamedev #turbografx
1214
FG Software @fgsoftware.bsky.social · 12/04/2025
More testing equipment! I wonder if Special Ninja Squad will save alright on this ;) And it has AV out which is neat for the LT :D #pcengine #gamedev #turbografx
080
FG Software @fgsoftware.bsky.social · 11/04/2025
My new compression ended up freeing 4KB so far. But accounting the extra graphics I still need to add (conveniently enough the kind it noticeably improved) I can already see it save a full bank's worth of data! And every bank counts on a HuCard :D #pcengine #gamedev #turbografx
2174
FG Software @fgsoftware.bsky.social · 06/04/2025
The first brand new Stage 2 enemy is in! It's a wall lazer. Fairly simple, but more interesting ones are coming as well ;) #pcengine #gamedev #turbografx
0217
FG Software @fgsoftware.bsky.social · 03/04/2025
Doing on a few enemies after work :D The first is a stage-specific redesign of an older enemy (The big lad), and the bottom one is a Roller-Blade cyborg (Get it, cuz he has blades for arms and is on rollerblades :P) #pcengine #gamedev #turbografx
1152
FG Software @fgsoftware.bsky.social · 29/03/2025
Been working on some more enemies today such as this cyborg on a motorcycle :D #PCengine #gamedev #turbografx
1276
FG Software @fgsoftware.bsky.social · 28/03/2025
I guess miracles still exist in 2025! Giving my 2023 NES homebrew title Blazing Blocks a go on this "junk" New Famicom vectrex28.itch.io/blazing-blocks #nesdev #famicom #ファミコン #nes
0173
FG Software @fgsoftware.bsky.social · 26/03/2025
Making graphical variations of certain enemies to fit other levels should be fairly straightforward with my sprite system. Here's a reskin of the running soldier as a cyborg :D #pcengine #gamedev #turbografx
0133
FG Software @fgsoftware.bsky.social · 24/03/2025
(I highly doubt a tank is supposed to be inside a motorcycle parking 😂)
060
FG Software @fgsoftware.bsky.social · 24/03/2025
Area B is officially in! Well, only the enemies need to be dropped in now that is :P #pcengine #gamedev #turbografx
13710
FG Software @fgsoftware.bsky.social · 23/03/2025
Working on that new stage. Sneaking into an evil tech company from its parking garages and an outside section. There will be cyborg goons chasing you ;) #pcengine #gamedev #turbografx
1317
FG Software @fgsoftware.bsky.social · 22/03/2025
Since I only have the graphics ready for the next stage, I popped them in the game just to see if they decompress alright (you never know). I forgot how ridiculous levels with the wrong tileset can look lmao #pcengine #gamedev #turbografx
2284
FG Software @fgsoftware.bsky.social · 16/03/2025
Based!!! Syvalion is one of my favourite games of all time actually. Though the SFC port is a bit lousy compared to the X68000 which is the one I play. The SNES OST is a banger and a half though
130
FG Software @fgsoftware.bsky.social · 10/03/2025
Here's a boss fight scene mockup I've been working on. Planning to use a particular trick on this ;) #pcengine #gamedev #turbografx
0223
FG Software @fgsoftware.bsky.social · 04/03/2025
Some people said it looked like "Camera zoom" I don't know if I should take that as praise or as an insult lmao 😂😂😂 #nesdev #gamedev
2256
FG Software @fgsoftware.bsky.social · 04/03/2025
Been a while since I've done anything on NES... Here's Mode 7-like scaling on my Twin Famicom :D #nesdev #gamedev
1212
FG Software @fgsoftware.bsky.social · 27/02/2025
Today was Syvalion. Easily my favourite #X68000 game
010
FG Software @fgsoftware.bsky.social · 27/02/2025
When your character just decides to stop using the computer and does a crab walk forever #pcengine #gamedev #turbografx
0120
FG Software @fgsoftware.bsky.social · 25/02/2025
More #X68000 fun for me tonight. Repairing this thing made me start playing more video games again instead of just developing which is really nice :D Finally got to Stage 3. This game is tough.
2110
FG Software @fgsoftware.bsky.social · 24/02/2025
Stage select implemented! Using the rarely-used hi-resolution mode too - 512px across :D #pcengine #gamedev #turbografx
0286
FG Software @fgsoftware.bsky.social · 21/02/2025
We got our first emulator breakage coming from a follower 😅 (Emulator in question: BeetlePCE Fast) I'll probably update the demo ROM with a detection/message for bad emulators. I'll also add some of the updates/bugfixes I did last week! #pcengine #gamedev #turbografx
1115
FG Software @fgsoftware.bsky.social · 20/02/2025
Here's two demo feedback fixes on lunchbreak. I added a little message to hold down II when getting a helper because it was still hard to figure out somehow, and made walljumping possible only with the jump button (The old way is still doable tho!) #pcengine #gamedev #turbografx
0174