nananana @f09f8d8c.bsky.social · 06/10/2026i had to do a java project for uni and couldn't think of anything i'd actually choose java for so i just started making a lisp lol 010
nananana @f09f8d8c.bsky.social · 30/08/2026i made a microgame for this jam, if you play it show me a screenshot :3 070
nananana @f09f8d8c.bsky.social · 15/08/2026pixel chibi comm for @\whitkit vgen.co/bvnana #VGenComms #furry 020
nananana @f09f8d8c.bsky.social · 14/09/2025The original way I did ramps from like a year ago was like this and it involved manipulating the vertexes of a polygon2d based on the world position, which at the time... the entire world was actually moving to create the parallax LMAO performance was AWFUL 150
nananana @f09f8d8c.bsky.social · 14/09/2025aura farming chimkin #godot #gamedev #screenshotsaturday #furry 0162
nananana @f09f8d8c.bsky.social · 13/09/2025behold.. chimkin with a sword took a while but for this new project i took the chance to rework the perspective on the playable character from top view to this one that i like more! #godot #gamedev #screenshotsaturday #furry 67914
nananana @f09f8d8c.bsky.social · 11/09/2025oh... i think that explains why my character would something turn their head around like an owl 010
nananana @f09f8d8c.bsky.social · 30/08/2025added a pseudo rim light to some of my shaders and i think it really helped with the silhouette of the tree branches especially! overall, the environment seems to be more readable at night now ❛ ᴗ ❛)b #screenshotsaturday #godot #gamedev #solodev 0223
nananana @f09f8d8c.bsky.social · 29/08/2025hud background is still wip but worked a bit on these shaders for the resource bars #gamedev #godot 081
nananana @f09f8d8c.bsky.social · 26/08/2025not a lot of free time lately but i took a couple hours to get the health orb working ( ̄▽ ̄* #godot #gamedev #solodev #screenshotsaturday 1233
nananana @f09f8d8c.bsky.social · 12/01/2025is it still saturday somewhere... gotta be right.. I still need to do proper animations but I think it's coming along nicely!! (゜▽゜*) #screenshotsaturday #godot #gamedev #solodev 2514
nananana @f09f8d8c.bsky.social · 08/01/2025wow it actually worked.. i didn't think it would.. huh! ( ̄▽ ̄)ブ for a 2d game I'm pretty satisfied with how well the effect sells the height! #godot #gamedev 1788
nananana @f09f8d8c.bsky.social · 04/01/2025I thiiiiiink that pretty much does it for the tree generation for now! 〒▽〒 a lot can be expanded to make more variations.. and, well, to add leaves LOL but the basic stuff is there! now I wanna start porting the rest of the gameplay from the old version!! #screenshotsaturday #gamedev #godot 0294
nananana @f09f8d8c.bsky.social · 02/01/2025trees are taking a bit longer to finish 〒▽〒 designing their appearance is challenging cause they're like a really big and detailed shape with all the branches, and so adding texture can easily make them kind of visually overwhelming, so I've been experimenting a bit.. #godot #gamedev #solodev 1242
nananana @f09f8d8c.bsky.social · 29/12/2024behold, a tube (ignore the unfinished tree) #godot #gamedev 0170
nananana @f09f8d8c.bsky.social · 29/12/2024this gotta be one of the weirdest bugs ive ever gotten, i genuinely dont know what happened my tree turned into balls #godot #gamedev 0100
nananana @f09f8d8c.bsky.social · 29/12/2024not quite there yet but I started working on the trees.. #screenshotsaturday #gamedev #godot 1263
nananana @f09f8d8c.bsky.social · 28/12/2024split the ground tilemap in two to have the shorter grass have a nicer transition with the dirt, I'll still use the other blending pattern (diagonal lines) for the tiles within each of those (╭ರ_•́) #godot #gamedev 0151
nananana @f09f8d8c.bsky.social · 27/12/2024procedurally generated bushes! (~ ̄▽ ̄)~ (note: i got no clue what that explosion was at the end, add it to the bug pile) #godot #gamedev 2283
nananana @f09f8d8c.bsky.social · 26/12/2024uhhh i broke the autotiler and it turned the game into parkour civilization... the hel.. #godot #gamedev 0241
nananana @f09f8d8c.bsky.social · 24/12/2024a mixture of both! I make base textures myself for all the tiles and have a huge shader that tiles it and adds variation, as well as letting tweak the colors more easily! 020
nananana @f09f8d8c.bsky.social · 24/12/2024i split the shader for the level and cloud shadows so I can add a small offset to all the objects in each layer. If you look closely, the shadow "mask" is applied off center to the player compared to the ground. Small detail but helps sell the 3d effect a bit more I think! #gamedev #godot 1286
nananana @f09f8d8c.bsky.social · 23/12/2024Improved my water shader a bunch, now it takes the layer above as input to add a little foamy outline. Also added a bit of faux parallax so it looks more like the puddles have some depth to them ( b ´◡`) #godot #gamedev #solodev 1201
nananana @f09f8d8c.bsky.social · 22/12/2024if you're using Godot with Sublime Text: we updated the GDScript syntax in SublimeGodot yesterday, and I just sent a PR to include syntax support for GDShaders and other godot Resource Files! PR here -> github.com/dementive/Su... #godot #sublimetext 0101
nananana @f09f8d8c.bsky.social · 22/12/2024woaw this little thing I made for the tall grass is surprisingly versatile, i'm using it here for the footprints and the water ripples as well. i like it.. ( ̄▽ ̄)~ #gamedev #screenshotsaturday #godot 27311
nananana @f09f8d8c.bsky.social · 21/12/2024if you're using Godot with Sublime Text and you're using the SublimeGodot package: I just updated the syntax definition to Godot 4 using their official VSCode plugin! PR here -> github.com/dementive/Su... #godot #sublimetext 180
nananana @f09f8d8c.bsky.social · 21/12/2024wait what ??? i didnt even know you could do this sorta stuff in windows #godot 260
nananana @f09f8d8c.bsky.social · 19/12/2024considering is is all fake 3d Im happy I managed to make the player's shadow not float in the air near the layer's edge. Previously I was fading it out near the edge to avoid that, but now it's perfectly cropped ~( ̄▽ ̄)~* #gamedev #godot 0142
nananana @f09f8d8c.bsky.social · 19/12/2024if u rememeber me losing my mind trying to get this grass to work a year ago I want you to know that it works flawlessly now yippie ( ̄︶ ̄)↗ #gamedev #godot 0184
nananana @f09f8d8c.bsky.social · 18/12/2024animations still WIP but we're approaching an art style... #gamdev #godot 3161
nananana @f09f8d8c.bsky.social · 17/12/2024the clouds bugged out and started messing with the tile blending... looks kinda cool tho ( ゜▽゜) #gamdev #godot 2110
nananana @f09f8d8c.bsky.social · 07/12/2024turns out you can do a lot in 2D with 3 TileMapLayers and some shaders! (not using any real 3d for my game cause 3d is hard LOL #screenshotsaturday #gamedev #godot 2292
nananana @f09f8d8c.bsky.social · 03/12/2024kinda fixed all the bugs with the shader based faux 3d stuff!! now I can start porting all the other stuff from the previous version: player, better bushes, trees, godrays, water, the tall grass and all that... still experimenting with the visual style! #gamedev #godot #indiedev 0151
nananana @f09f8d8c.bsky.social · 01/12/2024i think these two were two iterations on the same concept as well, i got really into drawing forestry backgrounds in pure lineart LOL 071