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@feles-machina.bsky.social
470 followers 231 following 430 posts

Indie Game Dev Creating the stealth action title named "DEEP SIX" Maintaining "Rigodotify" Blender rigging plugin Wishlist it on steam: store.steampowered.com/app/3556510/…

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Cat @feles-machina.bsky.social · 01/10/2026
Working on some new trench level sections. The difference between daytime & clear and nightime & stormy is crazy. #GodotEngine #GameDev
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Cat @feles-machina.bsky.social · 28/09/2026
New showcase teaser trailer showing the latest in gameplay, cinemas, and features of DEEP SIX. Everything that will be included in the Demo. Prepared for both the Godot Showreel submission and the Steam NextFest October 19th 2026 youtu.be/Va14SZKRSrk?... #GodotEngine #GameDev
youtu.be
Deep Six Demo Teaser Trailer Show Reel
YouTube video by Feles Machina
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Cat @feles-machina.bsky.social · 13/09/2026
Alright, let's show the new tranq crossbow mechanics. A bolt to the head IS LETHAL. But a body shot will drain their psyche and KO over time (accelerated here for the video). So yes, tranq enemies, but plan for the extra time and attention. #GameDev #DeepSix #GodotEngine
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Cat @feles-machina.bsky.social · 13/09/2026
Fun new weapon additions i hope to include in the coming demo. Prototype Big Joe and Little Joe crossbows. Both with tranquilizer laced darts, they're a silent and non-lethal addition to the arsenal. #DeepSix #GameDev #GodotEngine
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Cat @feles-machina.bsky.social · 13/09/2026
I've been so busy working with voice actors it's slipped my mid to share progress. I'm fleshing out radio conversation UI, and plugging in all the great voicework, and it's coming along great. #GodotEngine #DeepSix #GameDev
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Cat @feles-machina.bsky.social · 28/08/2026
"Where... is the micofilm?" -- Tim Curry, Loaded Weapon
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Cat @feles-machina.bsky.social · 26/08/2026
More changes. Time of day options include: AM, PM, and NIGHT. Weather options include: CALM, RAIN, and SNOW. Giving a 9 level varieties. Each combo affects enemy vision differently. Snow variations have me missing Shadow Moses... #GodotEngine #GameDev #DeepSix
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Cat @feles-machina.bsky.social · 25/08/2026
A bunch of UI work today. The plan is, story missions have a locked time of day, and weather. But Extra ops are more sandboxed, allowing custom changes before deployment. #DeepSix #GodotEngine #GameDev
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Cat @feles-machina.bsky.social · 24/08/2026
Searchlights blocking your path and you don't have weapon? Look for the main breaker, and cut the power to them all at once. #GodotEngine #DeepSix #GameDev
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Cat @feles-machina.bsky.social · 14/08/2026
Blocking out level cinemas, writing musicwith voice actors. This game is slowly coming together. #GameDev #GodotEngine #DeepSix
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Cat @feles-machina.bsky.social · 13/08/2026
Another sidelined feature got added back in today. The sonar-doppler won't detect enemies at first, it only pings the local relay station location. Once you active the local relay, then your ping can highlight enemy positions on screen. #GodotEngine #GameDev #DeepSix
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Cat @feles-machina.bsky.social · 12/08/2026
Not part of my real game at all, but decided on whim to see how fast i could spin up a plane shooter controller. The answer, 30 minutes, (but all sorts of gun systems were already in place... so that's cheating a little) #GameDev #GodotEngine
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Cat @feles-machina.bsky.social · 12/08/2026
Modeled a Sopwith Snipe Biplane this evening, i need it for some upcoming cinemas. And you can pull off its mounted Lewis Gun as shown here :) #DeepSix #GodotEngine #GameDev
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Cat @feles-machina.bsky.social · 11/08/2026
Sneak peak at a new unlockable pilot outfit for Alice. Pilot gear and jacket, directly inspired by Amelia Earhart. #DeepSix #GodotEngine
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Cat @feles-machina.bsky.social · 10/08/2026
Added back in a feature i dropped for a while. Folding your your gun out of the way of objects, and adjusting for gun lengths. If your rifle is too long to aim around the corner, swap to something with a shorter barrel and try again. #GameDev #GodotEngine #DeepSix
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Cat @feles-machina.bsky.social · 03/08/2026
I've been so busy making cinemas, music, and writing script that I have completely overlooked sharing development progress. Here screenshots from radio conversations, but i'm saving sharing cinemas til later. :) #GameDev #DeepSix
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Cat @feles-machina.bsky.social · 30/07/2026
#GameDev demonstration i gave about model/texture options for different hardware. Each has 16x16p textures, color, R and M row 1: Cubes, with some simple geometry accents -276 polys row 2: True geometry, -2622 polys row 3: Cubes, plus normal maps -48 Polys row 4: Cubes, no normal maps -48 Polies
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Cat @feles-machina.bsky.social · 11/07/2026
Luring guard with cigarettes, this time with the juice. I think folks didn't realize the last video was a prototype/first draft, and that i'd be fleshing out animations and vfx later. So here is the mechanic as it stands currently. First make it exist. Then make it better. #GodotEngine #gamedev
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Cat @feles-machina.bsky.social · 10/07/2026
If you want to distract a guard, you have to use the right lure. Toss a pack of cigarettes into their view, and that'll keep them distracted for a while. This "new" feature i intended to add ages ago. #Godot #DeepSix #GameDev
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Cat @feles-machina.bsky.social · 09/07/2026
Haha, fun to share the concept art which comes in all shapes, sizes, and talent levels. I promise I can draw better than this, but honestly nothing beats an LCD doodle pad for casual concept iterating. #gamedev #godotengine
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Cat @feles-machina.bsky.social · 08/07/2026
"The Hudson River... two years ago..." Blocking out a new bridged gorge area across the island. All my new prototyping/level editing tools are making quick work of creating new areas. #Godot #GameDev
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Cat @feles-machina.bsky.social · 06/07/2026
Initial docks level blocked out now to a playable state. Terrain systems, road systems, building systems, grass and scattering systems all in place. We're in pretty good shape now, and things should start rolling out pretty fast. #GodotEngine #DeepSix #GameDev
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Cat @feles-machina.bsky.social · 05/07/2026
New simple feature. You can honk the horns of vehicles to lure enemies to that location. Just one more distraction method at your disposal to sneak through areas. #GodotEngine #GameDev
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Cat @feles-machina.bsky.social · 01/07/2026
My son's nightlight bulb shattered, but a 3D print from the @kenney.nl toy car pack works for a solid replacement 🙂
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Cat @feles-machina.bsky.social · 01/07/2026
Been working so much on terrain shader and map-making tools lately. I'm happy to report performance just jumped about 65% with nearly no difference to look and i can finally start dressing the world with plants, etc #GodotEngine #GameDev #DeepSix
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Cat @feles-machina.bsky.social · 26/06/2026
Added back in a feature i enjoyed, but had dropped for a while. Grenades stored on enemy belts can be shot, triggering their detonation. Just one more way to take enemies down, or create a distraction. #DeepSix #GodotEngine #GameDev
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Cat @feles-machina.bsky.social · 25/06/2026
New weapons and animation system, and new reload animations. This is testing out removing almost entirely IK overrides and sticking to a simpler animation driven system. It should help me add more weapons and in general make this game a little faster. #GodotEngine #DeepSix
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Cat @feles-machina.bsky.social · 22/06/2026
3D printed a new tech screwdriver case since my old one has been destroyed over the years. This one is my own design to hold 96 bits... Which ended up being overkill but at least I have the space now should I need them. #3DPrinting
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Cat @feles-machina.bsky.social · 14/06/2026
A few game dev thoughts. I think I like ReflectionProbes better than baked lighting, I think animated foliage is overrated, and i think I shouldn't get spotted if i'm not moving, in a lowered my stance, and far enough away. #GodotEngine #DeepSix
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Cat @feles-machina.bsky.social · 10/06/2026
After all that terrain tooling, we finally have a properly textured island to work with. Still very naked, with a LOT of blockout and placeholders. But it's nice to finally see the map taking shape #GodotEngine #GameDev
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Cat @feles-machina.bsky.social · 09/06/2026
Wrote a Godot shader and Blender geometry nodes to create RGB&Black vertex colors splats based on slope and noise. Godot assigns the materials so that walls/cliffs blend from rock to gravel, and level aresa blend between sand and dirt organically #GameDev #GodotEngine #Blender
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Cat @feles-machina.bsky.social · 06/06/2026
Testing the out the new villian model by assigning their meshes to the player controller. I have to say, it's fun to play as Victor... maybe for the sequel i'll let players design their own stealth agents... #GodotEngine #GameDev
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Cat @feles-machina.bsky.social · 06/06/2026
Every MetalGear-like needs some themed boss fights. I'm currently working on the model for one of them now. I've got some fun ideas for this guy. #GameDev #DeepSix
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Cat @feles-machina.bsky.social · 22/05/2026
Not game dev related, but finished a rather complex 3D print today..Can you name the gun and game? #3Dprinting
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Cat @feles-machina.bsky.social · 21/05/2026
Sharing a variety of fun features in Deep Six: + Lids of boom barrels can be used as (low quality) shields + Injured enemies will limp, + Helmets offer protection + Looting for supplies, and hiding bodies. #GodotEngine #GameDev
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Cat @feles-machina.bsky.social · 20/05/2026
Starting to feel solid about the general layout in the base. Time to start filling the individual areas, add props, baddies, proper terrain, etc. #GodotEngine #GameDev
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Cat @feles-machina.bsky.social · 19/05/2026
Reworked by rain and wetness system. The rain wills top indoors versus outdoors. Interiors are dry, while exteriors can get wet, and the player will wet and dry after swimming. They're not perfect, but we strive for 'good enough' #GodotEngine #GameDev
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Cat @feles-machina.bsky.social · 16/05/2026
Blocking out level map ideas for a DeepSix playable demo #GodotEngine #GameDev
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Cat @feles-machina.bsky.social · 06/05/2026
Been overhauling my enemy pathfinding logic this week. This may not look like much (because i still haven't given the enemies full 8 directional movement animations), but it's a big maths success. Enemies can now get out of each other's way, by backing up and sidestepping #GodotEngine #GameDev
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Cat @feles-machina.bsky.social · 01/05/2026
I've been redoing some melee logic today for Deep Six, and brought back in the saber after a long time without it. Feels like a pretty successful test and pretty satisfying to use. #GodotEngine #GameDev
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Cat @feles-machina.bsky.social · 02/03/2026
Cleaning up some old photos and forgot about this drunk painting night, where I added Big Boss and Rex to a lush garden painting. Good times #MetalGear
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Cat @feles-machina.bsky.social · 20/02/2026
Added baked lighting for DeepSix and learned #GodotEngine doesn't bake for MultiMesh instances. That's a problem because every crate, container, cement barrier, etc is a MultiMesh and so is ignored during baking. Luckily a PR is nearly ready for it: github.com/godotengine/... #GameDev problems
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Cat @feles-machina.bsky.social · 12/02/2026
MGS Master Collection Volume 2 has finally been announced. MGS4, Peacewalker and Ghost Babel! No Portable Ops yet. But one can dream!
blog.playstation.com
Metal Gear Solid: Master Collection Vol.2 launches Aug 27, 2026 on PS5
Includes Metal Gear Solid 4: Guns of the Patriots, Metal Gear Solid: Peace Walker.
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Cat @feles-machina.bsky.social · 12/02/2026
New feature just added. If you blow up a boom barrel, you can find a the lid to use as a shield. :)
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Cat @feles-machina.bsky.social · 10/02/2026
New favorite loadout combination: Ball peen Hammer and a flat head screwdriver #DeepSix #GodotEngine #GameDev
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Cat @feles-machina.bsky.social · 29/01/2026
Made and borrowed some new climbing mount animations (Thanks to @quaternius.bsky.social's new pack) #GameDev #GodotEngine
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Cat @feles-machina.bsky.social · 28/01/2026
The blockout process is fun, finding multiple ways to traverse a map, making sure there are lots of ways to avoid or interact with the guards. #GodotEngine #GameDev
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Cat @feles-machina.bsky.social · 24/01/2026
Experimenting with gridmaps in Godot. With hopes to make iterating building layouts a little faster. #GodotEngine #GameDev
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Reposted by Cat
Quaternius @quaternius.bsky.social · 23/01/2026
Do you need 130+ animations that are really easy to use and retarget in Godot, Unity and Unreal? The Universal Animation Library 2 is out right now! quaternius.com/packs/univer... #gamedev
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Cat @feles-machina.bsky.social · 20/01/2026
Fun new gear: Ballpeen hammer, and riotshields #DeepSix #GodotEngine #GameDev
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