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nananana

@f09f8d8c.bsky.social
703 followers 2.8K following 291 posts

making a game to make a game to make a game so i can make a game after i finish the ゲーム開発 #solodev #gamedev #hashtag ☀️ I also do art: vgen.co/bvnana

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nananana @f09f8d8c.bsky.social · 06/10/2026
i had to do a java project for uni and couldn't think of anything i'd actually choose java for so i just started making a lisp lol
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nananana @f09f8d8c.bsky.social · 30/08/2026
i made a microgame for this jam, if you play it show me a screenshot :3
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nananana @f09f8d8c.bsky.social · 16/08/2026
mspaint chibi comm for @\slambdadelta #VGenComm
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nananana @f09f8d8c.bsky.social · 15/08/2026
mspaint chibi comm for @\GrimlenVT #VGenComm
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nananana @f09f8d8c.bsky.social · 15/08/2026
mspaint comm for @\Aro #VGenComm
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nananana @f09f8d8c.bsky.social · 15/08/2026
mspaint chibi comm for @\CaptainCodfish #VGenComm
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nananana @f09f8d8c.bsky.social · 15/08/2026
pixel chibi comm for @\whitkit vgen.co/bvnana #VGenComms #furry
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nananana @f09f8d8c.bsky.social · 09/08/2026
waow it actually works
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nananana @f09f8d8c.bsky.social · 26/06/2026
me after 4 hours of dealing with wayland's bullshit
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nananana @f09f8d8c.bsky.social · 21/03/2026
test #ignore this
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nananana @f09f8d8c.bsky.social · 25/09/2025
looks good to me
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nananana @f09f8d8c.bsky.social · 14/09/2025
The original way I did ramps from like a year ago was like this and it involved manipulating the vertexes of a polygon2d based on the world position, which at the time... the entire world was actually moving to create the parallax LMAO performance was AWFUL
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nananana @f09f8d8c.bsky.social · 14/09/2025
aura farming chimkin #godot #gamedev #screenshotsaturday #furry
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nananana @f09f8d8c.bsky.social · 13/09/2025
behold.. chimkin with a sword took a while but for this new project i took the chance to rework the perspective on the playable character from top view to this one that i like more! #godot #gamedev #screenshotsaturday #furry
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nananana @f09f8d8c.bsky.social · 11/09/2025
oh... i think that explains why my character would something turn their head around like an owl
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nananana @f09f8d8c.bsky.social · 30/08/2025
added a pseudo rim light to some of my shaders and i think it really helped with the silhouette of the tree branches especially! overall, the environment seems to be more readable at night now ❛ ᴗ ❛)b #screenshotsaturday #godot #gamedev #solodev
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nananana @f09f8d8c.bsky.social · 29/08/2025
hud background is still wip but worked a bit on these shaders for the resource bars #gamedev #godot
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nananana @f09f8d8c.bsky.social · 26/08/2025
not a lot of free time lately but i took a couple hours to get the health orb working ( ̄▽ ̄* #godot #gamedev #solodev #screenshotsaturday
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nananana @f09f8d8c.bsky.social · 02/04/2025
oh dang the scrollbar situation in winforms is dire
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nananana @f09f8d8c.bsky.social · 16/03/2025
couldnt sleep so i finished this gharbege ( ´ཀ` )b
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nananana @f09f8d8c.bsky.social · 12/01/2025
is it still saturday somewhere... gotta be right.. I still need to do proper animations but I think it's coming along nicely!! (゜▽゜*) #screenshotsaturday #godot #gamedev #solodev
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nananana @f09f8d8c.bsky.social · 08/01/2025
wow it actually worked.. i didn't think it would.. huh! ( ̄▽ ̄)ブ for a 2d game I'm pretty satisfied with how well the effect sells the height! #godot #gamedev
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nananana @f09f8d8c.bsky.social · 04/01/2025
I thiiiiiink that pretty much does it for the tree generation for now! 〒▽〒 a lot can be expanded to make more variations.. and, well, to add leaves LOL but the basic stuff is there! now I wanna start porting the rest of the gameplay from the old version!! #screenshotsaturday #gamedev #godot
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nananana @f09f8d8c.bsky.social · 02/01/2025
the bugs i get sometimes perplex me
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nananana @f09f8d8c.bsky.social · 02/01/2025
trees are taking a bit longer to finish 〒▽〒 designing their appearance is challenging cause they're like a really big and detailed shape with all the branches, and so adding texture can easily make them kind of visually overwhelming, so I've been experimenting a bit.. #godot #gamedev #solodev
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nananana @f09f8d8c.bsky.social · 29/12/2024
behold, a tube (ignore the unfinished tree) #godot #gamedev
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nananana @f09f8d8c.bsky.social · 29/12/2024
this gotta be one of the weirdest bugs ive ever gotten, i genuinely dont know what happened my tree turned into balls #godot #gamedev
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nananana @f09f8d8c.bsky.social · 29/12/2024
not quite there yet but I started working on the trees.. #screenshotsaturday #gamedev #godot
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nananana @f09f8d8c.bsky.social · 28/12/2024
split the ground tilemap in two to have the shorter grass have a nicer transition with the dirt, I'll still use the other blending pattern (diagonal lines) for the tiles within each of those (╭ರ_•́) #godot #gamedev
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nananana @f09f8d8c.bsky.social · 27/12/2024
procedurally generated bushes! (~ ̄▽ ̄)~ (note: i got no clue what that explosion was at the end, add it to the bug pile) #godot #gamedev
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nananana @f09f8d8c.bsky.social · 26/12/2024
uhhh i broke the autotiler and it turned the game into parkour civilization... the hel.. #godot #gamedev
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nananana @f09f8d8c.bsky.social · 24/12/2024
a mixture of both! I make base textures myself for all the tiles and have a huge shader that tiles it and adds variation, as well as letting tweak the colors more easily!
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nananana @f09f8d8c.bsky.social · 24/12/2024
i split the shader for the level and cloud shadows so I can add a small offset to all the objects in each layer. If you look closely, the shadow "mask" is applied off center to the player compared to the ground. Small detail but helps sell the 3d effect a bit more I think! #gamedev #godot
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nananana @f09f8d8c.bsky.social · 23/12/2024
Improved my water shader a bunch, now it takes the layer above as input to add a little foamy outline. Also added a bit of faux parallax so it looks more like the puddles have some depth to them ( b ´◡`) #godot #gamedev #solodev
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nananana @f09f8d8c.bsky.social · 22/12/2024
if you're using Godot with Sublime Text: we updated the GDScript syntax in SublimeGodot yesterday, and I just sent a PR to include syntax support for GDShaders and other godot Resource Files! PR here -> github.com/dementive/Su... #godot #sublimetext
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nananana @f09f8d8c.bsky.social · 22/12/2024
enrichment time in my enclosure #gamedev #godot
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nananana @f09f8d8c.bsky.social · 22/12/2024
woaw this little thing I made for the tall grass is surprisingly versatile, i'm using it here for the footprints and the water ripples as well. i like it.. ( ̄▽ ̄)~ #gamedev #screenshotsaturday #godot
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nananana @f09f8d8c.bsky.social · 21/12/2024
if you're using Godot with Sublime Text and you're using the SublimeGodot package: I just updated the syntax definition to Godot 4 using their official VSCode plugin! PR here -> github.com/dementive/Su... #godot #sublimetext
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nananana @f09f8d8c.bsky.social · 21/12/2024
wait what ??? i didnt even know you could do this sorta stuff in windows #godot
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nananana @f09f8d8c.bsky.social · 19/12/2024
considering is is all fake 3d Im happy I managed to make the player's shadow not float in the air near the layer's edge. Previously I was fading it out near the edge to avoid that, but now it's perfectly cropped ~( ̄▽ ̄)~* #gamedev #godot
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nananana @f09f8d8c.bsky.social · 19/12/2024
if u rememeber me losing my mind trying to get this grass to work a year ago I want you to know that it works flawlessly now yippie ( ̄︶ ̄)↗  #gamedev #godot
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nananana @f09f8d8c.bsky.social · 18/12/2024
animations still WIP but we're approaching an art style... #gamdev #godot
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nananana @f09f8d8c.bsky.social · 17/12/2024
the clouds bugged out and started messing with the tile blending... looks kinda cool tho ( ゜▽゜) #gamdev #godot
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nananana @f09f8d8c.bsky.social · 13/12/2024
the hell
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nananana @f09f8d8c.bsky.social · 07/12/2024
turns out you can do a lot in 2D with 3 TileMapLayers and some shaders! (not using any real 3d for my game cause 3d is hard LOL #screenshotsaturday #gamedev #godot
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nananana @f09f8d8c.bsky.social · 03/12/2024
kinda fixed all the bugs with the shader based faux 3d stuff!! now I can start porting all the other stuff from the previous version: player, better bushes, trees, godrays, water, the tall grass and all that... still experimenting with the visual style! #gamedev #godot #indiedev
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nananana @f09f8d8c.bsky.social · 01/12/2024
i think these two were two iterations on the same concept as well, i got really into drawing forestry backgrounds in pure lineart LOL
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nananana @f09f8d8c.bsky.social · 01/12/2024
URC @urcmae.bsky.social
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nananana @f09f8d8c.bsky.social · 01/12/2024
cielo slug @cieloslug.bsky.social
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nananana @f09f8d8c.bsky.social · 01/12/2024
hux (new edition) @hux1nlove.bsky.social
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