FaerieHutGames @faeriehut.bsky.social · 20/09/2026Dreaming of an aseprite feature where I can just enter PALETTE GOD MODE which transports all open documents to a single huge canvas temporarily, where I can wreak total control of colors, while seeing big picture, bringing everything into cohesion, then EXIT that mode and it puts everything back. 000
FaerieHutGames @faeriehut.bsky.social · 30/08/2026Aggelos I was one of the games that first sparked my interest in gamedev. Specifically, the notion of creating "what you remember early 90's games feeling like" as the goal, instead of strictly retro recreation or modernization. (1/) 141
FaerieHutGames @faeriehut.bsky.social · 13/08/2026I think post processing Bloom is artistically basically visual reverb. It can be done well with very little, and also well with a boatload if you have a good vision. But man, it’s also so easy for folks to overdo it and turn their art into sludge. 010
FaerieHutGames @faeriehut.bsky.social · 29/07/2026Playing a game right now, and I swear the proper nouns must have come from an LLM. No human with the inner fire req'd to make a game (lots) would author so many generic fantasy word-combos. Let's scale-back worldbuilding, reject this blandification. I'd rather meet 20 NPC's just called Guy. 040
FaerieHutGames @faeriehut.bsky.social · 23/07/2026OKAY I have not had a powerful Metroidvania experience since Silksong and it has been bumming me out, but thanks to NSO I am finally playing Metroid Fusion and kinda losing it— this is a beautiful game in every way! 010
FaerieHutGames @faeriehut.bsky.social · 21/07/2026Gentle reminder, bsky is the arugula of the social media salad, and probably should only be added after cherry tomatoes (insta) 020
FaerieHutGames @faeriehut.bsky.social · 16/07/2026Maybe: roguelike/lite progression mirrors the real world experience of learning through repetition. Metroidvania progression mirrors IRL growth from exploration/expansion. Kindof a depth versus breadth thing -ish. (No value judgement intended either) 020
FaerieHutGames @faeriehut.bsky.social · 15/07/2026My never ending quest to find a spiritual successor to Death’s Door has pointed me here. Not a single thing about this that I dislike, Except that it’s not out already! 020
FaerieHutGames @faeriehut.bsky.social · 25/06/2026Interesting to follow this further. While it’s basically impossible now for overly “artsy” musicians to becomes famous/wealthy now, there is great music being made outside of the mainstream, & many of those folks have forged a new path of sustainability. Not doom+gloom for the art itself at all. 020
FaerieHutGames @faeriehut.bsky.social · 08/06/2026Just thinking about how the combat system in Ender Magnolia is so good, I can’t believe no one has fully copied it yet. There’s still plenty of room to explore and innovate on top of what they did! 010
FaerieHutGames @faeriehut.bsky.social · 29/05/2026Hoping the switch version drops into the eShop at midnight! Would totally snag a first sesh before bed. 🤞🏻 010
FaerieHutGames @faeriehut.bsky.social · 15/05/2026Obviously red orange yellow green blue purple. Indigo + violet really just reserved for the terminally online, so they say. 030
FaerieHutGames @faeriehut.bsky.social · 13/05/2026Mistborn series basically already is a metroidvania, and would be a perfect one to control. Consumables-based parkour and combat (metals), explore the haunted realm while uncovering its origin, fight big bads. It’s all there 040
FaerieHutGames @faeriehut.bsky.social · 10/05/2026Before entering the riverlands, you must know their name. Before you can learn their name, you must please the damkeeper. #metroidvania #pixelArt #indieGame 282
FaerieHutGames @faeriehut.bsky.social · 09/05/2026One of the best modern game OST's in any category, by @hantani.bsky.social. I still haven't played the game; the music itself feels like exploration. htch.bandcamp.com/album/sephon...htch.bandcamp.comSephonie Original Soundtrack, by melos han-tani34 track album 150
FaerieHutGames @faeriehut.bsky.social · 29/04/2026Made a room to prototype and tune weapons! Here is a subweapon called Nimbus ~ lots of mechanics on display here for the eagle-eyed.. lots of new stuff goin' on in the HUD. ;) REALLY gonna try to get back to posting, it's just so much more fun to make the game. #metroidvania #indieGames #pixelArt 1102
FaerieHutGames @faeriehut.bsky.social · 08/04/2026Want to understand what the level design in Shinobi: AoV is doing on a granular level. On the surface it's just lots of room-unlocks that has you darting back and forth slowly filling out the map, but without a VERY good plan I can easily see how in attempting this you paint yourself into a corner. 100
FaerieHutGames @faeriehut.bsky.social · 08/04/2026Probably the big reason I’m not prepping updates for here much is just the ROI is sooo low. Few hours to create a little video = handful of likes. Obviously I need to figure out a whole new marketing approach because the game LOOKS abandoned but it is very much cooking with gas on the dev side 🤔 010
FaerieHutGames @faeriehut.bsky.social · 23/03/2026@colorgrave.bsky.social Recently bought all Colorgrave OST's on steam. Just really lovely stuff, and very in-depth music work going on in these games. The composer listed is John Sinclair and I can't find him anywhere on social media. He around? I want to follow him, give accolades, etc! 010
Reposted by FaerieHutGameskelly knowles art @kellyknowles.art · 19/03/2026facebook is radicalizing me into never standing near any large storefront windows 031
FaerieHutGames @faeriehut.bsky.social · 12/03/2026Yep this is an absurd deal, multiple fantastic games in here! 001
FaerieHutGames @faeriehut.bsky.social · 23/01/2026If you're a fan of Gareth Coker's outstanding OST for the Ori games, you absolutely must go and get his new soundtrack for Absalom. It feels, to me, like an Ori III, if that were to exist. Triumphant, melancholy, perfect. Game's pretty good too ;) garethcoker.bandcamp.com/album/absolu...garethcoker.bandcamp.comAbsolum (Original Game Soundtrack), by Gareth Coker51 track album 110
FaerieHutGames @faeriehut.bsky.social · 28/11/2025I feel like every few weeks @louiezong.bsky.social releases a few tunes and I just buy them immediately and I don't know what the genre is but they just go into "music that feels good" folder and I don't even have to think about it. louiezong.bandcamp.com/album/rain-i...louiezong.bandcamp.comRain In The Valley, by Louie Zong2 track album 020
FaerieHutGames @faeriehut.bsky.social · 09/11/2025I really love Jeff's mellow and positive tone. If you think that arguing with each other endlessly about vidyja games kinda sucks, actually, check out Jeff's stuff, and just enjoy someone enjoying the thing. 130
FaerieHutGames @faeriehut.bsky.social · 07/11/2025Please share: We are looking to hire someone for paid community management, 3-5 hours/week, incl. helping maintain a social media schedule, setting up / operating a playtest discord, and perhaps more. If you are interested, or know someone who might be a good fit, please reach out via DM! 172
FaerieHutGames @faeriehut.bsky.social · 07/11/2025Behind the Kingdom is a huge, action-packed, colorful high-fantasy metroidvania. Explore over 20 interconnected biomes, fight unique bosses, collect ingredients to craft enchantments & customize your loadout. For those who love to get lost in fantastical new worlds! #PitchYaGame #Metroidvania 183
FaerieHutGames @faeriehut.bsky.social · 19/09/2025Obvious take: cogwork dancers is this game’s mantis lords fight. I can’t think of any other fight in any game where I actually just want it to keep going and never end. I just want this to somehow be a regular activity in my life now, lol. youtu.be/tdsLtVUV_70?...youtu.beCogwork Dancers Boss Fight - Hollow Knight: SilksongYouTube video by Perfect Score 030
FaerieHutGames @faeriehut.bsky.social · 17/09/2025Y'all know by now I am a complete nerd and fanboy for all styles of VGM. Somehow *just* discovered Clark Aboud (you may know from Slay the Spire) anyways, goooood stuff here! 052
FaerieHutGames @faeriehut.bsky.social · 11/09/2025There is one thing about #silksong that actually feels very generous - are the enemy hitboxes (the colliders you hit to damage them) a little extra-big and the hurt boxes (the colliders that damage you) a little small? (1/2) 100
FaerieHutGames @faeriehut.bsky.social · 05/09/2025They turned scope creep into art, lol. The sheer number of (beautiful, satisfying) ways you can open a NOT locked door in this game is bonkers. The vibe masters, truly. We’ll be studying this for years 😅 010
FaerieHutGames @faeriehut.bsky.social · 02/09/2025This game somehow went under my radar but I suddenly took noticed when I saw they have an OST by the AMAZING Tumult Kollektiv. ..And THEN I learn the Switch port was cancelled. Roller coaster of feelings! Hopefully Switch 2??? 010
FaerieHutGames @faeriehut.bsky.social · 07/08/2025I somehow forgot to be stoked about this possibility, but that means now I get to be super stoked at the surprise. LFG!! 010
FaerieHutGames @faeriehut.bsky.social · 05/07/2025The moles are perhaps not the brightest of the animal folk, but they love what they do, you know? And that counts for something. #screenshotSaturday #GameDev #indiedevs #metroidvania #pixelArt t.co/jgkDTyRXeg 0215
FaerieHutGames @faeriehut.bsky.social · 27/06/2025Q: How many ways to jump is too many? A: No. (note: this is not all the jumping types) #screenshotSaturday #GameDev #indiedevs #metroidvania #pixelArt store.steampowered.com/app/2636830/... 0124
FaerieHutGames @faeriehut.bsky.social · 21/06/2025For this #screenshotSaturday, I'm reposting our *world map"*created by @transientcode.bsky.social . (1/?) Like many search-action / metroidvania games, unlocking & completing the "game map* is part of the core gameplay. (CONTINUED IN COMMENTS) #GameDev #indiedevs #metroidvania #pixelArt 2164
FaerieHutGames @faeriehut.bsky.social · 20/06/2025Here's an early #screenshotSaturday featuring one of our first bosses! Share if you enjoy, and wishlist to make a dev happy!: store.steampowered.com/app/2636830/... #GameDev #indiedevs #metroidvania #pixelArt 1193
FaerieHutGames @faeriehut.bsky.social · 18/06/2025I was told the bugs here were significantly less adorable. Ah, nevertheless! (slashing commences) #GameDev #indiedevs #metroidvania #pixelArt store.steampowered.com/app/2636830/... 063
FaerieHutGames @faeriehut.bsky.social · 15/06/2025Ah, what a silly man I am. I gave myself the father's day "gift" of ONE DAY to prototype a "fun side project distraction" for those days when I know I need a break or change of pace, and OF COURSE this thing absolutely cooks right outta the gate and is demanding my full attention. STAHP! 020
FaerieHutGames @faeriehut.bsky.social · 12/06/2025Look, I'm trying to use this save point. It's weird with you just hovering like that - I need some space, okay? Alright, that was hurtful, I'm sorry. #GameDev #indiedevs #metroidvania #pixelArt store.steampowered.com/app/2636830/... 1103
FaerieHutGames @faeriehut.bsky.social · 09/06/2025If it hurts me, it should hurt you, only fair! #GameDev #indiedevs #metroidvania #pixelArt Wishlist: store.steampowered.com/app/2636830/... 0115
FaerieHutGames @faeriehut.bsky.social · 07/06/2025Recreated the first simple puzzle room I ever made for BtK. I still like it... and I still love shrubs! Gives deadly exploration a little of that good ol' holiday cheer. store.steampowered.com/app/2636830/... #screenshotSaturday #GameDev #indiedevs #metroidvania #pixelArt 1153
FaerieHutGames @faeriehut.bsky.social · 06/06/2025Hey #PitchYaGame. I wanted another game where boss fights require pogo, double jump, + other airborne abilities like Hollow Knight. AND aerial-chaining platform abilities, but used for fun rather than punishment, like Ori. With the vibe/story/exploration of an 80's fantasy novel. Demo coming soon! 092