Fallible Things @fallible.net · 05/09/2026A rare #screenshotsaturday, working on SDF stuff for arrows between objects. #bevy #gamedev 1122
Fallible Things @fallible.net · 14/02/2026It's not much but in my defence I was cross-referencing a bunch of disparate things in my codebase and listening to music more than I was programming. Anyway: archive filter. #screenshotsaturday #bevy 041
Fallible Things @fallible.net · 07/02/2026It's not pretty (yet) but it is functional UI #screenshotsaturday #bevy 0161
Fallible Things @fallible.net · 06/02/2026I banged my fist against my desk after this one and spent 5 minutes transcribing it to send to pals. thanks zizek. 160
Fallible Things @fallible.net · 19/01/2026The material difficulty is in ways to make behaviour of parent-child trees make sense once you have behaviour and state that is more than 2 layers deep. Earlier this month I was trying to get behaviour fit this kind of shape (red arrows denote "the source needs to make a change to the target": 100
Fallible Things @fallible.net · 09/01/2026#bevy #gamedev field notes 2026-01-09 I took about ~3 months off to focus on other work, and the state I left this in is a bit dire! I'm trying to set up a better "deckbuilder"/"card designer" UI, a bit closer to how other card game clients like MTGA etc. handle it. 172
Fallible Things @fallible.net · 14/10/2025Will anyone claim "I know Hegel better than you" gold star stickers at #gamestalkslive? Let's find out! 120
Fallible Things @fallible.net · 26/07/2025Spent 2 of the last 3 weeks fundamentally reworking the animation system in #rareepisteme and, it's not *great* now but it is now something that can be improved by changing how animations are fired, not something that's fundamentally broken and missing tons of information. #screenshotsaturday #bevy 1113
Fallible Things @fallible.net · 12/07/2025Let's see if I can figure out a better way of telling people how many people are online and playing games before the next round of playtesting. Feels like a potential self-own, but also for an indie multiplayer game you need a bit of metrics to tell people if anyone else is online. #rareepisteme 042
Fallible Things @fallible.net · 05/07/2025#rareepisteme playtesting weekend has been, so far, a lovely success in terms of getting more feedback from more people. It's available to play right now in-browser at fallible.itch.io/rare-episteme! Sped up for the bluesky 3min video limit :) #screenshotsaturday #bevy #gamedev #indiedev #indietcg 1116
Fallible Things @fallible.net · 28/06/2025The progress isn't that visible but behind the scenes things are getting more managable #screenshotsaturday #rareepisteme 171
Fallible Things @fallible.net · 25/06/2025Players are telling me the order in which things happen on the stack is unclear. 030
Fallible Things @fallible.net · 19/03/2025I'm speaking at @gamestalkslive.bsky.social on April 1st and April 3rd in Edinburgh and Glasgow respectively. I'm just one talk of many, and you can buy tickets here: www.eventbrite.co.uk/e/sgda-prese... #gamestalkslive 152
Fallible Things @fallible.net · 20/12/2024Small in-blog-post demo blog.fallible.net/everyones-a-... 100
Fallible Things @fallible.net · 27/11/2024Working on social media buttons for my website (fallible.net) after picking up aseprite 130
Fallible Things @fallible.net · 23/11/2024Animation and rendering work this week. Got a compositor now. #bevy #screenshotsatuday #gamedev #indiedev 181
Fallible Things @fallible.net · 16/11/2024Since the 0.15 RC dropped a few weeks ago I've been porting the client for the multiplayer card game I've been working on this year to Bevy, and in the last couple of days I've finally got enough functionality in it to actually play cards & see those cards resolve. #screenshotsaturday #bevy #gamedev 1103
Fallible Things @fallible.net · 14/11/2024Game actions achieved! Cards can be played! #bevy #indiedev 163
Fallible Things @fallible.net · 14/11/2024Closer still. These aren't "creatures" or "minions" they're just cards that are waiting on the server to get back to them on if they've been validated as played. #bevy #gamedev 030
Fallible Things @fallible.net · 14/11/2024Edging closer and closer towards “you can play the video game again”. #bevy #gamedev 161
Fallible Things @fallible.net · 12/11/2024More progress, just getting MVPs of various zones down so I can start working on more of the client functionality that actually gets me back to being able to "play the video game” #bevy #gamedev 030
Fallible Things @fallible.net · 11/11/2024Progress. This took me a week to get to this point. And a lot of notebook pages. No-editor really makes a lot of game development tedious and notebook-bound simply out of "to inspect this, you need to check your code” rather than “we have a tool that accumulates related data together” #bevy #gamedev 120
Fallible Things @fallible.net · 19/10/2024Website v0 is up. it's got RSS feeds and two of my recent projects. I unfortunately / thankfully have other projects to do, rather than work on a website. fallible.net 000