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feenicks.bsky.social

@feenicks.bsky.social
207 followers 77 following 949 posts

"Yes, yes! Encore! Encore!"

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feenicks.bsky.social @feenicks.bsky.social · 17h
The quake expansion that got put out earlier this year was pretty good, so it's not like the agglomeration bethesda's a part of now is averse to that sort of thing
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feenicks.bsky.social @feenicks.bsky.social · 05/10/2026
I've run into two quake levels which invoked the inverted castle this year, and that's a really easy way for me to like what you're doing
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Marsu @marsusu.bsky.social · 05/10/2026
Overreactions on work safety, or in other words, 24 hour comic. Also available in English-> peculiarmarsu.tumblr.com/post/8295637...
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feenicks.bsky.social @feenicks.bsky.social · 05/10/2026
Also very good, thanks
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sdmax300.bsky.social @sdmax300.bsky.social · 04/10/2026
these got there safely so happy further birthday #sdm3_art
sharpie drawing framed like a polaroid of @feenick's Hy and Palion, hy is taking a selfie and palion looks done
"Me + the bestie <3"framed cross stitch of @feenick's icefox
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feenicks.bsky.social @feenicks.bsky.social · 04/10/2026
have a podarge
a podarge sitting
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feenicks.bsky.social @feenicks.bsky.social · 04/10/2026
oh yeah it's my birthday now
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feenicks.bsky.social @feenicks.bsky.social · 04/10/2026
Very good, thanks
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sdmax300.bsky.social @sdmax300.bsky.social · 04/10/2026
Happy birthday @feenicks.bsky.social !!!!!!! #sdm3_art
@feenick's Reyes and Skye from vault.rpg hiding around the corner from the cave story reference creature. Reyes is pushed up against the wall and Skye has her sword drawn
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feenicks.bsky.social @feenicks.bsky.social · 04/10/2026
Yeah, it's kinda the Ideal of a first dungeon
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feenicks.bsky.social @feenicks.bsky.social · 03/10/2026
Surprising nobody [including myself, I played through the gba version multiple times when I was younger], aLttP is pretty good
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sdmax300.bsky.social @sdmax300.bsky.social · 06/12/2024
this bandcamp friday I also put @hhhhhazel.bsky.social on blast for reprogramming my brain with Aboveground and Garm Arisen among many, many others hhhhhazel.bandcamp.com/album/false-...
hhhhhazel.bandcamp.com
False Skies OST, by hhhhhazel
40 track album
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sdmax300.bsky.social @sdmax300.bsky.social · 06/12/2024
It is bandcamp friday my dudes did you reach elte and then immediately get your dick blown off by the battle theme? I did! ap0c.bandcamp.com/album/false-... the yolk heroes ost is also fantastic!
ap0c.bandcamp.com
False Skies OST - ap0c Edition, by ap0c
11 track album
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feenicks.bsky.social @feenicks.bsky.social · 01/10/2026
Chaingunners and to a lesser extent shotgunners are the wolves of the doom enemy ecosystem, is what I'm trying to say
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feenicks.bsky.social @feenicks.bsky.social · 01/10/2026
I think one of the things that bugs me about heretic is the lack of hitscan enemies, funnily enough Without anything in that space [the nagas come closest but it's not the same], there isn't a serious way of making open spaces dangerous, and levels with those open spaces feel lacking because of that
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feenicks.bsky.social @feenicks.bsky.social · 01/10/2026
Okay, done There was a level or three that were neat enough to justify seeing what was in there, even if it also decided to introduce mandatory fire-at-to-activate secret walls three levels before the ending It does feels way less different than E4 of doom did, though, which is a shame but expected
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feenicks.bsky.social @feenicks.bsky.social · 29/09/2026
I need to decide if I actually want to play episodes 4 and 5 of heretic The base game is already full of decisions that make me appreciate doom a lot more, I have to imagine that but more difficult and released a year and change later will just solidify that sentiment
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feenicks.bsky.social @feenicks.bsky.social · 28/09/2026
Yeah I motion to the cockatrices mostly because they're a potential party wipe in a dungeon that's otherwise filled with 'manageable' encounters [apart from the piscodemons that are there too] Meanwhile if you're getting the rat tail early most every encounter can wipe you, so it's a different vibe
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feenicks.bsky.social @feenicks.bsky.social · 28/09/2026
I don't have a picture of the cockatrices in the earth cave so imagine them here instead
A five mindflayer encounter in ff1 wiping my team
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feenicks.bsky.social @feenicks.bsky.social · 28/09/2026
My hat to toss into the random encounter discussion is that a random encounter table is missing something if it doesn't have a few bear traps squirreled away in there
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feenicks.bsky.social @feenicks.bsky.social · 27/09/2026
And got through the rest, though it got pretty thorny in places It's funny that I like doom a lot more when it's not going with the default aesthetics, and yet I'm totally fine with quake's look despite it being pretty similar
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feenicks.bsky.social @feenicks.bsky.social · 24/09/2026
I wrapped up the first third of ancient aliens tonight so, uh
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feenicks.bsky.social @feenicks.bsky.social · 23/09/2026
Wrapped up Atelier Shallie I think this is the most divided I've ever felt about a game, and the reasons for that aren't easily written down in a 300 character post
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feenicks.bsky.social @feenicks.bsky.social · 22/09/2026
the usual 'getting around to drawing one of my ocs in a swimsuit on the last day that can be called summer' drawing
appy sits
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feenicks.bsky.social @feenicks.bsky.social · 21/09/2026
The Great Forest [music by @modalmodule.bsky.social ]
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feenicks.bsky.social @feenicks.bsky.social · 17/09/2026
If there's one thing I feel I've got better at over the years it's that realizing that a random idea for a thing bouncing around my head probably doesn't have enough meat to do anything with Sometimes they aren't even substantial enough to survive the transition to a text file
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feenicks.bsky.social @feenicks.bsky.social · 17/09/2026
Looking at older projects of mine, and there's a string of what seems like 2 years where I was starting projects, drawing a bunch of stuff for them, and then drifting away when it was clear I wasn't going to be getting to the 'mechanics' side of them
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ples 🐟🧡🇵🇷 @plesioth.bsky.social · 17/09/2026
[Summer] #FalseSkies
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feenicks.bsky.social @feenicks.bsky.social · 15/09/2026
Me finishing Congestion 1024 years after I dropped it for being too much for me is an edge case Since after going through this time around I'm realizing I really wouldn't have been able to get through it back then, there's some mean stuff in there
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feenicks.bsky.social @feenicks.bsky.social · 14/09/2026
If I start doing any sort of doom/quake mapping you know I've gone in too deep
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feenicks.bsky.social @feenicks.bsky.social · 14/09/2026
I'm dangerously close to becoming the sort of guy who plays doom .wads
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feenicks.bsky.social @feenicks.bsky.social · 13/09/2026
I guess my big complaint is that quake has a very specific vibe to its levels that isn't stereotypical fantasy or horror [I'd argue that e1m5's terracotta dovetailing into e1m6's rusting wrought iron is the keystone to the entire aesthetic], which the expansions don't Get
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feenicks.bsky.social @feenicks.bsky.social · 13/09/2026
It's also kinda hard to judge the two of them against each other Scourge is a third techbase level, but Dissolution only gets new level themes once the level design starts faltering, but Scourge has more annoying new enemies, but Dissolution's new ones are mostly reskins...
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feenicks.bsky.social @feenicks.bsky.social · 13/09/2026
Yeah, and I also imagine that the composer on hand was more experienced with stuff that wasn't ambient songs meant to unnerve you
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feenicks.bsky.social @feenicks.bsky.social · 13/09/2026
Did the two quake expansions from the 90s It's interesting seeing two takes on 'what do we add to this early 3d fps?', neither of which involved keeping the same style of music as the original
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feenicks.bsky.social @feenicks.bsky.social · 12/09/2026
It's a little different, but I'm honestly disappointed some horrible chimera didn't emerge out of the ff pixel remaster project after they got all six of them out
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feenicks.bsky.social @feenicks.bsky.social · 12/09/2026
for when you need a one-way passage that isn't a pitfall and is also in a place where a conveyor belt wouldn't make that much sense
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feenicks.bsky.social @feenicks.bsky.social · 10/09/2026
It's still 9/9 in some parts of the world
Cirno with an ice sword of some sort
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sdmax300.bsky.social @sdmax300.bsky.social · 09/09/2026
Bing chilling #touhou #sdm3_art
cirno from the plushies flexing
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feenicks.bsky.social @feenicks.bsky.social · 09/09/2026
End of Starchild probably has the most intriguing solution to this I've seen, where saves are a fixed place in the level and also require some spending of hp/armor/score to actually save But that's a format that works because it's a level-based game: more open games would need another sort of limit
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feenicks.bsky.social @feenicks.bsky.social · 09/09/2026
If there's one thing this dive into boomer shooters I've been doing recently has instilled in me, it's that I prefer set saves [either in specific locations and/or as autosaves] to save-anywhere ones, simply because that way I don't need to guess the frequency I'm supposed to be doing it at
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feenicks.bsky.social @feenicks.bsky.social · 09/09/2026
Finished TNT Evilution too, this time pistol starting through it It's definitely the most variable in quality of the main doom2 collection, but it having new music for a lot of the levels helps a bunch [doubly helped by me choosing the music playback type in crispydoom that made it really crunchy]
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feenicks.bsky.social @feenicks.bsky.social · 07/09/2026
And done It's interesting that the difficulty arguably peaks at map 12/15, though I can't tell if that's due to me getting used to chaingunner/revenant spam or not
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feenicks.bsky.social @feenicks.bsky.social · 06/09/2026
Continuing my doom 2 adventure into plutonia [halfway through, did the secret levels] The 3/e keys on my laptop are acting up again
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feenicks.bsky.social @feenicks.bsky.social · 05/09/2026
Dunno how many music-needing devs are following me, but harpy game is in the reel here :>
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feenicks.bsky.social @feenicks.bsky.social · 03/09/2026
Gathering a big stock of ammo and then drawing down during big encounters is a very dungeon crawlery mode of operation, and from 2026 it's easy to see a path from that to "hey, what if the weapons themselves are what's being swapped out and replenished?" I just wander what the actual path taken was
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feenicks.bsky.social @feenicks.bsky.social · 03/09/2026
There's a bunch of reasons I feel I should play more pre-2000 FPSes, but one of them is to figure out if Halo's 2-weapon/weapon replacement thing was the way the genre was trending in before the big shift happened
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feenicks.bsky.social @feenicks.bsky.social · 03/09/2026
I definitely still prefer quake's gameplay and aesthetic to doom's, but there are some Neat Areas in this to go through that aren't usual the usual techbase or hell castle, which is nice
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feenicks.bsky.social @feenicks.bsky.social · 03/09/2026
And managed to finish off the last few maps tonight [didn't play on UV, but HMP was already pretty tough by map 10] Map 30 has you face off against an archvile five enemies in, which feels a bit mean
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feenicks.bsky.social @feenicks.bsky.social · 02/09/2026
Anyway, this is all an excuse to say that I'm honestly surprised community chest 4 took until map 25 to lock you in a small room with two cyberdemons and a bunch of revenants [as opposed to putting two cyberdemons in an open area to then avoid] [or putting two in a large area to actively deal with]
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