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FarakWarmist

@farakwarmist.itch.io
218 followers 1.3K following 52 posts

Beginner game developer, student in Video Game Programming, illustrator, 3D modeler, and a big fan of horror games and TTRPGs. farakwarmist.itch.io

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FarakWarmist @farakwarmist.itch.io · 27/08/2026
Work-in-progress
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FarakWarmist @farakwarmist.itch.io · 31/12/2025
Procedural Generator V2 - Generates different types of room - Generates extra rooms after the main generation With Blender, I will test the generator with real tiles When the procedural generator is complete and functional, I will make a video on how it works #godotengine #gamedev #indiedev
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FarakWarmist @farakwarmist.itch.io · 18/12/2025
Thank you ! I use an Area3D node with the function _physics_process(delta) to determine if there is a collision or not (see image) Just don’t forget to set an await timer of at least 0.03, otherwise the physics doesn’t have time to proceed the collision
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FarakWarmist @farakwarmist.itch.io · 17/12/2025
Some work-in-progress on procedural dungeon generation #godotengine #gamedev #indiedev
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FarakWarmist @farakwarmist.itch.io · 11/09/2025
Working on the forest for the full version of my game The Last Watchtower and I just finished the birch trees and the shader for the leaves 😃 Next steps: - Finish and add the pine trees 🌲 - Build the main area #indiedev #gamedev #indiegame #devlog #workinprogress #wip
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FarakWarmist @farakwarmist.itch.io · 31/05/2025
And the same thing for running animation
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FarakWarmist @farakwarmist.itch.io · 31/05/2025
Personally, I watch reference videos and work on the animation until I'm happy with the result. (This is my first try, which is not very good)
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FarakWarmist @farakwarmist.itch.io · 15/05/2025
Godot is so fun !
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FarakWarmist @farakwarmist.itch.io · 02/05/2025
Here is one of the work-in-progress designs for one of the future unique monsters that will be present in the full version: (His name is Stumper)
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FarakWarmist @farakwarmist.itch.io · 27/04/2025
Work in progress of a new unique monster for the future full version of The Last Watchtower #WIP #WorkInProgress #artwork #gamedev #indiedev
Design for the special Rooted Ghoul : Stumper
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FarakWarmist @farakwarmist.itch.io · 07/03/2025
New Updates, Bug Fixes, and preparations for the next Big Update !
Update:
* The monster spawn system has been reworked to allow more time for the player to interact with the Terminal and talk to Alex.

* Now the Interaction key will appear at the bottom left of the screen when the player can interact with something.

* On Normal difficulty, Map Location will be disabled by default but can be enabled in the Pause Menu.


Bug Fixed:
* Error when the player gets a Game Over during the 2nd part of the night and The Doorman is present.

* Forgotten translation that appears when the player first enters the tower and tries to interact with the equipment.Update:
* The drawing on the note has been slightly modified to make it easier to find the symbols.Hi everyone ! 

I want to start by thanking you for the +100 downloads. I don't know if that means a lot or a little, but for the small developer that I am, imagining so many people taking an interest in my game makes me really happy. So thank you.

This update is, as mentioned in the title, a preparation for a bigger update. I was thinking that the game lacked a bit of gameplay variety and doesn't make enough use of the monsters' behavior when you're outside. This is why the next big update will require you to go outside into the forest to repair equipment and collect materials to ensure your survival. So, I started by enlarging the map: [SCREENSHOT]I also thought about adding other types of monsters and anomalies. The Lost Forest has many entities, and it's a shame that there are only two in the game (if we don't count the Forest Madness).

Unfortunately, with school, this update may take some time. But I will try to keep you updated on the progress and continue to fix bugs.


Update:
* The terrain has been modified.

* The night is a bit darker now.


Bug Fixed:
* The bottom of the rocks will no longer be lit during the night.
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FarakWarmist @farakwarmist.itch.io · 07/03/2025
New Updates, Bug Fixes, and preparations for the next Big Update ! farakwarmist.itch.io/the-last-wat... #indiegame #horror #horrorgame #indiedev #gamedev #devlog #itch.io #videogame
Update:
The monster spawn system has been reworked to allow more time for the player to interact with the Terminal and talk to Alex.

Now the Interaction key will appear at the bottom left of the screen when the player can interact with something.

On Normal difficulty, Map Location will be disabled by default but can be enabled in the Pause Menu.


Bug Fixed:
Error when the player gets a Game Over during the 2nd part of the night and The Doorman is present.

Forgotten translation that appears when the player first enters the tower and tries to interact with the equipment.Update:
The drawing on the note has been slightly modified to make it easier to find the symbols.Hi everyone ! 

I want to start by thanking you for the +100 downloads. I don't know if that means a lot or a little, but for the small developer that I am, imagining so many people taking an interest in my game makes me really happy. So thank you.

This update is, as mentioned in the title, a preparation for a bigger update. I was thinking that the game lacked a bit of gameplay variety and doesn't make enough use of the monsters' behavior when you're outside. This is why the next big update will require you to go outside into the forest to repair equipment and collect materials to ensure your survival. So, I started by enlarging the map: [SCREENSHOT]I also thought about adding other types of monsters and anomalies. The Lost Forest has many entities, and it's a shame that there are only two in the game (if we don't count the Forest Madness).

Unfortunately, with school, this update may take some time. But I will try to keep you updated on the progress and continue to fix bugs.


Update:
The terrain has been modified.

The night is a bit darker now.


Bug Fixed:
The bottom of the rocks will no longer be lit during the night.
031
FarakWarmist @farakwarmist.itch.io · 06/03/2025
Bug Fixes - 1 || Update - UI & Screen Size
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FarakWarmist @farakwarmist.itch.io · 06/03/2025
After some feedback, here are the bugs fixed and features added: #indiedev #indiegame #devupdate
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FarakWarmist @farakwarmist.itch.io · 14/11/2024
OMG ! Look at him !
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