feenicks.bsky.social @feenicks.bsky.social · 17hThe quake expansion that got put out earlier this year was pretty good, so it's not like the agglomeration bethesda's a part of now is averse to that sort of thing 010
feenicks.bsky.social @feenicks.bsky.social · 05/10/2026I've run into two quake levels which invoked the inverted castle this year, and that's a really easy way for me to like what you're doing 010
Reposted by @feenicks.bsky.socialMarsu @marsusu.bsky.social · 05/10/2026Overreactions on work safety, or in other words, 24 hour comic. Also available in English-> peculiarmarsu.tumblr.com/post/8295637... 092
Reposted by @feenicks.bsky.socialsdmax300.bsky.social @sdmax300.bsky.social · 04/10/2026these got there safely so happy further birthday #sdm3_art 171
Reposted by @feenicks.bsky.socialsdmax300.bsky.social @sdmax300.bsky.social · 04/10/2026Happy birthday @feenicks.bsky.social !!!!!!! #sdm3_art 2198
feenicks.bsky.social @feenicks.bsky.social · 04/10/2026Yeah, it's kinda the Ideal of a first dungeon 010
feenicks.bsky.social @feenicks.bsky.social · 03/10/2026Surprising nobody [including myself, I played through the gba version multiple times when I was younger], aLttP is pretty good 140
Reposted by @feenicks.bsky.socialsdmax300.bsky.social @sdmax300.bsky.social · 06/12/2024this bandcamp friday I also put @hhhhhazel.bsky.social on blast for reprogramming my brain with Aboveground and Garm Arisen among many, many others hhhhhazel.bandcamp.com/album/false-...hhhhhazel.bandcamp.comFalse Skies OST, by hhhhhazel40 track album 0198
Reposted by @feenicks.bsky.socialsdmax300.bsky.social @sdmax300.bsky.social · 06/12/2024It is bandcamp friday my dudes did you reach elte and then immediately get your dick blown off by the battle theme? I did! ap0c.bandcamp.com/album/false-... the yolk heroes ost is also fantastic!ap0c.bandcamp.comFalse Skies OST - ap0c Edition, by ap0c11 track album 02011
feenicks.bsky.social @feenicks.bsky.social · 01/10/2026Chaingunners and to a lesser extent shotgunners are the wolves of the doom enemy ecosystem, is what I'm trying to say 000
feenicks.bsky.social @feenicks.bsky.social · 01/10/2026I think one of the things that bugs me about heretic is the lack of hitscan enemies, funnily enough Without anything in that space [the nagas come closest but it's not the same], there isn't a serious way of making open spaces dangerous, and levels with those open spaces feel lacking because of that 111
feenicks.bsky.social @feenicks.bsky.social · 01/10/2026Okay, done There was a level or three that were neat enough to justify seeing what was in there, even if it also decided to introduce mandatory fire-at-to-activate secret walls three levels before the ending It does feels way less different than E4 of doom did, though, which is a shame but expected 000
feenicks.bsky.social @feenicks.bsky.social · 29/09/2026I need to decide if I actually want to play episodes 4 and 5 of heretic The base game is already full of decisions that make me appreciate doom a lot more, I have to imagine that but more difficult and released a year and change later will just solidify that sentiment 110
feenicks.bsky.social @feenicks.bsky.social · 28/09/2026Yeah I motion to the cockatrices mostly because they're a potential party wipe in a dungeon that's otherwise filled with 'manageable' encounters [apart from the piscodemons that are there too] Meanwhile if you're getting the rat tail early most every encounter can wipe you, so it's a different vibe 000
feenicks.bsky.social @feenicks.bsky.social · 28/09/2026I don't have a picture of the cockatrices in the earth cave so imagine them here instead 340
feenicks.bsky.social @feenicks.bsky.social · 28/09/2026My hat to toss into the random encounter discussion is that a random encounter table is missing something if it doesn't have a few bear traps squirreled away in there 171
feenicks.bsky.social @feenicks.bsky.social · 27/09/2026And got through the rest, though it got pretty thorny in places It's funny that I like doom a lot more when it's not going with the default aesthetics, and yet I'm totally fine with quake's look despite it being pretty similar 020
feenicks.bsky.social @feenicks.bsky.social · 24/09/2026I wrapped up the first third of ancient aliens tonight so, uh 250
feenicks.bsky.social @feenicks.bsky.social · 23/09/2026Wrapped up Atelier Shallie I think this is the most divided I've ever felt about a game, and the reasons for that aren't easily written down in a 300 character post 040
feenicks.bsky.social @feenicks.bsky.social · 22/09/2026the usual 'getting around to drawing one of my ocs in a swimsuit on the last day that can be called summer' drawing 05511
feenicks.bsky.social @feenicks.bsky.social · 21/09/2026The Great Forest [music by @modalmodule.bsky.social ] 1112
feenicks.bsky.social @feenicks.bsky.social · 17/09/2026If there's one thing I feel I've got better at over the years it's that realizing that a random idea for a thing bouncing around my head probably doesn't have enough meat to do anything with Sometimes they aren't even substantial enough to survive the transition to a text file 020
feenicks.bsky.social @feenicks.bsky.social · 17/09/2026Looking at older projects of mine, and there's a string of what seems like 2 years where I was starting projects, drawing a bunch of stuff for them, and then drifting away when it was clear I wasn't going to be getting to the 'mechanics' side of them 120
Reposted by @feenicks.bsky.socialples 🐟🧡🇵🇷 @plesioth.bsky.social · 17/09/2026[Summer] #FalseSkies 0159
feenicks.bsky.social @feenicks.bsky.social · 15/09/2026Me finishing Congestion 1024 years after I dropped it for being too much for me is an edge case Since after going through this time around I'm realizing I really wouldn't have been able to get through it back then, there's some mean stuff in there 010
feenicks.bsky.social @feenicks.bsky.social · 14/09/2026If I start doing any sort of doom/quake mapping you know I've gone in too deep 020
feenicks.bsky.social @feenicks.bsky.social · 14/09/2026I'm dangerously close to becoming the sort of guy who plays doom .wads 240
feenicks.bsky.social @feenicks.bsky.social · 13/09/2026I guess my big complaint is that quake has a very specific vibe to its levels that isn't stereotypical fantasy or horror [I'd argue that e1m5's terracotta dovetailing into e1m6's rusting wrought iron is the keystone to the entire aesthetic], which the expansions don't Get 010
feenicks.bsky.social @feenicks.bsky.social · 13/09/2026It's also kinda hard to judge the two of them against each other Scourge is a third techbase level, but Dissolution only gets new level themes once the level design starts faltering, but Scourge has more annoying new enemies, but Dissolution's new ones are mostly reskins... 110
feenicks.bsky.social @feenicks.bsky.social · 13/09/2026Yeah, and I also imagine that the composer on hand was more experienced with stuff that wasn't ambient songs meant to unnerve you 000
feenicks.bsky.social @feenicks.bsky.social · 13/09/2026Did the two quake expansions from the 90s It's interesting seeing two takes on 'what do we add to this early 3d fps?', neither of which involved keeping the same style of music as the original 211
feenicks.bsky.social @feenicks.bsky.social · 12/09/2026It's a little different, but I'm honestly disappointed some horrible chimera didn't emerge out of the ff pixel remaster project after they got all six of them out 130
feenicks.bsky.social @feenicks.bsky.social · 12/09/2026for when you need a one-way passage that isn't a pitfall and is also in a place where a conveyor belt wouldn't make that much sense 1132
feenicks.bsky.social @feenicks.bsky.social · 10/09/2026It's still 9/9 in some parts of the world 0151
Reposted by @feenicks.bsky.socialsdmax300.bsky.social @sdmax300.bsky.social · 09/09/2026Bing chilling #touhou #sdm3_art 0156
feenicks.bsky.social @feenicks.bsky.social · 09/09/2026End of Starchild probably has the most intriguing solution to this I've seen, where saves are a fixed place in the level and also require some spending of hp/armor/score to actually save But that's a format that works because it's a level-based game: more open games would need another sort of limit 010
feenicks.bsky.social @feenicks.bsky.social · 09/09/2026If there's one thing this dive into boomer shooters I've been doing recently has instilled in me, it's that I prefer set saves [either in specific locations and/or as autosaves] to save-anywhere ones, simply because that way I don't need to guess the frequency I'm supposed to be doing it at 120
feenicks.bsky.social @feenicks.bsky.social · 09/09/2026Finished TNT Evilution too, this time pistol starting through it It's definitely the most variable in quality of the main doom2 collection, but it having new music for a lot of the levels helps a bunch [doubly helped by me choosing the music playback type in crispydoom that made it really crunchy] 021
feenicks.bsky.social @feenicks.bsky.social · 07/09/2026And done It's interesting that the difficulty arguably peaks at map 12/15, though I can't tell if that's due to me getting used to chaingunner/revenant spam or not 120
feenicks.bsky.social @feenicks.bsky.social · 06/09/2026Continuing my doom 2 adventure into plutonia [halfway through, did the secret levels] The 3/e keys on my laptop are acting up again 120
feenicks.bsky.social @feenicks.bsky.social · 05/09/2026Dunno how many music-needing devs are following me, but harpy game is in the reel here :> 062
feenicks.bsky.social @feenicks.bsky.social · 03/09/2026Gathering a big stock of ammo and then drawing down during big encounters is a very dungeon crawlery mode of operation, and from 2026 it's easy to see a path from that to "hey, what if the weapons themselves are what's being swapped out and replenished?" I just wander what the actual path taken was 100
feenicks.bsky.social @feenicks.bsky.social · 03/09/2026There's a bunch of reasons I feel I should play more pre-2000 FPSes, but one of them is to figure out if Halo's 2-weapon/weapon replacement thing was the way the genre was trending in before the big shift happened 100
feenicks.bsky.social @feenicks.bsky.social · 03/09/2026I definitely still prefer quake's gameplay and aesthetic to doom's, but there are some Neat Areas in this to go through that aren't usual the usual techbase or hell castle, which is nice 010
feenicks.bsky.social @feenicks.bsky.social · 03/09/2026And managed to finish off the last few maps tonight [didn't play on UV, but HMP was already pretty tough by map 10] Map 30 has you face off against an archvile five enemies in, which feels a bit mean 110
feenicks.bsky.social @feenicks.bsky.social · 02/09/2026Anyway, this is all an excuse to say that I'm honestly surprised community chest 4 took until map 25 to lock you in a small room with two cyberdemons and a bunch of revenants [as opposed to putting two cyberdemons in an open area to then avoid] [or putting two in a large area to actively deal with] 000