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Feangar

@feangar.bsky.social
91 followers 113 following 143 posts

I make stuff sometimes No AI please a thank you

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Feangar @feangar.bsky.social · 07/10/2026
The silver lining about them open sourcing their projects is that you can check the github page, see that claude is the top contributor, and instantly know to distrust it. Closed source projects are going to be scarier because it’s harder to gauge their quality.
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Feangar @feangar.bsky.social · 07/10/2026
I find it gross that the purpose of these vibe coded tools supposedly made “by artists, for artists” seems to be selling you tokens to generate slop. I get that artists want to rid themselves of Adobe, completely understandable, but I dunno y’all, this doesn’t look like the solution.
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Feangar @feangar.bsky.social · 03/10/2026
I love introducing my friends to games
A screenshot of a conversation a friend and I had in a Steam chat. He is starting the mission in Cyberpunk 2077 called "Pyramid Song" where you go diving with Judy Alvarez. He tells me that he doesn't want to dive, and I tell him to wait until he meets the Militech Sharks, which don't exist.
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Feangar @feangar.bsky.social · 02/10/2026
I’m pretty sure CTRL + SHIFT + Up/Down arrow also creates a new cursor above/below the current line. I say “pretty sure” because it’s muscle memory at this point so I forget the exact button combination.
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Feangar @feangar.bsky.social · 02/10/2026
Though, now that I think about it, getting a ball park measurement of the friction between my table and a D6 shouldn't be too hard...
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Feangar @feangar.bsky.social · 02/10/2026
If anyone knows an efficient way to get the exact values for these, I'm all ears. If I had a ball of the same plastic that your typical dice are made of I would measure the coefficient of restitution myself, but I don't have one and don't even know where I would start looking.
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Feangar @feangar.bsky.social · 02/10/2026
Trying to figure out the friction and 'bounce' coefficients to use in Godot has been primarily guess work. I started with some figures for the coefficients of friction and restitution that I found online and just started tweaking them until it looked better.
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Feangar @feangar.bsky.social · 02/10/2026
All dice use the D6 as a reference point for both their scale and weight. The D6 is 1 meter per side, is just under 1m^3 in volume, and weighs about 700kg. I used Blenders 3D printing add-on to get the volumes of all the dice and determined their weights using the ratio of current dice d6 volume.
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Feangar @feangar.bsky.social · 02/10/2026
Today on 'when did it become 1 am', I've make some QOL features for generating the LUTs, remodeled all the current dice (most of my time was working to streamline the process), added the D10, and spent time calculating and implementing the weight of the dice since they are jumbo sized in simulation.
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Feangar @feangar.bsky.social · 30/09/2026
The implementation of the number selector is simple, the hardest part is creating the LUT and that's only because it's a time consuming manual effort (and even then, it's not actually that long and could be sped up with an smidge of code).
A snippet of GDScript, the scripting language of the Godot Game Engine, from a personal project of mine.

This is the main part of the code that determines what number the dice has rolled.A snippet of GDScript, the scripting language of the Godot Game Engine, from a personal project of mine.

This is the subscription to the physics sleeping state signal that the rigid body 3d class has.A snippet of GDScript, the scripting language of the Godot Game Engine, from a personal project of mine.

This is the Look Up Table (LUT) for the Six sided dice (D6)
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Feangar @feangar.bsky.social · 30/09/2026
I’m looking forward to polishing this in my free time. Of course digital dice will never replace my magic math rock collection, so I doubt I’ll get much practical use out of this project. It’s been a short but fun learning experience though!
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Feangar @feangar.bsky.social · 30/09/2026
This, of course, creates the new issue where physics engines don’t like simulating fast moving things, so I just scaled the physics TPS up with the time scale (I think it’s running somewhere around 400TPS, kudos to the Jolt engine for running at that rate with hundreds of objects).
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Feangar @feangar.bsky.social · 30/09/2026
The hardest part was getting the physics engine to cooperate. Anyone who’s spent time playing with physics engines knows that they don’t like to simulate small things, so you scale things up and turn up the time scale.
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Feangar @feangar.bsky.social · 30/09/2026
The number on the dice is checked when the rigid body goes to sleep. This is done by taking the basis vectors of the rigid bodies transform, dot producting them with the global upwards variable, rounding the outputs to the nearest tenth, and searching a look up table with the result.
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Feangar @feangar.bsky.social · 30/09/2026
I’ve spent the past few hours whipping up a dice roller in #godot for no other reason than I figured out how. As of now it only has D4, D6, and D8 because it’s late.
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Merriam-Webster @merriam-webster.com · 22/07/2026
Does Not Rhyme -through -cough -though -rough -bough Does Rhyme -pony -bologna
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Feangar @feangar.bsky.social · 20/09/2026
“That thing was too big to be called a sword. Too big, too thick, too heavy, and too rough, it was more like a large hunk of iron.”
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Feangar @feangar.bsky.social · 18/09/2026
I was at my local library and a familiar face jumped off the shelf at me. It’s funny how bsky changes you…
A book titled “Three Rocks” written by Bill Griffith. It’s the story of Ernie Bushmiller who created the character Nancy who is well known to the bluesky community as the comic strips featuring her and Sluggo are constantly being shared here. I saw this book on the shelf at my local library as I was skimming.
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Feangar @feangar.bsky.social · 17/09/2026
It’s neat watching the data update in real time on steamframeout.com, the ratios of waitlisted vs reserved as well as the ratio between the two storage models is really interesting
steamframeout.com
Steam Frame: waitlisted or reserved?
4,026 waitlisted (55.9%; 1TB 40.8% · 256GB 59.2%) · 3,179 reserved (44.1%; 1TB 39.1% · 256GB 60.9%) · 7,205 total responses
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Feangar @feangar.bsky.social · 17/09/2026
I’m not one the fence, I’m getting it, I’ve just not decided whether my financial division is going to be a good or bad one.
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Feangar @feangar.bsky.social · 17/09/2026
About to make a financial decision of all time
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Feangar @feangar.bsky.social · 16/09/2026
hi..?
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Feangar @feangar.bsky.social · 06/09/2026
Also, for holding the camera outside a helicopter, presumably under the flow of air being pushed downwards by the blades, the camera is oddly still…
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Feangar @feangar.bsky.social · 06/09/2026
Clankophile noun 1. a person who is especially interested in those filthy oil guzzling god forsaken clankers.
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Feangar @feangar.bsky.social · 06/09/2026
If this doesn’t get you in, Matt, you may have to start a movement
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Feangar @feangar.bsky.social · 06/09/2026
@alexhorne.bsky.social I humbly request that you let the gentleman Matt Rose participate on your show as a contestant. His willingness to risk both life and limb to keep socks away from his opponents should be clear evidence of his dedication to performing silly tasks with utmost seriousness.
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Feangar @feangar.bsky.social · 06/09/2026
Does this mean that, technically, you’ve been in taskmaster?
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Swedens Softest Kitty @chizita.bsky.social · 01/09/2026
You would repost a frog

a picture of a frog
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Feangar @feangar.bsky.social · 28/08/2026
Hey Canada, I’m sorry he’s doing all of this. I didn’t vote for him, but someone has to say sorry. Sincerely, a michigander.
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Feangar @feangar.bsky.social · 27/08/2026
I’m still calling them The Gulf of Mexico and Lake Ontario…
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Feangar @feangar.bsky.social · 27/08/2026
If I had a nickel for every body of water that has had its name changed by the orange in a suit, I’d have two nickels which isn’t a lot but it’s weird that’s it’s happened twice.
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Feangar @feangar.bsky.social · 21/08/2026
I’m like a kid the day before christmas
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Feangar @feangar.bsky.social · 21/08/2026
If anyone knows how to time skip IRL so I can jump straight to Oct. 20th, please let me know
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Feangar @feangar.bsky.social · 21/08/2026
Not all my friends share my excitement about the second season for #cyberpunk #edgerunners but my excitement continues to grow with every new bit of information released about it. So I'm here to tell bsky that I am **REALLY** excited for season two. www.youtube.com/watch?v=IBTK...
youtube.com
Cyberpunk: Edgerunners 2 | Premiere Date Teaser Trailer
YouTube video by Cyberpunk 2077
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Robert Komaniecki @komaniecki.bsky.social · 19/08/2026
How do I explain to small business owners that the menu on the left is one billion times more appealing than the one on the right
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Feangar @feangar.bsky.social · 19/07/2026
Sometimes I miss tutorial hell, but then I remind myself I miss the free time I had back then more than the actual tutorials. If anyone knows of some good intermediate/advanced tutorials for hardbody modeling I’m all ears though, they don’t have to be blender specific either.
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Feangar @feangar.bsky.social · 19/07/2026
I’ve decided to share some renders that I’ve made. I’m a blender artist of just over 6 years and sometime I feel like I don’t have a large volume of work to show off. #art #blender #noai #humanart #3dmodels #tf2 #teamfortress2
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Makkon @makkon.bsky.social · 02/10/2025
a flow-chart with 2 islands. "Do I need AI?" that flows into a final island saying "No"
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Feangar @feangar.bsky.social · 16/07/2026
I got bored and had access to photo mode and some mods that allowed for posing and custom lighting. #karlach #baldursgate3 #shadowbratrend
A black and white picture of Karlach from Baldurs Gate 3 holding her hands up so they cast shadows on her breast obscuring them from view. She is doing the pose from the shadow bra trend.A picture of Karlach from Baldurs Gate 3 holding her hands up so they cast shadows on her breast obscuring them from view. She is doing the pose from the shadow bra trend.
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Feangar @feangar.bsky.social · 12/07/2026
Not particularly, Blender and Godot is what I use. For a video game cutscene they’re all you’d need, save for maybe Audacity to record your audio and some photo manipulator for texture work (though blender should do just fine in this regard)
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Feangar @feangar.bsky.social · 12/07/2026
Granted, I cannot say what the odds are of the best or worst case (my money is on the latter being more probable), but Blender and Godot will always be free and you’ll always have access to them. The same can’t be said for these other programs.
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Feangar @feangar.bsky.social · 12/07/2026
It wouldn’t hurt to dip your toes into these paid software. Worst case, you spend a couple of evenings playing with some tools that you’d not have been able to use otherwise. Best case, you pick up some software proficiencies that are useful to future employers.
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Feangar @feangar.bsky.social · 29/06/2026
Cannot wait for this! I loved the game, I loved season 1, I can’t wait to love this! m.youtube.com/watch?v=mV74...
m.youtube.com
Cyberpunk: Edgerunners 2 | Official Teaser 2
YouTube video by Cyberpunk 2077
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Feangar @feangar.bsky.social · 24/06/2026
LTT pointed out that a reason why some people are disappointed in the performance is because it was advertised as a 4k-60fps (with upscaling) capable machine. If you dial your expectations back a bit the performance looks fine, albeit lower than what you’d expect for that price. Thanks AI.
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Feangar @feangar.bsky.social · 22/06/2026
I think I’ll let the people who actually do the work think about whats best, and I’ll let those with stronger feelings on the subject try to sway their opinions (If y’all are supporting godot financially and don’t like their AI policy, now would be a good time to stop, vote with your wallet or smth)
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Feangar @feangar.bsky.social · 22/06/2026
The godot codebase isn’t public in the sense that any and all contributions get accepted, there are maintainers that moderate what gets accepted.
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Feangar @feangar.bsky.social · 22/06/2026
I guess in my mind allowing some slop into the code is kinda of like legalizing weed. The main argument is that it’s going to be used whether we like it or not so we might as well allow it so it can be regulated. But of course it’s not an apples to apples comparison.
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Feangar @feangar.bsky.social · 22/06/2026
Ideally there would be none, but that’s wishful thinking. If the best solution is to fully disallow it, then I’m all for that, I just don’t know if that’s the best solution when it comes to transparency.
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Feangar @feangar.bsky.social · 22/06/2026
I think in hindsight, using the “if we don’t allow it then people will sneak it in” argument was a poor decision. Although I think it true, the point I was wanting to get across is that I’d like to know how much slop has gotten into the code base.
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